@Stern Algorithm Personally, I don't consider losing the sense of pain to be an example of "cursed with awesome". it's true that not feeling pain does allow one to fight longer in certain circumstances (because the body can be surprisingly difficult to kill), but the risks and costs outweigh the benefits. Pain tells you both the presence and severity of damage; without it, you could cause potentially serious or lethal damage to yourself and not be aware of it until it is probably too late.
I don't think you need to change much in your post, because it is true that the touch sense plays a significant role in allowing us to move. It's partially how we judge resistance to our muscles, telling us how much effort to actually use. This is more just constructive criticism on conveying what your idea is.
I used to have a character who had the power to completely control peoples senses, so I've thought about similar situations. I like to think of it like this: losing your sense of touch is like going to the dentist and being given Novacain. You have no sensation, so while you can still tell when you're touching something based on the physical impact and how difficult it is to move through it, you couldn't tell the difference between what one object feels like compared to another. Totally losing your proprioception would feel like you were having an out-of-body experience.