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Hidden 8 yrs ago 8 yrs ago Post by Queen Raidne
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Queen Raidne Raspberry Diva

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||Something Interesting About Myself: I'm studying aerospace engineering at Case Western Reserve University. It's harder than I thought, but I still want to do it.
||Ship Name: C.C.C.P. Romanova (N1-B)
||Universe Background: The Romanova is from the Red Alert 2 universe. In it, Einstein went back in time to kill Hitler and stop World War II. Iteration two of WWII (now known as the "Great War II") has, instead, Stalin rising up in Hitler's abscence and invading western Europe. The Allies eventually win GWII, and install a puppet president in Russia. Eventually Russia gets pissed off enough to seek revenge, and they do so in the 70's by invading the United States (the global leader at that point), kicking off GWIII. The U.S.S.R. loses GWIII, too, however, a traitor within their midst takes advantage of the global chaos to take control of the world via mechanically-assisted psychic powers. The allies planned to use their time machine to go back and prevent this from happening; however, the remnant soviet forces managed to hijack the time machine at the last second. In this latest and final iteration, the Soviets not only managed to prevent Yuri from taking over the world, but also turned GWIII around, crushing the Allies completely.

In short, the Soviets have obtained a glorious victory, ensuring humanity's path to the stars was entirely free of any capitalist chains. In the fifteen years since, the Soviets have built the N1-B Romanova, taking advantage of captured enemy technology to create the world's first interstellar ship.
||Crew Complement: 600
||Ship Description:



The Romanova is based off of old Soviet designs for a moon rocket. She's an unreliableperfectly safe anachronism stew; nearly zero readouts are digital, the radar scopes are green, and the energy guns are powered by tesla technology. It has been hastilyflawlessly retrofitted with enemyvisionary Soviet designs and technologies created in GWIII. The vessel is armed with modified Tesla technology that spew a stream of ionized plasma at a target before following up with several thousand volts of electricity. While their range isn't particularly great, the combined EMP and thermal effects are significant. Furthermore, it has several space-modified machine guns and six missile silos, including twelve nuclear warheads. She's propelled by 30 fission fragment rockets, which literally propel themselves by spewing out hot radioactive materials that recently underwent fission.
||Unique Capabilities:
  • Magnetronic Beam: a very powerful directed magnet (aka tractor beam).
  • Chronosphere: Mid-ranged teleportation device, jerry-riggedwell-adapted by brilliant Soviet engineers for use as a jump drive. The ship travels in many rapid, short, instantaneous jumps.
  • Cosmonauts: rather than go for expensive single-man fighters, the U.S.S.R. has opted for teams of cosmonauts with maneuvering packs, a single-use missile, and a gun. Such teams are known as flaks, after the aerial flak clouds from previous wars. Flaks of cosmonauts have been found to be nearly as effective and much more expendable than a fighter escort, and these findings are certainly not a reflection on the quality of the hastily-assembledwell-thought-out MiG Cosmos starfighter.
  • Shield: Unlike most shielding technologies, the Soviet version renders the ship almost-totally invulnerable... for 30 seconds, with an inescapable 2.5-minute cooldown.

||History of the Ship: The Romanova was on her shakedown cruise; a three-year mission to Alpha Centauri and back, stopping at any points of interest the Commander deemed worthy of receiving the enlightened knowledge of the glorious Soviet system. Additionally, of course, it gave the Romanova some time to work out the kinks and oddities in its design far away from prying eyes. Nobody was really sure if the damn ship wouldn't just shake itself apart at some point, or if its diaspora of competing technologies could actually function together. Born out of war and forged by paranoia, the U.S.S.R. ensured its first interstellar ship would be well-capable of defending itself. The great minds of the citizens at the central planning bureau also saw fit to include several crates of propaganda reels, propaganda leaflets, propaganda posters, and propaganda sound bites.
||Some Important People:
  • Venera Romanova: Commander of the Romanova.
    A minor relation to the famous Romanov line, placed into a quiet, out-of-the way position, easily covered up if she should fail while still sufficiently prestigious should she succeed. Very much the image of a good Soviet officer.
    .
  • Yevgeniy Utkin: Romanova's XO
    He secretly believes that he's the only one capable of being in charge, and questions some of the USSR's methods, though he won't tell anyone that.
    .
  • Sergei Volkov: leader of the cosmonaut flaks.
    He attended re-education sessions voluntarily. Twice. Then again, anyone with his job has to be at least a little mad.
    .
  • Gregor Zelinsky: The chief engineer in charge of all the technology.
    It's unfortunate for him, really, because he only half-understands how the captured technology works in the first place.
Hidden 8 yrs ago 8 yrs ago Post by Mr Rage
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Mr Rage Zero

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Hidden 8 yrs ago 8 yrs ago Post by Spybuster
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Spybuster What Could Go Wrong?

