Hidden 8 yrs ago Post by HeySeuss
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Yeah, I have Alpha-32 in charge of 20 men largely because for special operations, you need more command oversight, someone that can apply discretion to their command role, and someone that can, theoretically, adapt their command experience in a larger role (of a company) to a smaller unit that is suddenly expected to take on a larger role, such as staffing a larger unit of irregulars and training them for combat. They also need to coordinate supporting elements, and that's not a job for a Lieutenant or Ensign, who is probably understudying for the role, but still learning.

In the case of Chakaar, I don't think that role will be a thing (though it is the primary mission of US Army Special Forces) and I am looking at them more of a traditional direct action/covert reconnaissance role force like the SEALs or SAS.

As they're primarily fringers and have bounty hunting experience, I also feel like capture/extraction is a big mission role for them, in addition to blowing things up, and that's why I left one extra seat on the U-Wing for extraction of Rebel personnel in the field that need to be brought in safely, or for captured Imperial personnel. Capture of facilities in space or on the ground are probably part of the mission too, though it seems that a boarding action of anything larger than a cargo ship or frigate will require follow-on forces. An ISD can't be taken by twenty guys, but twenty guys can take over Engineering and start opening some airlocks, sealing off other sections and blowing air out, probably after getting in covertly or using some sort of re-purposed mining ship to achieve breach.

I'm basically making sure that the SpecForces detachment, while perfectly capable of fighting, has its own role here. Anaxes is a perfect example; they performed site recon and provided intel to the raiding force, and when things went south they avoided direct engagement with an overwhelming force and instead opted to direct starfighter support to make the strikes more accurate and cripple that Imperial response to buy the troops time to pull out. Then they pulled out on their U-wings, which are more independent than the LAAT's as they have their own hyperspace capability. They could pull back a lot faster and could stay longer in support. By not getting engaged in direct combat, they were better able to support the troops that were. With only 20 against whatever reaction force the Empire brought in, probably a battalion at least of mechanized infantry and heavy support, they had limited options for non-suicide if they engaged with blasters.

So; Covert recon, functioning as fire observers, sabotage/demolition, making hot landings and grabbing people and other jobs that are beyond the scope of conventional infantry are covered. Per Legends material SpecForces divides specialties up into Infiltrators, Wilderness Fighters, Pathfinders, Heavy Weapons Specialists, Urban Combat Specialists, Technical Specialists and Marines, but, I am not sure how to fit in Chakaar with that. Maybe they came into Chakaar from different groupings within SpecForces, but Besk probably did follow-on training to meld them into a unit for the missions they'd be performing and make sure they're a team by the time they deploy.
Hidden 8 yrs ago Post by POOHEAD189
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@GuntherI was toying around with various ideas, though Shock Troops sound just what I am looking for. Platoon Commander it is. I appreciate the critique. I should have my CS finished tonight.
Hidden 8 yrs ago Post by Gunther
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...Covert recon, functioning as fire observers, sabotage/demolition, making hot landings and grabbing people and other jobs that are beyond the scope of conventional infantry are covered...

This role is how I interpreted their purpose as well. These tasks can be taken from SAS, SEALs, Rangers or LRSD.

When I think of Shock Troops, as suggested to @POOHEAD189 I think more of the role of US Marines or Royal Marines. They are the breaching element attacking ahead of the rest of the unit. These Mandalorians are wearing a heavy armor unlike their Rebel Alliance counterparts in the other two platoons.


Mandalorian Infantry


Rebel Alliance Infantry


The Infantry Company found aboard The Keep looks like this:

332nd Mobile Assault Infantry Company


Subordinate to RANCOR Company


Company Headquarters section - 6 men
Company Commander "Commandant" - Major Victor Tavik
Executive Officer - Captain Lorne Kruger
Company Sergeant - Senior Sergeant Ari Jax
Operations Sergeant - Senior Sergeant Fen Mott (Rodian)
Quartermaster Sergeant - Sergeant Nesota Dumas, (F) (Twi’lek)
Armorer - Corporal Jacen Delmont (Corellian)

