A sizable village surrounded by a crescent shaped lake. Waterways flow freely alongside the streets and the people are highly festive. It's position as a sort of crossroads between major cities makes it a merchants paradise. However, the towns most famous for housing two wizard guilds whose rivalry has earned them recognition, respect and a bit of infamy.
Harpy's Wing
Harpy's Wing was founded in order to provide those who have lost their homes a new nest and a place to belong. Harpy's Wing believes in the strength of a guild as a collected force and encourages the harmony between wizards and magic. The Harpies guildhall sits on a small island in the lake that surrounds Luna Crescente. A towering tree, a beacon calling the lost to it, it exemplifies the guild's value of harmony as a astounding fusion of nature and architecture.
Golem's Hand
Golem's Hand was founded more recently in the aftermath of a dark guild's assault on Luna Crescente. While Harpy's Wing was able to defeat them, the town did not come out of the ordeal unscathed. Viewing themselves as the sole protector of Crescente, Golem's Hand believes in the strength of the individual adding another stone brick to the defensive wall of the town. They have high respect for the art of magic but view it as more of a tool and focus on the strength of one's body in order to escape reliance on one's magic.
Story Thus Far
S&E focuses on the rivalry between the guilds of Harpy's Wing and Golem's Hand. Two of the strongest guilds in Fiore, they've been feuding for quite some time. It doesn't help that their guild halls both reside in Luna Crescente, Golem's Hand near the middle of the town and Harpy's Wing just outside on a small island in the middle of the lake. With differing ideals and passionate members, both guilds are eager to prove which is stronger in the next Grand Magic Games~!
Character Sheet
APPEARANCE IMAGE HERE "Quote"
Basic Info
Name:: Nickname/Alias:: Gender:: Age and date of birth::
Guild::
Rank:: (Rank represents a level of skill and proficiency in terms of combat, job completion/experience, and mastery of one's own magic.)
Personal Information
Personality::
History::
Magic
Magic Name:: Description:: (Link if using canon magic) Known Spells::
Other
(Add anything else you'd like to this section as it's all optional)
Relatives::
Posseions::
Theme Song::
There are 4 available spots for S-Class wizards. 2 per guild. These wizards will be newly appointed to S-Class so the gap in strength between them and an A-Class/B-Class is not as large. This still leaves room to grow for S-Class as well as give a fair chance for the other chars to catch up.
Limited Availability S-Class 2/4 Slayers 2/4 (Devil 1/1, God 1/1)
Rules
1. BE ACTIVE. Keep things moving, keep things flowing. If your going to be absent either write your character out of a scene or let those involved know how long you'll be gone as to not hinder progression.
2. NO GODMODDING. I'm sure just about every RP has this rule but there are still those people. Do not control other characters without consent from the player or write your character with knowledge they should not possess.
3. 2 characters per player limit. This is to keep things manageable and from getting crowded.
4. Characters are allowed 2 magics max. Custom magic will require the approval of the GM and/or Co-GMs.
Hmmm, probably going to make a Harpy's Wing character I guess. Will probably need a bit of help once I've figured out more of a concept than just that though, but yeah. XD
Ceri is a rather diminutive, unassuming girl. Standing roughly at 5'2". Most of her appearance is hidden under her robe, which she never seems to ever take off. What people can see, however, is locks of pure white hair, a pair of bright blue eyes and every so often a flash of pale skin.
"A-ah! sorry. I-I'm not really...that good at talking, but if you don't mind...could we?"
Name:: Ceri
Nickname/Alias::
Gender:: Female
Age and date of birth:: 18, 30th of December, supposedly.
Guild:: Harpy's Wing. Guild mark is located on her left cheek, though no one is ever able to see it usually. It's black in color.
Rank:: B
Personal Information
Personality:: Ceri tries. She honestly does. Unfortunately, her timid nature and tendency to flee, and her massive amount of self-doubt really doesn't help. Running is first nature to her. Fighting hardly ever even crosses her mind, unless she absolutely must or is backed into a corner where she can not run. You know what they say. Never corner a frightened animal - she is quite adept at magic and will use it to her full advantage, if she must.
As far as others goes, she is about as friendly as they come, though her social anxiety can become somewhat detrimental to social interactions. She has had very little dealings with other people in the past, aside from her 'father' - who always taught her to be wary of others. Somewhere along the line, this turned into fear of others in general. Still, she tries to be friendly, and get along with others, and remain positive despite her shortcomings.
