Within the past decade or so, a certain kingdom has managed to flourish in what some have chosen to refer to as a "golden age". This particular kingdom is a rather small one that is surrounded by lush forests and filled to the brim with a variety of diverse species and their cultures. Naviance. A land that has been thought of as "peaceful" by many is about to find its reign of relaxation coming to an abrupt end.
It has almost been a month since a certain shockwave hit the country. The king's health has begun to fail and is set on a destiny that will lead to death sooner than later. Although the queen has done a fine enough job keeping the kingdom running, it seems that talk of rebellion has begun to spark and Naviance's neighboring countries have become hostile to the kingdom and one another. Panic is slowly starting to seep into the kingdom, but for now, a facade of normalcy has kept strong.
For most.
Ignorance is not bliss for everyone and for one reason or another, you find yourself being recruited by a mysterious witch doctor and the king himself to embark on a quest for a cure. Offered a money reward and a chance to explore the world around you, you are sent off on the journey of your lifetime with a handful of strangers, minimal supplies and your own skills.
With the burden that could make or break a country, one could only wonder: what in the world will happen?
Rules
All regular site rules apply.
Romance is perfectly fine, but if you want to go past the "hugging and kissing" phase, take it to PMs or "fade to black".
Absolutely no meta-gaming, power-playing or godmodding is permitted.
No OOC drama is permitted. First one to start will be the first one to get kicked out. Warnings may or may not be applied.
Do not kill, harm or control another player's character without their consent.
Do not force romance onto another player or their character.
Roleplaying is a hobby, not a job. Have fun and if it is stressing you out, take a break or don't be ashamed to drop out.
Character Sheet
Please post your character in the OOC to be accepted before dropping them into the "Character" tab.
[color=???]Character Name Goes Here[/color]
[Character Image Goes Here.] Song lyric/quote goes here.
Full Name: Dr. Josephine Randolph Prendick Nickname(s): Dr. Snake Gender: Female Age: 40
Species: Human? About Species: Josephine has made so many surgical modifications to herself that even she admits that the nature of her humanity is up for debate. She is stronger and heartier than a woman her age should be, with extremely well honed eyesight and reflexes. Her skin oddly cold to the touch, which she states is a result of more efficient heat regulation and blood flow.
Weapon(s): As handy with a knife as she is with any scalpel, she keeps two on her hips for personal protection when traveling. Her pack contains an assortment of cures, antivenoms, and seditives that can be made lethal in the right dosages. Finally, there's her bird. Phoenix is a specially modified peacock capable of generating antibiotics within its body with the right feed. Each snake head represents a separate one, capable of injecting it like it would venom, and all together these five head are capable of curing the three most common diseases in the world, with the other two heads set aside to inject sedatives and pain killers.
Abilities: Josephine may just be the greatest Doctor in all the land, capable of creating miracles with nothing more than sheer skill. She can re-attach heads, combine two beasts into one, discover the cure to even the most virulent of plagues, and perform surgery on herself. All with hands so fast and precise that she could stab a man through the eyelid during a blink and not damage his eye.
Reason: Professional Pride.
Brief Personality && Biography Description: A cold woman from a distant land, driven out of academia for so called mad theories. She fell in with a group of fanatical scholars looking to see how far they could push medicine. On the cold, dark Isle de Monde they carried out numerous and horrible experiments upon the local wildlife and one another. After a few years of this the remaining doctors went their separate ways, scattering to the four winds to practice medicine out in the wider world. It was a relief to Josephine, who felt that her skills were being wasted on the island when she could be saving lives.
She wandered the world after that, solving problem. She saved the city of Rivenbrook from the mutagens that tainted its river. She cured the Vipsanian plague. For the Kings of Nanto she repaired the shattered fists of their crown prince. For the people of the Ifrities river she shaped men from elephants. But for the first time, here in Naviance, she's tasted the bite of defeat. Though called upon to do so she could not cure the King.
Additional Information:
She keeps in touch with the other members of her old cabal. They send letters to areas of plague and warzones on the chance that one of them will be passing through there. There are eight of them, including her.
Pheonix's father was Josephines longest companion, a sacred bird said to ward off evil spirits and bring good fortune, and paymeant for her service from the Nanto Kings.
The fee for Josephine's service is "Whatever I wish to take from the largest room in your home." Depending on the client this can range from priceless treasures to a single breath of air.