Sniper Section – 6 men
Senior Sergeant Bobec Felidron (F) (Duros)
Sergeant Qyn Pell (Kaleesh)
Sergeant Luc Nox (Togruta)
Corporal Sia Laramore (F) (Hapan)
Corporal Deena Morrow (F) (Corellian)
Corporal Merci Leed (Naboo)

First Platoon – 26 Men
Platoon Commander - Captain Mosh Karada
Platoon Sergeant - Senior Sergeant Raydon Kent

1st Section
Section Leader – Sergeant Li Pendragon (Kuati)
Asst Section Leader – Corporal Swaroop Sevens (Hapan)
LMGunner – Trooper Pavel Ruta (Hapan)
Grenadier - Trooper Son Zheng (Hapan)
Rifleman – Trooper Vijay Aidasani (Kuati)
Rifleman – Trooper Kai Tomare (Naboo)

2nd Section
Section Leader – Sergeant Jyneth Paltoy (F) (Kifar)
Asst Section Leader – Corporal Aberforth Dalmuth
LMGunner – Trooper Guillermo Soltana
Grenadier – Trooper Syani Ortez (F) (Togruta)
Rifleman – Trooper Marc Valante (Naboo)
Rifleman – Trooper Halliq Neban (Kaleesh)

3rd Section
Section Leader – Sergeant Shyam Hickens (Hapan)
Asst Section Leader – Corporal Cisero Kramuk (Kaleesh)
LMGunner – Trooper Moosa Chalis (Duros)
Grenadier – Trooper Ananya Corbo (F)
Rifleman – Trooper Hansa Sarkar
Rifleman – Trooper Tyus Morse (Kuati)

4th Section
Section Leader – Corporal Jo Jo Robens
Asst Section Leader – Corporal Teri Almord (F)
LMGunner – Trooper Kallan Verkaitis
Grenadier – Trooper Skylar Van Duchs (F)
Rifleman – Trooper Hugo Danani
Rifleman – Trooper Martin Chamroi

2nd Rifle Platoon – 45 men
Command Section
* Lieutenant Ibus Trad - Platoon Commander, BC
* Senior Sergeant Krok Upard - Platoon Sergeant, BC

Anti-Tank Section

    * Corporal Gaessa Stoss (F) - Anti-Tank Section Commander, BC, PLEX
    * Trooper (2x) - Anti-Tank Troopers, BC, PLEX

1st Section

    * Sergeant Turk Joul - 1st Section Commander, BR
    * Corporal Wutart Atto - 1st Section Asst. Commander, BR
    * Trooper Grenadiers (2x) - 1st Section Grenadiers, BC, GL-11
    * Trooper Automatic Rifleman - 1st Section Auto Rifleman, T-21
    * Trooper (5x) - 1st Section Riflemen, BR

2nd Section

    * Sergeant Krusix Duul (F) - 2nd Section Commander, BR
    * Corporal Jalrel Tougiz - 2nd Section Asst. Commander, BR
    * Trooper Grenadiers (2x) - 2nd Section Grenadiers, BC, GL-11
    * Trooper Automatic Rifleman - 2nd Section Auto Rifleman, T-21
    * Trooper (5x) - 2nd Section Riflemen, BR

3rd Section

    * Sergeant Ubruk Faunch - 3rd Section Commander, BR
    * Corporal Iimald Mon - 3rd Section Asst. Commander, BR
    * Trooper Grenadiers (2x) - 3rd Section Grenadiers, BC, GL-11
    * Trooper Automatic Rifleman - 3rd Section Auto Rifleman, T-21
    * Trooper (5x) - 3rd Section Riflemen, BR

4th Section

    * Sergeant Traj Brigg - 4th Section Commander, BR
    * Corporal Addu Tyst (F) - 4th Section Asst. Commander, BR
    * Trooper Grenadiers (2x) - 4th Section Grenadiers, BC, GL-11
    * Trooper Automatic Rifleman - 4th Section Auto Rifleman, T-21
    * Trooper (5x) - 4th Section Riflemen, BR


3rd Assault Platoon – 20 men
Assault Platoon
Platoon Commander - Lieutenant Pib Soda
Platoon Sergeant - Senior Sergeant

