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Hidden 8 yrs ago 8 yrs ago Post by Raven_Operative
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Raven_Operative The Paranoid CS Student

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<Snipped quote by Raven_Operative>

Well give us more to react to. We're just going in a direction, toward a thing. What can we do? Who are we up against. What are the paths and avenues available to us?


I did provide a map (http://www.roleplayerguild.com/posts/3747993) at the beginning of the battle, showing where everything was located. I realize now, that it might be a bit hard to follow with text descriptions, so I made some quick annotations (also edited my post because I noticed I had my team on the wrong side of the street).


Red = Lilly's team's path
Green = potential mortar firing locations
Blue = Charlie Section's general path
Black = James' team's path (I think)

Orange = imperial command post

Hunt has given us directions as to where you're supposed to be going, and you're up against standard imperial soldiers. There's still a significant number of them around, though, just about everywhere.

If you want more events and things to react to, unfortunately that's up to you guys. I can't micromanage the entire battle to give everyone something specific for them to do because:
1) I'm not that good of a writer
2) That would balloon my posts to a truly staggering length. I simply do not have the time for that.

I might be able to do that if the RP only had 4 characters + NPCs, but on things of this scale that's not an option. You guys will need to generate some events in your posts to allow your characters to play off each other.

Jotunn, you're the only player in Charlie section, so you're actually in the best position for writing. You can pull minor encounters and events out where ever you want without needing to wait for other players.

Do you want to fight someone? Have your group bump into a couple imperials on the way. Want to help the other group? Find a house with a sniper in it that's taking aim at the guys across the street. Etc.

Roleplaying is collaborative storytelling, so I do need you guys to collaborate. If you want something to react to, make it happen (provided it isn't too world shattering).
Hidden 8 yrs ago Post by Jotunn Draugr
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<Snipped quote by Jotunn Draugr>

I did provide a map (http://www.roleplayerguild.com/posts/3747993) at the beginning of the battle, showing where everything was located. I realize now, that it might be a bit hard to follow with text descriptions, so I made some quick annotations (also edited my post because I noticed I had my team on the wrong side of the street).


Red = Lilly's team's path
Green = potential mortar firing locations
Blue = Charlie Section's general path
Black = James' team's path (I think)

Orange = imperial command post

Hunt has given us directions as to where you're supposed to be going, and you're up against standard imperial soldiers. There's still a significant number of them around, though, just about everywhere.

If you want more events and things to react to, unfortunately that's up to you guys. I can't micromanage the entire battle to give everyone something specific for them to do because:
1) I'm not that good of a writer
2) That would balloon my posts to a truly staggering length. I simply do not have the time for that.

I might be able to do that if the RP only had 4 characters + NPCs, but on things of this scale that's not an option. You guys will need to generate some events in your posts to allow your characters to play off each other.

Jotunn, you're the only player in Charlie section, so you're actually in the best position for writing. You can pull minor encounters and events out where ever you want without needing to wait for other players.

Do you want to fight someone? Have your group bump into a couple imperials on the way. Want to help the other group? Find a house with a sniper in it that's taking aim at the guys across the street. Etc.

Roleplaying is collaborative storytelling, so I do need you guys to collaborate. If you want something to react to, make it happen (provided it isn't too world shattering).


I'm not sure people are biting with this.

Personally, I think that if you want us to write our own adventures... what do I need this site for? Surely, the whole point of RP is interacting with other people. If you're not willing to help with that experience on a more detailed level, what's the point?

I'm just saying this because I'm pretty sure this RP is dead anyway. Like every fucking RP on this site.
Hidden 8 yrs ago Post by Zarkun
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The RP isn't dead, just slow. Tends to happen when a majority of the roleplayers on it have lives that kick up and get extra busy from September to...well, end month may vary. @Raven_Operative Still, perhaps we should do a skip to post battle?
Hidden 8 yrs ago Post by Raven_Operative
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<Snipped quote by Raven_Operative>

I'm not sure people are biting with this.

Personally, I think that if you want us to write our own adventures... what do I need this site for? Surely, the whole point of RP is interacting with other people. If you're not willing to help with that experience on a more detailed level, what's the point?

I'm just saying this because I'm pretty sure this RP is dead anyway. Like every fucking RP on this site.


Im not asking you to write your own adventures, I'm asking you guys to be proactive. You say you want to interact with other people, but what's stopping you? This is a massive battle, and there are Imperials everywhere. There is more than enough justification for you to generate an encounter.

Examples:
One of the scouts beside durandal might spot a sniper taking aim at them. Taking action, they quickly yank her back into cover just as a bullet whizzes past them, before returning fire.

Brenna's guarding the rear, so maybe imperials sneak up and attack her. She quickly fires back, downing one of them and causing the others to retreat. Well now they have to chase them.

Maybe an imperial lance lands near the engineer, lightly wounding them and shaking them up. Sure, that's not much for the engineer to do, but that allows other people to say "Hey, are you alright?", check their wounds or shoot back at the lancer who nearly killed them.
---

All of these events are minor things that only take a sentence or two and don't impact the story much, but let people interact with each other. If you wanted to, you are certainly capable of tacking something like that onto your post to help develop the scene.

Hell, back during the battle for the coach house, I did something like this when I was only a player. I literally dropped a building on my character and that lead to a short series of scenes were everyone got involved in a rescue attempt. Characters did their part to try and help her, argued with each other about their rescue methods, and glorious interaction was had. There is no reason why you guys can't create your own short events like that.

