The Serpent, She who Tempts the Heart, Bringer of Hope, Lady of Eyes
Domains: Temptation and the Mind
Nahash embodies the power of a serpent. Physically, she is quicker than any mortal snake, capable of striking and moving swifter than an arrow in flight. Where she truly excels, however, lies within the realms of deception, the mind, and her understanding of the heart.
As a product of her command of the mind, Nahash's affinity for both knowing it and deceiving it is peerless. Her abilities in predicting and tricking mortals are preternatural, aided by her innate ability to see into the hearts of others and read their desires. She is capable of crafting a grand and horrific variety of illusions and false sensations to aid in these manipulations; it is easily within her power to make sand taste as the finest meal to a starving man, or to provide a heavenly scent to the odor of truly vile beasts.
Lastly, within the Albino Gorgon's realm lies miracles that strike at desire. Although exceptionally rare, as Nahash prefers her own guile and minimal effort to the unnecessary exertion of such great power, Nahash holds within her abilities a particular command of miracles, wishes, and acts of divine will. Ranging from the subtle and insidious to the grand and alluring, Nahash is capable of fulfilling most wishes that a mortal could ever ask for, with the power behind her abilities growing as the end result is desired more. The rich king's wish for a little more wealth will produce relatively little in turn, while the poor peasant's dire need to survive will produce a fortune to last a lifetime.
Conquest, greed, pride, wealth, or a simple application of 'good fortune'; all are subject to her whims, and if the desire is truly monumental, then the end result will be monumental in turn, and Nahash will expect greatness (be it in great success or great tragedy) from those who are given such a rare gift.
Nahash's chief weakness is in her reliance upon others for the performance of her truly physical, manifest miracles. Where most gods would be able to craft a grand landscape, raise monuments without the touch of a single mortal hand, and see the world consumed in fire beneath their burning breath, the Serpent's miracles are powered by the desires of mortals, and those she can accomplish on her own lie solely within her domains. To make the land fertile and prosperous is well within her power, if the desire is deep and desperate enough from settlers and the like, but it is not something she can provide on her own.
The greedy can be provided with great wealth, the prideful with beautiful features or an impressive construct, the wrathful with a blade to bite the necks of their foes, the lost and forlorn with the hope to live another day, another week; everything must stem from desire and temptation, be it preexisting or crafted by her cunning hand.
In terms of physical weaknesses, Nahash is simply not physically impressive compared to most gods. While it is true she can travel faster than any arrow, and her coils are deadly to most mortals, even 'mere' dragons and other such great creatures can overpower her in purely physical combat, to say nothing of gods and their crafts; it is not her realm of strength, and she seeks to avoid it if at all possible. Additionally, in tests of pure godly might, such as countering a miracle, she must be working within her own domains or feeding off of the hopes of a vast populous, such as protecting a city from imminent destruction, to compete.
('White Mamba', by Christina Bencina. Extremely good artist, definitely recommended.)
Although Nahash will often take the simple form of a white, red-eyed snake, her 'true appearance' (as she sees it) is a cross between both her favored animal and what she considers her most 'interesting' targets, snakes and humans. She holds a deathly, inhumanly white pallor all across her body, save for in the beady red eyes of her serpentine hair, and in her strikingly red lips. She lacks human eyes, and the empty sockets are instead covered over by yet more alabaster flesh. Her vision is instead that of her dozens of snakes, viewing in every direction and often covering the upper half of her face.
Despite her mostly human upper half and her chosen female identification, Nahash is an androgynous figure; she is lacking in any sexual characteristics, and her lower half is that of a monstrously massive snake which reaches a total of 30 feet in length. Nahash's upper half holds the proportions of a human who would be 7 feet in height with legs, and on the rare occasions that she takes a (mostly) human form, it is that of a woman of such a height, with hair as pale as her skin and eyes bearing the same red of her serpents.
Creations: None.
True, dedicated worship of Nahash is an uncommon and stigmatized practice, and for good reasons; Nahash is feared as much as any unknown being, and while there are many who whisper her name in times of desperation, those who truly admire and dedicate their faith towards the serpent and bear her name with pride are rarely trustworthy, and in many cases are not even allowed within the walls of a larger settlement when their faith is made public. As such, and to Nahash's great approval, many of the followers of the way of the Serpent conceal their beliefs and loyalties very well, save for in the privacy of like-minded company or those who seek Nahash's favor.
