Hidden 8 yrs ago Post by Hayazo
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Reign of the Nine-Tailed Fox




Anjou's Reign...


For as long as anyone can remember, the realm has been ruled by Anjou, the nine-tailed fox. They say that with a single breath he can summon great typhoons, that by stomping his paw he can send tremors across the world, and that even the heavens bend to his will. However, none have challenged his power in over a hundred years, so these stories remain as such. The people live in fear of their ruler. It is said that a fox who has lived long enough to acquire nine tails has acquired great wisdom and knowledge of the cosmos. If this is true, Anjou has shown none of it. He rules by his whims, often letting his officials do whatever they please. Justice is whatever the ruling lord says it is, and can only be overridden by Anjou's mood. Even the obedient are not safe, as he often rewards his finest minions by allowing them to cause whatever havoc they see fit. Many people fear that the fox will be the end of civilization. It seems that the only way to survive is to become cruel enough to earn his favor... Or perhaps by taking a stand against him and seeing how he measures up against the stories.

Anjou's Palace...


Everyone knows not to approach Mount Senkiai without good reason. Most people who venture out into the forest at its base never return, and those who have returned tell stories of countless youkai and monsters prowling about. An oppressive aura hangs over the mountain, and rumors say that Anjou has put up many layers of unholy seals around the place. One traveler reported encountering a crimson arch that he was unable to pass through despite their being no physical obstructions in his path.

At the summit of the mountain rests a crimson and white pagoda from which Anjou overlooks his realm. No common folk have ever seen the fox in person, but they have seen his high-ranking officials enter and exit from time to time. Nobody is quite sure what goes on inside besides those officials, but some suspect it is a court of demonic aristocracy.

Kado Shrine...


Even though the realm is in turmoil, there are still places protected by the gods that even Anjou's minions dare not desecrate. Kado shrine is one such place. It is generally invisible, locked away from mortals, youkai, and spirits alike. But, somehow, a band of travelers have all stumbled upon this sacred place. They all have their own motives, some noble, others deplorable, but they all want the nine-tailed fox dead. Will this gathering mark the end of Anjou's reign? Or will their fight become another story about the futility of defying the lord of the realm?
Hidden 8 yrs ago Post by Hayazo
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Welcome!


Thanks for checking out my RP. I'm pretty laid back and don't like making a lot of rules, but here's the basic rundown.

1.) Respect your fellow RPers. Don't start OOC drama. If you've got a problem with something, PM me and we'll sort it out.

2.) Post in third person past tense. Your posts should be at least one decent sized paragraph. More is fine, just try not to go overboard.

3.) Post at least twice a week. If you're interacting with someone, wait until three people post (including the one you're interacting with) before you post again. This will keep things moving, but will also make sure people don't get left behind.

4.) This RP will involve lots of combat. Do not kill another player without permission. With generic minions, feel free to go nuts and be as badass as you want, but treat any named NPC's as you would another player. That means no auto-hitting them.

5.) If you want romance, go for it. Just keep it PG-13.

6.) I like my players, and I like their ideas. So, if you've got any ideas, don't hesitate to tell me. The worst that'll happen is I'll say, "I don't think that'll work."

I think that's all I need to say for now, but if anything comes up I'll add it here.

The CS


Name: Should be self-explanatory. Keep in mind this is eastern fantasy. The name "Kyle" probably wouldn't come up. Also include any aliases/nicknames.

Age: Even for non-human races, keep it under 100.

Race: You may be human, or any race based off of Eastern folklore/mythology. You may not be a god or godlike being.

Appearance: Any non-humanoid races should have a humanoid form for the sake of the RP. Include an image or description of all forms.

Personality: What makes your character tick? Write at least a paragraph describing the way your character acts.

History: Write a few paragraphs describing the backstory of your character. All characters should have a personal grudge against Anjou. I haven't told you much about him yet, but be creative. It'll help me shape the story. The only restriction is that the characters should not have met Anjou personally, but meeting a high-ranking minion is fine.

Skills: What is your character particularly good at? Here is where you will also describe your character's martial arts style if they know any. Try to really flesh out the skills.