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Hidden 8 yrs ago 8 yrs ago Post by Hostile
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Hostile Endorses Galactic Genocide

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Battlecruiser Paramount reporting.

Something interesting about myself: I'm a literature student who writes as a hobby, and I'm a keen gamer. I'm also a budding photographer.



Ship Name: UEGNC Paramount (BRC-404)

Universe Background: Humanity first travelled to space sometime in the mid-20th century in their home system of Sol, located in the Orion Arm of the Milky Way Galaxy, thus becoming a spacefaring race. Yet decades of research and billions of dollars would prove that it would be still to dangerous and expensive to keep sending humans to space on a regular basis, and the dream of space travel would be something people could only dream of. It would be more than a hundred years later that humanity would finally leave their homeworld Earth to colonise the closest planet to Earth, Mars. This would be the first stage of human space travel. Decades more would be spent researching the future of intra solar travel, but humanity would finally achieve this in the mid 22nd century, colonising Earth's moon Luna and Titan, Saturn's moon.

A breakthrough would happen in the early 23rd century, with scientists developing the first faster-than-light capable spacecraft. Though slow, averaging at only 1.1 lightyears per day, it would nonetheless be a massive scientific achievement. Another decade of research and development later, the prototype FTL drive would finally be complete and mass produced, this one being much faster at more than 20 lightyears per day. The process would be known as the Relative Intra-dimensional Field Transit, or RIFT, for the way it worked. It literally cut a hole in the fabric of space, allowing a spacecraft to pass through. Here, it is almost like a wormhole, and the ship would be able to take a shortcut through space, quickly getting transported to another location.

By this time, humanity had gone interstellar, with dozens of planets being colonised every year. During this time, the old governing body of Earth, the United Nations, was reformed into the United Earth Government, and its military wing, the United Earth Government Naval Command, to oversee colonial operations. Of course, some people were not happy with this. In the late 23rd century, the First Interstellar War began, taking place in the Sol System and the nearest star system, Epsilon Eridani. While the conflict would only last for a mere three months, more wars would follow in the coming years.

By the mid 29th century, humanity had gone on to colonise more than eight thousand planets in hundreds of star systems. Then, in 2843, humanity encountered the alien Vaskran Empire, a race of sentient reptilian bipedals. After an independent human mining vessel unknowingly dropped out of a RIFT tunnel at the edge of Vaskran space, it was immediately fired upon by the Vaskran ships in the area. The Vaskrans who boarded the ship mistook seismic charges used for mining as weapons, and the aliens invaded human space where the mining ship left, thinking it a declaration for war. The Vaskrans attacked the human colony of Cascade in the Epsilon Eridani System, coming with a fleet of ships and soldiers. Thanks to the efforts of the the local armed forces and Marines, the invading force was pushed back.

This victory would be short lived, however, as colony after colony was attacked. The UEGNC was put on red alert as humanity scrambled to face this new threat. This new conflict would prove to be the most disastrous in human history, lasting more than eight years and costing billions of human lives, not to mention trillions of credits. In the year 2851, during the final month of the Vaskran War, humanity would lead a massive fleet into the heart of Vaskran space as a last resort. While this tactic would work as it caught the Vaskrans off guard, it would be extremely costly, with more than 85% of the fleet destroyed. Ultimately, the Vaskran War would come to an end less than a week later, after the human fleet destroyed a major Vaskran staging ground. The aliens would finally be pushed back, and retreated from all human controlled space, bringing an end to the eight-year war.

Crew Complement: In total, the Paramount can carry more than 13,250 crew, with more than half of that made up of Marines. The ship can also hold a vast number of fighting vehicles and a small complement of civilian scientists.

Ship Description: The Paramount is one of the first Vengeance-class line of battlecruisers, built to be a replacement for the old Magnitude-class battlecruisers. They are more heavily armed and pack more defences than the older ones, boasting more advanced shields and far more weapons. The Vengeance-class is also significantly larger than every other previous class of battlecruiser, being a full 4.21 kilometres in length, just a mere dozen or so metres smaller than a Apollo-class medium battleship. The Paramount is roughly 988 metres wide and 1.02 kilometres tall. Its most notable feature is its three powerful Mark XII spinal Particle Cannons, the newest model of the standard ship primary weapon. The particle cannon fires a massive beam of charged ions at around 81% the speed of light. It disrupts the atomic structure of a target, literally ripping atoms apart. This usually causes targets to undergo a massive reaction, exploding into a massive fireball. Its secondary armament consists of twenty-four dual barrel hypervelocity railgun turrets on each side. It has several hundred missile pods, each one carrying dozens of missiles of varying yield. It has several hundred close-in weapon defence turrets as its tertiary armament.

