I find this interesting.
Umm, question. What's preventing players from turning the entire game into EvE Online and all the clusterfuck of IRL relations that implies?
<Snipped quote by Rin>
Iβd be glad to have you, if you can commit to your promises! We havenβt RPed together in like three years!
to get better you have to hunt for achievements.
Why go through with this whole system?
Anything can be used as a weapon y'know. A player could make a trap, lure a bunch of monsters into it, and blam, 100 monsters down. Their trap is their weapon and the only effort they put forth is constructing the trap, luring the monsters, and they are finished. However, you might denote this as almost unrealistic.
If that won't work, what's stopping them from building a catapult or ballista? With that machine, construct, launch, kill enemies, profit, boom, 100 enemies flat out finished.
So I'm going to think since there are probably dungeons in this, you can most likely party up. What's keeping someone from weakening a monster significantly and then letting their friend put out the final blow, effectively crediting them with slaying 100 monsters. How are they even better at slaying monsters? All they just did was let their friend beat it up until it was significantly weakened before landing the final blow.
With enough time and effort (a long time and effort, mind you xP) you could effectively turn your character into a jack of the all trades, master of all.
I still haven't read over the entire thread extensively - nor the OP - yet, but I'm noticing a few misconceptions coming up here and there with some of the thoughts people are introducing to the discussion. Putting aside my own dilemma mentioned previously (the one regarding the 'guild' system), I'm going to express my opinion about some of the comments people seem to be making. I assume this was hear to make adjustments to the Rp background before we play, but whats the point if we don't change anything.
Aren't some people jumping to conclusions just a little bit too quickly here with all these criticisms about the levelling/achievement mechanics? If this role-play is meant to be inspired by MMORPG-based franchises, it sort of only make sense that these sorts of mechanics would exist in the background for the purpose of maintaining the right aesthetic sense; however, some people seem to be missing a very crucial detail -- that doesn't mean that these mechanics are going to take priority over the role-play and storytelling itself.
I'll be perfectly frank... I hate role-plays that allow RPG mechanics - like statistics or dice - to take over the narrative and get in the way of the role-play being what it's fundamentally supposed to be -- a story. With that said, did it actually occur to people that @Gowi more than likely didn't intend to let these mechanics interfere with the narrative itself, and that they were possibly put into this role-play simply in order to make the setting accurate? .hack anime series are based off a world that includes stats, levels, dungeons, items, et cetera, but do you actually ever see these things taking priority over the storyline? I don't think so. The sole purpose of these elements is to set the groundwork for the world in question -- if you're a fan of MMORPG role-plays, you'd think that's something you'd appreciate.
With this in mind - rather than simply criticize the idea - I think people should be focusing more on discussing how these mechanics can be implemented in a way that doesn't become invasive to the role-playing. Obviously, this is meant to be a discussion thread, but what's the point of deconstructing an idea if you're not going to reconstruct it with positive input or suggestions? If you don't want to take part in the role-play but have nothing constructive to say, why even bother commenting? He did say this was all open to discussion, so things aren't technically set in stone yet.
Who says the achievement mechanics are actually going to do anything but be part of the setting's background? Was this confirmed?
I agree alot of jumping the gun here, but it seems that every single person is confused so why not change it, explain it better in the OP, or get rid of it all together? From what I gathered altogether it actually is just fluff to explain the function in the game, not actually a part of the RPing(unless we use it to justify why chars are doing certain things which means its still just fluff).
Im still would like us to not start from the very beginning and just be mid level players so that those benchmarks and stuff don't become to prominent and leveling up/grinding isn't a thing we are always basing are posts about.
<Snipped quote by Thecrash20>
I don't think anyone is going to argue that writing posts about doing nothing but grinding would be boring (I could be wrong here, so anyone who takes offense is free to voice an opinion), but I also don't think it's an inevitable problem that could result from the system. If the priority is the storyline and role-play, a character could be grinding in the background and become stronger without you needing to see how it happened -- exactly like how an anime or video game might present it.
Honestly, I don't think calling setting details 'fluff' is doing justice to what's being presented here -- I'm an extremely detailed writer by nature, and I quite often judge the quality of a writer - or role-player - by how extensive and fleshed out their world is or their characters are. You might call it 'fluff', but I call it making the setting immersive and alive. If you happen to dislike the content in question, that's a matter of personal preference towards the concept. If it's 'fluff' to add additional background information, then it's 'fluff' to write a backstory for a world if that backstory never ends up bring brought up directly in the narrative -- many writers do this.
That being said, obviously the OP should emphasize how significant to the role-play these elements are.
Fluff (or Lore if you want to be more polite and less demeaning) is gamer slang for the histories and colorful descriptions used for a game or game setting that have no mechanical effect on the game's rules.
But that's exactly what fluff is.
Fluff (or Lore if you want to be more polite and less demeaning) is gamer slang for the histories and colorful descriptions used for a game or game setting that have no mechanical effect on the game's rules. It is the opposite of Crunch.
It's really slang. I didn't mean any disrespect by using it. Even though technically its demeaning. Whoops...
Still doesn't change my point. It's more for the background and setting then actually a game mechanic.
I agree alot of jumping the gun here, but it seems that every single person is confused so why not change it, explain it better in the OP, or get rid of it all together? From what I gathered altogether it actually is just fluff to explain the function in the game, not actually a part of the RPing(unless we use it to justify why chars are doing certain things which means its still just fluff).
Im still would like us to not start from the very beginning and just be mid level players so that those benchmarks and stuff don't become to prominent and leveling up/grinding isn't a thing we are always basing are posts about.
βThe details are not the design. They make the design.β
- Charles Eames
<Snipped quote by Thecrash20>
I'm guessing fluff is gamer slang for people who love games like CoD or the likes that have zero plot or captivating story?
My overall point to no one in particular is:
I thought a story was to be written here?
Interested, if you'll have me :)
I'm guessing fluff is gamer slang for people who love games like CoD or the likes that have zero plot or captivating story?
My overall point to no one in particular is:
I thought a story was to be written here?
Actually its slang made by salty vet Warhammer 40k players(such as myself back in the good 'ole days) cause all that good shit about Space Marines moving so fast they dodge bullets wont save your models from being roflstomped by my Hive Tyrant. I took the quote straight from 1d4chan, a satire wiki for 40k and Role playing games in general. Not surprised no one here has heard the term or its meaning before. Now on to the more important topic at hand. Dude the Cod 4 remake is lit. Tried it yet?