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Hidden 8 yrs ago 8 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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"Good can't help but do a little evil, and evil can't help but do a little good."


In Character Info

An old man sits at the tavern's bar, weary and worn down by life. His eye catches yours, and he beckons you over. "Come, sit down, these times have been trying on us all." He says. You take a seat next to him, and he begins recalling something. "This war's been going on for so long. Since I was just a child. It's so sad, children now they'll grow up to this. This fighting, these battles, leaving villages destroyed, and homes fatherless. Doesn't matter which side of the fight you're on. The kingdom's real ruler, Perinne or those Glanz folks tryin' to uproot everything. Even that little upstart thief has a say in the fate of Tenebria.” He pauses to take a drink. Before he's able to continue, a drunk a seat away mumbles “Damn Glanz...” Another takes offense at his statement, remarking that the Glanz Empire is much better than the Perinne rule they're under now. The argument seems to start getting quite heated. Looking over to the old man, he seems to have disappeared. As you look around for him, another drunk calls you over, intent on settling a bet or argument of some kind. “You're with the Thieves right? Neither the Glanz nor the Perinne are righteous rulers!” He asks. The man next to him cuts in. “The Perinne are doing a fine job ruling. You agree, yes?” It seems they won't leave you alone until you reveal your allegiance.

Well? Do you fight for the kingdom? For revolution? Or for yourself?


TL;DR Summary

  • - This is a story about the three sides of a war that's been going on for almost a century. The current ruling family who were born into royalty, the Perinne family, the Glanz Empire, the almost corrupt rebels aiming to instate a new kingdom atop the old, or the Thieves Guild, a group of bandits turned good (well, mostly good.) They serve neither the King nor the Rebel Crown, instead aiming to end the war by any means necessary, even banditry and assassination of the King's own men.
  • - I will need a King, a Rebel Leader, and a Bandit Prince/Princess. If you want to apply for the role, speak to me, present your concept, and we'll workshop it. If two people want to attempt the same role, then generally, first come first serve but if one fits the role better, I will choose them.
  • - Any who are not Leaders may be either part of each group's "main force," Or be someone else generally close to a position of power. (each faction has a council of members who are the second-in-command to their respective leaders and advise them. This is the main force. There are 7 on the King's Council, 6 on the Glanz Legion, and 4 on the Fiendish Four.)
  • - Communication is key. If you want to plan something with me and the others? Do so! Collab? Generally, I'm up for it.
  • - Subject to my discretion obviously, but you can have some pretty outrageous character concepts. A slime, spirit, or lich isn't out of the ballpark, and neither is a mutant, a dragonkin, or a werewolf. Just keep it relatively human sized.
  • - This is based off of Darkness and Light by ViolentViolet.
  • - 2-3 characters is the limit.

Out of Character Info:





RESERVED SPOTS
Perinne Empire:
King or Queen; @BCTheEntity
King's Guard;
Glanz Empire:
Rebel Leader;
Glanz Legion;
Thieves Guild:
Bandit Prince/Princess; @Delta44
Fiendish Four;
And finally, if you have any questions, feel free to ask.
Hidden 8 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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I've also created a sample character. I may or may not play him, so his main purpose is to give you a little inspiration.
Hidden 8 yrs ago 8 yrs ago Post by BCTheEntity
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Moved from the Interest Check thread.

Hidden 8 yrs ago Post by Wicked Sweet
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Thinking about this one....
Hidden 8 yrs ago 8 yrs ago Post by comentor4
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comentor4

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[hider=My Hider]
((This will be my first roleplay on the forum, so please bare with me c: ))

[center]
Prince Faren Kaskti 'Guildmaster Kaskti'
[center]

Gender: Male
Age: 25
Race: Human

Equipment
Nightmare Breastplate - A plate torso, given to Faren by his father, the plate is encrusted with Lapi capable of making the armor extremely light and flexible, making it almost as if it was made from cloth.

Kasktis Cloak - A white woolen cloak capable of wrapping around Farens' whole body, it was made from the wool off of Farens' first hunt.

Lapi Ring - A Lapi Ring worn on right hand middle finger, this is rumoured to be the source of Farens skills on the battlefield, it shines in any light

Banshees Blade - Farens' broadsword, encrusted with a single lapi at the hilt, allowing the sword to reduce its size and transfigure into a dagger for easier transportation and more stealthy attacks.

