I'm interested in joining, though I have a question about the attributes. Do we have 20 skill points to add to each of our stats, or can we lower certain stats to get more points to use? I've noticed a few character sheets do both where they either only add 20 points to their ten, or lower the default ten and assign the rest of the points to other skills.
@RyonaraYou can if you wish; that is lower points to get more - you can make a CS when you want, unless you have further questions, if you wish to join I'll be closing the rp until someone drops out.
I know you don't want armor from Dark Souls 3, but what about spells? Because my character is actually based off the assassin class but with different starter armor, but I was hoping to have Spook, Farron Dart, and Chameleon. Her fighting style involves hiding from the enemy until she can get the drop on them.
@RyonaraChameleon is a spell based upon Oolacile magic, so no to that at the moment but you can acquire it later in the roleplay - as far as magic goes I'm allowing every spell in the series - spook is allowed, as is farron dart.
The main reason I don't want Dark souls 3 armour is down to the fact that it's the same land as dark souls one but further in the future- by a great deal from the looks of it; the watchdogs are an exception on that front, and no doubt a lot of other things are but It would take far too ong to list everything and I'm basically going off a "I'll tell you if it's okay or not basis". The Vinheim assassin armour is fine too.
Hmm. That's a shame, I love using Chameleon to sneak up on my enemies. How about items like the Silver Talisman, Bright Bugs, or Rogue Waters? Also while I know we shouldn't be using game mechanics to limit everything we can do in this RP, I am curious how we're going to manage spells. Will we have a focus bar, or will we only be allowed to use a certain amount of spells before needing to rest at a bonfire? And speaking of mechanics, while in-game it's not possible, could I use my estoc to parry? In Dark Souls 2 I used a rapier over an estoc for my caster character since she can still parry even with it as a right-handed weapon.
@RyonaraThe only item barring the estus flask that can restore your health in this is the Divine blessing, so no to the Rouge waters; also the more complex the item and expensive, the fewer you can have of them on your person at the beginning as well as how rare they will be found during the roleplay. I had planned on giving my OOC a bit of a clean up, but I'm a bit pooped at the moment, I've typed a good 20 pages this evening on other projects and my CS for this.
So barring health restoration items, with the exception of Divine blessing most other items are in this roleplay - spell uses are restored at bonfires. If your character is a pure mage, then typically I will allow them to use spells far more often than those whom are more combat focused but utilise spells to enhance themselves, so from what you're saying with you character I can see they are very reliant on spells; as such they will be able to cast them a lot prior to resting. I'm not putting numbers on things because that pushes D&D territory, I'm leaving it to the discretion of the roleplayer and putting faith in them that they will use them responsibly.
In terms of parrying, it's a dangerous venture to do that if you're not a very dexterous character - unlike the games where dexterity has nothing to do with it. Dexterity is how swift one can be, the more dexterous one is the easier and more reliably they can parry - as a squishy assassin type character, parrying wouldn't be a recommended avenue of defense, unless of course you plan to have your character dexterous enough to be able to parry effectively.
Trust me when I say I loathe having numbers in this roleplay; I believe good roleplaying and utilising what you have based on the scenario given should define outcomes, not statistics - but in this element its more common sense, someone who is light and quick will be far more capable of parrying than those who rely on brute strength or magic to deal with their problems.
Technically any blade is capable of parrying, but the smaller and thinner ones are far more likely to be successful in doing so; so in answer to your question, yes you can.
Cool, thank you. My character will hopefully be rather dexterous, as she relies on these critical hits or her spells to do damage. She lacks the sheer brawn to slug it out with other warriors or knights, what with being an assassin and all. The best armor is to not get hit.
One final question, how will our characters be obtaining misc items and equipment? I imagine that we'll have merchants to buy things from, though I was hoping that my character could be a sort of herbalism who could grow/make her own consumables, such as Green Blossom, Bug Pellets, and Resins? Not that she'll have an infinite amount mind you, but just something she could trade with others or use for herself.
Herbalism, hmmm that's an interesting little twist- I like it, the main base of operations is Farron keep, so you could plant stuff there and then harvest them after a mission is complete and you head back there- this won't be the same for the entire role-play however but still useful in the time it is. So yeah I'm happy with that; don't worry about green blossoms though, the Legion commonly used it and hands it out frequently to its followers.
In terms of items and equipment, I'll be doing collabs with people throughout the role play, as well as my co-gm- it's during these intervals that items will be acquired via drops and loot. Also, people will get new stuff available after every mission back at the keep. These will free and distributed equally amongst the team.
Kali is a fairly short girl, as she died while she was still a very young woman. Barely above five feet and lithe she could be mistaken as a child. Her hair and eyes are a reddish brown, though these turn dark when she is seen as a hollow. She's otherwise conventionally pretty, though the lack of physical maturity makes her arguably less beautiful then other women. Her Dark Sign is on her chest between her collar bones, where her cleavage would be if she had a more prominent bust.
Weapons and Armour/Clothing: Weapons: Kali mainly uses her Estoc for combat, as she is a well trained duelist and knows how to use a thrusting sword against all many of opponents. While she lacks the sheer strength to break through armor and shields with a regular sword, she has the agility and dexterity to work her blade to their weak points, and make sure her strikes hit critical areas. She also has a Sorcerer Staff, a common tool given to all Vinheim mages. It's not particularly unique, but it serves it's purpose as a casting catalyst.
Armor/Clothing: Kali wears a variant of sorcerer clothing, except that she forgoes the gloves for a set of manchettes to protect her arms while fencing, and her clothing is notably darker with a gold trim then the usual deep blue robes most Vinheim Dragon School mages wear. Her clothing, as well as the spells she knows, are the only indication of the surreptitious purpose she was trained to preform.
Rings: Kali wears the Darkwood Grain Ring and the Ring of the Dead. The Darkwood Grain Ring she obtained during her training as a Vinheim assassin, where she had defeated another assassin, taking this ring as her trophy. With it she feels that her body is lighter, allowing her to preform acrobatics more easily and dodge enemy attacks. The Ring of the Dead she obtained after she had become a hollow and saw the horrible effect it had on her appearance. The young girl, still horrified by the curse, sought this ring to retain her humanity, if only in appearance. Kali has also obtained a Ring of Fog, which allows her body to be obscured from afar, and if she stands still could almost be invisible. Her last ring is the Clear Bluestone Ring, which enables her to cast her spells more quickly, and among her general dexterity, shortens her spell casting time just enough that Che could even use her spells while jumping around or falling.
Personality: As an assassin, Kali had to learn to be two-faced without being false. She had to be able to act with nearly two different personalities without relying on masks, as her targets could sense lies, but deception was a harder thing to perceive. Thus while Kali can seem like two different people at times, in truth both sides are her truth self, one more exaggerated then the other.
The side that Kali shows to others is an innocent, curious girl who believes in the best of others. Even if they are notorious for villainy, she can hold onto the hope that their skills could be used for good. She can have a bit of an active imagination and at times, can be quite superstitious. She is the type of person who will make monsters out of shadows, mountains out of molehills. But she can be loyal to a fault, siding with others even when they are wrong, but she does have a sense of justice that would at least allow her to try and convince her wrong-doing friends to change their ways, either gradually or immediately.
But there is another side to Kali, the side that she uses when she must be a professional. This side makes decisions, is often pragmatic, and cares only for the success of a goal, regardless of how it's accomplished. This is Kali's personality for assassination, as it holds no room for emotions like guilt, regret, or even fear. It will think about how to best complete an objective in the most quickest, efficient matter, sacrificing whatever is unnecessary or temporary for greater prizes. This side of Kali cares very little about morality such as good or evil, and sees everything as merely a tool to use for good or evil.
Both sides of Kali are simply different perspectives of a same trait, which she uses to masquerade into people's good graces even if she is suppose to kill them. Her accepting, pragmatic side of her, the one that can see the goodness even in evil and cares only for what it's capable of, not what it was made for or by whom, also has given her an interest in studying Hexes and Abyss Magic, even though such things are exactly what the Abyss Walkers fight against. She intends to use it against the Abyss of course, but all the same, she is exposing herself to the very thing they seek to destroy. She wishes to harness it's power, even if it may destroy her in the attempt.