You mentioned that there's no point if I don't provide more detailed things for you to react to, but let me turn that around. What's the point if all the players do is react? If that's the case, anything I make happen pretty well has a foregone conclusion. If imperials round the corner and shoot at Brenna, she's either going to take cover or shoot back. If a sniper shoots at durandal, she's either going to be wounded or dodge it. I might as well just go all the way and write the extra sentence for the response myself. If no one takes any initiative whatsoever, it's no different than me writing a short story. The level of interaction is functionally the same.

Keep in mind, an RP is a method of collaborative story telling, but there's no collaboration if all I do is babysit everyone's characters. If you want something like that, I recommend you check out the 'Free' section. This is the casual section so, while it's not nearly at the same levels as advanced, I do expect people to try to contribute to the overall scene and story a bit.

...

*takes deep breath*

Ok, rant over. I don't mean to insult or anything, but that's pretty well the position that I'm in. Let it never be said, though, that I don't accept criticism. I get what you mean, and I'll try to add more direct interaction in the future. In return, I would like to ask my players to try their best to contribute to the scenes a little. If your reaction to what I've posted is only a paragraph long and you want to say... shoot a sniper, by all means, spot and shoot a sniper. If you want to help your friends, notice a shocktrooper approaching and yank them out of the line of fire. There are plenty of quick little things you can do that cause interaction, and make the scene more interesting.

As for this RP being dead, I doubt it is quite yet. We've had breaks in posts go on longer than 20 days before, but most people have come back. I'll write up another post tomorrow, with a brief time skip to the last part(s) of the battle to keep us moving. As per your criticism, I'll try to add a bunch more interaction and events for you guys to play around with.
Hidden 8 yrs ago 8 yrs ago Post by Little_ninja
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@Jotunn Draugr
You know, I think @Raven_Operative has done a good job so far, and I mean, I am part of the problem, since I've been busy and haven't posted.
Although slow, the RP is kept alive, and @Raven_Operative tried to keep it alive.

@Zarkun is also doing a great job of supporting @Raven_Operative and keeps it active.

I do agree, @Jotunn Draugr that this segment is less about interacting with others, however, at times, things like this do happen.

Sorry about my absence people and the inability to keep promises to post.
No promises, but another attempt will occur.
Once again, good work so far @Raven_Operative
Hidden 8 yrs ago 8 yrs ago Post by Raven_Operative
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Hahahaha... Aha. Ha. Ok. There. Post made.

There should be something for everyone in there. Artillery is coming in and hammering people. The tank has been destroyed. Multiple NPCs are wounded and in need of assistance. The house has been breached and people need to clear it from room to room.



There's an image of the house's layout. I know I usually make much more detailed battle maps, but I'm short on time tonight after writing that post. It's basically a big shop, hybridized with a house. The downstairs rooms are all storage rooms, and the upstairs rooms are bedrooms/a big living space/dining room. There are imperial shocktroopers and scouts everywhere in it, so if you're attacking it, feel free to have people pop out of doors at random when ever you want for additional targets.

The imperial officer is marked by the red circle. He's basically a generic rifleman, but imperial resistance gets stronger the closer you get to him. The skinny lines in burst patters and walls that turn into dashed lines represent areas that have been exploded and are covered in rubble. Doesn't really matter too much, but make of it what you will.

If anyone has any questions or got left out, let me know.

Edit: Heh. Thank you for the kind words, Ninja, but I do have a long ways to go in learning how to properly GM an RP.
Hidden 8 yrs ago Post by Zarkun
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Just a heads up that my posting will be delayed because I'm getting surgery done today.
Hidden 8 yrs ago Post by Raven_Operative
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Just a heads up that my posting will be delayed because I'm getting surgery done today.

Don't Die!
Hidden 8 yrs ago Post by Zarkun
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<Snipped quote by Zarkun>
Don't Die!


Alright smart one.
Hidden 8 yrs ago Post by Raven_Operative
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<Snipped quote by Raven_Operative>

Alright smart one.


I'm trying to be supportive, ok? Fine. Die. See if I care... Hmph.
Hidden 8 yrs ago Post by Little_ninja
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<Snipped quote by Zarkun>

I'm trying to be supportive, ok? Fine. Die. See if I care... Hmph.


What's this? Rejected in dere-mode so now you go tsundere?
Hidden 8 yrs ago Post by Zarkun
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Well, it was to remove a testicular cyst that was potentially cancerous. So don't die was not helping.
Hidden 8 yrs ago Post by Raven_Operative
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I dunno, man. "Don't Die" seems like a perfectly valid bit of advice for when going under the knife. You followed it after all, didn't you?
Hidden 8 yrs ago Post by Zarkun
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I had a 99% survival chance.
Hidden 8 yrs ago Post by Raven_Operative
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If you had died, you should have taken out a lottery ticket because you would have been a very (un)lucky man!
Hidden 8 yrs ago Post by Zarkun
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Alright you.
Hidden 8 yrs ago Post by POOHEAD189
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Did someone die?
Hidden 8 yrs ago Post by Zarkun
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Nobody died, Raven was being clever. I should have a post up in this here soon, but feel free to post ahead of me guys.
Hidden 8 yrs ago Post by Raven_Operative
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@Zarkun is just dying on the inside after putting up with me.
1x Laugh Laugh
Hidden 8 yrs ago Post by Zarkun
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Alright you.
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