I should note that the Big Sisters teleported to shore before they began talking. Not a huge thing, just so everyone knows they on shore now maybe fifty meters from the shack except for Five who is in front of the shack watching it burn.
Did you edit that in? I could swear that they hadn't teleported last time I read it. Or did I just not notice...?
Did you edit that in? I could swear that they hadn't teleported last time I read it. Or did I just not notice...?
No, I changed the wording slightly to make how far they were appear greater, the original draft I believe read something like "they appeared on the shore of Gourd Lake a short distance from the shack" and the revised one said "they appeared on the shore of Gourd Lake a distance from the shack but still within view".
Alright, it took a while, but I've got Red ready. :D Let me know if you need more details on the individual 'mons, but they should all be fairly low level at this point.
Name: Red Gender: Male Age: 10 Game: Pokemon Red Appearance: Equipment:
Pokedex - A handheld computer that allows Red to scan pokemon and catalogue them for Professor Oak! More information becomes available after catching the pokemon. Will provide scan other monsters and enemies to put together basic information.
Bicycle - Used for riding around faster than walking.
Pokeballs - Once a pokemon (or enemy monster!) has been sufficiently weakened, Red can throw a pokeball at it to catch it! He can only have 6 at any one time, though (current team detailed at bottom).
Potions - Spray-on medicine for his pokemon, it heals most basic wounds but can’t handle major damage. Does not work on humans.
Abilities:
Be the Very Best! - Red is filled with drive and determination to accomplish his goal of being the best pokemon trainer, like no one ever was. Almost nothing can dissuade his drive and determination in his goal to catch every single pokemon in the world.
Catch Them is My True Test - Red has got one heck of a throwing arm. He can throw pokeballs (and similar small round objects) good distances with surprising pinpoint accuracy.
To Train Them is My Cause - Red does not fight alone, he has his best friends, his pokemon! And they have him! They watch each others’ backs, and get stronger together. Red calls the shots in battle, and his pokemon listen to him.
Weaknesses and Limitations:
Prepare for Trouble - Red is, well, just a kid. A ten year old kid. While he’s a fantastic pokemon trainer and has proven to be surprisingly wily and clever, he’s not exactly the biggest threat alone, and he still has a long way to go before he’s the master he aims to be..
To Protect the World from Devastation - Red’s got a bit of a hero complex. He just can’t leave well enough alone if he sees some injustice, meaning he will run head long into danger if it means protecting the innocent or stopping some malevolent force.
Personality: Red is a spirited young boy, but not overly energetic. He tends to get into whatever he’s doing at any given moment, and may be a bit overenthusiastic (such as accidentally trying to catch some youngster’s rattata after beating it in a pokebattle). He’s also not known for respecting people’s privacy too well, often times walking into the homes of complete strangers for a conversation (but in his world, everyone is super nice like that!). He’s just as competitive as his rival/former best friend, Blue, but a better sportsman, so he won’t rub a loss in your face and instead will congratulate you on the effort of a job well done. Overall, Red is a nice kid that likes making strong relationships with people an pokemon alike, and loves his friends with all his heart. Backstory: Born and raised by his mother in Pallet Town in the Kanto region, Red didn’t have many people around him growing up. Pallet Town was small, so the only other kid his age was Blue, the grandson of Kanto’s Pokemon Professor, Oak. For many years Red and Blue were best friends, but Blue’s competitive spirit was stronger than his manners. When the two of them turned ten, Professor Oak called them both to his lab and tasked them with an extremely important quest. He gave each of them a pokedex and asked them to venture out into the world to catalogue every single pokemon there is, to complete humanity’s knowledge.Of course he wouldn’t send them out alone, so he offered them each a new pokemon to join them as their very first companion! Blue gave Red first pick, and red went with charmander, the fire pokemon. Blue immediately took advantage and chose squirtle, the water pokemon, just to get a type advantage on Red. They each then ventured out into the world with very different ideas of how to accomplish their goal. Blue wanted to be the strongest trainer there was, while Red wanted to collect every pokemon he found to make friends with them.
