Former Fate
What were you in your past life, before you were subject to the experiments and trials that ripped your destiny from you? What you choose here will determine some portion of your background, you equipment and maybe even a little bit of your personality.
Gunner - "Bet you I can hit that target yonder."
A catch all term for any type of fighter who is trained in firearms, people under this term are anything from soldiers to mercenaries to even vigilantes with violent tendencies. Whatever the case, you were good with ranged weapons and were able to survive, perhaps even thrive. You comrades spoke highly of both you and your marksmanship but were careful around the topic of your endurance for you were not one of the heartier types.
The Gunner Fate is specialized in range combat as well as taking out environment to some degree, starting out with a ballistic semi-automatic rifle and the Combustion Orb Datacore. However, the Gunner has a complete lack of melee weapons and the worse melee skill as well as low health without much agility; if a Gunner is in the front that's generally a sign something has gone wrong.
Warden - "I AM THE LAW!!!"
An officer of the divine law, you were the one at the forefront on the war against any who would question authority but you never lost heart or forgot the people you protected. A defender at heart, you were always more than willing to put yourself between dangers that threatened the innocent. Sure you got hit a few more times than was good for your health, but it made you strong and medals always look good. While you are still willing to take the hits, you're not keen on the idea of having to run there though.
The Warden comes standard with a deployable riot shield and a stun baton, focused mainly on soaking up damage for those around you. Your shield can be set down and locked into the ground to provide stationary cover in a larger area as the ward expands and your baton is capable of stunning lesser opponents but be wary of leaving your shield too far as your previous battle scars have yet to heal for some reason making you the slowest of all the Fates.
Artisan - "Go ahead and laugh at me, just wait until you're begging for your broken weapon to be fixed."
Hot forges, buzzing tools, whirring gears, all of these are sounds that you have come to love as an Artisan, creator of many machines and trinkets. You have studied intensely on the workings of the advanced machines humanity has made, but alas like so many other memories, you cannot recall much or it at all. Despite your frailer nature, you find strength in iron and steel as you prove that not all strength comes on the battlefield
The Artisan is by far very much a utility character but you are not out of luck for combat options. Your time with machines have granted you proficiency of the Spark of Life Datacore, while a fairly weak Datacore, its one of few Datacores which can reliably restart machinery from a distance without blowing it up (although it is capable of that). In addition, you have access to the Repair Datacore, letting you fix equipment on the fly! Oh and you can assume that getting hit with a Repair Tool can't feel that good, not does getting plinked with a pistol.
Knight - "Upon thy honor, into the fray!"
For a Fate so brave and noble, one must wonder how did the likes of you end up a Fatefallen. Even without a Lord to serve and a banner to carry, you continue to battle for you noble creed demands you do. Your life was dedicated to the fields of battle; even when not fighting, you always trained for it. Once into the breach once more as they say. Durable and skilled, you are an ideal warrior but for all your brawn, you are hardly the most nimble of folk or smartest for that matter, looks like brain reconstruction can only work so many times.
The Knight lives for the close melees and up in your face fights, boasting the highest health. While some would confuse the Knight as being the same thing as the Warden, the Knight is far more aggressive, going in first for glory while the Warden stays back to protect the rest of the team. You start out with a blade wrought of fine alloys and a small buckler to deflect blows with. No ranged weapons for you as back in the day, knights were to fight with honor and valor, face to face, who needs a gun when you have a sword?
Vagrant - "This is quite the existential pickle."
Ahh... what a poor, pitiful one you are. Even in a crumbling world, surround those cursed with glum and gloom, here you are with nothing to your name, not even your memories. You don't know if you were such a fool in life or held in time without any possessions. Regardless, you fight on with great courage and zeal for even if you were to fade away completely, what is there to loose?
The Vagrant is without a doubt one of the most unlucky Fates, given only the ragged clothing to protect them and a length of metal to be used a club. One must be exceptionally brave or exceptionally foolish (or exceptionally both) to ever desire such a Fate.
Steward - "Melee? Why would I need to get dirty when I can smite thou with Datacores?"
The vast amounts of knowledge demands keepers to watch over them and you are of those who preside over the role. Despite being commonly associated with what amounts to be librarians, Stewards also played bureaucratic roles in various administrative roles. You may be unfit for combat, but you need not put yourself in harms way as your memories of knowledge, however dull and broken it is, allows you to use various Datacores for you are brains over brawn incarnate.
Stewards have access to the largest variety of Datacores at the start such as Restoration, Crystal Shards, and Crystal Dart. The Restoration Datacore simply will boost one's metabolism and thus their healing rate allowing for quick healing. The Crystal Shards and Dart Datacores are fragments of the same Logiccore, Crystal Shards will shoot out a spray of shards in a shotgun-like pattern while the Dart will shoot out a single projectile, far stronger but slower than its counterpart. And if you find yourself getting cuddly with someone who does not look like they just want a hug, you also have a dagger, just in case.
Miscreant - "In the time you've read this, I could have stolen half your wardrobe and your heart."
Humans are sinful by nature, some are just more obvious about it. There's no doubting that you were forced into the Fatefallen trials by shadowy punishment but some how you survived it all. With your dashing good looks and deft movements, you charmed, tricked, entered and broke into more places than some would see in their entire life. Of course, there's not much left to try and steal but your luck has always followed you, even eons later.
Miscreants are masters of silence and getting places where they shouldn't with access to Rapid Ascention Claw to scale walls and swing about and also the Dead Silence Datacore which muffles their movements. In terms of weaponry, they start with a special silence pistol as well as a hidden blade, most sneaky indeed.