Good day people of the internet! I'm here with a proposition which some of you may like. As the title suggest, this will be a sandbox-type fantasy roleplay. What we'll be doing and where we'll end up are unknown since that's technically for your characters to decide. Anyway, enough of me speaking, I'll let the story speak for itself. So without any without further ado, let's go.
Introduction
Once, long ago, an Empire ruled the world with the power of various artifacts. There were those that shaped the earth they walked on, those that let humans reach the sky, those that turned man to beast. The immutable power of these artifacts left no place for rebellion, for anything but obedience to the Empire that controlled them. To strike back against the Empire was, quite simply, idiotic. No one would throw their life away so meaninglessly, so the Empire was secure in their rule.
This complacency would be their downfall.
Using these artifacts against the Empire, nations regained their independence, and the powers of the Empire fragmented and scattered to the corners of the world. The power of these artifacts was the cause of much strife now that their power was scattered throughout the world. War was inevitable, and indeed the scars of war can be found in the ruins of Yunta, where we find the only written record of ages past.
Yet, where are the people we warred with? No matter where we go in this world, we cannot find any of the artifacts written about in Yunta, nor can we find any of the people of Juna, of Tendor, of Washi, of Feln—the only human beings in this great world of ours can be found beneath the Great Vane in Matala.
That is, of course, until we found the door.
This complacency would be their downfall.
Using these artifacts against the Empire, nations regained their independence, and the powers of the Empire fragmented and scattered to the corners of the world. The power of these artifacts was the cause of much strife now that their power was scattered throughout the world. War was inevitable, and indeed the scars of war can be found in the ruins of Yunta, where we find the only written record of ages past.
Yet, where are the people we warred with? No matter where we go in this world, we cannot find any of the artifacts written about in Yunta, nor can we find any of the people of Juna, of Tendor, of Washi, of Feln—the only human beings in this great world of ours can be found beneath the Great Vane in Matala.
That is, of course, until we found the door.
Premise
The people of Matala are figuring out that they might not be the only people left in the world! In an exciting turn of events, the ghosts of civilizations past seem to be living somewhere in this world, hiding with the power of the artifacts that an ancient Empire once controlled.
Much like how the Matalans forgot, after about a thousand years, that those people existed, those people too have likely forgotten that there is a world beyond the one they locked themselves in so long ago. It is as though they have locked themselves in a vault, protecting their culture and their people from the horrors of war by removing them from anyone else.
Groups of scholars and adventurers are studying the ruins of Yunta, looking for hints as to the location of hidden civilizations and as to the power of the artifacts they are using to hide themselves, hoping to expand the world to its former glory. These groups are known as Seekers, looking to crack every vault in the world.
These bands of adventurers hire additional hands to help in the exploration, which is where you come in! Perhaps you too are a scholar wishing to study these seemingly magical artifacts of the past, or maybe you are a craftsman looking for foreign materials never before seen in Matala. Whatever your reason is, you make a living going along with these folks into foreign lands.
Tally ho, adventure awaits!
Much like how the Matalans forgot, after about a thousand years, that those people existed, those people too have likely forgotten that there is a world beyond the one they locked themselves in so long ago. It is as though they have locked themselves in a vault, protecting their culture and their people from the horrors of war by removing them from anyone else.
Groups of scholars and adventurers are studying the ruins of Yunta, looking for hints as to the location of hidden civilizations and as to the power of the artifacts they are using to hide themselves, hoping to expand the world to its former glory. These groups are known as Seekers, looking to crack every vault in the world.
These bands of adventurers hire additional hands to help in the exploration, which is where you come in! Perhaps you too are a scholar wishing to study these seemingly magical artifacts of the past, or maybe you are a craftsman looking for foreign materials never before seen in Matala. Whatever your reason is, you make a living going along with these folks into foreign lands.
Tally ho, adventure awaits!
Location
Matala, City of Beginnings
Once thought to be the world's largest, and only, city, Matala is a place of acceptance and adventure. Eager to take in new cultures and ideologies, the people of Matala were quick to embrace the people of Eligaas, and their desire to find even more nations talked about in their history could be aptly described as zealotry.
The Crystal Lake, Eligaas
After a large earthquake, a river that ran through the mountains surrounding Matala dried up. An investigating party found, where a waterfall used to run, a door. The door led into the mountain, where they found the people that lived around the Crystal Lake, Eligaas. In a temple at the highest point of Eligaas, they found an artifact from which an endless font of water flowed. Broken by the earthquake, the river it fed out into Matalan lands dried up.
The people are more reticent than the Matalans, and their skin is darker. They value privacy, but are still quite curious about the Matalans and of the world outside their cavernous home.
Once thought to be the world's largest, and only, city, Matala is a place of acceptance and adventure. Eager to take in new cultures and ideologies, the people of Matala were quick to embrace the people of Eligaas, and their desire to find even more nations talked about in their history could be aptly described as zealotry.
The Crystal Lake, Eligaas
After a large earthquake, a river that ran through the mountains surrounding Matala dried up. An investigating party found, where a waterfall used to run, a door. The door led into the mountain, where they found the people that lived around the Crystal Lake, Eligaas. In a temple at the highest point of Eligaas, they found an artifact from which an endless font of water flowed. Broken by the earthquake, the river it fed out into Matalan lands dried up.
The people are more reticent than the Matalans, and their skin is darker. They value privacy, but are still quite curious about the Matalans and of the world outside their cavernous home.
Artifacts
There are two general categories for artifacts: lesser and greater. Lesser artifacts are not common, necessarily, but they aren't that out of the ordinary. Often the focus of a collector's obsession, or perhaps a family heirloom, there are quite a variety of useful knickknacks found throughout Matala and Eligaas. Greater artifacts are much more powerful, and only two are currently known: Matala's Great Vane, which controls the weather, and the Endless River in Eligaas, which broke during the earthquake.
You will all receive an artifact to start with, but it will be distributed by me. You will be able to find many more during your travels.
You will all receive an artifact to start with, but it will be distributed by me. You will be able to find many more during your travels.
Character Sheet
Theme Song: Something for me to listen to while I read your character.
Name:
Age:
Gender:
Bio: A little something about you.
Purpose: Why are you exploring?
Specialty: A few things (up to 3) that you're good at. (Sewing, tracking, talking, playing the flute, cooking flautas, et cetera)
Name:
Age:
Gender:
Bio: A little something about you.
Purpose: Why are you exploring?
Specialty: A few things (up to 3) that you're good at. (Sewing, tracking, talking, playing the flute, cooking flautas, et cetera)