1st Section
Section Leader - Sergeant
Asst Section Leader - Corporal
Auto Rifleman/LMGunner - Trooper
Grenadier - Trooper
Rifleman - Trooper
Rifleman - Trooper

2nd Section
Section Leader - Sergeant
Asst Section Leader - Corporal
Auto Rifleman/LMGunner - Trooper
Grenadier - Trooper
Rifleman - Trooper
Rifleman - Trooper

3rd Section
Section Leader - Sergeant
Asst Section Leader - Corporal
Auto Rifleman/LMGunner - Trooper
Grenadier - Trooper
Rifleman - Trooper
Rifleman - Trooper

Weapons
The A280 Blaster Rifle (BR) is the primary rifle for the platoon. Each Section has one T-21 Light Repeating Blaster that serves as the squad light machine gun (LMG) and two Merr Sonn GL-11 Grenade Launchers (GL). The Platoon is also authorized three anti-Tank gunners (AT) who use the PLEX Rocket Launchers. The sniper section uses E-17D sniper rifles.

Personnel Strength, Authorized
The Company is authorized eight 10-man sections, three 6-man Assault Sections, two 3-man AT sections, three 2-man platoon headquarters, one 6-man sniper section and one 6-man company headquarters section for a total compliment of 122 soldiers. Currently, only the First Platoon has shortages

Racial Mix
The original company was 100% Alderaanian Humans. Over the past 19 years, other races have been integrated into the unit.

As a side note, I am considering coming up with an organization for the 40 Sappers. I haven't put any work into it yet, but I have started working on a CS for Commandant Tavik.
Hidden 8 yrs ago Post by Sep
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@Gunther I should point out you are now a Co-GM.

Also all that looks good, let me know when it's done with the Sappers and whatnot and I'll put it on the OP. Are you planning to put the Armour in that or keep it separate?
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Hidden 8 yrs ago Post by Heat
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Zuhlg Bens


Age: 33

Species: Quarren

Gender: Male

Rank: Lieutenant

Role: Squad Leader

Unit: Chain-Breaker Squad of Detachment Chakaar.

Appearance: Zuhlg stands 1.8 meters in height, his skin a salmon shade. His eyes are a bright blue color. Visually he looks like a typical Quarren, albeit with a few more scars which he'll gladly talk all about.

Skills:

  • Highly talented marksman with blasters of all kinds.
  • Skilled tactician.
  • He's a good leader, one that demands and has the respect of his squad.
  • Fluent in Galactic Basic and Quarrenese. He understands some words and phrases in Shyriiwook, but can't speak it.
  • Has hand to hand combat and close quarters combat training.
  • Experienced in all manners of Spec Ops operations.
  • As a Quarren he is a strong swimmer that can squirt clouds of ink as a defensive measure.


Weaknesses:

  • He's a bit of a control freak, expects those in his squad to follow his command wholly. When they don't it upsets him.
  • Zuhlg has sadistic tendencies against the Empire, his hate for them at an almost extreme sense. He fully supports the Alliance, but moreso he wants to tear apart the Empire. Has no qualms with torturing or killing anyone in the Empire.
  • His deep hatred of the Empire causes him to be judgmental against even those that once served them then left or became a turncoat. It'll always be in the back of his mind that they were once an Imperial.
  • He displays a bit of arrogance over his own abilities as well as his squad's. He isn't shy in his belief that he and his comrades are some of the best soldiers in the Alliance.
  • He regularly smokes cigarras, it's his way of dealing with stress.


Equipment:

  • A280C blaster rifle
  • DL-44 Blaster Pistol
  • Vibroknife
  • Thermal detonators
  • Multiple sets of battle armors, for different missions.
  • Comlink
  • A wrist mounted grappling spike launcher
  • May carry additional equipment depending on the mission.


History:
Zuhlg Bens was born on Mon Cala, his species' homeworld, a planet they shared with the Mon Calamari. He was born in the Quarren capitol, his family was middle class and his childhood typical until the Clone Wars began. While he was too young to fight in it, his father fought in the Battle of Mon Cala. It was a civil war between the Quarren and Mon Calamari, which also involved both the CIS and the Republic. Zulhg's father died in combat, shortly before it ended and the conflict was resolved.