Unique Capabilities: Being a battlecruiser, the Paramount fills in both the roles of battleship and cruiser simultaneously. As such, it has the firepower and protection of a battleship and the manoeuvrability and versatility of a cruiser. It has powerful shields being able to take several thousand megatons of force before breaking. It can also function as a light carrier, having a large amount of vehicles ranging from tiny scout vehicles to massive quad walkers.

Its advanced sensor array can detect targets from more than a million kilometres away. Being the newest line of ship, it has six prototype Mark VIII repulsor engines, being able to cruise through space at more than 12,000 kilometres per second. It has twelve plasma engines as a secondary mode of propulsion.

It is equipped with a Chevron FTL RIFT Drive Model CK-523, allowing it to travel more than a thousand lightyears per day. It is also able to do intra-system jumps, easily escaping danger.

History of the Ship: The ship was commissioned during the closing years of the Vaskran War, planned to be a warship able to take on entire fleets. It proved to be one of the most capable ships ever designed, exceeding expectations. It also turned out to be one of the most versatile ships in the fleet, filling in the roles of battleship, cruiser, carrier, and fleet support, along with being capable of laying down orbital bombardments for troops down below. It has since become the flagship of the Eighth Interstellar Expedition Fleet, a fleet dedicated to exploration and colonisation.

Some Important People:

Captain Leonard Powers: A legendary naval commander from the Vaskran War. Once lead a single ageing Independence-class battleship against a small fleet of enemy warships, and came out victorious. Known for being blunt and brutally honest.

Lieutenant Charles Hayland: Another legendary naval commander from the later years of the war. Oversaw the operations on the human colony Tribute when the Vaskrans attacked. With nothing but his Colorado-class heavy frigate and the local patrol fleet, he armed human freighters and lead an attack. He would come out victorious. Kinder and friendlier than most veterans.

Major Joseph Cornell: A decorated Marine commander. Was present during the Battle of Cascade, and lead the defence against the Vaskrans. Continued to fight for the rest of the war.

Agent Walter Phillips: A young intelligence agent, and the son of famed naval commander Admiral Jonah Phillips. Leads the intelligence division, and is known for his tactical mindset.

Dr. Stuart Travesty: Head of the Paramount science team. Has a brilliant mind but his extreme clumsiness often gets in his way.

Nikolai: The ship's resident advanced artificial intelligence that oversees most of the ship's functions. Takes on the appearance and personality of a stereotypical drunk World War II-era Red Army soldier. Hates Dusty.

Dusty: An artificial intelligence construct that controls the Paramount's autonomous drone complement, and is in charge of most non-combat functions. Appears and acts like a typical Southern United States farmer. Hates Nikolai.
Hidden 8 yrs ago 8 yrs ago Post by Skyrte
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Skyrte ゴゴゴゴ

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>Added mention of The Endless' Library, and added characterization to Wind
>Grammar.
Hidden 8 yrs ago Post by Flamelord
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Flamelord

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Ship Name:

Vorascant

Universe Background:

Once upon a time there was a group known as the Trade Order. Formed after the great wars and encompassing most of known space, the formation of the Order heralded a millennia of peace and prosperity. Yet in that beginning they sowed the seeds of their own destruction. Messengers were sent to all known worlds, to have them join the Order itself. One of those planets was a desert world orbiting a red star. There they found a thriving civilization known as the Advent.

The Advent initially rebuffed the request to join the Trade Order, and in turn the emissaries decided to send a team to research the Advent. What they leaned horrified them. Cerebral Integration Technologies, unrestricted biological experimentation, strange forms of collectivism, and the wholesale usage of countless neurochemicals, practices that were taboo to the Trade Order, and when they found out the Order voted overwhelmingly, seized control of the local area, and expelled the advent from Order space.

Driven into exile, a scar was created on the advent psyche. They devoted all their efforts to a quest for revenge, developing their technology to new heights and using all their resources to create an armada. Then when the time was right they struck, hitting the newly formed Trader Emergency Coalition's flank and beginning a bloody thirty year war that would see no peace, but rather the crumbling of loyalty within the Advent itself, as some wondered whether the Unity itself was corrupt as a result of this drive for revenge.

Crew Complement:

As a Mothership type vessel, the Vorascant has a compliment of 3,800 people, many of whom are to be used for colonization efforts on worlds that have been inducted into the Advent. The members of the Advent are human, but can have varying amounts of artificial implants to augment their psionic abilities.