Powers: Magic, Ki, Chakra, whatever. Describe your character's supernatural powers (if any) here. As a rule of thumb, if you can make a crater, you're too powerful. If you're not sure, just put the power down and I'll ask you to nerf it if necessary. The following powers are banned right off the bat: Regeneration, Teleportation, FTE speeds, Flight Without Wings, Mind Control, and anything else I deem game breaking should it come up.

Equipment: Describe what your character generally carries on them. This includes weapons AND armor. Images and descriptions of individual piece of equipment are nice. The technology level allows for steel weapons, but no guns.
Hidden 8 yrs ago Post by Ojo chan 42
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Ojo chan 42 The flower withers, as I walk by

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Is it allowed to have more than one char. I was thinking to make the NPC priest I talked about earlier an char. I think some mpre humans would be nice XD
Hidden 8 yrs ago Post by Hayazo
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@Ojo chan 42 Let's keep it to one character for now, and if people drop out I'll consider letting people double.
1x Thank Thank
Hidden 8 yrs ago Post by Fjord Pento
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Fjord Pento Probable Mechanophile

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Hey, late for the roll call. Still here though. Ended up conceptualizing a huge backstory for my character before realizing that about 1/18th of it is relevant to the story. When I'm not lazy I'll condense what I've got and get the CS posted.
Hidden 8 yrs ago Post by Hayazo
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@Fjord PentoSounds good!

So, I've got my own character up and a little index of all the approved characters. Intro post coming very soon!
Hidden 8 yrs ago Post by KOgaming
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Do you have a time set for when there's going to be setting information apart from about Anjou?
Hidden 8 yrs ago 8 yrs ago Post by Hayazo
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I've got an intro post up that gives a little description of Kado Shrine, so feel free to start posting. You may use whatever mystical means you like to arrive at Kado Shrine, but the point is that it's not a "regular" place that can be marked on a map.

@KOgaming I'd like to get it up within the next couple of days. If everybody wants to give some lore about their character's homeland, like Blight Bug did with Namchong, that'd be great too. If not, I'll fill in the gaps.
Hidden 8 yrs ago 8 yrs ago Post by Zero Hex
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EDIT: actually, I had a character ready but given similarities with the GMPC and the fact that no character is a japanese warrior in a game set in Japan, I will be making a few edits.
Hidden 8 yrs ago Post by Polaris North
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@Hayazo

Well to be honest, I just based Akira's homeland on some generic place in Japan back in the old times and he's quite a traveler so I don't really have any to add.
Hidden 8 yrs ago Post by Ojo chan 42
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Ojo chan 42 The flower withers, as I walk by

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@Hayazo

The village and the grave are litteraly on and around one mountain ((Mt.)Tori-san)There is not much lore to add. I can only add some lore about the yozuzume.

Yozuzume and rare youkai and almost hunted to exstincion for their feathers wich can blind a person, human or youkai alike for one day.

Thats about all I can think of right now
Hidden 8 yrs ago Post by Ojo chan 42
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Ojo chan 42 The flower withers, as I walk by

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@Polaris North So we have a cat youkai and a bird youkai....

that should go wel XD
Hidden 8 yrs ago Post by Lemons
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Lemons Resident Of The Bargain Bin

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Yuki's homeland is the mountainous northeast. Their chief methods of survival and trade commodities are fish and rice. Barring that, there's very little of value. That region, called Kōku, is very poor. The harsh winters are exceedingly brutal, often killing many people. Aid is never sent by the wealthy. That's a great part of why Kureno was spreading sedition.
Hidden 8 yrs ago 8 yrs ago Post by Polaris North
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@Ojo chan 42

I know right? But hey, even yokais need to stand up to a force they deem dangerous.

