A sector in turmoil, cut off from the rest of the Galaxy, it has been called Sector Superiorus due to its massive size and scope. Warpstroms filled the sector, and pulled several other sectors and their planets into it, expanding the habitable planets from only a few to many. Now many different forces face each other in a completely unfamiliar section of space, on edge, they look to make alliances before destroying those they consider enemies.
Mechanics Alliances, and Battles will all be played out ICly, there should be communication between everyone involve in each scenario before each battle, or meeting to decide how they would like it to play out so everything goes smoothly. If possible Collaborations are also suggested. If there is a dispute the GMs will get involved, and help a decision be made. If you lose all your forces, or if you have nowhere left to run to, then you have essentially been destroyed, and must make a new nation if you would like to continue.
To Create a Faction you need to roll on one of these tables Tables. Some factions are excluded, see rules. We're trusting you to be honest with your rolls. You get one reroll.
Rules: No Tyranid Fleets No Grey Knights No Daemon Hosts No Titan Legions No Necrons Bullying OOCly is not allowed God Modding is not allowed. Keep 18+ Stuff out of the Main RP Simple things. Just do what you know you should, and don’t do what you know you shouldn’t
1. Thessius (Hive World) Est. pop. - 17 billion Est PDF Forces - 60,000 PDF
2. Carcerus (Shrine world) Est. pop. - 8 billion Est PDF Force - 33,000 PDF Est Sororitas Force- 400
3.Macion (Feudal World) Moon Kelvos, Habitable) CLAIMED Est. pop. - 52 million (Macion) Est PDF Force - 0 Est pop - 18 thousand (Kelvos) Est PDF Force - 2,500 PDF
4. Opos (Death World, Desert) Est.pop. - 32 million Est. PDF Forces - 7,000 PDF
5. Alvio I (Hive World) Est. pop. - 20 billion Est. PDF Force - 85,000 PDF
6. Alvio II (Agri World) Est. pop. - 4.5 billion Est. PDF Force - 14,000 PDF
7. Alvio III (Forge World) Est. pop. - 12 billion Skitarri force
8. Pontus (Ork/Feral World) Est. pop. - LOADS O'ORKS
9. Eldar Craftworld (Eldar Only, name it yourself. Forest Biome) Est. pop. - 8.5 million
10. Fathom (Civilized World, Mining Planet) Est. pop. - 13 billion Est. PDF Force - 48,000 PDF
11. Caprosia (Feral World (Debose Moon, Dead, Barely Habitable. Frozen Tundras.) World Est. pop. - 4 million Moon Est. pop. - 1 million World Est. PDF Force - 1,200 PDF Moon Est. PDF Force - 850 PDF
12. Manatos (Forbidden World, sharp rocky surface, Spiders the size of houses, possibly ferald tyranids) Est. pop. - Unknown
14. Xerxes (Death world, magnetic storms, major volcanic activity(Atheon, habitable moon, grassy tundra, Guard training tithe) World Est. pop. - 1 million Moon Est. pop. - 5 billion World Est. PDF Force - 1,000 PDF Moon Est. PDF Force - 21,000 PDF
15.Aksis (Forge World) Est. pop. - 10.5 Billion Skitarri forces
16.Haestic (Cardinal world, temperate climate) Est. pop. - 9.5 Billion Est. PDF Force - 29,100 PDF
17. Naizil (Paradise world, massive underground ocean of beautiful sea life) Est. pop - 2.5 billion Est. PDF Force - 3,500 PDF
18. Excos (Forbidden Tomb World) Est. pop - Unknown
19. Fanda (Agriworld) Est. pop. - 6.5 Billion Est. PDF Force - 24,500 PDF
20. Phoropi (Forbidden Daemon World Warp Storm Reason the Sector is cut off)) Est. pop. – Unknown
Faction Force Numbers: This is to get a base idea of the numbers you can field, this will fluxuate as the RP goes on based off recruiting and your personal choices on how to go forward. Each faction will of course have special rules for their combat force sizes, this will not include NPC allies. Example: Space Marines on a Imperial World would be bolstered by the Local PDF etc.