Full Name: Astiroth Nickname(s):None Gender: Male Age:?? Appearance: Astiroth stands at 6'7 feet and has a lean muscular build. He posses red skin, long black hair that goes down to his waist, and black horns that resemble deer antlers though they aren't as big. His eyes resemble a bright yellow with a tint of orange. His hands are covered in black scales and posses six fingers, two of which resemble thumbs, and have black claws. He does not wear any armor on his upper body except for his cloak. He wears plate metal on his legs that go from his waist to his knees and does not wear anything to conceal his feet. His feet are covered in black scales and resemble giant talons that have six digits.
Species: Demon
Weapon(s): Demon great sword made in a one handed style. The sword is named Morrath. He also possess a cloak named Vurros that can take the form of extra limbs to aid him in maneuverability.
Abilities: Possess enhanced physical abilities and senses. Has extensive knowledge of dark magic but can't use them. Has control over hell fire. Is a seasoned warrior that is skilled in hand to hand combat and with a sword.
Reason: As the demons are a dying race and on the verge of extinction. Astiroth stands as the last line of royalty and seeks to save his people by making a pact with the neighboring people. He believes helping them save the king will open up terms for negotiation.
Brief Personality && Biography Description: Astiroth serves as the last living demon with royal blood. Due to this, he is very caring for his people and only seeks to save them. He can often be seen as a cold individual on the surface and appears to have no real concern for others. On the inside however, he is a caring person who despises conflict. Astiroth served his early life among his people during a time of upheaval. His people were plagued by a disease that began to take them on the verge of extinction. Day by day, his watched as the numbers of his people dwindled from millions to only hundreds. His father, who was the current demon lord and leader of his people fell ill and told Astiroth to take his people and leave their plagued land. Astiroth took what little remainded of the demons and left in search of a new home. As the years went on, Astiroth searched for refuge and even confronted kingdoms for aid. Stating that he simply looked for a home for his people and did not desire conflict. He was always turned down however because demons were despised. Though he has currently found a temporary refuge for his people bordering a small kingdom. Word had reached him that their king had fallen ill. He sought to help save their king in hopes that it woukd grant his people a peaceful home.
Additional Information: While Astiroth boasts a large amount of raw power. He is still young and does not posses the refined skill of seasoned demons. Despite this his power normally shows itself in times of great stress. Astiroth, at the request of the kings adviser, wears a necklace that keeps his power in check and cannot show his full might unless it is removed. He cannot remove it however and it must be removed by a another individual who trusts him.
Side Note: Any form of divine magic can severely cripple Astiroth for so long as he is around it.
“If it don’t work, yer just gotta try it diffent!”
Full Name: Malakaus Ralthavar Vorinclex Nickname(s): Fusion, Mal Gender: Male Age: 21
Species: Half-Orc About Species: As far as half-orcs go, they’re usually watered down versions of their fully orcish kin, but with the mental capacity of their other half. Malakaus is perhaps a unique specimen for half-orcs because his half is not human, but elvish. While not particularly smart even among his other half-orcs, he does seem to have an instinct towards crafting and engineering.
Weapon(s): Mum - Malakaus’s signature weapon made in honor of his mother. It is basically a double barrel revolver shotgun. The first of it’s kind and fairly primitive, prone to misfiring and jams, but at least it’s sturdy enough to beat someone to death and works a good 85% of the time even after said beating. It can be used in three separate modes: Safe, where it won’t shoot even if you pulled the trigger, single where only one barrel would shoot at a time before the cylinder shifts, and double where both barrels are fired at once. Malakaus also carries two separate types of bullets for his gun: Punch Shots are large caliber bullets capable of smashing through armor and being used for longer-range confrontations, and Shred Shots utilize smaller pellets that spread out over an area to rip apart lightly armored targets and/or push them back.
Prybar - A versatile weapon and tool, this steel stick is roughly three feet long with a hooked end and a slightly bent end. The bent end can be edged in between thin spaces and used as leverage to remove objects, while the bent end can be used to hook or bash things. Truly a weapon with many uses.
Splitting Maul - Another Malakaus original, this splitting maul is a weaponized version of the tool of the same name. Instead of a hatchet and sledge hammer on a single head, it has a battle axe and Warhammer on the same head. Fairly weighty, but in Malakaus’s hands he can use it with a fair amount of ease.
