@GowiRegarding the Skill [Advance], I know that this is a threat-generating ability, but you included an increase in movement speed. As basic skills, Iโd like to avoid them doing more than a single action if possible. So yeah, Iโd prefer this be kept as just a passive threat generating skill. [Endurance] is fine. For [Evasion] is this an active or passive skill? And with how critical hits work in the RP as mentione in the OP, avoiding them in this manner is kind of expected from everyone. So maybe remove that bit from the description? Threat generation and the decrease in threat from your allies seem abit out of place here. For me, its either a passive Evasion skill or an active one that would probably last for a short amount of time; like 1 post.
Donโt worry though; these abilities will improve over time and scale with your progression. Eventually, they can get the other effects that you want.
Aside from that, everything is good. After the needed edits, youโre officially accepted! (1)
HP is 170 and MP is 60.
@Rune_Alchemist [Agility] is fine but remove the bit about running speed. [Counter] is fine and easy to level up since itโll increase the chances of actually countering. No problems with [War Cry], just remove these โEnemies up to ten levels below, may find themselves unable to act and perhaps even deciding that the battle isn't worth it. Leveled by successful uses. Less effective on PCs, and more effective on NPCs.โ You donโt need to say that the skill can be leveled up with repeated use since all skills are gonna be like that.
After the needed edits, youโre officially accepted too! (2)
HP is 170 and MP is 60.
@vietmyke [Spellcraft] seems to be doing a bit too much. Iโm fine with MP regen and spell strength, but could you remove the ability to craft magical items and magic resistance. Thatโs somewhat too complex for a novice. Also, no need to state that its increased by using magical spells or crafting items.
For [Earth Shield], just edit out these: โA Low level defense spellโ, and โStrength of barrier is determined by spell level and spellcraft level. Leveled by successful uses.โ Then just include strength along with size and width. Same comments with [Stalagmite], just remove โA Low level attack spell.โ And โoverall damage is determined by spell level and spellcraft level. Leveled by successful uses.โ Also, no armor piercing damage.
Maybe instead labelling each as an earth spell, you could classify it this way if you plan on getting other elements.
Earth Spells
- [Earth Shield]
- [Stalagmite]
Anyway, HP would be 110 and MP would be 100. When equipping rods, scepters, staves and the like, youโre able to release projectiles of magic. Each attack would use up 5 MP. Iโll get back to you on the numbers on MP regen and the cost per spell. (3)
Also, could you guys removed the levels that you put beside the skills/spells. Thanks a plenty! I'm a bit obsessive-compulsive.