Allen, don't get your panties in a twist because FernStone has written work more masterful than you've ever conceived. Your amateurish attempt at prose is a disgrace to the finer arts.
...Like, my college class won't fucking shut up about: (1) Pokemon GO, (2) Overwatch, and (3) Undertale.
haha sucks to be you
Anyways, tomorrow I'm heading out of town for a little bit, until Saturday. Thankfully, I'll have my trusty laptop... but at the same time I'll probably be hanging out with my older brothers and/or cousins.
Like get a life, man. Make people worship yourself instead of wasting time worshipping others who ain't even God.
(At least thanks to the mosquito scare and shit happening here lately Pokemon GO has finally died down - or rather, it's almost like the game didn't even exist lol.)
Alright, here's the new plot. It will feature the Phantasm as the main badguy while the Hound does evil things elsewhere.
1.7 A Diplomatic Solution.
In the midst of all the chaos caused by the Black Hound, the Metahuman International Party - an organization dedicated to mending the damage between man and Metahuman - has decided to arrive in Baybridge before all hell boils over. They have been operating within the city by attempting to mend the damage, and hosted many speeches. However, the big event that the MIP are planning is a debate against a Savior Board Executive. In the midst of the revelation that the Saviors were behind the Pure, the MIP intends to improve relations between the two groups. However, the Founding Family intends to use this to their advantage...
And again, for archival purposes...
1.6 Caught.
In an attempt to retrieve the Mannequin and the last of the Hands Executives from RAVEN, the Black Hound has taken the Orchestra Mall in Courtbridge hostage. His terms are simple, and has no intention of harming the hostages, but would handling over three dangerous criminals to the world's most infamous terrorist be a great idea?
I've brought a character back from the past, aka, Academy 218. :)
Basic Information
Name:
Aislin Rose
Nickname/Alias/Etc:
C.T. (Short for Curiosity)
Gender:
Female
Age:
27
Height:
5’4
Weight:
125 lbs.
Home District:
Lower South Royer Town, Prince Ed-Field
Appearance
Hair Color:
Light brown, pale green highlights
Eye Color:
Caribbean blue
Ethnicity:
Caucasian
Physical Appearance:
Aislin keeps her hair quite short for minimal upkeep. It’s parted to the far side, bangs gracing her forehead, and back layers tapering at her collar bone. It’s cut to follow the curve of her head, with layered strands gently sweeping along her jawline. Aislin’s face maintains a round, youthful-look, save for the crow’s feet at the edge of her eyes. Her high cheek bones bring some welcomed angles to her face. A small beauty mark sits at the side of her lips. Besides the taut appearance around her eyes and the freckles scattered across her skin, she is moderately blemish free. There is, however, a single blade scar arced near the bottom of her jaw, an inch or so from the chin. Having graduated to C’s, Aislin boasts a body that’s curvy yet athletic. Years of training has given her a small powerhouse, capable of running for miles.
Attire:
On most days, Aislin’s go-to outfit is a plain shirt under a leather jacket with wool sleeves, and square aviators. She wears dark, fitted slacks that have some stretch in the material. The outfit is ideal for most anything, like going to town, being inconspicuous while eavesdropping, or doing minor field work.
To get real casual, Aislin wears pink flannel pyjamas. Doesn’t matter where or with who. She usually has her stuffed penguin in tow.
Personality
Outward Personality:
Being very much a high-energy individual, Aislin tends to fill her conversations with enthusiasm. She is kind to her associates, listens well, and has near mastered the art of giving advice. Although she’s popular at the office and other social circles, Aislin maintains one best friend. She’s isolated herself over the years; she finds it hard to relate to most people, especially if they’re non-meta.
Aislin is a curious soul and tends to run her mouth by asking personal questions. What she lacks for tact she makes up in empathy and big smiles. She is completely turned off by those with aggressive personalities and tends to remove anything dark in her life. She’s very sensitive to other people's personalities, even more so since she sees auras. She also tends to be very private about her personal life.
Her mischevious side has married her curiosity ever since becoming a field agent. It’s something that she’s not always comfortable with as she occasionally has to fight people. But she’s never taken a life, and never will — she made that very clear to Hallmark, her employer. Her fighting style has adapted with her personality, specialising in quick, non-lethal takedowns (preferably at a distance).
Innate Personality:
Born with the heart of a child and a great love for life, Aislin is over-emotional. She has zest in her actions and words, although on the flip side, she is prone to hissy fits. Aislin is playful, not one to take life seriously. She doesn’t usually clue into the direness of her situation until it’s too late, which may also be due to a small form of arrogance. This is accentuated by her carefree nature.