Machete - A bushing whacking, monster hacking big knife. It has an inwardly curved blade to accommodate a slashing motion, but is capable of stabbing as well. It is made of alchemical silver, allowing it to do extra harm to creatures with silver as a weakness.
Stick Bombs - Otherwise known as dynamite, Malakaus can often rig these sticks to explode under certain conditions. Some explode after a set amount of time, others upon impact, and some can even be activated by proximity if he has the time and trinkets to rig something up.
Sling - This primitive weapon meant to throw rocks is mostly used to launch his stick bombs farther than Malakaus can throw them.
Fisticuffs - If deprived of his weapons, Malakaus can brawl with the best of them. While not exactly a martial artist, what he lacks in technique he makes up for in efficiency. Common maneuvers he employs are grapples, strangling, headbutts, and elbows. Doesn’t really have many kicking techniques, mostly reserving those for when his opponents are already near his feet and within stomping distance. Does use a knee when the opportunity presents itself.
Abilities: Magic Resistance - A blessing and a curse, Malakaus has a great resistance to magical effects, and even spells that can affect him often don’t last as long, aren’t as potent, or at the very least, it’s possible for Malakaus to overcome it. However this power isn’t without it’s drawbacks; Malakaus also resists beneficial spells such as healing spells, and Malakaus himself has such a difficult time casting even the simplest spells he may as well be unable to use magic. He can still use magical devices as long as they aren’t reliant on his spellcasting ability.
Alchemical Intuition - One half of Malakaus’s gunsmithing abilities laid in his intuition for alchemical concoctions. Being incapable of magic himself, he sought alternative means through chemical reactions, which lead him to inadvertently discover the power of controlled explosive substances. It’s thanks to this talent for alchemy that Malakaus is able to make bullets and bombs, and with the right ingredients and directions he could make other things as well, such as potions or poisons.
Tinker Talent - The other half of Malakaus’s gunsmithing ability. A combination of mechnical expertise and metallurgy, Malakaus has always been able to tinker with things and turn them into something new or at least useful. He often took tools and weapons from around the village and tried to combined their traits together, thus gaining the moniker “Fusion”. While most of these combinations failed to yield any useful results, he has made quite a few successes. It’s thanks to this talent that Malakaus was able to develop a primitive firearm, and when that started to show success, Malakaus went utterly bonkers and created his signature firearm.
Malita Trained - Having joined the militia back at home since a young age, Malakaus is no stranger to combat. He often utilizes his strength to make use of big weapons, however is is no slouch with his gun either. Malakaus was the best marksman back in his village, be it with his gun or simply throwing objects.
Brawler - Less professional training, Malakaus is no stranger to simply punching out his enemies either. However while some may think that hand-to-hand combat in the domain of martial artist and other monk archetypes, Malakaus considers himself capable of unarmed combat, but without the usual philosophies or techniques. Instead he specializes in efficiency and pragmatism, that is to say, between punches he may grab an object or even his enemy’s weapon and use it against them.
Tough - To put it simply, Malakaus is tough. As a half-orc, he has his orcish kin’s well-known endurance and durability, allowing him to weather his enemies’ attacks until he can land a decisive blow.
Camp Cook - His actual role in the militia, when it’s time to cook Malakaus is considerably more skilled in the culinary arts than that of battle. He favors meat dishes, however he is capable of cooking and foraging whatever ingredients he can obtained, either from the markets or the wilds. He has experimented and has some success in cooking even wild monsters. Makes a decent moonshine too.
Reason: Whimsy
Brief Personality && Biography Description:
Some would call Malakaus crazy. He considers himself experimental; only fools deny they have never done as impossible. While he has standards and morals, they can change overtime, some more quickly than others. Still, he has enough sense to know that there is a time and place for his madness, and generally behaves himself in civilized company. A talkative fellow with a taste for blonds, green eyes, elves, or any combination of the three. He does have something of a temper; he can often ignore threats and insults under the impression that they are not threats and insults, but when he does notice he has a short fuse and will quickly resort to violence. Indeed, Malakaus is a bit of a sociopath, and can be surprisingly accommodating to acts of murder, theft, and other heinous crimes as it suits him. He blames it on being half-orc.