Red received a wake up call pretty quickly in his journey to filling out the pokedex, as he realized that it would take strength to catch strong pokemon, much less every pokemon. So he began to train himself, and put himself to the test by battling the Kanto gym leaders. Now he has been traveling across the land, searching far and wide. Red has no idea just how far he’ll be traveling. Entry Point: Red got his bike and was riding it back to Vermillion City to engage Lt. Surge for his third gym badge.
Alright, it took a while, but I've got Red ready. :D Let me know if you need more details on the individual 'mons, but they should all be fairly low level at this point.
Name: Red Gender: Male Age: 10 Game: Pokemon Red Appearance: Equipment:
Pokedex - A handheld computer that allows Red to scan pokemon and catalogue them for Professor Oak! More information becomes available after catching the pokemon. Will provide scan other monsters and enemies to put together basic information.
Bicycle - Used for riding around faster than walking.
Pokeballs - Once a pokemon (or enemy monster!) has been sufficiently weakened, Red can throw a pokeball at it to catch it! He can only have 6 at any one time, though (current team detailed at bottom).
Potions - Spray-on medicine for his pokemon, it heals most basic wounds but can’t handle major damage. Does not work on humans.
Abilities:
Be the Very Best! - Red is filled with drive and determination to accomplish his goal of being the best pokemon trainer, like no one ever was. Almost nothing can dissuade his drive and determination in his goal to catch every single pokemon in the world.
Catch Them is My True Test - Red has got one heck of a throwing arm. He can throw pokeballs (and similar small round objects) good distances with surprising pinpoint accuracy.
To Train Them is My Cause - Red does not fight alone, he has his best friends, his pokemon! And they have him! They watch each others’ backs, and get stronger together. Red calls the shots in battle, and his pokemon listen to him.
Weaknesses and Limitations:
Prepare for Trouble - Red is, well, just a kid. A ten year old kid. While he’s a fantastic pokemon trainer and has proven to be surprisingly wily and clever, he’s not exactly the biggest threat alone, and he still has a long way to go before he’s the master he aims to be..
To Protect the World from Devastation - Red’s got a bit of a hero complex. He just can’t leave well enough alone if he sees some injustice, meaning he will run head long into danger if it means protecting the innocent or stopping some malevolent force.
Personality: Red is a spirited young boy, but not overly energetic. He tends to get into whatever he’s doing at any given moment, and may be a bit overenthusiastic (such as accidentally trying to catch some youngster’s rattata after beating it in a pokebattle). He’s also not known for respecting people’s privacy too well, often times walking into the homes of complete strangers for a conversation (but in his world, everyone is super nice like that!). He’s just as competitive as his rival/former best friend, Blue, but a better sportsman, so he won’t rub a loss in your face and instead will congratulate you on the effort of a job well done. Overall, Red is a nice kid that likes making strong relationships with people an pokemon alike, and loves his friends with all his heart. Backstory: Born and raised by his mother in Pallet Town in the Kanto region, Red didn’t have many people around him growing up. Pallet Town was small, so the only other kid his age was Blue, the grandson of Kanto’s Pokemon Professor, Oak. For many years Red and Blue were best friends, but Blue’s competitive spirit was stronger than his manners. When the two of them turned ten, Professor Oak called them both to his lab and tasked them with an extremely important quest. He gave each of them a pokedex and asked them to venture out into the world to catalogue every single pokemon there is, to complete humanity’s knowledge.Of course he wouldn’t send them out alone, so he offered them each a new pokemon to join them as their very first companion! Blue gave Red first pick, and red went with charmander, the fire pokemon. Blue immediately took advantage and chose squirtle, the water pokemon, just to get a type advantage on Red. They each then ventured out into the world with very different ideas of how to accomplish their goal. Blue wanted to be the strongest trainer there was, while Red wanted to collect every pokemon he found to make friends with them.
