E V O L U T I O N
A Giant WIP of a Pokemon Gijinka Interest Thread
We all know the story: an over-ambitious, albeit well-meaning, researcher creates a strain of virus that is meant to serve as a cure for humanity's greatest diseases. Things then take a rather unexpected turn and the virus mutates into something that is more malicious than helpful, but fortunately this dangerous organism poses no threat to anyone so long as it's kept under quarantine.
Which, of course, means that some kind of accident results in the virus being set free into the public. Just take out the inevitable zombies and insert Pokejinka instead, and you have this tale.
Having heard a great deal about his work, Professor Laurel moved from Unova to Kalos in order to research mega evolutions under Professor Sycamore's guidance. In doing so, she found herself wondering two things: could all Pokemon undergo mega evolution, and if so, could it be instigated through means other than a close bond with a trainer? That is, could mega evolution be stimulated in a Pokemon through artificial means?
Driven by these questions, Professor Laurel sought to create a serum that, upon being taken, would allow a Pokemon to switch to and from their mega forms at will. Although she was constantly met with failure, she pursued her research with a doggedness that would eventually reward her in the form of a potion; a potion that, if drank, caused the Pokemon to evolve...
...but not in the way she had initially intended.
She gave the completed serum to her first willing volunteer: her daughter's Dusknoir. The change was nearly instantaneous; one moment, she was looking at a Dusknoir, and the next, she was staring into the face of a young man who just so happened to share a number of familiar characteristics to the Pokemon who had just been in front of her. After discovering the unexpected effects of her serum--and acknowledging that the current symbiotic relationship between humans and Pokemon would be thrown into disarray if it were to get out--Professor Laurel quickly decided to dispose of the potion. However, before she could actually prepare to do so, she received a request for immediate assistance from Professor Sycamore and consequentially set her creation aside for the time being. A lab tech would later find it and, believing the unlabelled and clear solution to be innocuous, disposed of it by pouring down the drain.
And so begins the madness.
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Notes
- Set in Lumiose City. This is where Professor Laurel works, and this city/the surrounding areas were the places that were hit first
- Choice of playing a trainer (with up to 2 Pokejinka) and/or a wild Pokejinka
- Increasing team through recruitable wild Pokejinka
- Pokejinkas generally have the same mental capacity as humans and can communicate fluently, though those who have lived away from humans/in the wild may be less so
- Physically, they tend to be more fit/skilled than humans and retain their ability to use attacks
- They can still be kept in Pokeballs, though this become an issue of debate now that Pokemon are more human
- No legendaries; shinies are debatable! I'm thinking that they can be brought in by GMs to be recruited once in a blue moon or something.
- OOC things: mid to high casual RP, so minimum requirement of 1-2 paragraphs! Fade to black for any mature scenes, and taking care to only control your own characters (especially emphasized when interacting with recruitable Pokejinka)
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Questions/Considerations
- Greater goal/conflict at large? Should an opposing team (i.e. Team Rocket) be brought in? Maybe a team (of humans, Pokejinka, or a mix) arguing whether it's humane to continue keeping Pokemon. Eventual breakdown in society?
- Should recruitable Pokejinka be played only by GMs, or should the option to play a recruitable Pokejinka be open to everyone? I'm leaning towards the latter at the moment, though if the former is chosen, that also brings up the question of who plays the Pokejinka (the GM or the trainer's player) after they're recruited.
- Should this be opened up to a large number of RPers, or is it ideally confined to a small group? This is especially important in terms of how characters are going to travel.
- At least one other GM? Please help me, I am a mess at RPs haha...
- A lot of other things I'm undoubtedly forgetting...