Was in a pretty bad state yesterday, and it hasn't improved all that much, but that's besides the point. I've been intending to make one more post in here before I get back to my business and figured it was better to do so after I'd taken a bit of time to clear my head (not that my head is clear, but "c'est la vie").
I should make a point that I don't have time to read any of the posts that were made since I took my nap, so most of what I'll be saying is related to earlier posts here.
Honestly, I can understand the positive reception that
@McHaggis's post got, since he brought up the important opposing side of the spectrum to these types of communities in comparison to the side I presented (and neither side is inherently wrong nor the sole one to exist in reality). A lot of the time you are going to find people who make the role-playing experience more difficult for a GM due to not being cooperative or generally lacking the ability to collaborate properly. I've experienced dealing with people like that myself. I'm also in agreement that role-playing is a social practice as much as a writing practice, probably more so in fact (I should point out that I consider myself a writer first and a role-player second, just for the record).
The best role-playing experiences I've had were collaborations between me and some like-minded individuals in my circle, and those weren't even done over a large role-playing site like this place (they were over IM). I'm also far more impressed by a person who has good content and soul in their writing than I am by someone who knows how to string together fancy-looking combinations of grammar; what a person has to say is far more important than how they say it to me, so I agree that the more professional character sheet does not equal the more worthy person to recruit, and far too many people think that a person's grammar dictates their quality as a role-player. Yes, I'm the type of person who believes using good grammar is important so that other people can understand your posts, but knowing how to use punctuation at a high level does not define your skill as a role-player; your storytelling and ability to collaborate does.
If I had any major points I wanted to emphasize in this post before I get back to my work, it would be the following two things:
Firstly, some people (not everyone) seem to be forgetting that one of the primary concerns that the original poster had, and their main reason for not wanting to take part in the free role-playing forum, was that they felt like they needed to hold themselves back in order to meet their peers on a similar level. I can definitely relate to this problem. The only role-play that I've registered to on this site so far (I had my character accepted and everything), while not inherently a bad idea for a role-play, was something I had to decide to pull out of by my own volition, precisely because of this exact issue; the style of the narrative and the level of depth that would be put into characterization was far too simplistic and basic for my tastes. There was no personal conflict between me and the people on in that thread; the role-play simply didn't offer what I needed to thrive and enjoy myself as a writer (I want to pour my soul into my work).
While there are surely good stories being told in the free role-play forum, there will always be a barrier between some people there; this is no one's fault. The people who write at that more casual level are not wrong to choose to role-play that way, but it's also not wrong to not want to have to dumb yourself down (nor is it wrong to feel dissatisfied when others don't put in the amount of depth as you try to). I think this primary concern was something that was somewhat missed during a few of the responses here.
Secondly, while it is true that plenty of newcomers appear on role-playing sites and give GMs a difficult time, I don't want anyone to delude themselves into thinking that the other side doesn't exist as well. As I emphasized in my previous post; there are plenty of extremely bad GMs out there as well. The example I gave in my last post was only my observations on the first role-playing forum I joined, but let me assure you that plenty of the others I moved onto had very similar issues. Actually, the amount of toxic GMs I've encountered over my time as a role-player far outstrips the decent ones, which is one of several reasons why I find myself always taking the role of GM myself or hosting my own role-playing forums.
The original poster of this thread has admitted that the social aspects of their problem on this site (not all the aspects though, as my previous point in this post has emphasized) were likely a fault of their own, but it would be a gross illusion to assume that this situation applies to every problem that surfaces in the role-playing world. I haven't been on this site for too long, so I'm reserving my own judgements (especially since this place is a large community; therefore susceptible for having a very wide variety of both positive and negative people), but in my own personal experience I have definitely found that off this site the GMs I encountered were more of a problem than the newcomers.
As GMs, we should be striving to help those who are socially awkward grow as people in the community just as much as, if not more than, we strive to help them improve their skills in the literary arts. Many GMs that I've encountered, or simply long-standing role-players, do have an inflated sense of superiority that actually isolates potential role-players in the making. You will certainly find problematic newcomers, but you would do well to remember that plenty of "seasoned" role-players are also a problem. This is one of the reasons why I consider community more important than role-playing; a sign of a good role-player is a person who builds friendships and isn't just someone who views other role-players as toys or tools to be used for their escapism. When all is said and done, I have my own writing projects that are more important to me than role-playing, so I consider networking with people here more important than role-play.
On a side note, good to know you're aware of inherent issues you have between yourself and peers,
@Oliver, because a lot of people don't even make that realization; knowing a problem exists and accepting it is the first step to overcoming it and many people fail to even get that far. I myself clash with a lot of people, but on my end it's more a result of my personality being far too forthright by the standards of most of society (we live in an age where most people hide behind masks, and the anonymity of the internet only helps facilitate this toxic behaviour).