Biography: Kali is was a student of the Vinheim Dragon School. From a young age she earned the name "Kaliyah The Sharp" for showing not only a great aptitude for magic, but also cunning swordplay. Indeed, while she was quick to attune herself to her staff at the age of ten, by the age of thirteen she had shown promise at fencing. Kaliyah's parents, both still students of the Vinheim Dragon School, were interested in what sort of education their daughter would obtain. As they were both purist mages, they had hoped her daughter would use her wits to also pursue a mastery of sorceresses. And while Kali certainly did show interest, the way of the blade caught her interest much more.
When her teachers found her talent with a rapier nearly matched her skills with a staff, they enrolled her in classes focused around stealth and sound manipulation. These teachers were grooming Kali to become a Spook, an assassin who combined deadly swordplay and spellcasting to become skilled and well-paid killers. And being sharp, Kali was well aware of this. She knew that her teachers intended to sell her service to high bidders, reaping the rewards of her actions while considering her expendable. If she had resisted them, then they would have denied her education at the school and prevent her from ever furthering her career as a sorcerer. So Kali played along, acting as if she was merely a student eager to please. This two-faced personality would serve her well in the future.
It wasn't long however before tragedy struck. One day while Kali was out training, she was attacked by her fellow students. She was unaware of their jealousy and the perceived threat she was against their futures, and together they had waited until she was alone and away from the teachers to personally assassinate her. She fought them off and killed many through her skillful swordplay and cunning tactics, but ultimately was taken down after being overwhelmed by their blades and spells. But that was not the last they would hear of Kali. As she was left to bleed out in the grass, she felt a burning sensation in her chest. It was painful, more painful then swords piercing her body. It harmed not only her body, but her soul. When she looked down she had seen that she was branded with the Darksign. That she was now one of the accursed undead.
When Kali came to she was exactly where she had been slain. Her wounds were gone, her clothes mended, and oddly enough she felt much better than she had prior to blacking out. However her memories were still lucid. Around her she saw the bloodstains of the students she had killed, their bodies taken away with the survivors. Seeking vengeance for her death Kali utilized her skills taught to her and hunted down her killers. One by one she got the drop on the students who had participated in her assassination, killing them in their sleep or stabbing them in the back when their guards were lowered. As she slew more of her students, the survivors as well as other staff at the school were on guard. But Kali's vengeance would not be so easily slated.
Knowing that her current skills would not be enough, she started to expand her repository of spells. She learned how to imbue her weapon with magic, to improve it's cutting edge against her foes. She practiced her swordplay in not only offense, but also defense, being able to parry and riposte her foe with greater ease. Kali learned how to grow and harvest valuable herbs and moss to treat her wounds or give her the boost she needed for an assassination. Eventually she gathered all knowledge she needed for one last job: to kill the one responsible for her death.
As it turns out, it was not just a student who wanted her dead, but a teacher. Not because she was any threat to him, but because he wanted her to improve and become a better assassin. He had killed her on the off-chance that she could possibly be undead, knowing that she would seek vengeance and slay her killers. If she was a fool she would have simply tried to storm the school and take our her targets by force, though such barbaric tactics would never work against them, let alone against those who protect the school from such brutes. But the fact she instead resorted to stealth and subtly, improving her skills right underneath the nose of her murderers, just proved that he had made Kali into a better killer. And he certainly saw first hand just how good of an assassin she was when she impaled him through the chest, her blade glowing with magic energy, and his mansion burning around him.
Before Kali had left, she had taken the liberties to scour the teacher's library for valuable information. She was originally looking for scrolls and tomes of magic she could try to learn from on her own time. Normally the teachers would have to give lessons and explain each page of their magic tomes before students could even begin to understand the spells stored inside, but Kali was confident that she could learn more than enough by herself. However one of the tomes she came across was very, very interesting. For it detailed of a dark and mysterious force known as the Abyss. Though feared for it's corrupting influence even on such powerful beings as gods and kings, there were powerful sorceries that could be harnessed from the dark. Curious, Kali decided that she had graduated the Dragon School and left Vinheim to seek out this Abyss. It was during this journey that she found Farron's Undead Legion, such as the Abyss Watchers. An order of warriors who fight the Abyss's corruption. Kali cared very little about stopping it's spread, but she pretended she did and joined the Undead Legion. This way she would have all the reason to be close to the dark powers of the Abyss, and harness it for her own gain.