As for his life’s story, he considers much of his life before leaving the his home to be inconsequential. While it has given him the skills he needed to make it on his own in this world, his time back then was naught but a tutorial for the true game of life that he embarks on right now. Nowadays he quests for glory, though fighting a good fight and making good friends is also a grand reward of their own. With his rifle, wits, grit, and a whole lot of luck, Malakaus seeks to carve his name into legend.
Malakaus comes from a village called Greenpeace, a sort of hidden elf village. Only it’s not that hidden because it sits between the borders of an orcish nation and an elven one. While the two races once had an ancestral grudge against one another, after purging their upper echelons of the ancients who perpetuated the conflicts, the new generation of orcs and elves made a peace treaty with each other for practical reason. Thus, peaceful intermingling with the two races had increased, and thus Malakaus was born.
Malakaus was born to an orcish father and elven mother. His mother was an inventor, while his father was her unfortunate assistant to her mad ideas. In an attempt to protect his son from his mother’s insanity, Malakaus’s father had the boy join with Greenpeace’s militia, where he grew up in the barracks and amongst the soldiers who protected the village from wayward monsters and roaming bandits. He tussled with his fellow boys, earning his place amongst them though his brawn. But as he grew older, he started to desire the presence of his actual mother and father, and often came to see them after his training was done for the day.
It was thanks to these meetings that Malakaus discovered his inability to use magic, which opened the door to alchemy and tinkering. His mother, a highly skilled wizard, was disappointed that her son would never be a spellcaster as great as she, but was even more grateful that he was willing to engage in experiments and studies both dangerous and insane. It was while doing one such experiment that Malakaus discovered how to create an explosive substance that was not so volatile that it was dangerous on it’s own, only when supplemented with shrapnel launched by said explosive substance. And thus, Malakaus discovered how to make gunpowder, which lead to even more experiments to weaponize the powder, which lead to Malakaus created a gun.
Believing that he had created a world changing weapon, he sought the company of his mother’s associates to try to get his invention recognized by great wizards. Many laughed at him for creating what was effectively a louder, more cumbersome crossbow, and dismissed him as yet another insane fool. But he’d show them. He’ll show them all.
Inspired by the ridicule, supported only by his mother and father, Malakaus created a weapon to surpass any holy sword or magic staff. He created an abomination of metal and wood, a thing that no one has seen before has ever used. Far from a masterpiece, more like a prototype, Malakaus nonetheless considered his new firearm the first step to prove the world of his greatness. At a ripe age of 21, Malakaus left his home of Greenpeace to find adventure and renowned, wishing to spread the legend of him and his weapon around the world.
Themesong: [Optional.]
Additional Information:
Malakaus keeps everything he needs is his only magic item, a Bag of Holding.
Malakaus has no idea what causes his Magical Resistance. Neither of his parents have showned any resistance towards magic, and neither of their ancestors had ever been known to possess it. Malakaus hopes to find an answer in his travels.
Full Name: Jenso Nickname(s): Jenso (Ye he has no full name)
Gender: Male Age: 23
Species: Human
Weapon(s): His bare fists. His expertise lies in hand-to-hand combat, while his magic casting is somewhat decent. He can also summon a hammer made out of flames. It would function the same like a steel hammer would, but it would only weigh as heavy as a feather.
Abilities: Super strength. The ki from within his soul grants him super strength, making him twice as strong as a regular human being. He also has flame powers. He can absorb flames from other sources as well, but only through the palms of his hands. Fire from other sources can still burn him, but not his own magical flames. He does not possess many defensive techniques however, and often resorts to using his great agility to avoid attacks.
Reason: Adventure and for aiding the king in his time of need.
Brief Personality && Biography Description: He is generally a cheerful and kind person to those around him, and can often act silly. He gets deadly serious when his friends get hurt or if he's in a terrible situation however, ready to take on anything. He doesn't try to provoke fights, but he certainly isn't one to run from them. He isn't one to kill people or creatures very quickly unless he deems it absolutely nessecary.
He used to live in the kingdom of Arcadia, but all of it's inhabitants were killed by a man named Prisma. Jenso set out in order to bring the man to justice, and ended up helping out many people along the way against various dangers until he eventually defeated him. He ended up continueing his travels, moving through Naviance and heard the king's call for aid by mere coincidence. He decided to offer his assistance.
Themesong:
Additional Information: He has a special magic bag with him which he uses to store food and money within. It's basicly a hammer-space bag that is easy to carry around.
I know his clothing isn't exactly uh...medieval, but I can come up with another outfit if need be.