    Abilities
    Lapis - Only three Lapis can be found on Faren, the one being on his ring, which is the main source of all of his skills on the battle field, ranging from his speed and his stealth, to his tactical viewing and response to whatever happens on the battlefield. This Lapi was given to him by his father, and he was taught how to harness its power.
    The second Lapi is found in the hilt of his blade, and transfigures the blade to a dagger at Farens will, this allows him to fight on two different fronts - in the shadows, or up front.
    The last is in the middle of his brestplate, covered by his cloak, this allows the plate breasplate to move as if it was cloth, and to have the flexibility of such.

    As his father was a long time Lapi user, and with him being a human, he has a mutation of a third eye, covered by his hair at all times, his father had told him that when the time comes, that this eye would unleash what needs to be done in order to end the war once and for all.

      Talents
      All seeing eye - Due to his third eye, he is able to view an image of the battlefield in his mind and plan accordingly

      Stealth - With his thief like nature, he is skilled in blending into the darkness and able to get from one place to another without being able to see, allowing for ambushes and enemies to be attacked without warning.

      Lapi - His father, once a skilled Magi, taught in in the ways of the Lapi, and he is able to control the Lapi he has to the best of his ability to get what he needs done.

      Charismatic - He is able to talk his way out of any situation and is a brilliant speaker, convincing those who would think otherwise to do what he wants, and is able to get what he wants.

        Personality
        With no fear comes a great reward, the ability to rush into the battlefield with no care or worry in the world, due to a harsh life, his emotions have become all but vacant, and he is able to do what he needs, no matter what it is. He cares about his people however, and will protect them at all costs, and, in order to avenge what he once lost, he will do whatever it takes to fight the war and end it, and he will live up to what his father had expected of him.

        He has a generally trusting nature with those around him, those who belong to the guild have Farens full and complete trust, and he will do whatever he needs to ensure that trust stays. The guild is his family, the guild is his home.


        Biography

        As a child, Faren took a shine to his father research and helped him study the uses and the technicalities of the Lapi, he watcched as his father slowly learnt how to use it and the power that it brought along, watching his house go from a simple shack in the village yo a house in the city within a few years. He saw the power that the Lapi gave, and he watched his father strive to get it, no matter the cost.

        Death struck his home village, and him and his father travelled back to the village, only to see all dead from a raid, guilt struck, his father vowed to himself to help those who needed it, and to make sure that this war would end. From then on, he watched his father become less and less outgoing, and stuck in his research room, learning the power of the Lapi, he couldnt do anything but observe the greed that his father had learnt, watched as his father wanted nothing but more and more power.

        Lapi has a cost though, it takes a toll on a humans life when they dont have the energy to handle it, he saw his father age rapidly, and his energy deplete as he continued to use more and more powerful Lapi to get what he wanted done. He wouldn't stop at anything, not even death.

        On his death bed, he was still reading and researching, hoping to find a way to end this war, a way to prolong his life, but, alas, hefore he was able to find what he needed, he passed away, not before telling Faren to continue his legacy and research the Lapi, but not to turn as corrupt as he did, and to find a way to end the war and avenge the village that he blamed himself for destroying.

        From that day on, Faren swore that he would do what was necccesary to end this war and to gain enough power.


        Other:
        [/hider]
        Hidden 8 yrs ago 8 yrs ago Post by Kafka Komedy
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        @comentor4 Welcome aboard. Your character seems okay, but you'll want to put a / in the second [center]. Like this; [/center]. That should fix the hider. You also didn't mention which side Faren was on, or why he is regarded as a prince.

        I really ought to put a "Allegiance" Or "Side" indicator in the CS. Let me do that right now.
        Hidden 8 yrs ago 8 yrs ago Post by Lucidnonsense
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        Hrm thinking of joining, either as a deformed Lapis user studying the effects of Lapis, or an armorbound mercenary mageknight who got dragged into the war and just wants it to end.

        Are the deformities usually survivable? or would someone surviving being born with lapis deformities be unusual.

        Orrr mayby I could play a once legendary healer, who cured a disease that threatened the kingdom, but people turned on him years ago for forms of healing they believed to be unnatural and the healer is now believed to be some kind of evil necromancer. But he still hasnt quite gotten the reanimate the dead thing down yet, Hes trying though.
        Hidden 8 yrs ago Post by Kafka Komedy
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        Hrm thinking of joining, either as a deformed Lapis user studying the effects of Lapis, or an armorbound mercenary mageknight who got dragged into the war and just wants it to end.

        Are the deformities usually survivable? or would someone surviving being born with lapis deformities be unusual.

        Orrr mayby I could play a once legendary healer, who cured a disease that threatened the kingdom, but people turned on him years ago for forms of healing they believed to be unnatural and the healer is now believed to be some kind of evil necromancer. But he still hasnt quite gotten the reanimate the dead thing down yet, Hes trying though.


        I would prefer no mercenaries, we've got spots to fill, after all, and we already have one merc. If he's adamant about the war ending first and foremost, might I suggest the thieves guild? As for the Lapi mutations, the deformities usually kill, but it's not entirely unheard of for one to survive.

        I do like the healer idea a bit, but what do you mean like unnatural healing?
        Hidden 8 yrs ago 8 yrs ago Post by Footman
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        Moved over from the check. :)


        Hidden 8 yrs ago Post by Wicked Sweet
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        This is a story about the three sides of a war that's been going on for almost a century. The current ruling family who were born into royalty, the Perinne family, the Glanz Empire, the almost corrupt rebels aiming to instate a new kingdom atop the old, or the Thieves Guild, a group of bandits turned good (well, mostly good.) They serve neither the King nor the Rebel Crown, instead aiming to end the war by any means necessary, even banditry and assassination of the King's own men.


        @Kafka Komedy
        What do you mean by the Glanz Empire is almost corrupt?
        Why are they trying to overthrow the Perinne nobles?
        Hidden 8 yrs ago Post by Kafka Komedy
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        <Snipped quote>

        @Kafka Komedy
        What do you mean by the Glanz Empire is almost corrupt?
        Why are they trying to overthrow the Perinne nobles?


        Almost corrupt as in, there are quite a few bad apples in the ranks looking to cause destruction, looking for money, or simply not good people. Even then, the good people are very willing to do whatever it takes to instate a new Glanz aristocracy, murder, occultism, thievery, necromancy, all on the table. Still, their cause is noble, or at least started out as such.

        The reason the rebellion started was for a few reasons, firstly the large amount of elven nobles, largely pushing other races out of the political system. Secondly, the King, who has been lying to his people for about 2000 years, and makes many decisions without thinking of the public's short term situation. There are probably a few other reasons one might personally join the rebellion as well, like a lack of money or a political voice.
        1x Thank Thank
        Hidden 8 yrs ago 8 yrs ago Post by BCTheEntity
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        @Kafka Komedy About one thousand years, actually. I think I'm going to set it up so that he faked his death after about 1200 years of life, and then ruled from behind the scenes until SOMEBODY leaked the truth about him, at which point he took power again and everyone went mad for some reason or another. I mean GAWD, it's not like he murdered millions of people personally or anything. So rude of them. Anyway, I'll try and finish off Sardiel's biography today, and apologise if I do not.

        EDIT: Right, Sardiel's finally complete. Take a look, see if he's any good, etcetera. To everyone else, I might propose you take a look at the latter part of Sardiel's biography, as some people could implement some aspects of that into their own characters.
        Hidden 8 yrs ago 8 yrs ago Post by Kafka Komedy
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        EDIT: Right, Sardiel's finally complete. Take a look, see if he's any good, etcetera. To everyone else, I might propose you take a look at the latter part of Sardiel's biography, as some people could implement some aspects of that into their own characters.


        Certainly seems good to me!
        Hidden 8 yrs ago Post by BCTheEntity
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        @Kafka Komedy Right, then. Guess it's time to post him in the Characters tab, with your permission, because I'm not sure if you're doing anything particular like putting up links to the OOC character profiles in Characters yourself or something. I figure @Footman could probably do the same, again under your say-so.
        Hidden 8 yrs ago Post by Kafka Komedy
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        @BCTheEntity Yeah put him in there. @Footman Can do the same.
        Hidden 8 yrs ago Post by Lucidnonsense
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        @Kafka Komedy

        By Unnatural healing I mean prolonging his own life. As for the mercenary Idea, I was thinking more a Merchant guard than a soldier for hire. Not in it for the money but prefers to get payed.
        Hidden 8 yrs ago Post by Kafka Komedy
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        @Kafka Komedy

        By Unnatural healing I mean prolonging his own life. As for the mercenary Idea, I was thinking more a Merchant guard than a soldier for hire. Not in it for the money but prefers to get payed.


