And I think Im finished with mine. Was going to put it out as a WIP here, but Google Documents covered for me. How does it look?
Name:
Александр Максим Семён (Alexander Seymon Maxim)
Age:
41
Origin:
The Northern Frontier
Height:
6'3 Feet; 1.9 Meters
Weight:
212 Pounds; 96 Kilograms
Backstory:
Alexander Seymon Maxim was born in The Northern Frontier on November 28th, 2194, and as one can expect, it was far from easy. His parents were average middle-class citizens, whom were simply surviving in such a harsh environment. However, life was rather kind to the Seymon family, as they were able to buy a proper house, have a good amount of food, and so on. Alexander’s father, Erik Maxim Vadimir, was a colonel for the army and provided a rather good source of income for the family. While he didn’t participate in much action, he was still talented enough to become the rank of colonel and lead a regiment of armored mechs as a defense force.
However, in 2215, the Great War of Orio began, and Colonel Valdimir was forced to fight on the frontlines for his nation. By this time, Alexander was already a fully legal adult and had been finishing up with his training. His mech of choice was a huge but glorious mech he calls “Brutiska” (or Bruticus in the English language), in which he fought alongside his father for most of the war. But Erik would never see the war’s end, as in 2222, his mech was ripped apart by an enemy ambush, his mech cockpit being blasted by a rocket. Alexander was distraught to see his father die right before him and it was said that he ripped through the entire squad of mechs with his bare hands.
Despite losing his father, Alexander still kept fighting on and on, eventually becoming a first lieutenant and lead his own platoon through countless battles, some famous. When the war finally ended, Alexander was already exhausted from the years of fighting he had endured. But alas he had finally made it through. And by that time he was known as a rather popular war hero of the Northern Frontier, having spent most of his adult years molded by brutal battles, tragedies, and victories. By war’s end he has went over 17 years of brutal combat experience, has 224 confirmed kills (at least twelve of them being high ranking officers and sergeants), been over 50 missions, and is an expert on Heavy Weapons and a master powerhouse in close quarters.
Tactical Preference & Skills:
Sheer strength is what Alexander does best. He'd go head first into any enemy mech and punch the living hell out of them until they are nothing but scrap metal. Of course, the second best thing he likes to do is mow them down with his custom N-1147 Proton Minigun. He can also act as a defense bullet/blaster shield if need be.
He is however, a rather skilled technician, being able to do rather advanced repairs on his mech by himself or with a small repair team.
Quote:
"In the end, we persevere like strong bear in blizzard."
Text Color:
”Brown, blyat.”
Name: Heavy Weapons and Close-Combat Initiative Model-1890 Mark III [Codename: Brutikusa “Bruticus”]
Body & Type: Humanoid Bipdeal
Equipment & Armaments:
Hand Slot 1 - 2:
- D-8966 Omega Gatling gun: A giant, highly-advanced, minigun, this monster of a weapon can gush out a hefty hell of damage by firing 200 mm rounds at almost 7,000 rounds per minute.
Sub Weapon Slot:
- Shield Wrists: Bruticus’ wrists are outfitted with special beam-shields in which they can be used as deflectors against incoming fire and physical attacks. Edges can be used to dish out some additional blunt damage. Can last for 3 minutes powered up in battle.
- Grappling Hooks: Can only be used when shield wrists aren't activated, they are used to get up to high places and to grab other mechs with it if lucky.
Shoulder/Back Spot:
- Twin Multipurpose Tri-Launchers: These launchers can fire bombs, missiles, flares, smoke, and incendiaries.
- ”UMEF” (Ultra Missile Eliminating Field): Jams missiles from targeting the mech.
- Emergency Ammo Pack: Extra 7,000 rounds stored in back compartment. Can detach to be inserted on the Gatling Gun.
Gadget Slot:
- Tri-X384 Kvant Sila (Quantum Force) Generators
- ”QSILRS” Quick-Scope Intensive Long-Range Scanner
- Droid Quantum Shielding Generators: These activate the wrist shields.
- Infrared G-48 Visor: Used to seek out weak “generator” spots in a mech.
- Heavy “Beta-Class” Optic Enhancements
- Chernobyl-Force Elemental Protection Sealing
Stats Scale
Light/Heavy Body: 7
Accuracy & Tracking/Firepower: 5
Air Mobility/Thrusters: 4
Solo/Skirmisher: Solo 7
Flavour Text:
A personalized Model-1890 Mark III mech, this powerhouse of a mech is both huge and utterly massive. It was created as a heavy weapons mech and a mech situated in close quarters combat and harsh weather. It’s armor allows it to take multiple beats with little damage and keeps the elements out as well. But due to it’s size and high-tech gadgets, the mech was painstakingly expensive, and not more than 50 were made. One of them made it into the hands of Alexander and he personalized it a bit to fit his likings. One of those personalizations was the installation of the shield wrists, which were used to block incoming projectile fire and physical damage, while packing an extra sting in combat.
Everything looks fine, but only 2 gadgets please, and there is only room for one thing in your sub weapon slot, so youll have to pick.
Also as said above the Solo scale is on the lower end, so if you want your mecha to be more solo orientated you need to have a lower number, like a 2 or a 3.
Everything else seems fine.
1x Thank