@Polyphemus I made the same intentionally since when hes speaking the only distinction between kilgarrah and lancelot is by emotion and ideal, which can at time be confusing, but thats sort of the point. If an outsider listened in to the rant they would either assume that lancelot is just crazy or they wouldn't really be able to distinguish between lancelot and kilgarrah that well. They share the same voice, body, and mind after all.
@dragonmancer It is a bit confusing to read the color text when there's no spoken dialogue though. Not a huge deal, but please try to avoid that in the future.
@Polyphemus I wouldn't say that, I think most of the characters are pretty ripped, just Friction takes the most advantage of it. Though maybe Red Jack should go into battle like Leonidas....
We have a nice diversity of feelings on the Nagoya Incident. I was expecting a few people to bare near identical emotions, that would have been a drag.
Appearance: (Will upload a picture later on) An average child, if more than attractive for her age. She has wavy light-blonde hair that reaches past her hips and wide, buggy blue eyes. Her face still has traces of baby fat on her heart shaped face. Her lips are pale pink and are rather full. She has a wide forehead that she does not like being pointed out.
On more mundane terms, her intelligence is above average in some aspects, and prodigious in others. She can learn and understand quicker than most, and is flexible in her way in thinking. Her mind is not bent towards mechanical genius, but is sharp it terms of lateral and technical thinking. This allows her to adapt to most situations presented to her, barring things that are directly outside her knowledge or capability to predict.
In simple terms, Charlotte is a psychic, however, her ability, while potent, is focused only in two directions. She has made attempts to widen the variety of her personal skillset, but so far she has been met with little success.
Psychic Disorientation -- Her sub-ability, that allows her to disorient people in a fifteen meter radius of her. The nature of the disorientation is centered solely around not finding her, that is, attempts to approach her with the ability in effect will be forgotten or replaced by an entirely new motivation. Unfortunately, those with strong enough will (or desire) to find her can break the disorientation easily, and will not again be affected.
Permanent Animation -- Charlotte is a psychic in essence, however her most potent ability is the power to give life to inanimate objects. Objects that she's given life to develop sentience and the ability to learn, and moreover are completely devout to her. What makes this ability more than noteworthy, however, is that animated objects gain abilities outside of their original intended function, making their use both varied and dangerous.
Each animated object has a psychic link to Charlotte, and she can hear and see what they do, as well as communicate between themselves. If an Animated is damaged sufficiently enough, it "dies", and even if repaired and animated once again, it will not be the same, meaning the abilities it possess and the memories and skills gained are lost. Also, when an Animated dies the feedback from its death is reflected back to Charlotte, which puts a huge tax on her body and injures her mentally.
There is only one "true" weakness to this ability, however. Charlotte animates objects and a deadly price:
Her life.
Not only is her overall lifespan reduced with each animation, her health suffers an immediate and severe repercussion. The severity of each animation is dependent on the strength she uses during the process; the process also determines how powerful the resulting Animated is.
As of current she has 59 creations, listed here:
Aida - a reanimated clothes mannequin that serves as Charlotte's primary bodyguard and escort, especially when she ventures outside of her demesne. As a combatant, Aida's ability is comparable to that of an extremely well-trained human, added to the fact that she does not feel pain or fatigue. In combat, her main arm is normal rapier, and her sidearm is a Glock 17 custom pistol. Charlotte calls her "Older Sister" when in public, and also serves as her code-name. The eldest of the Animated, and easily the most stoic, along with Red the Teddy Knight.
Red - A giant red teddy bear taller than an average adult, and along with Aida is the most treasured of her companions. Teddy is her Champion that she usually sends forward in case combat is needed, and among her creations is the most seen. He is immune to pain and cannot fatigue like Aida, as well as being immune to fire, and possesses immense physical strength and durability. He can lift and bench-press up to 10 tons of weight, and wears a suit of red armor, and a greatsword that has also been Animated.