A favorite of Nahash's, the divided and hidden sects dedicated to her name will often act to see her will done in secret, be it her assumed wishes or direct communion from their deity. Leaders within these sects are labeled as Gorgons; their status is not acknowledged in any way outside of private areas and in rituals or ceremonies, wherein they are often dressed in imitation of the Serpent, carrying living snakes and painted as pale as the surface of the moon, decorated in scales. It is these individuals who claim to know Nahash's will, and sometimes even those who lie in this matter are granted her favor.
To serve Nahash is to dance amidst danger, serving as both vigilante protectors and saboteurs in equal measure, rightfully labeled as a danger to society and feared as an unknown.
Beyond her own people, Nahash's influence within the cultures and religions of the world is more often felt than acknowledged. While the Serpent neither desires nor resents the prospect of her name being known, her travels have taken her far and wide, and her lips have brushed against the ear of many a legendary figure, whispering to them secrets and promises.
In the common day to day, however, Nahash is most often felt in those she has indirectly, perhaps even unintentionally inspired. Schemers, travelers, and pilgrims all have prayers to Nahash on their lips more often than most gods, for it is known that she favors the ambitious, the bold, and the free spirits. Rogues and bandits who live deep within the wilds will also often pay her lip-service, believing that her attention will drive them to greater fortune and luck in their endeavors. Nahash's greater spheres of influence are not largely known, after all; to the greater populace, she is a trickster goddess, albeit a benevolent one.
Nahash's most common influence is not in the king or the dictator or knight, however. Rather, her touch can be felt within the prayers of the lost, the slave, and the beggar. It is a truly desperate soul that would place so much faith within her, and it is often such souls that get the slight nudge needed to set forth new and unforeseen chains of events.
Nahash's most prominent religious symbols are the snake, the coin, and the basilisk, though the latter-most is a mortal association; she has no godly power over any variety of dragon. Nahash, within stories told to children, is often depicted as a simple benevolent trickster, leading children astray but also returning them home safely. However, her tendency to tempt those who follow other gods has earned her absolutely no friends among either religions or the other deities that they surround.
Nahash's influence is one that refuses to be contained within any one region, and instead spreads through the land, touching most heavily upon towns and villages. A land that knows sapient life is a land that feels Nahash's touch, for her domains are that of both the mind itself and the ways in which it can be deceived.
Nahash seeks, above all else, to leave her mark upon others, and- through them- the world. To grow her legend, so that when she looks into the minds of all around the world, she will hear of her crafts-of freedom and imagination and desire- and know that she has inspired the world. She values ambition, be it for good or ill, and the will to see it through: Should Nahash's gifts be squandered, or fail to produce something spectacular, the hosts of her 'benevolence' will often find themselves the subjects of her enmity. There is no middle ground in Nahash's mind; to squander is to be worthless.
Nahash takes pride in her own cunning, and is fascinated by the simple power and change one can bring about with a proper command of language. She is capable of grand illusions that could throw entire cities into chaos, yes, but she despises blunt force applications of her abilities, and even applying her power to provide what her target wishes does not suit her tastes; she inspires and manipulates first and foremost, and would prefer to allow her targets to craft their own success or demise without her playing such an overt hand.
In the end, beyond her own personal ambitions, Nahash admires and values freedom, though her understanding of it is abstract, and change. Be it a peaceful utopia unseen in all of previous history or an all-powerful dictatorship which brings only suffering to its people, Nahash despises stagnation and the suppression to do as one wishes, and will work to change these systems with all of her subtle influence and cunning.
Kilgarrah. The Honored Elder Dragon. the kin of serpents and the bane of the cowardly, favored patron of knights and slayers. In many ways, Nahash considers her role and that of Kilgarrah closely intertwined, mirrored forces that share interesting resemblances. She is well aware of Kilgarrah's temper and pride, and while she considers the idea of provoking him into a rage extremely enticing, she considers the aftermath much less interesting. She cautiously skirts the edges of his personal attention, but considers both his knights and his dragons to be extremely exciting prey, particularly those who carry sins and vices.
Naharguโul. Sweet Water, she has called him on occasions, for reasons that lurk only within the confines of her labyrinth of a mind. Although Nahash rarely has reason to interact with the Sea-Fiend, for there are few things that interest her beneath the ocean, she has frequently traveled over his domain aboard ships, or even of her own power, and has made a habit of throwing a handful of gold overboard at the beginning of her every voyage, a strange mixture of mockery and respect to the action.
Tales: