Hidden 8 yrs ago Post by Leos Klien
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@LadyTabrisFrom what I gathered from the game, Mr. Dragon born only needed to show off a spell; which is the completely opposite side of travelling the bloody country picking up rings designed to make you drown.
But from what NPCs have said its actually quite expensive to study there; it appears to be far more inclusive than the Mages guild so it really would require something special to get into it at that age.

Otherwise it's good, just follow the other changes posited by the Gm.

@ApokalipseNothing more to add.

And on another note I have posted.
Hidden 8 yrs ago 8 yrs ago Post by LadyTabris
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@MiddleEarthRoze @Leos Klien
Yeah, they have to all be from Oblivion. I used the wiki page for Oblivion spells specifically.

Mm, you guys are right. I thought about that for a split second while writing it but glossed it over. In the back of my mind, I sort of assumed they had an apprentice program (You don't see that in games though, it was jst a figment of my head, I think), but I switched it up. This way works. I think it's definitely better, actually.

Though for me in Skyrim, I only had to show off with Candlelight? It was pretty simple actually. I think I got lucky. Another playthrough had me saving up coins to buy a book for the heal touch spell, though.

this is what I added


Hidden 8 yrs ago Post by MiddleEarthRoze
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@Leos Klien@LadyTabris

I would be happy to bet the expensive side only came about after the Collapse of Winterhold, when they became a lot less popular. Less people likely meant less funding, so the prices went up. There isn't much lore that I can find about it in the 3rd Era, only that it was pretty awesome and Winterhold was a bustling city before the collapse. So, I'm happy with the changes you've made there, and you can whack her into the CS tab.

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Hidden 8 yrs ago Post by MiddleEarthRoze
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@Apokalipse

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Hidden 8 yrs ago Post by POOHEAD189
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Hidden 8 yrs ago Post by sandman9913
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Is this still open?
Hidden 8 yrs ago Post by MiddleEarthRoze
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@sandman9913

It certainly is, feel free to send us a sheet.
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@sandman9913

It certainly is, feel free to send us a sheet.


Should I apply in the OOC or in the Characters section? Sorry, been away for a while and unfamiliar with this new, strange 3rd tab.
Hidden 8 yrs ago Post by MiddleEarthRoze
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@sandman9913

You can send it through PM or leave it on the OOC - only accepted characters go into the characters tab.
Hidden 8 yrs ago Post by Apokalipse
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My post will probably be a bit because of thanksgiving
Hidden 8 yrs ago Post by BurningCold
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Veeza is here to rek face.


Hidden 8 yrs ago 8 yrs ago Post by Leos Klien
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@BurningColdOkey doki.
I understand that Mister Fisticuffs was trained in the arena; doesn't really explain how he understands much in terms of any form of combat other than those with his fists, he was taught how to beat the crap out of his opponents, nothing suggests that he was taught how to use a shield, blade or hammer.
In terms of the Argonian himself, I don't mind a brawler, it will be a nice change to be honest, but a 6'5 Argonain, who's built more than an Orc?
Nope.
Training and effort can take you far; but only as far as your genetics allow, inevitably that is the ultimate barrier that is impossible to surpass.
It'd be exceptionally rare for an Argonian to be that height, and those who are far taller than normal in ones race, tend to suffer for it - a freakishly tall human is around 6'7, and their joints pay hell for that fact, as well as other numerous issues.
Lower the height to a max of 6'2 and I'll be satisfied; otherwise keep the height and add drawbacks.
In terms of bulk, Argonians are known for their agility and swiftness in battle - regardless of how long they train and bulk themselves up, an Orc who's done the same will always win in a contest of strength, as will a Nord, Redguard and possibly even an Imperial and Dunmer; the races typically renowned for their strength, if going from genetics alone.
Skill can make up for a lot, but an Argonaians natural speed and agility will play massively into their combat styles, regardless of what it is - I'm happy for him fight with bare fists; but be aware that you will not rely on pure strength alone against opponents in the roleplay, because training aside, you will not be physically stronger than a dremora in full plate, or a Daedroth I look forward to how you will handle certain opponents in the roleplay with a pure brawler, but equally I will keep a close eye on how realistic you write the outcomes.

On to realism as my finally point.
You have fought in the arena for years, with naught but your fists, and have only a single scar to show for it.
No.
Just.
No.
I'm aware that you said that scales regrow hiding most of the scarring, but the scales that are thick and can act as any form of real defence are those found on the Spinal column, back of the neck up around the back of the skull, as well as around the shoulder blades and the posterior and hand and feet - otherwise the scales are basically nonexistent and offer very little protection; considering that you typically fight someone by facing them, most of your scarring and wounds would occur in unscaled or small scaled areas.
You want be someone who takes their fists to a sword fight, you are damn well gunna have a liturgy of scars to show for it; they will always have range on you, and the dumbest opponent is aware of that fact, as such you need to close the gap to fight at all, you will have gained scars in this fighting style, for there is only one path to your opponent, and that's through their weapon.