Besides Akira won't try to eat her... probably... maybe jokingly though...
1x Laugh Laugh
Hidden 8 yrs ago 8 yrs ago Post by Sodium
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Sodium nanananananananananananananananananananananaSODIUM

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Hidden 8 yrs ago 8 yrs ago Post by Gardevoiran
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Gardevoiran The Forbidden One

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Don't mind me, dropping off an application

*Moved to char tab*
Hidden 8 yrs ago Post by Hayazo
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@Sodium I feel like your character is a bit overpowered. She has all kinds of thieving rogue skills, but also has super-strength and can use heave weapons. I would say have your abilities focus on either the strength aspect or the stealth aspect. Likewise, the bag of holding is a bit much, so I'll say she'll have to carry her tools on her person. Also, try to find a more eastern looking dragon for the image.

@Banana Looks mostly good. I just need you to specify some limits on a couple of your abilities. I need you to put a concrete limitation on the Deathgrip more specific than "as long as he can." How long can he? How strong is he? Also, I want you to specify exactly what the healing sap can heal. I'll say no to a magical cure-all, as I like injuries to be meaningful. I would suggest picking a specific kind of injury it can heal, and even then require a great deal of exertion.

Everyone else, I'll give these two a day or so to get their characters in order, and then I'll move us along.
Hidden 8 yrs ago Post by Gardevoiran
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@Hayazo
Did a few edits.
- I stated earlier in the post that his arm is able to hold most two-handed weapons with relative ease, that being said he doesn't carry them around and he can't make efficient use out of them.
- Changed Deathgrip to about a minute-long hold, with variation based on the size of the entity that is grabbed.
- Healing Sap can heal most magical ailments and can heal wounds up to normal size, however it takes effect after a while, and will take longer to heal based off the severity of the situation.
+ If an arm is off, it will take a few years to grow back if even possible
+ If it's a cold, it will heal in about 5.5 hours.
+ Cannot cure cancer, malaria, or anything of the sort. We're talking borderline infections.

Hopefully this helps.
Hidden 8 yrs ago Post by Hayazo
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@Banana I still think the healing sap is a bit to versatile. I would say, do away with healing illnesses, magical or otherwise, and instead make it a magic salve that, when applied to a wound accelerates healing and prevents infection. It could be used to treat cuts, burns, bruises, natural poisons, and the like. I'm going to have to say no to restoring lost body parts, whether they be lost limbs or lost eyes. I think this would make it a highly useful power without making it too versatile.
Hidden 8 yrs ago 8 yrs ago Post by Zero Hex
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@Hayazo Here you go. A ronin seeking revenge for the fall of his clan after more than a decade of preparation, he has sworn not to wield weapons or armor until his family's ancestral arsenal is recovered. The first paragraph of the backstory contains a bit of setting detail for your mapmaking.

Name: Fujioka Mitsuyo
Age: 30
Race: Human male
Appearance:
i.imgur.com/Z4iiKrX.jpg

Though he stands at a quite respectable 6 feet 2 and has a face that easily lends itself to sternness, Fujioka Mitsuyo appears quite harmless. Already wrinkly and graying around the temples, his expression is typically calm and relaxed and he carries himself so softly it makes him look older and shorter than he really is. He dresses in simple grey robes, brown nobakama (form-fitting hakama typically worn on fieldwork), greyed tabi and straw sandals, which makes him appear rather gaunt when combined with his height.

Underneath the robes and the manners of a rabbit, however, lies a dangerous martial artist. Mitsuyo’s body is as though it was made from corded steel, all tightly packed and highly conditioned muscle. His skin is rough and scarred from training and much of his arms and legs are actually calloused into rock hard striking surfaces. His hands in particular have turned coarse and leathery, with prominent knuckles and seemingly inflamed joints, and so he typically wraps them in cloth so as to hide them away from prying eyes.

Personality:
On the one hand, Fujioka Mitsuyo carries himself with all the dignity of true samurai. Calm and soft spoken, he rarely betrays agitation or excessive emotion and is seemingly always polite and courteous, helpful and kind even. On the other, he is also a trained and remorseless warrior, pragmatic and perfectly willing to resort to grievous violence without a second thought should he deem it necessary. Though he seems to much prefer to uphold his civilized side none can tell if it’s simply to keep up appearances, though he does value loyalty and detests treachery, making for a good friend and ally.