After years of meditating and self-reflecting, she is patient and perceptive. Aislin has only become more of a dreamer over the years as she continues to see life through a different lens. There is magic in the world, this she knows. Her personal beliefs are not high on the popularity scale, but instead of conforming, Aislin rose above it. She is a free spirit, disliking any forms of authority or control. This does not mean she’s vindictive, though, as her nature is peace-loving. In a situation where she has no power, or she loses the position of power, Aislin is fearful.
Hobbies/Interests:
Her interests haven’t changed too much over the years. Aislin still loves a dank toke every now and again. Her fascination with Taoism has expanded to include Buddhism and Hinduism. Having said no to take-out a long time ago, Aislin knows how to make a tasty meal with her own hands. She loves music and nature and tends to enjoy both at the same time. Mainly, her days are consumed with pushing the limits of her power, and meditation.
Skills/Talents:
Aislin has taken up sculpturing, but not in a way most would think. She can take certain ‘loose’ material, like ice, and animate it into a shape. If done correctly, when she disconnects from the material, it will retain the new shape. She’s become quite good at it and has several swan sculptures chilling in her freezer.
Meditation has brought Aislin a refined level of focus. This is a necessary skill due to the nature of Animating. It has also helped Aislin better see subtle energy and auras (more info in the Power section).
Having spent roughly five years at Hallmark’s training facility, Aislin’s collected several courses under her belt. The big one, though, is Basic Combat Training, where they teach physical skills and mental discipline. Her aerobatics is on the lacking side, as she can’t do a backflip to save her life.
Goals/Motivation
If there was a way, she’d want every person to experience what it’s like to be a meta-human, so she’s curious about the science behind meta powers. Aislin also wants to have great stories to tell when she’s in her 50’s, so she’ll continue to put herself in unique situations.
History/Bio:
From a quiet orphanage, Aislin was adopted into a well-off household with preoccupied parents. They were a business couple that wanted a quiet, polite daughter without the hassle of raising a baby. Aislin was adored by her parents but was often left to her own devices for long periods of time. This created a form of isolation that Aislin eventually came to accept, and was catalysed by the birth of her powers. They developed at a young age, and to her, appeared to be magic. Rippling walls, walking cutlery, and other strange occurrences became commonplace. Her friends, however, quickly rejected her.
Aislin’s parents couldn’t have been prouder, and sent her to Academy 218 to harness her potential. The school had a peaceful appearance, but as the year unfolded, things became more and more chaotic. Aislin was nearly eaten by a monster meta named Jaska who triggered his Beast Mode by a near fatal wound. Hilariously enough, it was Aislin’s fault he was injured. Without planning or preparation, they ventured into the dark caves outside the school grounds. Before Jaska transformed, Aislin caught a glimpse of a blue-skinned woman.
After the incident, Aislin boldy (or naively) entered the caves again to find the blue meta, only to come across a terrifying man named Luis. After a life-threatening chase, Luis was shot by a masked individual. Aislin escaped the caves and confided in her friends, wondering if anyone knew what was going on. Eventually, the unwelcome guests on the island became known school-wide as the ‘Changeling Unit’, and strategies were formed to remove them. Every staff member that could fight, and many bold students partook in an intense battle. It eventually led to the Unit being forced to flee the island, and nothing more was heard.
Aislin completed the rest of her years in the Academy in moderate and very welcomed peace. This was roughly when Rhea and Aislin bumped into each other and began a glorious friendship. Nearing her graduation, Aislin was approached by a certain company that said they paid well for meta spies, and would continue her training in Canada. Aislin thought she’d give it a try, and quickly found she loved the work.
While collecting incriminating data in Italy, Aislin hit a rough patch with a mafia member who specialised in metal manipulation, specifically blades. This was where she received her scar, but she came out on top and extracted a briefcase that contained 1.2 million dollars worth of intel for Italy’s government. Shortly after, she heard about the tragedy that befell Verthaven, and the Devil. She noticed people looked at her and her animations differently. Again, the isolation gap widened.
After the Overload Crisis in Baybridge, Aislin was relocated to an apartment in Lower South Royer Town for ‘some needed R&R’, according to Hallmark. With time to sit and think, Aislin tried contacting Rhea for the hundredth time. After they both graduated, Rhea just… disappeared.
Currently, Aislin does small contract work for Hallmark, mainly involving politicians.