However, she does have a rather...darker side if pushed too far or if she becomes stressed. Often times, she internalizes a lot of sarcastic comments and snark and colorful language. Even she has a limit.
History:: Ceri never knew her parents, where she actually comes from, or the real identity of the man who raised her. Her earliest memories are simply of waking up in a bed in his lab. She was just a child then, barely over the age of five. He said he found her unconscious in the forest, and brought her here. Whatever happened there, she can't remember and if he had some part in it, he never told her. Instead, he took her in as his own and taught her magic - though it was mostly out of his own self interest. He needed someone to run to town and who was adept at magic other than him to make sure his research wasn't discovered.
Their relationship was cool at best. He treated her civilly and fairly, and raised her to the best of his abilities. Some might say he didn't care for her at all, and she was just a tool, a pawn. Whether it is true or not, doesn't matter. She worked hard, studied magic hard, and generally did as she was supposed too. It was difficult, since he was stoic and showed little emotions. It seemed almost as if whatever she did, it wasn't enough.
When his research into demons and other things was discovered by a group of mages - he let himself be arrested, and allowed Ceri to escape.
That was around a year and a half ago. Unsure where to go, and never having actually talked with or interacted much with other people, she was sorely out of her element. However, she did work up the courage to become a part of Harpy's Wing. In the few months of the journeying she had before coming here, she realized she really wasn't strong, and that she knew actually very little about the world. Books can only teach so much, after all.
Which is her main goal for being here. She wants to learn, experience the world, and maybe make a friend or two on the way.
Magic:
Magic Name:: Smoke magic
Description:: Smoke Magic. Although on a much larger scale than holder magic. While she has direct combat attacks, mostly her magic takes more of an indirect approach to combat.
Known Spells:
Smoke Field: She releases smoke from her robe, covering the entire area in a thick smog. It serves little purpose, other than to obscure an enemies sight and make it difficult for them to do anything relying on visual cues alone. The smoke, is incredibly difficult to dissipate as long as she is conscious or in the area. For now, the field can only cover about half a mile radius.
Smoke Clone: As the name suggests, she is able to create clones of herself with magic. They are perfect copies - though incredibly weak and can't actually do anything other than serve as a distraction.
Smoke Bomb: A spell with a two-fold purpose. Smoke blasts out from her robes with explosive force, enough to knock anyone away from her - it also covers the immediate area in a thick layer of smoke, that seems to refuse to leave. The smoke may have different properties, depending on what she needs. It is incredibly difficult to dissipate the smoke as long as she is conscious/in the area.
Barrage: A blast of small concentrated smoke balls barrage at the enemy, exploding with force on impact.
Smoke Pulse: Releases a stream of fast moving smoke in a direction. Propels her in whatever direction she points. Used to quickly avoid/dodge things, though could be used to smack someone as an impromptu, low-damage attack.
Smoke Control: A passive ability that allows her to change the density, force, and other properties of the smoke. It normally comes in a cloudy white form, and different colors have different properties, though she can only use a green-colored smoke for now - which is used to dull someones senses. Doing so requires more magic, and is usually used to set up a trap/weaken her enemies before a fight.
She is immune to the effects though her allies will not be - though she can usually clear a path for them through the smoke should they need it.
Green: Causes ones senses to be dulled as long as they breathe it in. Vision gets blurry, and generally become sluggish. Its effects aren't very pronounced at first, but the longer one breathes it the more severe they become. Doesn't stay in the body for long, a few quick breaths of fresh air will help greatly in staving off the effects.
Smoke Form: A little spell she doesn't use much except to avoid unavoidable attacks. Basically, her entire body becomes smoke itself, including her robe. Sustaining the mode for too long causes a huge exhaust on magic, so it's best used sparingly.
(will probably add more spells later.)
Other: Surprisingly quite agile, despite the cloak. Seems to not weigh much. Also quite good at using her dagger, so don't underestimate her.
Relatives:: N/A. Never knew her actual parents, and the mage who raised her is imprisoned.
Possessions:: A cloak that dulls the wearers presence, making it easier for her to go unnoticed.