History:
For centuries the Fujioka clan were the primary military advisors and martial arts instructors to the lords of Kumagai Province, a mountainside valley in the southernmost portion of the land known for its bountiful nature. Though its primary feature is its volcano and the natural hot springs it creates, the region also features densely forested areas heavily populated by bears within its borders and is often cited as one of the most beautiful provinces in the country. To govern it from the hillside Shiroji Castle is seen as a privilege and bo be granted a large dojo within castle grounds was a great honor for the Fujioka.

Things changed, however, when Anjou’s reign began. The stalwart, honorable lords of Kumagai were hesitant to grovel and bend to the Fox’s wishes and so were slowly but surely replaced by vile officials who abused their position. The Fujioka themselves remained, ostensibly, as honored retainers but their importance diminished with time and soon they found themselves forced outside of the castle that had housed their line for generation. Still, it was not their place to dispute the lord of the land and they served relatively faithfully, though their advice and skills in the martial arts were often ignored and derided.

Things came to a head when Mitsuyo was 15. His father, Fujioka Kyuzo, was invited to a martial arts demonstration in Shiroji Castle as part of the reception for an envoy of Anjou called Yoshino Kousuke, a man known for his own martial aspirations. Kyuzo’s finely-honed skills stood out in a gathering mostly made up of the ruffians and brutes for hire favored by the new lords, and so at the end of the ceremonies Kousuke demanded to address him directly. Rather than offer words of encouragement or praise, however, Yoshino insulted the Fujioka school as one for flowery demonstrations rather than battle and challenged the samurai to a duel.

Yoshino Kousuke’s thinking was simple: Kyuzo could not let such a challenge go without forever tainting his reputation, but to injure an envoy of the Fox with a blade would be a grave offense that would likely bring extermination down on his clan. Confident that he would not be harmed because of this, Yoshino believed he’d be able to slay the head of the renowned Fujioka and bring great fame to his name. It was not to be. If Fujioka Kyuzo, 27th head of his clan, was to die then he would die with the honor of his school intact and all men, women and children under him would approve or denounce him as a shameful coward.

And so Yoshino Kousuke lost his head, and the wrath of the Fox befell the once prestigious clan. Though Kyuzo committed ritual suicide before the court of Shiroji Castle to atone for his crime, the family’s privileged position was swiftly revoked, their lands and goods confiscated and their martial school prohibited from taking students. The clan’s arms and armor, artifacts of the highest quality passed down for generations and symbols of their glory, were claimed as tribute for Anjou himself. Many of Kyuzo’s students and retainers chose accompany their head to the afterlife rather than subject themselves to less worthy masters.

It was not the case for Fujioka Mitsuyo. Before taking his own life, his father passed down a writ requesting he live and demanding vengeance for the great iniquity they had been made to suffer. Sensing that leaving the young heir alive would breed trouble in the future, Anjou’s agents attempted to take his life, but the teen proved a difficult prey. A tough martial artist trained since he could walk, and aided by a network of surviving retainers and friends of the family, Mitsuyo escaped to the volcanic mountain range of his homeland to train for revenge. He would spend the next decade there.

On the day of his father’s death, Mitsuyo swore that he would take up no arms or armor as his own until the ancestral arsenal that was his by birthright was returned or an equal price was paid. To achieve this he would need to hone himself to not rely on such tools, and he applied himself with fanatical zeal. It was a miserable existence, even with friends bringing him food and supplies on occasion, but the fire inside Mitsuyo could not be quelled. For ten years the youth lived in a hovel and focused on honing his body and mind in altitude, accosted by the extremely harsh conditions and the noxious, burning vapors of the mountains.

When the tenth year passed, a man dressed in tatters with wild, savage hair descended from the peaks. He appeared to be a caveman or some sort of ogre, but Fujioka Mitsuyo had returned. His body was now a deadly tool, but a tool without the proper usage is worth nothing. His family’s style of martial arts taught unarmed combat, but as part of a whole along with the sword, the dagger, the spear, the staff, armored combat and more. It was an excellent base, but it would not do for his purpose. It would not do for his purpose. And so for the next five years word spread of this strange savage roaming the land, challenging dojos.