Wait till the gm has said anything on this before making any changes.
Hidden 8 yrs ago 8 yrs ago Post by BurningCold
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@Leos Klien I understand much of where you are coming from, especially with the scars, but I think a lot of what you spin as realism is just preconceived notions from how Argonians are typically played in the game. In fact, I could make this exact character in Oblivion and he would outclass dremora and daedroths in terms of raw strength. Just because Orcs are stereotypically brutes and Argonians are stereotypically rogues doesn't mean outliers are impossible. And do we really know enough about the science dictating the nature of these races to say that anything unobscene is an impossibility?

You're very right about the scars, however. In regards to the skills, the idea was that he's a novice with a few of those skills just because having been in the arena, he's been able to observe a lot of different people training/fighting with a lot of different weaponry. I can get ride of the apprentice blade and block if that seems too far though.

EDIT: I'd also like to inquire as to why you even care about a 3 inch height difference, especially when you had nothing to say about Adamiir's height.

Hidden 8 yrs ago Post by MiddleEarthRoze
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@BurningCold

I do agree with some points of Leos', but not all. We can forget about the height - I wouldn't consider 6'5'' to be "giant", and it's not as abnormal as your Breton's height, so that's fine. Alongside his muscles and whatnot. You sure like your tall dudes, huh?

However, I do agree with the scarring. This is a guy who's made a career out of killing people with just his hands - he will have considerably more scarring than that, especially what with him being in the arena for 15 years.

Your skills for weapons I'll only have as novice, considering he trained with them all up until the age of 12, and then focused on his hand-to-hand. Watching people training in the arena is fair enough, but those skills would not be very high. You also haven't stated who taught him magic, alchemy or suturing either; suturing I suppose is a skill one could teach themselves, but those first few goes would be very messy and painful. As for restoration and alchemy - Veeza needs a teacher, or those skills have got to go.

As for realism, let's not compare it to the game. One can jump buildings and the surface of water if they have a high enough acrobatics skill, which won't be occurring in this roleplay. I would like hand-to-hand to follow those same mechanics. One cannot punch through a dremora's armour with fists alone. I'm not so fussed about specific biology of Argonians and whether or not the strongest Argonian would be better than the strongest Orc, simply because there isn't enough information like that in canon. Anyway, we'll have to wait for the IC to see how you write this, but I'll trust you to do so realistically.

And finally - poor lizard boy needs some money in his inventory. Doesn't have to be much, but I figure everyone in Tamriel - except beggars - will have some septims rattling around in the coinpurses for emergencies. Not that coin will help in the particular emergency the group is currently in, but still.

So, to summarise; explain skills in backstory (or alternatively, switch them out for something more likely, or bump them all down to Novice); give him a lot more scarring, and some money.
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Hidden 8 yrs ago Post by BurningCold
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@MiddleEarthRoze I figured that the first people to do anything taught themselves, which is why I have alchemy and suturing where they are. The idea was that alchemy and suturing together were his "first aid" skills, and I also reckoned that learning how to sew wounds would be easier than creating potions and salves to aid a healing process. If this explanation isn't satisfactory, I could bump then down a level if that would resolve things.

The rest of the skills that need to be changed will be, and I'll add scarring. And don't worry, I will play my posts out realistically.
Hidden 8 yrs ago Post by MiddleEarthRoze
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@MiddleEarthRoze I figured that the first people to do anything taught themselves, which is why I have alchemy and suturing where they are. The idea was that alchemy and suturing together were his "first aid" skills, and I also reckoned that learning how to sew wounds would be easier than creating potions and salves to aid a healing process. If this explanation isn't satisfactory, I could bump then down a level if that would resolve things.


Nah, just mention in his backstory that someone taught him alchemy and restoration. Considering the amount of injuries and magic users present in the arena, it wouldn't be hard to pick up the basics from someone willing to teach.

Hidden 8 yrs ago 8 yrs ago Post by Leos Klien
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@BurningColdI apologise for some of the things I said in my post, I was being overly critical and nitpicky, I've got a character planned that works against my own Genteics argument so it's an irrelevant point and one I shouldn't have brought up.
I apologise for that.

Anyway, that aside, we will be keeping a close eye on how you handle combat; fists are good but extremely limiting in what you can reasonably do- looking forward to him being played.
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Hidden 8 yrs ago Post by BurningCold
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Changed the first two sentences of the second paragraph in appearance to reflect his need for scarring, reworked the skills to a level that I feel makes sense, added a spell, changed a sentence in the first (only) paragraph of part 2 in his bio, and added 500 septimes. I believe this summarizes all of the changes made.

Hidden 8 yrs ago Post by MiddleEarthRoze
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@BurningCold

Oh God, so sorry for the delay again. Many apologies - Veeza is accepted.

Hidden 8 yrs ago Post by MacabreFox
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@MiddleEarthRoze ROZEY-POZEY :DDDDD CAN I JOIN IF YOU HAVE THE ROOM?!?!
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