A rather unusual looking dagger She rather abhors using it, but it was the last thing her 'father' gifted her. Seems to have no special properties, other than doing whatever a dagger does. It's blade is almost long enough to be called a short sword, but it's light weight and easy to use. And make no mistake, if she has to, she will use it to the extent of her abilities.
Books! Loves books and reading and generally learning in general.
Theme Song:: ~Working on iiiiit~
Here's the timid little smoke mage that will probably disappear in a puff of smoke if anyone ever even looks at her. Will work on another mage in a bit...
Penny is a young girl of average height and weight with a lithe build and tanned complexion. She has freckles covering the majority of her face, as well as her neck and arms. She's usually never seen without a bandage or bruise or some kind due to her adventurous nature. She has wide, green eyes and her two front teeth are larger than average. Her long, black hair is usually let to flow freely to her waist and is generally adorned with various flowers, sticks and leaves that she collects in her free time.
Penny has a variety of different shirts she likes to wear, but they all share a common theme by having a picture of a fuzzy animal on them. She also likes to wait an ankle length skirt with mismatched socks and a pair of old, muddy sneakers. Her skirt is fastened to her weight by a novelty belt which she found at a local market. The belt buckle is shaped like a dogs face. If it's cold she might wear her favorite hand knit sweater, which has many holes in it as well as loose threads. Sometimes she'll even adorn a jacket. On her fingers she likes to keep different colored rubber bands to use as reminders. She also wears glasses, though she tends to have a different pair every other week since she keeps losing them.
Family NameEvergreen Given Name(s)Penelope Title or Alias(s)Penny GenderFemale SexualityUndetermined Age13 Birthday8th of August
AllignmentChaotic Good MotivationAdventure! Lost Treasures! Mysteries! Likes
Reading
Gardening
Adventuring
Animals
Magic
Dislikes
Sitting still
Being ignored
Being interrupted
Rude people
PersonalityPenny is the epitome of childhood innocence and naivety. She's care free, fun loving and easy going by all accounts and there are few people who she doesn't instantly get along with. Penny can sometimes be described as a blind optimist, always seeing the good in a situation. Unfortunately her naivety does tend to let her be manipulated easily. She trusts other infallibly, even when logic would suggest otherwise. She's never really been one for logic, honestly. Instinct is the name of her game, and most of her decisions are based off of her gut.
For this reason, Penny is quite the curious spirit. She's adventurous and fearless, even more so than some people twice her age. She doesn't let herself miss out on the wonders of life because of insecurity, taking on any task head on regardless of how big or small. As such, she has quite a lot of hobbies. Reading, dancing, piano, gardening, knitting and the list goes on! With so much to do, Penny has to keep herself organised by using color coded rubber bands as a reminder that she keeps on her fingers.
While she might seem all sunshine and daisies, and it is true that she can be quite naive, Penny does not take kindly to those who cross her. The young girl's gall and ability to stand up to those far stronger than her is nothing short of impressive, if not foolish. Penny refuses to let her voice be ignored. She doesn't care who you are or how powerful you are, she will let you have it if you cross her. While standing up for yourself is mostly seen as a positive trait, it can be quite detrimental to her as she refuses to shut her mouth in situations where speaking up can only make matters worse. Regardless, the young ladies courage, spirit of adventure and dedication to improving herself has made her a fine up and coming mage for Golem's Hand.
Guild AllegianceGolem's Hand Guild Mark LocationBack of left hand Team MembersNone Magic LevelD Class Strengths
Surprisingly, Penny was born with her second origin unlocked. She possesses absolutely incredible reserves of Magic Power for a girl so young.
Fearless and determined, up to any task!
Kind natured and supportive
Weaknesses
When she was only a baby, a special seal was placed among her that prevents her from accessing her Magic.
Lack of impulse control and extremely naive.
Possesses no magical strength and little physical strength.
Magic SpecialtyThe Muse DescriptionThe Muse is a Lost Magic that Penny inherited from her Great Grandmother. To put it in simple terms, a Muse is one who inspires creation, or creates to inspire. The Muse is a supportive magic based around inspiring strength, both physical and mental, in others and then using that strength to grant the Muse power. A fully realised Muse is capable of bringing out the greatest potential of those around them, inspiring courage and determination in their allies even in the most disastrous of moments.