GeneStealers Cult 1-2: 0.0018% of Planet's Population 3-4: 0.0021% of Planet's Population 5-7: 0.0027% of Planet's Population 8-9: 0.0036% of Planet's Population 10: 0.0049% of Planet's Population
ORKS 1: Not much, boss... 2: Just da weird ones 3-4: We'z short a bunch o' gits, but we can round up more! 5-7: We gots enuff boyz to 'ave us a propa foight! 8-9: We gots more boyz dan you can toss a herd o' Squigs at! An' trust me, I tried. 10: There's too Many of 'Em!!
Space Marines Chapter 1: Around 100 to 200 Astartes 2-4: Around 500 Astartes 5-9: Full 1000 Astartes 10: 1200 to 1300 Astartes
Renegade Space Marine Chapter (See Space Marines Chapter)
Storm Trooper Company (Refer to Roll Tables, numbers available.)
(There is no roll on the Roll Tables for this. Please Roll this here.) Imperial Guard Regiment 1: 1,800 Guardsmen or less 2-3: 2,000-4,000 Guardsmen 4-6: 7,500-9,000 Guardsmen 7-8: 12,000-15,000 Guardsmen 9-10: 18,000-25,000 Guardsmen
Imperial Knights 1: 10 or under 2-4: 30 or under 5-9: 90 or Under 10: 120 or Under
Dark Eldar Kabal (Due to Lack of Roll Table, use this) 1: 500 Dark Eldar 2-4: 1200 Dark Eldar 5-6: 1600 Dark Eldar 7-8: 2000 Dark Eldar 9: 2500 Dark Eldar 10: 3000 Dark Eldar
Craftworld Eldar 1-2: 400 Eldar Warriors 3-4: 800 Eldar Warriors 5-9: 1,900 Eldar Warriors 10: 3,000 Eldar Warriors
Tau Cadre (Due to Lack of Proper Roll Tables use this) 1: 2,000 Tau (Including Auxillaries) 2-4: 6,000 Tau (Including Auxillaries) 5-6: 11,000 Tau (Including Auxillaries) 7-9: 18,000 Tau (Including Auxillaries) 10: 25,000 Tau (Including Auxillaries)
Nation Sheet
Faction Name:
Faction Type:
Planet/Location:
Leaders:
Tactics:
Ground Forces Size:
Ground Forces List: (Units, and Equipment)
Naval Forces: (List, type, weaponry)
Ambitions:
History:
(Please include your rolls and tables that were rolled on in a hider below History.)
-=+:||:+=- "Heroes Eternal, Traitors be Damned." -=+:||:+=-
-=+[ Faction Name & Type ]+=-
The Knights Eternal
Space Marines "Chapter"
-=+[ Homebase HQ ]+=-
The Salvation Beyond, other wise known as the Castle Ark, is the Fortress Monastery of the Knights Eternal Space Marine Chapter. It is unique as it is a Space Hulk forged of many vessels and astroids that had once either been a part of the fleet accompanying the lost legionaries or had fused with them during their time in the Warp. It is a truly massive craft, more than capable of serving its roll as a mobile base for a crusading chapter even if it is not a more orthodox Star Fortress.
Through years of constant work by the endless hands of servitors, serfs and even the space marines themselves, they have turn the amalgamation of ships and stone into a serviceable and even comfortable home base. It has all the necessary facilities needed to keep a chapter combat ready and also some additional benefits from its Space Hulk nature. The rock and stone of the astroids fused with the ship has proven to hold valuable ore that has since been used to create additional equipment and supplies while also making room. A myriad amount of weapons from all sorts of ships give the Salvation an incredible amount of firepower, only matched by other Space Hulks in one to one combat.
The ship itself looks in quite the impressive if not beautiful condition for a Space Hulk, having been worked on by all forces of the chapter and its supporting elements whenever they are not fighting. Regal marble decorations have been brought on board as corridors have been organized and fixed up, open areas sealed to be deemed safe for use. Many a chapter sigils and decorations are scared about the cleaned floors and rooms, tended to by a number of dedicated cleaning servitors and janitors. Teleports and an internal rail system let the members of the chapter move about the ship with an Astropath stationed about the ship in different areas and levels.