Ship Description:



The Vorascant is a Progenitor class Mothership, designed by the Advent to travel the stars and induct new converts into the will of the Unity, especially on those planets who have up until this point been involved in the conflict. They are some of the most in tune with the collective will of the Unity, making them uniquely suited for their mission.

Capable of supporting up to three squadrons of strike craft, the Vorascant is equipped with multiple banks of pulse lasers and plasma turrets for defense and offensive firepower. It is also capable of orbital bombardment, though it itns't particularly fact when acting in an isolated capacity.

Defensively, the Advent have light ships with relatively weak hulls that are held in place telekinetically via PsiTech (the name for the Advent's psionically integrated technology), their defenses based on sophisticated shielding systems that can take quite a bit of punishment and keep on going. The ship itself is designed to look like a brain, and navigation is provided via those with Psionic abilities.

As far as power is concerned, the ship relies on cold fusion for basic power, but it also has an antimatter reactor which is used when in combat situations, or to power the phase drive.

Unique Capabilities:

Aside from the ability to colonize planets for the Advent, the Vorascant has access to several interesting abilities.

Due to their strong connection to the Unity and the psionic abilities of those aboard, the Vorascant is able to capture the minds of those on destroyed ships who had been connected to the Unity, channeling their knowledge and experience to the crew of a similar vessel, so they may benefit rather than having it lost.

The Vorascant is also capable of channeling energy from itself to allied ships within a certain radius, allowing it to assist in recharging their shields for a short duration of time.

Lastly it has a most peculiar ability. using the psionic abilities of the crew, it is able to take the pain inflicted on a ship being attacked (the exhaustion and suffering of the crew aboard and whatever pain they may feel from successful damage) and project it onto the minds of all ships within a certain radius around the Vorascant itself. this cannot be kept up continuously, but it provides a short term advantage in combat.

History of the Ship:

The Vorascant was built during the second phase of the war, a period where starbases were being constructed to hold vital sectors, and there was an all around stiffening of defenses. She was devoted to securing said defensive lines, enlisting those planets which had not yet joined into the Unity, and taking part in the occasional offensive against the TEC to straighten out weak spots in the line and infringe upon their territory.

It was only within the past few years that the Vorascant saw real action, the sundering of the Unity redrawing battle lines and influence, and they were sent out to reclaim territory not only from their external foes, but from the internal ones as well. Indeed, it was when they were responding to a call for aid on a desert world that was being attacked by a significant force that the Vorascant was swept away. They didn't even realize that anything was wrong, using the wormhole for a short cut to the battlezone.

Some Important People:

Scryer Alera Vesting - the ships navigator and guide amongst the stars, using her psionic powers to see the path that leads them onwards.

Psintegrate Lorana Derres - Essentially serving as the ships weapons officer, she coordinates the Psintegrates that man the defenses and weaponry of the Vorascant when in combat situations.

Coalescent Carina Hamp - The captain of the Vorscant, her word is seen as undeniable truth and law, and she commands the oyalty of the crew with a strong had and her PsiTech abilities.
Hidden 8 yrs ago Post by Algorhythm
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Algorhythm The Whatchamacallit of Thingamabobs

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Ship Name: The Wayward Step

Universe Background: The Wayward Step was birthed from the complicated regions of the Jorgo Galaxy. Three coalition groups represent a wide range of alien races, each equipped with their own quirky peculiarities. These coalitions originally made an agreement to work under one governing body, but the intricacies of foreign system policy became too convoluted to navigate through. They decided to orchestrate a galactic war on the hope that they could downsize "troublesome" cultures, while simultaneously reshaping Jorgo's politics into a more uniform sovereignty. Long story short: They got the war they wanted, but not the preferred outcome. The coalition's war plans had somehow leaked into the net. Not to mention other shadier details behind their sinister schemes like catastrophes thought to have been caused by terrorist nations and war mongering aliens. The leak became the fuel that would set the entire galaxy ablaze. Jorgo would soon eat itself up from the inside out. The Wayward Step and its crew are the only known survivors to have escaped from their galaxy's massive implosion.

Crew Complement: 87 crew members.