Red received a wake up call pretty quickly in his journey to filling out the pokedex, as he realized that it would take strength to catch strong pokemon, much less every pokemon. So he began to train himself, and put himself to the test by battling the Kanto gym leaders. Now he has been traveling across the land, searching far and wide. Red has no idea just how far he’ll be traveling. Entry Point: Red got his bike and was riding it back to Vermillion City to engage Lt. Surge for his third gym badge.
Wouldn't that go against your rule of "things have to make sense in a cohesive manner?" It wouldn't make logical sense to be stuck in the standard RPG move system. Unless I wouldn't be limited to just 4 moves each.
Wouldn't that go against your rule of "things have to make sense in a cohesive manner?" It wouldn't make logical sense to be stuck in the standard RPG move system. Unless I wouldn't be limited to just 4 moves each.
Well if you want to be a stickler about it then an abilities list for each Pokemon. You might be playing as Red but since these Pokemon technically fall under the category of sentient weapons their capabilities have to be listed.
@Prince of Seraphs Not an issue. I'll have that edited in each 'mon sometime tomorrow. For now, the bed demands my attention--and its being quite insistent about it.
@Prince of Seraphs Not an issue. I'll have that edited in each 'mon sometime tomorrow. For now, the bed demands my attention--and its being quite insistent about it.
Ignore it, if you cannot see it, it cannot hurt you.
Wouldn't that go against your rule of "things have to make sense in a cohesive manner?" It wouldn't make logical sense to be stuck in the standard RPG move system. Unless I wouldn't be limited to just 4 moves each.
Though from a realistic perspective there is very little wrong with the Pokemon format. In a VR setting the battles would become more... brutal but otherwise there isn't actually all that much there that doesn't fit into a realistic setting. The command bar doesn't count for all that much because if it were real it would simply be the trainer yelling what comes up on the prompt instead of it being displayed. As for the move limit it could be looked at as an animal being unable to remember certain tricks it is taught when they become irrelevant while learning a move like Flamethrower could be seen as the Pokemon becoming more adept at what used to be Ember.
As for the move limit it could be looked at as an animal being unable to remember certain tricks it is taught when they become irrelevant while learning a move like Flamethrower could be seen as the Pokemon becoming more adept at what used to be Ember.
The second part of that makes sense and is what I'd be going for. I.E. General fire projection begins at Ember, becomes flamethrower, eventually becomes Fire Blast. The first part of that doesn't really gel with me, though. Pokemon are consistently shown to be nearly as smart as people (or significantly smarter, in some cases). There's not really a reason that memory would factor into a move limit. So what I'm aiming for is a general description of abilities which includes the current cap to their progression, the highest level technique that they would know in a given field (I.E. Flamethrower being the strongest fire-type move charmeleon knows, Double-slap being the strongest normal move clefairy knows, etc.)
Edit: Oh, and just for the record, the above is just an example of how I would like to run it, not the specific move limits. Flamethrower would require charmeleon to be at more than twice the level I intend for him, so no way in hell he'd have that off the bat.
In the TV show, as far as the games are concerned the legendaries are the only ones shown to actually possess sentience.
Besides, even we forget certain skills when they fall into disuse.
I'm talking entirely within the games, the various other media have zero bearing on any argument I've made. For example, just look at the various pokedex entries for alakazam.
Its brain can outperform a supercomputer. Its intelligence quotient is said to be 5,000.
A POKéMON that can memorize anything. It never forgets what it learns--that's why this POKéMON is smart.
Its brain cells multiply continually until it dies. As a result, it remembers everything.
Isolated incident though, right? No. How about metagross?
METAGROSS has four brains in total. Combined, the four brains can breeze through difficult calculations faster than a supercomputer. This POKéMON can float in the air by tucking in its four legs.
It is formed by two METANG fusing. Its four brains are said to be superior to a supercomputer.
With four linked brains, it’s more intelligent than a supercomputer, and it uses calculations to analyze foes.
How about another? Here's actual pokedex entries on slowking.
It has incredible intellect and intuition. Whatever the situation, it remains calm and collected.
Every time it yawns, SHELLDER injects more poison into it. The poison makes it more intelligent.