The death of his father affected Zulhg deeply. His father was always tough to him, but still loved his son. All of it was meant to toughen the young Zulhg for life in the harsh galaxy, which the young Quarren would come to understand. He stayed on his homeworld through the rise of the Galactic Empire. His people didn't know what was going to happen, neither did Zulhg.

Mon Cala was seized and subjugated by the Empire, his people were enslaved by the Imperials, alongside the Mon Calamari. They were forced to build ships for the oppressive Empire, it was brutal, terrible work that resulted in injuries and deaths of his people. Zulhg's mother died in an accident, crushed by a ship part. Zulhg would spend a few more years as a slave, rebellious thoughts forming in his head. Word had begun to spread of the Alliance, and the Mon Calamari were a heavily involved species in it. Zulhg managed to get off world after joining the Rebellion, he had nothing left for him on his homeworld. He was filled with anger and wanted to fight back against the Empire, and eventually free his people.

In recent years, Zulhg has fought all over for the Alliance. He's risen up from the rank of a common footsoldier, having been assigned to the The Keep under the command of Alpha-32. He's earned a reputation as a ferocious combatant with a serious grudge against the Empire. Lt. Bens' also created Chain-Breaker Squad, each of its seven members being ex-slaves commited to fighting the Empire. Zulhg hand picked each of the men under his command in the squad, having worked with several of them in the past. His squad notably fought on Anaxes, an effort that only made them more eager for more combat.

Supporting Cast:
Chain-Breaker Squadron

  • LT. Zuhlg Bens - Quarren, squad leader
  • SGT. Pana Bren - Givin, scout/sniper
  • CPL. Onhar Delstee - Ugnaught, engineer/explosives
  • CPL. Zaghirr - Wookie, rifleman
  • PFC. Jaa - Yuzzeem, heavy weaponry
  • PFC. Venka Janrenk - Nosaurian, medic/rifleman
  • PFC. Mos Zessom - Gotal, rifleman
Hidden 8 yrs ago 8 yrs ago Post by Sundered Echo
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Character Name: Kytra ‘Duchess’ Alde
Age: 30
Species: Human (Alderaan)
Gender: Female
Appearance:

With blue eyes, pale skin and dark hair (moderately long but kept tied almost all the time) Kytra looks every bit the typical Alderaanian. She stands at a meager 5’4, and typically shuns the bright orange flight suit of a an Alliance pilot, in favor of muted greens and browns.
She does, however, have a number of more stately dresses amongst her belongings, befitting her station as Alderaanian nobility, but only wears them when a mission requires her to play the part of the noble.
The Rodian pictured here is Tolth Amadis, one of her squadron mates.
Rank: Lady Alde, Captain / Squadron Leader
Role: Pilot / Squadron Leader
Unit: Thranta Squadron
Skills:
  • Extremely talented heavy Fighter / Bomber pilot, able to push the Y-Wing beyond its limit.
  • Decent shot with a blaster, able to reliably hit her mark.
  • Moderately skilled Slicer.
  • Learned in Alderaanian, and to a lesser extent, Galactic History.
  • Moderate diplomatic skills.
  • Moderate infiltration skills.
  • Formal education in painting.

Weaknesses:
  • Idealistic. Kytra believes that plans will go without problems and that most people are inherently good. She will often choose not to see people's flaws, or account for them in plans.
  • Low pain tolerance. Injury is a relatively foreign thing to Kytra, and she does not deal well with physical pain.
  • Glory Hound. Kytra wants to be remembered as a great hero of Alderaan and have a statue of herself at the Grand Library of House Alde. As such, she can get swept up in the moment and act quite recklessly if she thinks it will make her a hero.
  • Thrill Seeking. Though this flaw has been tempered with age and experience, Kytra still enjoys going fast and flying dangerously.