        Ah. In that case, go for either of the ideas, though prolonging his own life isnt super taboo.
        Hidden 8 yrs ago 8 yrs ago Post by Pathfinder
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        Rogor One-Eye


        Gender: Male
        Age: 42
        Race: Human
        Allegiance: Glanz Empire (maybe)

        Equipment
        • Armor of Penance: Prison and protection in equal measures. The Armor of Penance is permanently locked onto Rogor One-Eye's body, trapping him in the uncomfortable plate mail. The only Lapi within the armor is used to keep Rogor alive, taking away his need to eat, drink, and sleep but keeping the want of all gnawing at the back of his mind.
        • Sword of Thorns: Clashing with his otherwise crude appearance, the Sword of Thorns is the work of a master swordsmith. The blade has a single Lapi in its crossguard and once charged allows the blade to cleave through objects much easier, unless it's protected by another Lapis. Wounds with this blade seem to bleed heavier than they should.
        • Shield of House Rose: A trophy, taken from a now long dead noble house. The shield is a heater in design and bears the crest of the house. A dragon tangled in rose vines. Only used as a last resort, the magic within the shield allow it to launch many ethereal barbed chains which entangle Rogor's foes. This chains sap the strength out those they entangle, making them easier targets.


        Abilities
        • Besides the Lapi imbued within his gear, Rogor does not like to use lapi and in a duel he forgoes their use entirely.
        • A mutation from birth, Rogor's remaining eye glows with an inner power. This "Evil Eye" has no outwardly magical effects but is nonetheless intimidating to those of weaker stock.


        Talents
        • Master Swordsman
        • Bodyguard
        • Cavalry Combat
        • Archery


        Personality:
        A quiet man with a dry humor. Rogor is a strange combination of knight errant and mercenary, traveling the lands and offering his skills to any who can forge a contract. Any scruples he has seems to be tied with battle, a brawl is fought to win by any means necessary. A duel is fought man to man, steel to steel, and with no Lapi. Children seem to be the only ones exempt from things he's willing to kill, leaving those with guardians and taking Orphans with him, caring for them until the contract runs up and he takes the child away to Gods knows where.

        Biography:

        Other:
        Rogor's contract is his bond, however he leaves much wriggle room for loophole abuse should he find his employer...unsatisfactory.



        The Orphanage, for lack of a better term, is hidden inside of an old ruin of a keep, forgotten by the world at large. Whenever Rogor takes an orphan it is here that they are placed, where they are given warm food, safety, and a trade. When the children become of age they are released from the Orphanage's care and allowed to forge their own paths. Every now and again they return and give a share of their profits, out of gratitude most likely for they are under no obligation to do so.

        Population: 20-30 at any given time, the races fluctuate.

        People of Note:


        A human raised elf, Lilith is the resident teacher for rogues, thieves, and assassins among the children. Aloof and admittedly distant, she nonetheless cares deeply for her charges and teaches them as well as she can in the ways of the shadows. She's the closest thing to a mother figure many of these children have.


        A minotaur of the more civilized stock, Brogan teaches the children the art of battle. Under him the children grow strong and capable, forging bonds with their fellows as they fight and bleed together. Brogan has a certain fondness for poetry and this usually spills out into his pupils, many of them growing up to become warrior poets or a certain competence.


        A mystery even to his friends, Adewale teaches the children to use Lapis. The power of Lapis is a responibility and Adewale teaches the children that it is their duty to not abuse the power that they have been given. In addition, Adewale helps the children with the trappings of tragedy and trauma for being an orphan is never easy. Finally, Adewale teaches the children how to read, write, and basic arithmetic if they do not already.


        An old friend of Rogor's, Thurin is a dwarf long into his years and keeps the ruin from crumbling apart. In additon to this he teaches the children who aren't battle inclined, they would become engineers, smiths, and cooks of great renown should they dine to leave. However his pupils tend to stay, preferring the peace of the mountain one guesses. It is Thurin's last goal to return the ruins back to it's original glory, a goal shared by all of his pupils.
        Hidden 8 yrs ago 8 yrs ago Post by Delta44
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        Adisson, the Masquerade Thief


        Gender: ... Questionable.
        Age: Also questionable.
        Race: Well, s/he looks human. About as good as it gets.
        Allegiance: Thieves Guild; Bandit Prince/Princess.