Appearance:his skin is tan and he has hazel eyes. He has dusty brown brown hair that goes down to his ears. His body type would be that of a long distance runner. Isaac has two scars on his body one on his left cheek going all the way to his chin even thought it has healed their is something wrong with that scar. his second scar runs all the way down his back almost like his original death was due to something more tragic then he lets on.
Weapons and Armour/Clothing: weapon: (Claws/long bow/torch) Armor: (Black leather boots/gloves/ and chest) Rings: caloranthy ring/ ring of blades/ ring of steel protection/ Silvercat ring)
Personality: Isaac likes to surround himself with people he would like to call his allies because he knows that it is smarter to be in groups with others to take to blows for him. when left unchecked Isaac usually goes off to hide somewhere nearby waiting to get the drop on whatever might chasing him. Isaac always wants people he can trust
Biography: one day while Isaac was looting the forest of fallen giants he cam across a man that calls himself Cale the Cartographer. This man told Isaac of land called new Londor and how wonderful it is. Isaac interested in finding purpose eagerly asked him for more info and how he would get there. with newfound knowledge he went head first ready to face the new challenges ahead of him... well not as prepared as he thought for this was no easy task at hand. The constant dying the constant betrayal from people he would of trusted otherwise almost enough to make a man go hollow almost is the key word here for Isaac found his way into the Undead Burg. Coming across Watchers Isaac just followed them all the way to Farron keep finding himself trusting these men for he had no idea were to go.
Spells/Pyromancies/Hexes/Miracles: I don’t trust spells to do the work for me.
Inventory: 6 green blossoms/ 60 iron arrows/ 40 poison arrows/ 5 Estus Flask/ repair box/ 10 poison throwing knifes
Young, strong, and healthy (Relative for being a hollow of course), Rekka is just the type of man the Watchdog needs to fill it's ranks. While under the influence of humanity his skin is fair and tanned, yet his hair is a dull grey and his eyes are a pale green, like swamp water. Rekka's Dark Sign is located on the back of his neck, always burning, always reminding him of his damnation.
Weapons and Armour/Clothing: Weapons Bandit Axe - An axe of bandits of the Forossan outskirts. Very sturdily built for the armament of a bandit. When Forossa fell to war, its citizens were left landless, and entirely to their own devices. Many were reduced to thievery, while Forossan knights scattered to other lands as sellswords. Rekka dabbled in a bit of both, robbing the weak or selling his blade to... Rob the weak.
Composite Bow - Composite short bow emphasizing power. Its size allows for quick shots. Though more powerful than standard bows, it also requires more strength of the user, and its range is short. Rekka is skilled enough in it's use that he can unleash a rapid fire salvo of arrows, though weaker per shot.
Arrows - Standard Arrows for bows. Rekka is skilled enough to make his own from time to time.
Follower Torch - An offensive torch used by the Farron Followers. Provides light and doubles as a weapon. Some forms of the Abyss manifest as pus within the body, treated from ancient times with fire. Rekka's moniker was earned for his particular skill at using a torch as an offensive weapon, and upon joining the Legion upgraded to a torch that would accommodate such a style.
Armor - Bandit's Set - Armor of bandits of the Forossan outskirts. The territory of Forossa became lawless after the kingdom fell to war. Citizens became bandits, and scattered to other lands. Rekka's armor is not particularly unique in and of itself, matching the general aesthetics of the bandits without quite standing out. Perhaps that is how he managed to survive the cutthroat nature of Forossan.
Spider Shield - A shield bearing a large etching of a spider. Shields of this style are commonly used by savage mountain bandits, and offer high resistance to poison. As one of said savage mountain bandits, Rekka often employed this shield against other bandits, who would coat their weapons in rotten pine resins to ensure that even the slightest cut would become fatal.