The Vorpal Sword - the blade that Red wields. It talks, has sonar vision in an eight meter radius, and can alter it's sharpness; it can make itself practically blunt, or sharp enough to cut through steel like butter. Has a sharp sense of humor and a rather blunt personality. Also very punny. Can levitate, and can levitate its wielder, essentially making it a flying sword.
The Hatter - or, as he prefers to be called, the "Mad Hatter", is an Animated Hat. He is disliked by the other Animated, barring Aida and Red who care for them all, and Haigha, who is his only friend, as his personality is as twisted as the ability he was gifted with: when placed on the head of a weak-willed creature, Hatter can take control of their bodies, leaving them nothing more as puppets, even if he keeps the knowledge and skills of those he controls. He is frequently used to spy for Charlotte amidst the general and unsuspecting populace. He has a second ability to change shape, though this is limited to a kind of hat only.
Dinah & Cheshire - two stuffed toy cats that serve as her scouts. Dinah can sense the presence of living things in a 2 kilometer radius, and is strong enough to pin down a grown man and bite through steel. Cheshire can turn invisible and move faster than a locomotive, as well as mimic voices. Cheshire has photographic memory, and never forgets what he's seen and heard. Dinah primarily communicates with the Champions, while Cheshire is Charlotte's voice for the Splinter group.
Haigha & Weiss - a brown and white stuffed rabbit, respectively. They are Alice's messengers, and the most talkative and active of the bunch. Haigha can discern when a person is lying or telling the truth, while Weiss can teleport short distances.
The Rats - or alternatively called The Deck, are a pack of fifty stuffed rats that serve as Charlotte's spies. They have no abilities asides being able to think and talk.
The Jabberwocky - a massive dragon statue carved from marble, Jabberwocky was originally her fathers favorite statue, before she converted it to life. Fifteen meters from head to tail, and ten meters from each tip of the wing, Jabberwocky never leaves Charlotte's home and serves as the vanguard of her mansions defense. He is the most powerful of her creations and cost her an arm and a leg to breath into life . . . or, to be specific, cost her both her legs and ten years of her life. Jabberwocky can fly, breath ice at sub-zero levels and shoot searing laser beams from his eyes hot enough to melt steel beams, and has the strength to lift over 60 tons in weight. Aggressive and distrusting of others who are not Charlotte, he rarely speaks, and when he does, it is in rhymes and riddles. Jabberwocky is tough, but brittle. While it takes a lot to pierce his armored skin, once it has been pierced, the rest of his body soon crumbles, as befitting his nature as a marble statue.
Inherited literal billions from her parents, as well as the insurance from their deaths. Has access to multiple vehicles (all mundane, though high-quality) and a private jet that she uses for her own purposes. Her home is a good headquarters, and also contains enough information on different heroes and villains to become something of concern, though the information itself is not extensive.
She also has a wheelchair equipped at all times. Because, you know, she can't walk.
Oh, and a hearing aid.
-- The daughter of two metahuman heroes affiliated with the previous, unified, incarnation of the Champions, she was raised full and aware of her parents identities as well as their duties, and expected that she too would become a hero. She loved the idea, and tirelessly sought to puzzle out her ability so as to sooner come to her parents aid in fighting the good fight. Though the Champions, and indeed, the idea of superheroism itself, was still in its founding stage, the idea that people from all over the world would work together to create a better, brighter future appealed to her childish sensibilities. When she got older, she planned to join the Champions and join her parents and save the world alongside them!
The discovery of her ability, however, put her plans to a halt. Upon first realizing that she could animate objects, she had no idea how potent it could be . . . or fatal. Her first companion was Aida, a mannequin she accidentally turned alive while she was out shopping with her mother. Thankfully, her mother covered up the mannequin and it managed to pass as a person, avoiding a potential crisis. Ecstatic at discovering her ability, she tried again, this time with a teddy bear her father had purchased for her, and this time, she put more focus and power into it's animation.
The feedback from the attempt caused her to have a heart-attack, and she collapsed immediately. She woke up in the hospital, to the sight of her parents yelling in concern. What disturbed her most was that she couldn't hear what they were saying. Later on, her hearing recovered, but she permanently lost function of her left ear.