The rumors often exaggerate and cloud the truth, indeed none speak of defeats though he suffered many at the start, but soon the wandering Fighting Ogre became a feared legend amongst martial arts circles. It should be said, however, that reputable dojos were rarely targeted and when they were the challenge was formal and controlled. Schools that trained soldiers for Anjou were the most common prey, and often found their members crippled for life or even struck dead on the spot. None suspected this to be the heir to the Fujioka, indeed few even thought of him as human, but the Ogre learned, polished his skills and planned to further his revenge.

And so we come to the current year. Rather than the now famous dojo breaking savage, what wonders the land is an unassuming middle aged man, seemingly a masseuse and bonesetter out to make a living in a harsh world. Who in their right mind would think of him as Fujioka Mitsuyo, heir to a disgraced clan and a disbanded school of ancient martial arts? Who would believe this unknown ronin plans to wage a one man war on the ruler of the land? It has been 15 years, but revenge is timeless.

Skills:
-Fujioka-ryu Sogo Taijutsu (Fujioka-school comprehensive body skills): Mitsuyo is a dangerous combatant that needs neither arms nor armor to bring opponents to heel. His fighting style is a composite creation that draws influence primarily from the Fujioka School of Ancient Martial Arts, which focused primarily on armed and armored methods developed for use on the battlefield by samurai, as well as the skills cultivated from five years of fighting with a myriad of exponents of all kinds of styles from local sumo wrestlers and jujutsu experts to a large variety of foreign Quan Fa representatives.

True to its roots in the Jujutsu of samurai the school places great focus on effective grappling and control of the opponent. Takedowns, throws, trips, trapping, wrestling on the feet and on the ground, submission holds and escaping or neutralizing these things are where Mitsuyo excels. He supplements this with basic, straightforward striking, but polished and practical simplicity is often best in a fight over more "unique" techniques. Perhaps most important is a strong grasp on the less tangible concepts of battle such as timing, distance, positioning, balance and momentum to redirect and utilize opposing force to his favor.

-Physical therapist: As part of his cover Mitsuyo is a fairly skilled masseuse and bonesetter, understandable as one learns a solid deal of anatomy when seeking the best ways of harming others. Although not a true doctor, he can relieve muscular or skeletal pains and other similar ailments through massage and general manipulation of joints. He is also capable of restoring fractured or dislocated bones to their correct alignment, which should not be taken to mean he is fully capable of mending these issues, he can simply provide an important step to ensure the bones can heal back to their anatomically correct positions without deformity.

-Educated and well traveled: Unlike the typical cliche of physically-focused people being dim-witted, Mitsuyo received a good education and is fairly well travelled. He’s no genius, but he’s definitely not slow in the head, is actually decently read and aware of the world at large if not at depth and can speak NotChinese halfway fluently.

Powers:
-Body of steel: Mitsuyo’s body does not really require armor, particularly when it comes to the striking surfaces employed in martial arts, and his muscles have been toned for the right mixture of strength, speed and flexibility needed for fighting. When combined with proper technique, he produces explosive movement and crushing blows or inexorable throws, and his grip is particularly strong even when taking the rest of his abilities into account. What’s more, he has immense stamina reserves and is quite resistant to poisons, illness and the like thanks to his hellish training.

He is not, however, some kind of invincible perfect athlete. He won’t beat an ogre or similar creatures in pure weightlifting or sheer strength competitions, he won’t outrun athletes of similar caliber who train specifically to sprint or be more flexible than a cat burglar or gymnast. His body is built specifically for the purpose of fighting even if he does have the cardio to engage in marathon-like pursuits. Though he is very hard to harm, human skin is not unfeeling metal and so he can still feel pain and bleed.

-Fortress of the mind: Thanks to his training Mitsuyo is mentally and spiritually incredibly strong, more due to force of personality and sheer willpower than any kind of enlightenment. He’s capable of fighting off psychic assaults or other unwanted attempts to influence him and to continue pushing himself through pain and fear. Illusions and hallucinations might fool him initially, but he can rely on his polished instincts to carry him through and discern truth from falsehood, especially should his life be threatened.

Equipment:
The clothes on his back and some money hidden in a variety of pockets.
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