Relationships
Family:
Mira Rose - Adopted mother David Rose - Adopted father Biological parents unknown.
Dynamics:
| Rhea Harlow |
| Bad | Ex-Best Friend | ”She just up and left. Was it something I said? |
Having close ties since their time in the academy, Aislin was sure the two of them were inseparable. But Rhea hasn’t bothered contacting her for the past two and a half years.
Abilities
Power Class:
Other
Power:
Animation
"The power to give crude life to inanimate objects. Not to be confused with Creation as the lives of animations are tied to the user and not their own."
Essentially, Aislin works on something like Wifi. The objects in her vicinity, and what she can see, are candidates for her puppet strings. It all works through a mental connection. After 5-7 seconds of creating a link with an object, Aislin programs it with a command. The object wakes up and completes the command it’s been given all on its own, giving the illusion of self-thought. If an animation does not have an order, it will do nothing if Aislin is keeping her attention on it, else it’ll die. Over the years, Aislin has refined her connection to be stronger, quicker, and more precise. This has come at a cost, as the connection is so tight it must be gently released.
Creating a link and waking up an object is the only step in which eye contact is required. Animations can be out of her sight and still work fine. Not that Aislin would intentionally send them far away, but animations can only go so far before the Wifi connection is lost, and they die. Aislin’s range, roughly, is about 50 feet.
To change the shape of the material once Aislin purposefully disconnects with it, she has learned to slowly extract herself. This pulls the atoms together at a slower rate, and they’re more likely to find permanent spaces in this new shape. That is how Aislin turns an ice cube into a butterfly.
Animation works because it mimics the flexibility of life, of carbon-based bodies. Atoms stiffly packed together, like a wood chair, would normally never be able to kick up on its back legs and pretend it's a stallion. But if the animator gives the material energy through attention, these atoms pull away from each other minutely. The atoms have space to move and bend, and this gives the animation the flexibility it needs.
Having grown up with a very bendable, pliable reality, AIslin has opened herself to the possibility of something existing beyond what one normally sees. This thought eventually developed into perceiving static energy in the air, and the electrical discharge on people. Aura-seeing is as follows. If Aislin cares to look, and you’re within 5 feet, she can tell if you have a good or bad intention. A haze appears an inch off the skin. Colours change depending on the intent someone presents, and Aislin has seen her fair share of beautiful and ugly auras.
Limits:
Animations demand a varying level of attention on them at all times. They do not require eye contact, just thought. This limits Aislin to 1-2 animations at a time, depending on how intricate the commands are that she gives. As long as Aislin focuses her awareness, the animations can live near-indefinitely. In a moment of say, sleep, pain, or distraction, the animations die.
Swarm animations work as one, are treated as a single animation and have predictable flight paths.
The heavier and denser the object, the harder it is to animate. Anything that exceeds the weight of a microwave is considered to be too heavy. Anything with a density higher than silver is too compact to animate. This includes alloyed metals like steel, or pure metals like platinum. The durability of animations is in direct correlation to what material they're made of. Silver is the strongest, whereas paper, ink drawings, or cotton material are weak.
Weaknesses/Drawbacks:
Organic material, living or dead, cannot be animated. This includes people, animals, and plants. Since animations are so tightly intertwined with her mind, a sudden disconnection can hurt. Only by gently releasing their link can Aislin avoid any backlash, and this takes anywhere from 5-7 seconds.
Backlash has several levels of intensity. On the low end, her lack of attention would kill an animation and she would feel a mild shock. If someone were to absolutely destroy the material making up the animation, leaving a pile of ash, the backlash would be equivalent to a mental spike shoved in her brain. Repeated offenses lowers Aislin’s tolerance, giving the backlash the illusion it’s getting worse.
Other:
Aislin still holds onto her stuffed penguin, Tao.
Hallmark made Aislin a custom gadget for field work. It’s a cotton-filled black cat covered in synthetic hair, made to look realistic. There’s a voice box in its throat, audio recorder in its ears, and a camera in its eyes.
@FernStone Anyways, fgt, I still want to do that thing I offhandedly mentioned between Veronica and Max. Maybe they meet in a bar or something and Ver plays Max like a damn fiddle.
@Mr Allen J Yup I'm definitely up for that, sounds good! I'm gonna be pretty busy from tomorrow for a week and a bit (moving into uni, whoot) but we can work around that to write that shit.
@Mr Allen J Yup I'm definitely up for that, sounds good! I'm gonna be pretty busy from tomorrow for a week and a bit (moving into uni, whoot) but we can work around that to write that shit.