-=+[ Leadership ]+=-
-=+[ Tactics ]+=-
-=+[ Ground Forces ]+=-
-=+[ Naval Forces ]+=-
-=+[ Ambitions ]+=-
-=+[ History ]+=-
-=+[ Misc ]+=-
CHAPTER FOUNDING REASON Crusade
CHATPER FOUDNING DATE 40th Millenium
CHAPTER PROGENITOR Traitor Legion or unknown
GENESEED PURITY Pure
CHAPTER DEMEANOR Uphold the Honour of the Emperor - Performing unheroic acts? *BLAM* No.
FIGURE OF LEGEND Chapter Master - The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.
Low blessings: A Champion or a group of individuals within the war band have committed deeds worthy of recognition by the gods of chaos and have received the Eye that sees Beyond: The Gods have granted those who have gained their attention with an additional that can see into the Warp allowing them to communicate directly to daemons and makes summoning daemons significantly easier. For psykers, the eye allows them greater access and control over warp spawned magic.
Their base is called the "Tomb of Respite" located in an Asteroid Field in the halo stars.
Company level element worth of Marines that work alongside a fair number of cultists. (124 Marines, 1236 cultists)
They launch raids onto unsuspecting worlds, stealing the young, impressionable youth to brainwash into vehement followers of chaos
Dread Claw blitz tactics are favored.
They are led by Chaos Lord Lukhan Ultor
Lukhan defeated Dredus Marlkoff, the Chapter Master of the "Crimson Templars" Loyalist Space Marine Chapter in one on one combat and has gained the eternal enmity of that Chapter.
Moderate: The war band regularly has individuals within whom are capable of garnering the attention and blessings of the gods...
Heightened senses: Those blessed with heightened senses are made significantly much more aware of their surroundings...
Space Hulk- Kathal's folly... Akis forge world...
Platoon level element worth of Marines but still heavily reliant on cultists... 223 marines...
Launches raids onto unsuspecting worlds, stealing the young, impressionable youth to brainwash into vehement followers of chaos...
Terror tactics...
Chaos Lord- Zornuzkull Doomed one of malice...
Death to the corpse god!!! Death to the Dark Gods!!!
Led the resistance against the Cadian 331st during the purging of Scelus... Also assisted on the clix 225 campaign... Assisted in the doomed attempt to recapture Scelus during the 13th black crusade...
Gifts- Moderate: The war band regularly has individuals within whom are capable of garnering the attention and blessings of the gods... Heightened senses: Those blessed with heightened senses are made significantly much more aware of their surroundings...
Space Hulk- Kathal's folly... Akis forge world...
Platoon level element worth of Marines but still heavily reliant on cultists... 223 marines...
Launches raids onto unsuspecting worlds, stealing the young, impressionable youth to brainwash into vehement followers of chaos...
Terror tactics...
Chaos Lord- Zornuzkull Doomed one of malice...
Death to the corpse god!!! Death to the Dark Gods!!!
Led the resistance against the Cadian 331st during the purging of Scelus... Also assisted on the clix 225 campaign... Assisted in the doomed attempt to recapture Scelus during the 13th black crusade...
Nation Sheet
Faction Name- The Rabid Dogs of Malice... Named for there ferocity in close quarters combat and the grizzly ritualistic fashion they feast upon the living bodies of the wounded and the dead often while still alive and screaming in terror...
Faction Type- Chaos warband patron diety malice... The fith chaos God the cancer at the heart of chaos and the only entity that can bring both fear and loathing from the servants of the corpse god and the slaves of the damned...
Planet/Location- The Akis forge world a once verdant planet now polluted and devastated by millenia of industry and mining the air is thick with poisons and the water scorches like acid every mineral and resource has been raped from this world now materials must be shipped from distant worlds to keep the ancient forges still burning...
Space Hulk- Kathal's folly... Named after the failed attempt by Kathal himself to reclaim his home world Scelus from the hated Cadian forces during the 13th black crusade... This ancient Hulk... Drifted for eons uninhabited and desolate till the Rabid dogs took up residence... It provides a HQ to gain respite and plot... And a place to tear the still beating hearts from there captives before devouring them before there very eyes...