From that point on, her parents forbid her from using her ability, telling her to make due with what she had already. Sullen and also a little scared, she accepted, and resolved to be a hero another way. After all, others became Champions even if they were nothing but regular humans! While she had minor psychic abilities and two awesome sidekicks!
Confident once more in her path in life, she began studying and training in different aspects of heroism, such as fighting, and gathering information, and awesome boasts and one-liners, and cool looking costumes!
It was just a little after she made Red the "incident" happened. An escaped villain was pursued by her parents, and poor intelligence compounded by even poorer planning led to the end of her innocence, the end of her dreams, and the end of her parents. In the end, there weren't even bodies left to bury.
For awhile, she was in a catatonic state. She had lost near everything she held dear. Nothing made sense to her anymore, and for a long time, she did nothing but sit by and watch as more things were taken from her.
People interested in her parents wealth and lands argued over her rights as the inheritor. They were people she knew, even liked; business partners that came over every so often, aunts and uncles that would play with her, older cousins that treated her to candy -- all now squabbling over her parents wealth, using her as a tool to claim it or even forgetting her outright. It was her first betrayal, and it was a painful one. Suddenly, she found herself surrounded on all sides by enemies she'd read about in story books, but unlike the princesses in her fairy tales she had no-one. No prince nor fairy godmother to assist her out of her dilemma.
Some claimed that the wealth should go to this-or-that person/organisation, while others tried to adopt her outright so as to have the money flow to them by proxy of being her guardian. The money-grubbing and greed came to its peak when they turned their eyes to her fathers statue collection.
It was her fathers most prized collection, and he often took her with him to admire them. At the time, she never really understood and appreciated them as he did, and even now she probably does not, but they held memories of her playing with him among the tall and handsome looking statues, memories of a life that could not return, and were one of the last and greatest reminders of his love.
She was not going to allow them to take that away from her.
She made Hatter, Dinah, Cheshire, Haigha, and Weiss in quick succession, and put them to work with the sole purpose of halting every move to steal her inheritance, her memories, and ignore the incoming pain and fatigue that came with the stress of their creation. For a half a year, she struggled with legal cases, using people puppeteered by Hatter and Aida as her proxies to give adult weight to her wishes, and finally, ultimately, succeeded.
The battle for her past life invigorated her, and soon, she fell out of her state of ennui, now alive in the present once more. Now, however, she had no clear direction of where her future lay. Until she happened to see a news report featuring a topic that had been out of her mind as of late: Heroes. They were still around, but splintered now. An incident at Nagoya, Japan, had left her once vaunted heroes as nothing more than shadows of themselves. The Champions were no longer the major body representing heroism, and opinions on heroes themselves were souring rapidly. Another childhood memory corroded by society and tragedy -- but this time, she did not feel helpless.
Recalling her childhood dreams, the image of her parents as heroes she could idolize resurfaced in her mind. Now, she couldn't be the hero she wanted to be, or the hero her parents advised her to be; she had her abilities, and while she had nothing, she also had a lot of things, things that mattered to other people, like money. No, her being a hero was out of the question . . . but she could help.
Over the past few months, she had settled on transforming her home - a mansion and the surrounding lands spanning kilometers wide - into a headquarters, from where she could provide support for herself, and any possible future she wanted to explore. It was easily converted it into a base, a fortress that could support heroes from all sides, and provide refuge if need be. She resolved to send them funds via proxies, so that they couldn't be traced back to her, and the creation of the Deck allowed her to gather information that she could send discreetly to heroes in need of it.
Currently, she has deemed her support necessary for both the Splinters and the Champions, however, she has preference for the Champions in terms of funding and lending of man power, due to their affiliation with her parents. She never shows her face or reveals her identity, always working through proxies and hired hands.
She has taken up the name of her favorite childhood story as her alter-ego:
The Alice.
Special Notes: Charlotte has a weak heart, and even the slightest strenuous activity can give her a heart-attack. She has been paralyzed from the waist down. She is deaf in one ear. She is not going to quit being a hero any time soon. Not until the Champions are returned to their previous state of glory.