I can probably always post at least once a day if I'm accepted, but more then once might prove difficult since I have a full-time job :/
Edit: Also I realise I just totally copied Malakous's bag of Holding...well, maybe. If I did, it was actually a coincidence, sorry
I'm seeing good characters from @BKburke and @Lucius Cypher! Both are accepted! Feel free to drop your respectable character into the "Character" Tab whenever you two get a free moment.
I know his clothing isn't exactly uh...medieval, but I can come up with another outfit if need be.
I can probably always post at least once a day if I'm accepted, but more then once might prove difficult since I have a full-time job :/
That's fine, we can pretend it's medieval. As for your comment regarding when you can post: don't stress about it. I made this Roleplay to ease into the school year myself and my last wish is for anyone to become worried about it (hence why I dropped it in Free). Post whenever you are free and don't stress yourself out over it.
Aside from that, your character looks good and is accepted. Drop him into the "Character" Tab whenever you get a moment.
Full Name: Alexander Shade Nickname(s): Lex Gender: Male Age: 27
Species: Human
Weapon(s): Alexander is equipped with straight sword and twin daggers forged from steel. He also keeps a scoped crossbow, created to shoot targets as far 500 meters.
Abilities: As far as natural ability and talent go, Alexander is great at acrobatics, tracking, and being a smooth talker at timesome. When it comes to being stealthy or using trickery, Alexander is the man you can count on.
Besides his natural talent Alexander has a few things going for him that are more supernatural in nature. Alexander has a higher pain tolerance than usual. He can also use enchanting magic to make his weapons deal varied effects. So far he is able to curse his weapons which will allow them to make a target weak or ill when struck. Think of it as a really bad infection. He's also vee able to imbue his weapons with fire to burn and electricity to stun. Last but not least, Alexander has a bond to a malevolent creature from a place he knows little about. The only certain things he knows is that she or it is always there, hiding within his shadow. He has seen this creature in two forms. One form is of a pale half-naked woman with long fingers and sharp nails. Her her black glossy hair usually comes down to cover her face. Her teeth are like small razors in her mouth and her eyes are totally black. She extremely fast and it's hard to track her quick movements. Her scream is high pitched and almost deafening if too close and she has the strength of at least three men. Though she aides Alexander, she antagonizes and scares him from time to time. Her second form she is reptile-like. Her skin is black and scaly while her eyes are yellow and piercing like a snake's. She has a long prehensile tail. Her claws and teeth remain the same except they're black. This creature is able to vanish in the shadows and is only present when the sun is absent though she can whisper to Alexander. It also is able deal an infectious curse on victims of its bite or scratch similar to the curse Alexander can imbue in his blades.
Reason: Claims to want a reward
Brief Personality & Biography Description: Alexander can't think back on whether it was his greed or poverty that got him started up as a small time theif. In the beginning, he stole for necessity, but he also liked to take what he could. He was an orphan to war, so he never worried about parents questioning him. It was not until he stole from a man who was a veteran in what Alexander did "sloppily." Alexander might have died that day, but he was able to beg the man to not only spare him, but to take him under his wing. Though the experienced theif thought of the cons, he figured the boy could fence in some extra coins. And so, Alexander learned from the theif who only allowed Alexander to call him "Friend." Alexander thought it was odd, but the man explained that authorities could not track a man without a name for long.
After years, Alexander traveled with the man conning and stealing from others. They stole from the rich, they stole from other thrives, and they even stole for others who for some reason or another could not do it themselves. Meanwhile, Alexander learned of world. The two eventually had a partnership. It was the highlight of Alexander's life, but was short lived.
The two thrives were going to steal from a band of cultists. It was easy. The cult had no means of fighting, so there was no backlash if they were caught. Unfortunately, their pride meant the end of them. The cult possessed magic that was said to be fanatical. They worshipped gods that were unheard of and we're looked upon as insane, but this cult had tapped into a very ominous world. The cultists trapped the two using a large crystal. The same one the two were going to steal. When they awoke, they found themselves in a hell fit for no man. Alexander spent three years in this realm. This is where he learned his magic and this is where he met the creature who made it out with him. He named her Wisp as she is thin twisted image of a woman. Only Alexander knows of what happened in the realm he was trapped in, a he was the only man to make it out. From then on he made it his goal to do more good than he did bad. Wisp always lured him to the former. Even then, he began to make a better name for himself as a bounty hunter. He had been doing it for a few years until he was contracted to an odd job regarding the kingdom he was laying low in. He was promised a reward, but he wanted something more lasting. For a man without a name could never be... remembered.