Leader- Zornuzkull a Doomed One (Chaos Lord) one of 11 of the greatest warriors of the sons of malice... One day when the time comes his life will be forfeit and his death along with 10 others will bring forth the Hierarch of Anarchy and Terror himself into the mortal plane... And a shadow darker than any other will spread across the universe like a malignant cancer swallowing all that stands in its path...
Tactics- Terror particularly guerilla combat explosives and melee... Specialists with explosives and booby traps much was garnered fighting the invading Cadian forces of there icey home world... They specialise in ripping there enemies apart be it with the bomb the blade or there own jaws lined with needle sharp teeth...
Ground Forces Size- 223 space marines... Bolstered by renegades outcasts and other human detritus who's hatred for both chaos and the imperium led them down a path darker than both...
Naval Forces- Many vessels scavenged and stolen... Of both human and xenos construction... Centuries of piracy and bloodshed have yielded rich rewards... Countless slaves and captives all who's blood has oiled the Rabid dogs machine of war over the ages of there existence...
Ambitions- Death to the corpse god... Death to the Dark Gods... Also the liberation of Scelus and the destruction and humiliation of the hated Cadian forces that scraped there once proud people from there home world like excrement from a boot... There time will come eventually...
History- Led the resistance against the Cadian 331st during the purging of Scelus this is how many of the feral tribes fought off the Cadian invaders... Imminent death ensured that only the strongest and most cunning survived booby traps bombs and sheer psychological terror tactics were used to great effect even though they were all for naught... Since the Cadians numbers were too great and the the tribes too scattered scarce and divided to provide adequate resistance those that did survive the genocidal campaign were recruited by the Sons of malice themselves already forged in battle these individuals proved to be excellent stock to boost the sons of malice's flagging numbers... The clix 225 campaign was before the corpse gods betrayed but still stands as a testament to the sons of malice's grit determination and resourcefulness An attempt by Chaos heretics to depresurise three underwater hive cities was foiled by marching across the ocean floor itself... During the 13th black crusade while both the corpse god and the dark gods lap dogs scrambled for scraps from there masters tables the Sons of malice led a desperate attack on there home world of Scelus unfortunately the Cadian forces had bolstered there positions on Scelus due to it being such a tactically advantageous position to keep an eye on the eye of terror and the nameless horrors that constantly spew from its rancid guts... The attack was a failure but it only strengthened the Sons of Malice... By culling the weak... And tempering the strong in the fires of war...
Planet/Location: A massive Spacehulk, named 'The Eye'
Leaders: Sorcerer Vigilus
Tactics: Shock and awe
Ground Forces Size: 100 Chaos Space Marines, Innumerable Cultists
Ground Forces List:
Naval Forces:
Ambitions: Acquisition of loyalist geneseed for the warband's growth. Conquest of populated human worlds for raw materials, slaves and glory.
History:
Chaos Allegiance
Chaos Undivided
Blessings of the Gods
High: Every deed, every thought, every word spoken is done in the name of chaos. The war band is highly active and effective, constantly attracting the attention of the gods. Most, if not all, of the war band has received some sort of blessing.
Common Blessings
The Eye that sees Beyond: The Gods have granted those who have gained their attention with an additional that can see into the Warp allowing them to communicate directly to daemons and makes summoning daemons significantly easier. For psykers, the eye allows them greater access and control over warp spawned magic.
Headquarters
Space Hulk
Warband Structure
Company level element worth of Marines that work alongside a fair number of cultists.
Recruitment Methods
Recruits from worlds that are fully under the control of Chaos and out of reach of the Imperium.
Warband Tactics
Shock and Awe
Legendary Champion
Sorcerer
Deed for the God(s)
The figure is well noted for successfully leading an action, which resulted in the annihilation of a Space Marine Chapter. The figure removed the geneseed from all the corpses and either utilized them for the warband or sacrificed them to his patron god(s).
Faction Name: The Ultor Reavers A mysterious warband that originated from the Heresy. None are sure from which Legion they originated, as their armor is unpainted, for they paint it in blood, and their emblem is simply a red sword on a black sheild.