Rings - Rusted Iron Ring - This iron ring was used to shackle the guilty. It is terribly rusted, and faintly stained with blood. Those who find this strange ring to their liking will be pleased to find it easier to gain footing on poor ground such as swamps. Rekka made good use of this ring to ambush unwary prey in the thick marshlands where he once preyed upon.
Old Witch Ring - Old ring from an old witch. Engraved minutely with indecipherable script, but seemingly useless. Rekka has no idea where he had obtained this ring from, only that it radiates a sadness and warmth that he's loath to part with.
Ring of Evil Eye - According to legend, this ring contains the spirit of the evil eye, a dark beast which assaulted Astora. The strength of the evil eye does not waver, and lifeforce is absorbed from fallen enemies. Rekka found this ring when he first explored the sewer depths near Blighttown, where he learned of the annoying nature of Basalisks.
Redeye Ring - A cursed ring depicting a demon eye. Becomes easier to be detected by enemies. If it is tranquility that you seek, then you should never have left your home. If you seek strife, then fair enough, but no need to overdo it. Rekka obtained this particular ring during his time in Forossa, where he had disengaged from his unit to battle a heavily armed and armored champion. It was a hard fought battle but eventually Rekka came out on top, taking this ring as his trophy.
Personality: As it is, Rekka is only a few steps away from going completely hollow. While he once resorted to banditry in order to survive, after discovering that he had fallen to the curse of undead, he continued his bandit ways to relish in his functional immortality. Rekka is murderous and bloodthirsty, quick to resort to violence and murder as solutions. In these lands rife with undead, it only makes sense that life is cheap. Rekka often holds very little regret about killing people, innocent or guilty, and as soon as they draw their weapons they are his enemy, regardless of what their prior relationship was before. Rekka dislikes those who try to do things "peacefully" or use negotiations where murdering them would be simpler or even easier. He respects strength however, and if you could prove to be stronger then him, he'll tolerate whatever pansy decision you make.
Honor and such has it's place, and even Rekka could respect it, but he doesn't always apply it and it's more a passing fancy then something he lives by. To bow to an opponent is a sign of respect, but once it times to get to the dirty business of killing another, Rekka respects whatever means possible. Even if it's cheap tactics like relying on certain weapons or using dirty tricks, in the end the winner of the fight isn't the most honorable, but the one who is still alive. Rekka reflects this mentality, as while he is certainly a glory seeking berserker, he has a certain cunning that allows him to exploit the surrounding or his enemy to his advantage, assuming of course he doesn't take the straightforward method and just chop you to bits.
But deep down, Rekka doesn't just desire to fight and kill, but to fight and kill with purpose. Though lost to the fog of ages, Rekka seeks a lady to champion, someone who he would willingly lay his life down for and fight for her honor, even at the lost of his own. He seeks a noble, beautiful woman to whom he could court and show a almost chivilous romance for, though he would also like to partake in some more carnal pleasures as well. Of course, while he wishes to fight and defend his lady, he also has no issue if she's more than capable of handling herself. Quite the opposite in fact: he loves a woman who could defeat him in battle. Hence, Rekka has an affable personality, which he hopes would one day earn him a lady's favor.
Biography:
Rekka’s origins first start with his mother and father. His mother was a Great Swamp pyromancer and healer, using her talents with flame to create a soothing warmth that healed wounds. His father was a minor noble of Catarina, a knight errant looking for honor and glory. The two met one day when his mother, banished from her home due to monsters, was saved her Rekka’s father. They fell in love after fending off the dark beasts, and soon Rekka was born in his father’s home country.
Rekka took after his father mostly, as the knight dearly wished for his son to become a knight as well. Even as a lad, he began his training with his father, and as he grew older and stronger Rekka became more accustomed to his father’s skills. Unlike most knights of Catarina, his father favored heavy weapons like the axe or hammer, citing that while a sword can slay beasts, one needs a heavier blade against a worthy foe (I.e. other knights). Indeed, while his father was certainly a skilled knight of Catarina, there were some dark rumors that he often turned his blade against other noble knights for pretty reasons. But as his father tells him, Rekka’s father only used his blade against the unjust and corrupt. And while the Catarina knights are generally known for being jovial and honorable, Rekka’s father assures him that no one is perfect.
