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Hidden 8 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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@Aristo I love how we both created our ideas separately with no communication between the two of us, and ended up using races that could reasonably be close cousins. We're so in sync~
Hidden 8 yrs ago 8 yrs ago Post by Disciple Cain
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@Cleopatra Ya think there might be racial tensions between the Ryathi and your elves? I think it would be a good point of interest. Elven descendants 'forsaking' their heritage, bonding themselves to the underground and the stone. Magic with blood and bone. Things like that. Probably doesn't play well with the surface dwelling, knife-eared, fae-loving, tree-fucking terrorists counterpart.
Hidden 8 yrs ago Post by Slamurai
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@Aristo I love how we both created our ideas separately with no communication between the two of us, and ended up using races that could reasonably be close cousins. We're so in sync~


We're one step closer to making our hivemind a reality! Bliss in harmony.

Tell me about your race!
Hidden 8 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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@Aristo I'm making a Valkyrie. Her people are probably descended from ancient aliens angels.
Hidden 8 yrs ago 8 yrs ago Post by Vas Khaleen
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Vas Khaleen Gold fangs on, pocket full of coin.

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Whats the technological level like weapon wise?

Would muskets be out of place?
Hidden 8 yrs ago 8 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Hidden 8 yrs ago Post by vietmyke
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ooh, more hunters.

So are we waging war on the Wizard's forces, or are we hunting them for sport? Either suits me.
Hidden 8 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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ooh, more hunters.

So are we waging war on the Wizard's forces, or are we hunting them for sport? Either suits me.


In my defence, my idea was already fleshed out before anybody else posted interest in the rp.
Hidden 8 yrs ago Post by vietmyke
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@Tatsua Aiisen oop! I hope you didn't think I was being passive-aggressive, I was just commenting on your sheet. Besides, they're fairly different groups when put next to one another, the only thing really similar about them is their title of "hunter".
Hidden 8 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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What would be the best way to write out a highly diverse regiment?

I have planned a contingent of human warriors, a company of vampire knights, and then auxiliaries made up of various other horrors.


In addition to this question, are logistics (squires, quartermasters, etc) considered among our allotted 500?

It happens that I have a mind to draft up numerous "Captain" characters to head the various companies of my regiment. I wonder if it would be allowed for me to use a compressed form of the sheet. "Lieutenant?"
Hidden 8 yrs ago 8 yrs ago Post by Footman
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So first things first, I'll answer the questions and queries you guys have left me, and then I'll start reading through peoples' ideas.I'm crazy short on time today though (I just had to work a 12 hour shift, and then woke up with 2 hours before the start of my next! oups!). Given the influx of players, it might need to wait until Saturday morning before everyone's applications get some feedback. However, I will try to do some when I get home tonight, and some tomorrow morning as well. This RP has my full and undivided attention, and I will strive to get everything done and dusted before the weekend if it's possible.

Anyways, without further ado!




@vietmyke If nothings changed, you can go ahead and move it over! :)

@Disciple Cain That's fair enough. Sad to lose you, but I fully understand the reasons why.

@Pathfinder Yupyup. Welcome aboard.

@Dead Cruiser I'd modify your regimental sheet into several shorthand versions. You wont need the history section for each contingent, just the numbers, weapons, abilities etc etc. If you get stuck, I'll throw up an example, but time's a little short for me atm.

I'll get to your champion when I get a minute.

@Klomster A single Champion on a great dragon in place of a regiment should be fine, I can't see it breaking things. I'll have to decide upon publication though.I'd imagine this dragon would be fairly powerful, capable of igniting the ground beneath it. A truly terrifying adversary! But i'll need to see him/her in more detail just in case I need to tone it down a bit.

@CorpusMundum Yah, I'll get to your guys ASAP.

@Vas Khaleen Muskets would be fine. I was myself thinking of a group of Dwarf gunners who used imbued-ammunition, like Frost or Lightning. I would like to put restrictions on how high tech can go, but I think it'll be easier for me to simply decide on a case by case basis rather than stifle creative potential with vague and wide ranging rules.

If you're going to venture into guns or crude mechanics, just ensure it's fit for a fantasy setting where the sword and magic are the mainstay of the world's armies.

<Snipped quote by Dead Cruiser>

In addition to this question, are logistics (squires, quartermasters, etc) considered among our allotted 500?

It happens that I have a mind to draft up numerous "Captain" characters to head the various companies of my regiment. I wonder if it would be allowed for me to use a compressed form of the sheet. "Lieutenant?"


A good question, and one I was hoping you guys wouldn't touch on! Hehe.

So, Camp Followers, let's call 'em. Usually armies would carry around a bunch of people with them; soldiers' wives, tradesmen, goods peddlers, brothels, assistants and attendants.

Given the nature of the mission, and that the invading forces are trying to keep as slim as possible (to better avoid detection on their initial landing), the Camp Followers would only exist as an absolute necessity. For example, a few smiths to pull out the dents in your troops' armour, or a small group of surgeons/healers who will deal with the most grievously wounded.