Faction type: Chaos Warband, Khorne. With a taste for blitz tactics and a zealous belief in the Blood God, the Ultor Reavers are warriors of simple tastes. They never kill the unarmed, however... And have a strong sense of honor.
Planet/Location: Asteroid Field, base: Tomb of Respite.
Leader: Lukhan Ultor "The Avenger" Gained favor for slaying the Chapter Master of the Mithril Templars, Gaius Ignatius. After leading a successful campaign against an Ork force near the Halo Stars, a Chaos warband appeared and the Chapter Master was felled by Lukhan with a lightning Claw. The Templars fled due to casualties, but swore revenge. Lukhan took control of the warband afterwards by killing the current Lord.
Tactics: Blitz warfare, focused on Dread claw deployment in surprise attacks, focusing on doing as much damage as possible before departing with prisoners, tech, and munitions. Marines lead groups of cultists into battle as champions.
Ground Force size: 100 Marines (heresy era equipment: bolters, flamers, Me IV and V power armors) 1,000+ cultists (varying equipment)
Ambitions: To crush all foes and win glory through bloody combat.
History: Founded by a group hailing from an unknown Legion, they have maintained a style of warrior honor for centuries. They dislike killing the unarmed, and would rather convert them, and turn them into warriors. Once led by a Chaos Lord named Jacune the Mutilator, a coward who let others soften his foes before attacking. He was killed by Lukhan The Avenger in combat, after he also slew a Loyalist Chapter Master in single combat. They now pillage and slaughter their way to Khorne's favor.
Khorne
Low blessings: A Champion or a group of individuals within the war band have committed deeds worthy of recognition by the gods of chaos and have received the Eye that sees Beyond: The Gods have granted those who have gained their attention with an additional that can see into the Warp allowing them to communicate directly to daemons and makes summoning daemons significantly easier. For psykers, the eye allows them greater access and control over warp spawned magic.
Their base is called the "Tomb of Respite" located in an Asteroid Field.
Company level element worth of Marines that work alongside a fair number of cultists. (124 Mthe Eye that sees Beyond: The Gods have granted those who have gained their attention with an additional that can see into the Warp allowing them to communicate directly to daemons and makes summoning daemons significantly easier. (100 Marines, 1000+ cultists)
They launch raids onto unsuspecting worlds, stealing the young, impressionable youth to brainwash into vehement followers of chaos
Dread Claw blitz tactics are favored.
They are led by Chaos Lord Lukhan Ultor
Lukhan defeated Dredus Marlkoff, the Chapter Master of the "Crimson Templars" Loyalist Space Marine Chapter in one on one combat and has gained the eternal enmity of that Chapter.
Ground Forces List: Alvio Pattern Lasgun and Las pistol Cadian pattern flak armor
Naval Forces: (List, type, weaponry)
Ambitions:
History:
Regiment Classification:4 Imperial Guard: A true regiment, drilled and competent in their service. Recruitment Criteria: 5 all male [m/f ratio adjustable] 80% male 20% female Nature of Recruitment: Standard conscription: Average or above-average citizens recruited from all levels of society. (If All-Male, All-Female, Firstborn, or Lottery was rolled on the demographic table, you may select this by default) Home World: Hive World: 22 No claustrophobia, excellent sense of direction? Urban combat! Home World Predominant Terrain:Urban: Good soldiers, once you get the cityboy out of the city. (since its a hive...) Regiment Core Units: 47 Heavy infantry Specialization: 8 Shock & Awe Loyalty Rating:5 Adherent: Hold fast to the Creed and His will. Special Equipment: 25 Specialized Lasgun Pattern Regiment Creed:6 For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium. Regiment Friends: 19 Adeptus Astartes (spacewolves) Regiment Enemies: 84 Specific Chaos-aligned group (traitor guardsmen)
Founded in the 3rd sphere of expansion Commander is Kayoun Gunline tactics Primary function is adaptive Lower than normal greater good adherence 25,000 Tau, normal level of auxiliaries Majority Gue'vesa (I assume that this means I can draw help from local PDF forces?) Preferred enemy is the Imperial Guard Commander is Shas'O and ora.
Fanda claimed; I gotta have that solid food supply!