        Equipment
        - 2x Rapiers, both with a sapphire lapi within the hilt. The shorter of the two seems to be more of a heavy hitter, whereas the longer blade is lightweight and much better at light attacks.
        - Mystery Mask: A mask imbued with mystery! Seriously, the lapi which powers this mask makes the wearer practically anonymous! If their body is covered in the right places, then even age and gender become difficult to pinpoint. It does so by creating a sort of "crowd illusion" about the person, making details of their features less easy to pick out. This makes it so that even in one-on-one conversations between Adisson and another person in close proximity, people will find it difficult to see whom Adisson really is.
        - Simple cloth and leather outfit (like the one in the image, except without the chest showing).
        - Lapi Necklace of Shadow: For when things require a little less class and a bit more sneak, Adisson has this neat little trinket. Although perfectly capable on their own, this fancy necklace helps footsteps echo less, and make their presence appear darker when in darkness. It works more like a hallucination lapi than something which makes her look more like shadow, affecting others sight and making Adisson blend in more with the surroundings when around dark places, kind of like a gecko. However, the necklace needs to be in the viewer's sight (not necessarily direct) to be effective.

        Abilities
        Adisson has no connection to magical abilities or lapi outside of her equipment.

        Talents
        - Charming, Charismatic, And Clever, Adisson is even better at getting what's needed through words than thieving. Always the classy type, Adisson takes on the persona of the elegant Casanova, capable of sweeping men and women alike off their feet. Through patience, kindness and skill, the Masquerade Thief can often pull off what many great speakers and thieves cannot, and has done so in the past more than a few times before...
        - Quiet As Nothing; Nothing Left Quiet is the motto said, due to their tendency to be an exceptional thief! Goods are stolen without a sound, and it's always made clear when Adisson has stolen from someone by a small piece of paper with a humming bird logo, the word "Adieu" written rather fancily. In a nutshell, Adisson is a damn good thief, and knows it!
        - Fencing Skill: In case things get a little too rough for running, Adisson has two rapiers, and is capable of wielding both. Both blades can be used offensively and defensively, however each blade serves a different purpose, and makes the custom fencing style rather unique and difficult to decipher. Adisson tries not to kill when possible, but isn't afraid to end a life if needed.
        - Perceptive would be an understatement. Adisson has a habit of understanding, seeing or hearing things to a high degree. Be it in combat or casual conversation, Adisson is especially perceptive, but far from all-knowing.

        Personality:
        Adisson is the definition of class. A weird mix between chivalrous and informal, the Masquerade Thief has sweet talked more than their fair share of guards, merchants and even fellow thieves! Good with their compliments, and even better with vocabulary, Adisson makes every conversation as though "I'm trying to be your best friend~!". Mysterious, witty, and strong, all three qualities help define Adisson as a person, as well as a refined level of calm one can only get from years of practice. Who would expect any less from the Bandit Thief of the Thieves Guild?

        Biography:
        Adisson has never spoken to anyone about his past, at least not specifically. She grew up in an ordinary but bustling town, with references to nobility and a great education. He then goes on to talk about her depression into the darker side of life after an unnamed traumatic incident, and how he will forever wear the mask which covers her face. The details beyond that are rather misleading, and Adisson never tells the remainder of his history regarding herself the same way.

        For example, on of his most iconic stories is that involving her going from riches to rags, then back to riches. After losing everything in what he can only assume was assassin thieves, Adisson's family was killed before her very eyes, and he was forced to escape into the night. She managed to survive for so long thanks to the kindness of the bustling townspeople, and so decided to become the kind of thief who would steal from the rich and give it to the poor, starting from the bottom and working his way up to the top. Her goal is to find those who took his family away from her and make them pay, preferably in a noble way, for the sake of irony.

        Another such story is that Adisson was always a thief. He was raised to be the noble daughter of an esteemed household by day, though by night his family would uptake the identity of thieves, and steal from fellow nobles. Not only that, but by day Adisson and her family would steal with their tongues what they couldn't with their hands, robbing the noblemen and women blind. However one day, there was a bust. Her house was raided by guards, and he was forced to escape, losing it all to the guards of his hometown. Her family went into hiding, and eventually went their separate ways, though remain in touch through letters, secretly delivered to the Masquerade Thief with details regarding upcoming heists...

        Whichever story you hear, you can never really be certain of Adisson's history. At least for now, that is...

        Other:

        Yes, the use of she and he were done on purpose in the biography, and I feel like I'll probably do that for the roleplay, since writing without using "she" or "he" is very difficult. XD
        Hidden 8 yrs ago Post by Kafka Komedy
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        @Pathfinder @Delta44 Two new characters? And one of them's the Bandit Leader? It must be my lucky day! So far, One Eye is looking good, though for Addison I would like a bit more info in the backstory. Also, very clever to incorporate the slash in Prince/Princess!
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