So I think it would be best to simply treat them as ghosts. They're there, in the back somewhere, but don't show up until your Champion/Captain decides his men need to refit and rearm.

Of course, this wouldn't effect regiments that were self sufficient i.e able to carry out repairs and healing by themselves.

EDIT: The Lieutenant idea sounds fine to me, but I'd expect them to be less mighty than Captains.

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Hidden 8 yrs ago Post by Vas Khaleen
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Vas Khaleen Gold fangs on, pocket full of coin.

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So first things first, I'll answer the questions and queries you guys have left me, and then I'll start reading through peoples' ideas.I'm crazy short on time today though (I just had to work a 12 hour shift, and then woke up with 2 hours before the start of my next! oups!). Given the influx of players, it might need to wait until Saturday morning before everyone's applications get some feedback. However, I will try to do some when I get home tonight, and some tomorrow morning as well. This RP has my full and undivided attention, and I will strive to get everything done and dusted before the weekend if it's possible.

Anyways, without further ado!




@vietmyke If nothings changed, you can go ahead and move it over! :)

@Disciple Cain That's fair enough. Sad to lose you, but I fully understand the reasons why.

@Pathfinder Yupyup. Welcome aboard.

@Dead Cruiser I'd modify your regimental sheet into several shorthand versions. You wont need the history section for each contingent, just the numbers, weapons, abilities etc etc. If you get stuck, I'll throw up an example, but time's a little short for me atm.

I'll get to your champion when I get a minute.

@Klomster A single Champion on a great dragon in place of a regiment should be fine, I can't see it breaking things. I'll have to decide upon publication though.I'd imagine this dragon would be fairly powerful, capable of igniting the ground beneath it. A truly terrifying adversary! But i'll need to see him/her in more detail just in case I need to tone it down a bit.

@CorpusMundum Yah, I'll get to your guys ASAP.

@Vas Khaleen Muskets would be fine. I was myself thinking of a group of Dwarf gunners who used imbued-ammunition, like Frost or Lightning. I would like to put restrictions on how high tech can go, but I think it'll be easier for me to simply decide on a case by case basis rather than stifle creative potential with vague and wide ranging rules.

If you're going to venture into guns or crude mechanics, just ensure it's fit for a fantasy setting where the sword and magic are the mainstay of the world's armies.

<Snipped quote by Dead Cruiser>

A good question, and one I was hoping you guys wouldn't touch on! Hehe.

So, Camp Followers, let's call 'em. Usually armies would carry around a bunch of people with them; soldiers' wives, tradesmen, goods peddlers, brothels, assistants and attendants.

Given the nature of the mission, and that the invading forces are trying to keep as slim as possible (to better avoid detection on their initial landing), the Camp Followers would only exist as an absolute necessity. For example, a few smiths to pull out the dents in your troops' armour, or a small group of surgeons/healers who will deal with the most grievously wounded.

So I think it would be best to simply treat them as ghosts. They're there, in the back somewhere, but don't show up until your Champion/Captain decides his men need to refit and rearm.

Of course, this wouldn't effect regiments that were self sufficient i.e able to carry out repairs and healing by themselves.


Awesome ill get to work right away.
Hidden 8 yrs ago 8 yrs ago Post by Vas Khaleen
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Vas Khaleen Gold fangs on, pocket full of coin.

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DONE






Hidden 8 yrs ago Post by Ashevelendar
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I have a question before I start making a Champion.

Let's say I want to be a mage. Can shadow manipulation be a kind of magic allowed or is it only dark mage available ?

@Footman
Hidden 8 yrs ago Post by vietmyke
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@Ashevelendar shadow magic as you've mentioned should be fine- my character and his regiment use a similarly named 'shadow magic' which deals with light and illusions
Hidden 8 yrs ago Post by Disciple Cain
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@Disciple Cain That's fair enough. Sad to lose you, but I fully understand the reasons why.
Of course, this wouldn't effect regiments that were self sufficient i.e able to carry out repairs and healing by themselves.

These are all relevant to me. I've decided against leaving. I have a fun idea for the roleplay and I want to see it through. Also, that second point made there is exactly why golems and undead are such a great idea.

Anyway that's all. I'll be putting more work into my character sheet today on my way to work and at work.
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Hidden 8 yrs ago Post by TheFake
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Expressing interest here. Musing over ideas now while at work.
Hidden 8 yrs ago Post by Ashevelendar
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@vietmyke Thanks for the rather quick reply :)





@footman Here they are.

Are they ok ?
Hidden 8 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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By my noble melons, this is one exceptionally edgy roleplay I've found myself taking part in. Not that I mind. I'm sure the angels, templars and warrior spirits might have a few things to say about it though.

So I think it would be best to simply treat them as ghosts. They're there, in the back somewhere, but don't show up until your Champion/Captain decides his men need to refit and rearm.

So I think it would be best to simply treat them as ghosts.

as ghosts.

If they're ghosts, can I manipulate them with my spirit magic? This is very important for my battle strategy. Dank you ahead of time~
Hidden 8 yrs ago Post by Ashevelendar
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@Tatsua Aiisen I was just thinking. Angels and demons fighting side by side ? xD
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