Hidden 8 yrs ago 8 yrs ago Post by BCTheEntity
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BCTheEntity m⊕r✞IS

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(Intro transcript copied over and modified slightly from here. I figured I'd see whether anybody from the Advanced forums would be interested in it before I made the thread outright, since it's kind of expanded beyond the scope of a Casual playerbase. Other than myself, @JohnSolaris is a Co-GM.)

Setting Overview

The year is 2041. Humans on an alternate Earth have advanced well beyond modern standards, and in the process practically perfected bioengineering: ways of altering a person’s very DNA have been developed, improving them as people, but also providing the option to infuse them with modified animal DNA to further enhance their abilities. Naturally, because humans are fractious enough as it is, this has resulted in a large-scale war between humans and their chimera cousins, something only up-scaled by the existence of magic, a rare and dangerous phenomenon, as well as the discovery of the fossils of dragons, and the subsequent creation of Draconids, a subset of chimeras with great power, but also great pride. This war has been violent and continuous for but a couple of years, and much life has been lost in the process. And the recent plague of zombified insects threatening to engulf the planet certainly doesn’t help.

Races









Timeline



Current Territories





Notable Organisations

To wit, these are not all of the significant organisations on the planet, merely the ones that the GMs have developed; feel free to come up with your own as you so desire, if they're needed to fit into your character's backstory.











Technology

Biotech is a lot more powerful than in the real world, developing roughly in tandem with standard IRL technology, and it is possible to modify a being’s DNA on a massive scale to, for instance, alter a person’s gender, replace a lost limb with a bionetic alternative, create human-animal hybrids with notably superhuman abilities, or generate biological technology to augment what is already possible. The latter developments are known as biomods, a distinct subset of the scientific field of bionetics (though the terms are often considered interchangeable), and to some extent act as improvements to already-existing biological developments, for instance powerful acid cannons, fangs or stingers to inject potent toxins, or skin-altering camouflage bordering on invisibility.

Artificial technology is about what might be expected from a few decades of advancement from modern standards - that is, massive interconnection, perfected cybernetic augmentations up to and including synthetic human tissue indistinguishable from biological tissue to the human eye, high-quality AI (albeit with certain restrictions that keeps them from being truly sentient or as qualitatively intelligent as humans for the time being, though there may be extremely rare exceptions), and overall greater sophistication, in particular many advances in offensive and defensive technology derived from wartime conditions, though the latter two are mostly concentrated in human territories.

Magic

Magic exists in this setting, and though it is prevalent in the world, it is very rarely used. Partially, this is because not everyone has the capacity to use magic in the first place; this is further exacerbated by the reputation it has as a force primarily geared towards destructive rather than constructive purposes, and not without good reason. Notably, most mages are not all that powerful, having about the destructive capacity on their own of between a pistol and a few pounds of high explosive - very dangerous on a personal level even with modern technology, but not exactly W.M.Ds, and even those few with more power than this tend to max out well before the greatest known evokers of history, capable of obliterating an entire city at a time. One city. This is perhaps for the best: beyond a certain threshold, magic tends more and more toward twisting to purposes that actively detriment the user, with a modern example of such being the Draconid ritual that resurrected the Husks as undead creatures. Overall, the rate of magical use is around 1 in 1,000,000 amongst humans, chimeras, and Husks, but 1 in 1,000 amongst Draconids for reasons of innate magical power as well as the general hubris to assume they won’t screw up whilst using it.

Due to the limitations of magic, there are various things it cannot do: energy conservation cannot be violated by use of magic, though whatever magic is composed of seems to provide the energy for any spell used or ritual performed regardless; it cannot have an absolutely unstoppable effect, such as dealing infinite damage or immunity to a particular form of damage; it cannot operate in terms of abstract concepts or information, for instance by manipulating an abstract concept to "steal" it or damaging a person by attacking their shadow; and magical effects cannot be created at a target location, but must travel from a source such as a mage to the target in question. There are also certain effects magic is limited in terms of: stronger mages and magically-enchanted objects are more resistant to magic in general; any given spell must be capable of manipulating all of the elements involved in its immediate effects, making it near-impossible for mages to directly alter a person's bodily structure or many alloys and compounds of the time period (such as those involved in creating cybernetics) due to the complexity that such spells would require; time manipulation seems to be essentially impossible, whilst space manipulation such as the creation of wormholes, teleportation, and intangibility is possible for some stronger mages but nonetheless extremely difficult.

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Feel free to begin making a character in this thread; I'll invite potential players into the Skype chat via PM once at least a WIP sheet is provided.
Hidden 8 yrs ago Post by The Wild West
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The Wild West Lone Star State

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I'll be entering my charecter my the casual version of the RP, don't mind me y'all.
Hidden 8 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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I may be entering an altered version of my character from the Casual version, but I'll probably also be making a Husk.
Hidden 8 yrs ago Post by FoxFire
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FoxFire

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I'm deeply interested. I'll send a CS between tomorrow and the following day.
Hidden 8 yrs ago Post by BayRat
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BayRat Oh No

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I express my interest as I'd love to play a draconoid.
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