But Rekka was still only a young man when his mother and father were struck ill by a plague. His father was the first to die, as he caught the plague while he was out on a campaign with his fellow knights. Widowed and grieving, Rekka and his mother left the lands of Catarina and hoped to find somewhere where they would be safe from the plague. They intended to head to Astora, but Rekka’s mother was stricken with the plague and died as well. Well aware from any friend, family, or home, Rekka was left alone in the wilderness with nothing but the momento of his mother and father.
With no other choice, Rekka turned to thievery and robbery to try and survive. But he was far from successful, and even the few times he managed to get away with something, it was only a minor victory. Soon Rekka became envious of the knights and nobility who were free to feast and fatten themselves on the labor of others, while Rekka starved in a ditch. He grew more desperate to the point that instead of robbing others, he simply invaded people’s homes and killed them for their belongings. Countless amounts of people, from peasants to minor nobility, were slain by Rekka’s blade, to feed his hunger.
Of course it wasn’t long before wandering knights heard of his menace, and soon a mob was formed to hunt him down. When they found him, Rekka fought long and hard, but was ultimately slain. But not for long. Soon he rose back up again, near an old campsite he had passed so long ago. He was no longer hungry. No longer tired. He felt no pain, and his body was whole despite being drawn and quartered. But when he felt a pain on his neck, and saw something in a water’s reflection, that Rekka realized what had befallen him; he had become an undead.
Rekka had heard of the undead, and relished in it. Still filled with fury and vengeance, he sought out those who participated in his execution hunted them down, killing them in whatever fashion he felt most satisfying at the time. He relished in other acts of violence and banditry as well, typically robbing and pillaging, with a side of raping and burning. Once more a band of knights joined together to take Rekka down, as well as other brigands and hollows, and once more Rekka fought until he was ultimately defeated. Knowing that simply killing him wouldn’t stop him, Rekka was put into chains and sent to the Undead Asylum, in the far off lands of Lordran.
It was here that Rekka spent many a unknown years rotting in his cell. Without any way to gather humanity or even company, Rekka was slowly going more insane. He lashed out against the walls, attempted to commit suicide many times, but alas, he was confined to his cell. It wasn’t until one fateful moment when a corpse fell into his cell did Rekka find his freedom. The key was dropped by a fellow inmate, another hollow seeking to liberate himself from the asylum. Rekka, in his insane state, chose to follow this man in hopes for some sort of freedom. Of course, he didn’t realize he was being used.
Soon Rekka and the inmate were confronted by the Asylum Demon, where Rekka was left behind as bait. With nothing but a broken short sword as his weapon, Rekka was sure he would die. And he did. Many times. And each time his fate was the same, attempting to bypass the demon only to find no escape. It wasn’t until after one resurrection that he came across the same inmate who had betrayed him. Rekka didn’t listen to his excuses and attacked him, disarming the hollow of his knife and slaying him with his barehands. With the key to his freedom, and more importantly a weapon, Rekka was able to escape the asylum demon and flee.
From there Rekka was left to explore Lordran. There were a scant few people where, aside from hollows and those soon to be hollows. There was a morose fellow who gave him some direction in the form of ”ringing the bells”, but this was something he only did when it presented the opportunity for himself. With little else to go off of however, Rekka did go and explore the area, trying to figure out what to do now.
Later Rekka would be recognized as a “Chosen Undead”, but he knew this title was empty. He wasn’t chosen for anything, he thought. He was merely another piece of fodder to throw into a fire. While he initially journeyed throughout Lordran to find something to do, meeting a few friends and killing many enemies along the way, he wasn’t until he arrived in Blight Town did he find purpose. It was there he met her, Quelaag. At the time, she was not immediately hostile to him. She simply told him to turn away, lest she turn him into a feast for her gross chaos beast. But Rekka refused, admitting a certain one-sided infatuation with the Daughter of Chaos. With her interest piqued, she decided to make use of Rekka and allowed him to join her covenant: the Chaos Servants.