Hi there! I'm pretty interested in you rp if you're still accepting characters
(she looks a little angry here which is OOC, but it was the closest pic I could find to her appearance)
Full Name: Rem Saurpelt Nickname(s): Remmy Gender: Female Age: 23
Species: Kitsune About Species: A fox creature of legend, known to have shapeshifting abilities and a mischievous personalities, these creatures, like dragons, grow in power as they age. Each tail they grow is a sign of their power, only for them to die after growing their tenth tail. Most kitsune hide their true forms in favor of a human shape due to them having a bad rap for being seen as untrustworthy creatures with the ability of witchcraft.
Weapon(s): Rem is trained in using a glaive, short swords, long swords, a long bow, and a buckler shield. Abilities: shapeshifting (between a fox and human), minor illusionary magic, and the ability to see through illusions (magic induced darkness, other shapeshifters, ect.)
Reason: Short on cash, nothing else do do.
Brief Personality && Biography Description: Rem has an overall lax personality and an aloof disposition. She's not rude or anything, but you can tell she put up a wall, making her hard to read or connect to. She has a dry, sarcastic sense of humor and a rather defensive fighting style, opting to act as back up or defending wounded party members rather than charging up front and getting off big hits and glory. Rem had to move around a lot as kid, since every time her family would be discovered as kitsune, it would be near impossible to find business in that town. Her father adopted the career of a bodyguard while her mom settled into working as a merchant since she could lure customers in with her smooth talking and personable smile. Both her parents taught her the art of their trade so she could make it out in the world once she got old enough to leave home, so not only can she fight, but she knows her way around the market and get the best deals.
Additional Information: Rem normally stays in her human form, but will reflexively shift into a fox if she feels absolute fear in order to make her self a smaller target that's far more nimble. If she feels comfortable around the company she's in, her fox ears and tail will show, but will disappear when strangers arrive. -Fried tofu is her favorite food. -she hates green tea. -she's allergic to bee stings.
There goes the CS. Sorry if some parts sound weird, still trying to dust off that 3 years old rust from my pen. I tried to keep her backstory short, so it's perfectly normal it looks rushed and undetailed. I might delve into her backstory further IC when I need a flashback filler.
Illistrianna Alderine
The night is just as beautiful as fearsome. Bewitched by the resplendent moonlight, but in the deepest darkness lie dangerous beasts.
Full Name: Illistrianna Alderine Nickname(s): Anna (mostly for Humans) / Sister Gender: Female Age: 113 years old (about 20 years old for a human)
Species: Moon Elf About Species: Elves said to have been touched by the moon goddess’ graceful light. They mainly worship the moon as it is the very symbol of their patron goddess. These elves are particularly religious and zealous in their practice. Their dogma is to bring light in the night just as the moon does, and to smite down the terrors lurking in the darkness of the night. Moon Elves are matriarchal and while most men are either warriors or scholars of magic, females become priestesses and paladins.
Weapon(s): -Silver Crescent: Representing a crescent moon, this 6 foot scythe is the bane of the strongest monstrosities lurking in the night - Vampires and Werewolves. The shaft has been crafted from Darkwood – oak that has turned black due to being alchemically enhanced to become as hard as steel – and the blade is made from refined silver and blessed by the church to become what Elves would call “Moonsilver”. This weapon is a symbol Luna Priestesses proudly display and bear in battle against the creatures of the night. The scythe has magical properties that allows it to penetrate with ease the hardened hides of both Werewolf and Vampire, as well as prevent their regeneration. Otherwise, the blade shines softly in the night, providing practically no light, but flares in a blinding flash when clashing against the forces of darkness.
-Full Moon: A chakram that holds the same properties as Silver Crescent, however used only when the scythe is unavailable to use. With the flick of a wrist, the handle comes loose and is tied to the blade by a retractable chain. With enough skill, one can effectively throw a chain chakram to strike from afar or use the chain to trip or disarm a foe.