Ship Description:


History of the Ship: It once had a name. Before it was chained down by The Exalted Hands and grafted into a vessel for science. Before it was called The Wayward Step, it was free and cognizant - roaming land, sea, and stardust on its own. Revered by many civilizations as a mythic creature, the all-thinkers of The Guidemasters carved out its soul and made it into their ark from Jorgo's destruction. Yet, in the end, they were not chosen to be saved. Perhaps it is the divine will of the Wayward beast. A karmic justice for those imprisoned by the Exalted Hand. We, who suffered through their despicable tests and agonizing experiments. When our galaxy was ending all around us, The Wayward Step somehow released us from our bonds. We escaped into its mouth and ventured away from oblivion, never turning back. - Shipleader Nilu

Some Important People:












Hidden 8 yrs ago 8 yrs ago Post by Silentsniper211
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Silentsniper211 Just that guy i guess

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Hidden 8 yrs ago Post by Ryker Rohrer
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Ryker Rohrer Keeper of the Paranormal

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In the terms of something interesting about myself I would have to say I am a long time experienced Ghost Hunter whom owns a small three man group who does investigations where ever we can. On the same note I am well versed on Demonology (academical of course, no devil circles here ^^) and to date I have meant three rather nasty entities two of which I am positive were demonic in nature.







or Dilonian I comes from the Universe known as Setta Alpha V and extremely old area of space located in the Nebulian Galaxy, home of the two warring races, one known as the Dilonians who reside on their planet named Dilonia and the other known as the Killians who reside on their planet of Killona II. The Galaxy known as Nebulian is best known for being extremely contested space between the two super powers who inhabit it, all other races who once lived within this galaxy were long ago wiped out by the war between the Shape shifting race of Dilonia and the animal like reptilians of Killona both of which have been at war for nearly five thousand years. Both races are considered highly volatile towards each other and any other whom decide to get between them or their war, both species are warrior races with superior technological skills which have given them the ability to build war ships in which they wage their battles with. The two ships which are the most feared of these technological advances is the Dilonian I and the Killona which are A class sub R type battle cruisers with devastating weapons. It is unknown which began the war between these two warrior like races, and is contested that once upon a time they two races were once one in unity, but and proof on the contrary has long since been destroyed by years of war.



The Dilonia I is capable of holding up to a maximum crew of 7000, however this maximum is never meant as it does not take so many in which to run the ship. At most unless an invasion is being planned only three hundred will be on the ship at any time. This complement exists of The Captain, The Second in Command, Science Officer, Navigation's Officer, Security Teams, Engineers, Weapons Specialists, and communication Officers.







The Dilonian I depending on the way in which you view the ship can have a glorious history or it can have a rather bloody one, it all depends on the point of view in which the one describing it holds. Since its creation on Dilonia it has been Captained by the same Dilonian for almost three hundred years, a sentient known as Captain Bosa Ryke. Since her creation the Diloniann I has seen more action then any other battle cruiser within the entire fleet. She has survived thousands of battles with the Killians this due in no short way to the Captain and his exceptionally trained crew. Originally intended for a suicide mission the Dilonian I has survived its original purpose and rose through hell and war to become the flag ship for the entire Dilonian race. Upgraded with the high technological advancements through the years it is the most feared ship in the Setta Alpha V universe and is said to be unbeatable by any. It has ever been a knife in the side of the Killians who have tried for centuries to destroy her and her Captain.





Captain Bosa Ryke: The most decorated Captain in the Dilonian Fleet, he commands infinite respect among his people and is considered on of the best military minds of his species. Is the current and only commander of the Flag Ship Battle Crusier Dilonian I. Has seen much better in his long life and is smarter for it which has kept him and his crew alive through fire and hell.

Second in Command Serex Dyve: Second in command to Bosa Ryke for his entire career he is Bosa's most trusted advisor and technical analyst. Whatever happens on the Dilonian I is his business as much as Captain Rykes and he is respected among all other on the ship and commands in Rykes stead when he is absent from command.

Chief Science Officer Ellian Jern: One of the highest respected science officers in the fleet Ellian Jern is responsible for all lives within the Dilonian but being of the highest intelligence when it comes to her job. With the best technology in the fleet at her finger tips she is one of the pillars which keeps the Dilonian I alive in battle.

Chief Engineer Frager Dun: Chief Engineer of the Dilonian I, Frager is a top rate engineer and keeps the Dilonian I at top rate and peak efficiency. With a contingent of knowledge for all Dilonian technology he is a source of information on and off of battle. In short he could fix an engine with a piece of small metal if he had to.

Chief Navigator Jillan Trayx: Jillan is the best navigator in the fleet and has piloted the Dilonian I out much peril in her long and glorious career. With the ability to do advanced equations and maneuvers in her head for fun, if there is danger she can navigate her way out of it with efficiency.
Hidden 8 yrs ago 8 yrs ago Post by Master Crim
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Master Crim Hunter of the Paleblood Moon

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Hidden 8 yrs ago Post by NanoFreakV2
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NanoFreakV2 The ends justify the memes

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