His task was simple: Collect Humanity and give it to Quelaag. She was honest with Rekka as well, stating that she needed it to alleviate the pain of her sister. Her sister whom under no circumstances would Rekka ever get to meet, which was fine with him. He felt… Fulfilled collecting humanity for her. More so since one of the best ways to collect humanity involved his most favorite activity, hunting rats killing other hollows. To best facilitate this, he was given strange objects known as cracked red eye orbs, which would allow him to invade other worlds as an ethereal phantom and slay its host for their souls and humanity. While Rekka wasn’t always successful in this task, he made a steady career of hunting down other hollows and their allies for their sweet, sweet humanity, which he offered to Quelaag.
However, his supply of red eye orbs were limited. He needed to find more, but without anyone who sells them or knowing a foe that could reliably have them (And basilisk proving too much of a nuisance to farm), Rekka unknowingly continued on his quest as a Chosen Undead in search of humanity. He braved many hazardous zones, such as Sen’s Fortress and Ando Londo, obtaining the Lordvessel and having no idea what to do with it (It had been quite some time since he had returned to the Firelink Shrine). And though Gwynevere was certainly a tempting misstress to be a knight of, Rekka had already made his vows to Quelaag, and thus departed from the Princess of Sunlight’s company in search for humanity.
It was during this search that things spiralled out of control. Rekka had arrived to the ruins of New Londo. Rekka had learned of the existence of another covenant that would facilitate his need to gather humanity from other hollows: The Darkwraiths. Little was known about this faction, only that they reside in the flooded ruins. There he would need to traverse a realm known as “the Abyss” to contact it’s dark lord. However as this area was unfamiliar to him, Rekka dared not risk traveling through without knowing what he’ll be facing. Thus, he laid down a white soapstone sign near the entrance, and awaited for someone to call him. This way he could scout the area and learn what to expect when he goes through here.
But the flow of time itself is convoluted, with heroes centuries old phasing in and out. The very fabric wavers, and relations shift and obscure. When Rekka was summoned, he arrived in New Londo unlike the version he knew himself. Here New Londo appeared, not as a ruin, but as a city. A city under siege. He looked around and saw his host, some sort of knightly fellow. He asked Rekka to accompany him on this siege, as the gates have fallen and now they must clear it of its defenders. Rekka was unsure why or how he arrived here, but did not question it and followed.
But much to Rekka’s surprise and awe, he had not merely arrived to another parallel world. He had traveled back into time, because as he accompanied his host to the next enemy, Rekka came across none other than Artorias The Abysswalker. Not only him, but also the other four knights, such as Dragon Slayer Ornstein, Lord’s Blade Ciaran, and Hawkeye Gough. These four knights were here to beseige New Londo, and from what Rekka could understand, they were here to rid the city of the Darkwraiths. The same Darkwraiths that Rekka had wanted to meet. He wasn’t sure what exactly was going on, but he wasn’t going to miss this opportunity to fight alongside these legendary warriors.
Truly it was glorious thing. Their enemies, the Dark Wraith and the monsters from the abyss, were fearsome opponents indeed. Often Rekka nearly lost his life to the wretched beings. But time after time, the knights saved him from an early demise. He cut down foes with Artorias, riddled enemies alongside Gough, assassinated Dark Wraiths next to Ciaran, and faced off against great beast beside Ornstein. For the first time, Rekka could feel the joys of jolly cooperation.
Unfortunately it would not last. As they neared the inner sanctum of the Dark Wraiths, great abyssal monsters emerged. Though the four knights held their own they were occupied handling their own foes while Rekka’s host was in a bind. Swarmed by Dark Wraiths Rekka rushed to his aid, cutting down a few of the skeleton knights before falling to their life draining magics. Rekka’s last memories of that fight was seeing Hawkeye Gough fire a great arrow at the Darkwraiths, impaling two at once and causing an explosion that knocked the rest off their feet.
When Rekka returned to his world he had tried to be summoned again, wishing once more to fight alongside those knights. But alas, there was no response. He had waited for some time but he was never summoned. Growing tired of waiting, Rekka made his way back towards Blighttown, to the inner sanctum of Quelaag.