Abilities: As a Luna Priestess, Illistrianna has access to a repertoire of spells drawn from the moon’s purity. Such spells are mostly supportive and aiding, which include healings, blessings, lighting and smiting night creatures. However, due to extensive research made in secret from the Luna Order, Illistrianna also masters the dark side of the night. Those spells are more aggressive than its Luna counterpart, ranging from summoning dark and shadowy creatures to demoralizing and even fear-inducing spells. Note that almost none of her spells are direct attacks against foes. Her selection of spells are mostly indirect attacks.
Reason: Believes it is her duty to find a way to cure the monarch that represents his kingdom’s order. Should he fall, Illistrianna fears the land might be thrown into chaos.
Brief Personality && Biography Description: Illistrianna is a fair maiden, plain and simple. She loves life and do her utmost to help people around her. She is by nature of her kin very generous and a naïve goody-two-shoes. She lacks awareness, and is very curious, often too much for her own good, which led her to several problems in the past. She will however never tolerate harm to come in her friends’ way.
Illistrianna was born into a secluded tree-top village of Elves deep into the forest of Sylvyst. While she never knew her father, her mother was a Moon Elf that raised her in the way of the Luna people, of her people. She had a childhood akin to the children of monastery, spending her days studying the ways of Luna and praying to the goddess every night. It had been quite boring for her, being of a curious and enthusiastic nature. When her prayers were answered and finally the graces of her deity was bestowed upon her, she couldn’t be more enthusiastic. As soon as she could master the innate healing powers of a Luna Priestess, she would go out her way to actually find every little scratches to heal on people. She would often get scolded to have depleted her mental reserves before night-time ceremonies, but she couldn’t care less, as long as her people would be well.
As time went on, her curious nature took her over towards the other side of the Night, forbidden by the Luna church. At first, it was a Dark Elf scholar that piqued her interest with dark magic. Her inquisitive nature wanted to know more about the night in itself, and so she took upon the stranger’s offer to help her better understand the other half of Night. Doing so led her into understanding many things that Luna couldn’t teach her, such as night creatures, dark magic and secrets kept by the higher authority of Luna.
However, one day, she got mixed up in an incident. The very Dark Elf that taught her of the night’s darkest aspect had attacked the Luna church after using Illistrianna’s trust. Feeling betrayed, she lashed out at him violently, killing him accidentally. Afterwards, the Church condemned her actions and her forbidden research. She was banned from the Luna Order, stripped of her status and powers.
Illistrianna roamed the land ever since, still bearing proudly the symbol of Luna. She helped people whenever she could find those in need of healing. Despite having been exiled, she still held a strong faith to her deity, for she believed no church could represent wholly the goddess. Be it because she was such faithful to Luna, or perhaps because she was considered a very young prodigy, but eventually her powers as a Luna Priestess would return to her. And mysteriously, one night, even her sacred symbols were returned to her. From that day on, her faith grew only stronger, and she continued to roam the land, practicing what SHE believed was the true teachings of Luna.
Additional Information: • She loves flowers and sweets, ESPECIALLY sweet. Almost addicted to them even. • Not physically strong, but trained in combat with her weapons. • She highly dislikes salty food, and refuses to eat anything sour. • Has a large “mana” pool. She is mainly a caster-type, with some combat expertise.
Full Name: Artemis Nickname(s):Ali Gender: Female Age:around her 20s
Species : Human
Weapon(s): Two main weapons, her long rapier and and a thick width sword. At least 4 blades hiddenn on her, most likely stolen. Abilities: Photographic memory
Reason: Wanted to make use of her skills and will do anything to earn
Brief Personality && Biography Description:
Artemis holds up a front to make herself seem like trouble and loves to get people affected. She likes to press buttons when conversations get heated and tries anything to get something if its possible. Her methods are sort of rash but she believes she gets results from them in coming with fighting or relationships. She has many sides to her depending to who she is dealing with. In the face of death, she will smile.
After being raised on the streets, Artemis had practiced pick pocketing as her only way of living in an old famous trading center. When her "home" was burned down by barbaric groups, she became separated from those she knew and traveled with a group to a nearby kingdom. Later on she would take up "odd" jobs, increasing her skill set. Often, she'd traveled place to place trying to find clients. Artemis would then know how to fight, kill, seduce, compromise, and steal from with those she worked with. Though intelligent, she had no understanding of reading and her vocabulary is a slightly short due to the fact of the amount of education she could afford.
Additional Information: -Apples are the best -befriends the birds -Can get psychotic in killings -seems to like grey