Platform City is the majestic capital of the video game universe known as
Arcade. It is a hub where dimensions meet and can be accessed from every realm by portals that link one intergalactic highway to the next. It is here where characters will be allowed to mingle and weave stories with other characters within or outside of their squads. There is a plethora of establishments that can be visited and explored as well as more that can be created by you, the role player.
If a player ever wants to design or contribute an idea for a new place, all he or she has to do is submit his or her own personal design to the GM. Understand that when choosing NPCs to run the place, you must use game characters that you feel are least likely to be played by other players. You can never know for certain, but if a player wants to join the game and use the character that you made as a NPC, they have every right to. We do not character assassinate here.
There is one exception to the place-building policy. You cannot build your own apartment for your character. Your character can either live in the Skyhold Apartment complex or they can live within the luxurious comforts of the castle walls.
Tetris Castle is the primary residence of the summoned heroes -- at least until the virus is purged from The System. At the castle, they are treated like lords and ladies and are waited on hand and foot (by Lemmings!)
Below, you will find several locations and their descriptions.
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The castle is comprised of 100 floors. Twenty-five of those floors are underground. Tetris Castle is guarded by Black Knights, Berenike Knights, Silver Knights, and more (Dark Souls). The castle has defense systems from dragons to deployable weapon systems. Several A.I. make their home in the Tetris network living in a reality similar to our own except that their sole purpose in life is to protect it.
The interior and exterior of the castle have been professionally rendered by famous artists such as
The Redeemed Royce Bracket (Transistor). The skies over the castle and city are designed by
Farrah Yon-Dale (Transistor). The vegetation and gardens about the castle are taken care of and tended to by
dryads and
Sadidas (Wakfu).
The castle interior is spacious with architecture as intricate as the Hagia Sophia. Sculptures, portraits, murals and landscapes; it is the castle of dreams. One second a character could find him or herself walking through a fantasy castle, and then suddenly, they’re in a futuristic laboratory. The genres are as diverse as the beings that inhabit it.
As large as this castle is, there are floors of note. Players can also design floors to add to the castle. Below is a list of noteworthy floors:
- 26th Floor - Reception Hall/Council Room - this floor is where all characters will enter and exit. They pass through a slightly lengthy foyer into a circular Reception Hall. From the hall, they have the option to use a spiraling staircase that winds from the 26th floor to the 90th floor. The floors 1-25 and 91-100 can only be accessed by the Warp Elevator, an elevator that literally warps you to wherever you need to go. The Council Room is where The Seven convene about an immoderate round table akin to the one of legend. The chamber is so large and spacious that it is said a pin can be heard.
- 13th Floor - There isn't much known about it. It has restricted access. Dr. Thomas Light (Mega Man), the Director of Science and Research would know more about it, but will he tell you?
- 49th Floor - Science and Research/Training Simulator - the greatest minds in video game history can be found on this floor: Dr. Light, Professor Oak (Pokemon), Dr. Bosconovitch (Tekken), Mordin Solus (Mass Effect), Hal “Otacon” Emmerich (Metal Gear Solid), Shion Uzuki (Xenosaga), and more reputable characters. Repairs, designs whether it be weapon or armor, special potions, energy reserves, genetic engineering, robotics, whatever you need, these guys not only have it, they can make it. The Kill Simulator can be found on this floor. The Kill Simulator can be used for training such as setting up realistic scenarios to help a character hone his or her skills. There may be some GM information to put out about this in the future, concerning earning XP in the simulator, but I’ll get back to you on that.
- 75th Floor - Quarters - the floor is co-ed, but not the living space. Every hero will have his or her own individual room. The rooms have everything your character needs along with a Lemming maid or butler who will tend to his or her every need. Although these rooms are equivalent to a fancy condo, other facilities such as the spa and gym can be found on other floors.
- 50th Floor - Gym/Rec Center - Whether your character likes to workout or play sports, this floor has everything! Courts, parkour room, weights electronically designed for all strength levels, etc. It is an athletic wonderland. It is situated right above the Science and Research floor because sometimes the scientists like performing studies on the heroes’ athletic abilities.
- 70th Floor - Spa - Sometimes a character just wants to relax and loosen up. Heroes can find all sorts of therapy here. There are even treatments that some characters may not have even heard of. They can be quite alien, but the spa guarantees that heroes will walk out feeling better than they did going in.
- 30th Floor - Banquet Hall - whether you’re the type to dine with friends or take food back to your room, the cooks in the kitchen will purvey. What you choose to do with your appetite is up to you. The cooks are supposedly the best in the video game universe, however, local rumors claim that a certain Mama is truly the Queen of Culinary.
This is just a basic listing. If you would like to list more, then PM the GM your requests or designs!