But the world has changed.
When he went to find Quelaag, she was nowhere to be found. He had waited in her chambers where he always met her for days on end, but she never arrived. The only thing he found there was an old ring. As his mind was slowly beginning to crack under the pressure of not only his time in the Abyss, but from the thought of losing his mistress, Rekka dared venture further into the ruins to look for Quelaag. But what he had found instead… Was the Fair Lady. Quelaag’s sister. She was paler than ice, with hair as white as snow. Her body was fair and weak. Unlike Quelaag, her sister would have no hope in defending herself… And then she spoke. Rekka could understand her perfectly, and for the first time since he was undead, Rekka cried.
He cried because he knew Quelaag had died. During his absence, she was slain. He cried because her sister, his Fair Lady, thought Rekka her sister, and appreciates all that he has done to alleviate her pain. Despite all the blighted sacks of pus surrounding her, the dead eggs from her body, the humanity that Rekka had worked so hard for was, in some ways, healing the Fair Lady. But Rekka was lost now. Because while he still called himself a Chaos Servant, Quelaag was dead. He had failed her, and was unworthy of servicing the Fair Lady, less he fail her too. Grief stricken Rekka poured his humanity into the Fair Lady, leavening behind much of his belongings. He exiled himself from the lands of Lordran, believing that even if he followed the path as a Chosen Undead, he is unworthy of whatever fortune he had in the end.
Rekka walked, one by one losing his belongings. His weapons, his equipment, his gifts. The only few things he kept were his rings, and the silver pendent. Even his memories began to fade as he only vaguely remembers Lordran, and whenever he remembers them he always felt sadness. He traveled for what felt like eternity until he was confronted by armed brigands looking to rob him of his few possessions. But while Rekka had lost much of his memories and nearly all his equipment, he never lost his bloodlust. These brigands, more used to robbing hollow peasants then hollow warriors. Despite being weaponless Rekka disarmed one of the robbers of his short sword, and proceeded to make short work of the other two. He donned their armor bits and continued onwards, assaulted by more bandits. They too fell to Rekka’s blade as he collected their arms and armor until soon he was able to piece together crude, rather intimidating armor.
After dealing with even more bandits, Rekka left one alive to question. This bandit told Rekka that he was in the lands of Forossa, which has recently begun to fall apart due to it’s constant state of war with it’s neighbors. It’s common citizens have now become bandits, much like the ones Rekka had slain recently, with many warlords trying to unique what is left of Forossa to reclaim the kingdom’s glory. Rekka cared little about the politics, but felt that this was a good opprotunity to revel in some good old fashioned violence. So slaying the helpful bandit, Rekka finished his armor and found himself another axe, and proceeded to sell his service to the warlords.
Rekka’s memories of the war is vague considering that there was very little of it that he considers interesting. Sure there were plenty of fights that had brought him to the brink of death (And quite a few more where he did die), and he remembered prominent figures such as the Lion Knights, Vengarl, and even fought alongside the renowned Ivory King. But these battles were just fodder to stave off Rekka’s approaching hollowing. Without a sense of purpose, the only thing that fueled him was his bloodlust and battle rage, and soon even that would be consumed by the oppressive darkness consuming his fire.
At some point Forossa was lost. The Lion Knights became nothing more than mercenaries, Vengarl was reported dead, and the Ivory King left the lands of Forossa to found his own kingdom. Once more Rekka was left with nothing to do, nothing but time and other hollows to kill. So he traveled once more, lost, bored, and slowing growing mad when he heard of an order of warriors made to counter the growth of the Abyss. A familiar concept to the mad warrior. And upon hearing more about these “Abyss Watcher”, a hint of nostalgia and regret resonated inside of him. Rekka could not remember why he felt these feelings, but he felt that this group was far more… Relevant than being a mercenary right now. Although uncertain, Rekka sought these Abyss Watchers, hoping to find meaning among their ranks.
Spells/Pyromancies/Hexes/Miracles: None
Inventory: Estus Flask Green Blossom (x5) Black Firebombs (x10) Poisoned Throwing Knives (x20) Rotten Pine Resin (x3)