Note that none of these are even remotely close to being legendary. The one thing they have in common is that these are each psychic type pokemon, but even normal human beings can be psychics in the poke-verse. You can easily scale that level of intelligence down and see that non-psychic are still smarter than most normal animals in real life. They learn, adapt, understand human speech patterns, possess problem solving skills, are capable of thinking outside the standard set by others of their species, and many other signs of legitimate intelligence. Also, I never once stated "sentience," you just did now, and there is a tremendous difference between "intelligence" and "sentience."
In short, I see no reason why, with evidence and lore given within the games themselves, a pokemon can only be limited to 4 moves at any one time beyond in-game mechanic balance. I completely support different skills building off from one another (I.E. ember becomes flame burst becomes flamethrower becomes fire blast) but that doesn't mean they should somehow completely forget how to hold back or use an old skill from earlier. Not every situation that needs fire thrown at it will require a full on flamethrower. Not every enemy that needs to be clawed down needs a metal claw when a simple scratch will suffice.
Firstly role call, some of you I haven't seen in quite awhile.
Secondly I don't feel like I'm doing a very good job as GM. The concept for this Roleplay has a lot of potential but I feel as though I'm not executing it particularly well I was wondering if you guys had any suggestions as to what I could be doing better, differently or should stop doing. Do try to be polite about it but don't worry about hurting my feelings, I'm just trying to figure out a way to get this working as I feel the RP is starting to fail.
Firstly role call, some of you I haven't seen in quite awhile.
Secondly I don't feel like I'm doing a very good job as GM. The concept for this Roleplay has a lot of potential but I feel as though I'm not executing it particularly well I was wondering if you guys had any suggestions as to what I could be doing better, differently or should stop doing. Do try to be polite about it but don't worry about hurting my feelings, I'm just trying to figure out a way to get this working as I feel the RP is starting to fail.
I'm still here, just waiting on a post from @Lmpkio or @Royzooka. Not that I'd be able to respond until Sunday; I'm out of town.
As for what you did or are doing wrong, I can only provide conjecture. Maybe it was you insistence on realism? Maybe it was splitting the groups up from the start? I'm having a good time with the Kaiser, but I'm not sure about Red. I don't feel like she has a character who she can have interesting interactions with. But yeah, I'm not sure but with Denys I think this is going well.
Firstly role call, some of you I haven't seen in quite awhile.
Secondly I don't feel like I'm doing a very good job as GM. The concept for this Roleplay has a lot of potential but I feel as though I'm not executing it particularly well I was wondering if you guys had any suggestions as to what I could be doing better, differently or should stop doing. Do try to be polite about it but don't worry about hurting my feelings, I'm just trying to figure out a way to get this working as I feel the RP is starting to fail.
Here's my take on the matter. You're not a bad GM, you've been doing a decent job. There are, however, things that can be done better. For instance, the Ranch group should probably get moving on. The only one that hasn't updated in a while there is @Happy Go Lucky and he hasn't posted anywhere in 15 days, despite the site showing that he's been online. In my opinion, we should just move on and leave him behind.
My other suggestion is in how you decided to handle the crossover aspect of it. I understand wanting to make sure characters are on a somewhat equal level, that nobody is overpowered, and nobody feels superfluous, and that's admirable. However your goal of making every world "realistic" and "compatible" with one another sticks out as a flaw in my opinion. A massive crossover like this is, by it's very nature, absurd. That's something to be celebrated, I think. Instead you have ruled that everybody has to work in the same way under the same rules, and that takes away a lot of the appeal, as well as the options for creativity in character interactions. I would find it far more interesting for characters to be more closely linked to how their worlds work, and just see how those interactions unfold between characters. Obviously some mechanic-based things would have to be done away just to ensure that everybody could, you know, actually progress (such as anybody from a turn-based RPG acting in free time) but you're being too controlling and want to condense everything into a single system, and that betrays the spirit of these characters.
As it is, you're doing a fine job. You've garnered a lot of interest and kept it going well enough, and I'm certainly having fun. Those are just my suggestions on making it better. So let's get a move on, shall we? I'm interested in seeing where things go from here. :)