Additionally, the Muse also holds influence over creation, allowing them to perform incredible feats of magic by harnessing the strength that they have inspired in others. These are called "Miracles", and their power varies depending on how much the Muse has influenced the lives of those around her. A Miracle can be anything from shielding their allies from a powerful spell to changing fate itself.
Muses by nature are born with incredible amounts of Magic Power, having their second origin unleashed from birth.
Magical Seal | When she was very young, Penny had a magical seal placed upon her that would prevent her from being able to tap into her Magic. As such, Penny struggles greatly with controlling even the most basic forms of magic.
Inspire | (Passive) Even though Penny's magic has been sealed away inside of her, residual power does leak through even if she is unaware of it. Those who Penny grows closer to will slowly start to feel her magical influence as a Muse and as such their magic is stronger when she is nearby. The difference is only slight, and barely noticeable. During times of emotional turmoil, Penny's influence may even increase further, restoring courage and determination to her allies in dire times.
Heightened Empathy | (Passive) As a Muse, Penny is able to experience the emotions of others. She isn't aware of this connection as of yet, and most just assume the young girl is highly empathetic for her age. As her power grows she will be able to directly tap into the inner turmoil of others, healing their hearts.
In time, more spells will be learnt.
Main WeaponNone
HistoryPenelope Justice was born to inherit the powers of the Muse, as was predicted by her Great Grandmother who held the power before her. In her life time, Juleka Justice used her influence as the Muse to achieve much. She was a well respected wizard who was loved by many. However, there were some who wished to use the power of the Muse for their own ill intent. While Juleka was strong enough to defend herself from these dangers, she knew that the time would come when she would leave this life and another would inherit her powers. Her granddaughter was due to have a baby soon, and this child would be the next Muse. No doubt her powers would begin rapidly growing from a young age and her influence would reach the ears of those who sought out Juleka for their twisted purposes. In order to defend the young Penny from such a fate, Juleka performed her last miracle and turned her mind and body into a seal that would keep Penny's powers hidden until she learnt to come into them herself.
With her last great act of Magic, Juleka faded away and disappeared the night Penny was born. Her parents could feel Juleka's power within her, but they knew that the steps their grandmother took would not be enough. In order to make sure the people who hunted Juleka would never find Penny, the young couple whisked the child away in the night and brought her to an orphanage in Luna Crescente. While they would always love their daughter, they had no choice but to give her away out of fear that they may be hunted down.
Penny spent many years at the orphanage before another young couple, last name Evergreen, adopted the young girl. And why wouldn't they? She was cheery, thoughtful and her presence lit up the orphanage. She had a bit of a wild streak to her, but her new parents were happy to embrace that aspect of her. Quite the adventurous type themselves, they would often take her camping in the forests, swimming in the lake or play 'lost treasure' with her as a child. Truly the young girl was nurtured beyond belief. Then a new Wizards guild opened up in town, a guild named Golem's Hand. Naturally interested by the idea of magic, Penny begged her parents to help her learn. Neither of them were magicians, and they only used magic in their household for mundane tasks. Despite that, they took Penny to the town library to help her study magic.
Unfortunately, the seal Juleka had placed upon her to suppress her powers as a Muse made it so that she could never practice magic. Even the most mundane incantations were a struggle to her, but this did little to dishearten her young spirit. Penny decided that her potential must not lie in books alone and the only way to learn magic would be to be with other magicians. Penny started forcing herself upon the Golem's Hand guild hall, spending hours upon hours of her day there with the other mages. The young girl, possessing no power of her own, soon became a regular at the guild. She'd been spending time there for a whole year, but there was still no development in her powers. The guild master took pity on her, but was inspired by her efforts. He decided to make her an official member to boost her spirits and ensure that she would never stop trying to learn magic. OtherPenny is surprisingly strong for her age, but she still lacks any real combat ability.
Personally, as long as it's not one magic is 100% better than another, I don't see why we shouldn't allow at least two slayers of various types in each guild as long as how they obtained said lost magic is fairly believable. Maybe limit it to one god/devil slayer per guild though, so we don't have four of them running around...
Meaning even Ceri could defeat a god-slayer if she gets stronger/same rank as a slayer.
Sounds fair to me too. Thank you for the quick feedback. So still, 2 slayers per guild--1 may be a devil slayer or a god slayer as they are more rare than dragon slayers.