Equipment:
  • R2-S8 - ‘Gizka’ an R2 series astromech droid. Gizka is often found in a new paint scheme every week.
  • Slicing tools
  • Mechanics tools (including larger ones stored on the Y-wing)

History: Born in 30 BBY on Alderaan to the House of Alde, Kytra is the sixth and final child of Duke Alde, making her the least likely to inherit anything at all. Kytra’s life has been marked by this low familial standing, not so much in a negative way as simply having very few expectations assigned to her, a state that grew even more pronounced when, despite the Alde lines tendency to produce Force wielders, she failed to show any signs of affinity for the Force. Thus, her early life was spent largely between either the excellent education the house provided or wandering through Alde libraries, reading about the many heroes that have come from the House in times long past. A youth spent daydreaming of heroes and heroism left her an idealist from a young age.

Kytra was eleven when the Galactic Republic became the Galactic Empire - just old enough to understand the distinction, and while her elders certainly did not encourage interest in politics at such a young age, her Alderaanian education ensured that she could understand some of why they all felt such foreboding at the idea. It affected her little at this time, for she was young and Alderaan saw little change. All the same, the seeds of her joining the Rebellion were planted.

Kytra’s adolescent years saw her become more adventurous, sometimes even being described as thrill-seeking. She learnt to pilot and service landspeeders at a fairly young age, and later even learned to ride the majestic Thranta. As her schooling came to an end, she briefly took up sport hunting, though quickly decided that the killing of largely defenceless animals with blasters was not nearly as fun as it had seemed. Even while all this was going on, she never lost interest in the wealth of information in the grand Alde libraries, though in later years she did not simply read the stories, but tended to search the computer networks of the library for information not publicly available, picking up some slicing skills along the way, though this got her in trouble more than once.

Throughout this time, she heard a great deal about the political situation in the galaxy from her family and many others on Alderaan, generally sharing in the views that many on the planet were taking on, the view that the Galactic Empire was oppressive and certainly not a good thing for the galaxy. Her thrill seeking nature, restlessness and desire for heroics reached a head in ten BBY, shortly after her twentieth birthday. As far as she was concerned, there was a definite enemy in the Galactic Empire, and in fighting them she could go down in Alde history as a hero - perhaps even one of the heroes that restored the glorious Republic. Lacking the Jedi skills that would make her a force to be reckoned with on the battlefield, and lacking in ground combat skill or experience, she chose to exploit one of her few real combat applicable skills - piloting. Using the entirety of her trust fund, she purchased a BTL-A4 Y-Wing Starfighter and an Astromech to assist in piloting it.

From there, it was not hard for Kytra to join the Rebel Alliance, as the anti-empire sentiment on Alderaan was strong. Many Alderaanians had been part of the Alliance since its beginning, and using her familial contacts, it did not prove hard for her to find the right people to talk to about signing up. The Alliance recruiters were, as always, overjoyed to receive a new fighter pilot, however lacking in experience she may be, especially since she was supplying her own ship.

Initially, Kytra stuck largely to piloting, gaining valuable combat experience flying with both mixed squadrons and dedicated bomber squadrons. Eventually however, she suggested to the command of her cell the idea of following the example set by Princess Leia - to make use of her status on the well respected world of Alderaan to open doors that might otherwise be closed.

The first mission where she operated as a noble instead of a pilot suffered a number of complications, and though ultimately successful, she found herself in the midst of firefights several times. After this, she received training for both light combat and infiltration, doing moderately well in both, but never showing so much skill as to make it worth transferring her away from her squadron on a permanent basis.

One year ago, she was promoted to squadron leader and assigned to the Nebulon-B class frigate known as The Keep. Leading Thranta Squadron has proved a challenge for the idealistic Kytra, and every loss they suffer hits her hard. She still occasionally utilises her noble titles on missions as well, though rarely, for every time she does she risks discovery and sanctions against the House of Alde, who are far less untouchable than mighty House Organa.

During the battle of Anaxes Thranta squadron flew as support fighter-bombers, holding off from the initial battle until called in to either assist Lightning Squadron in gaining air superiority or eliminate hard targets on the ground. It was expected that they would be unneeded, but when the Imperial reinforcements arrived, they were called in to assist the ground forces. Thranta squadron destroyed an Imperial landing craft and several ATSTs, however they were then overrun by TIEs and forced to withdraw at cost of a single Y-Wing and damaged to three of the surviving fighters.

Hidden 8 yrs ago Post by Sep
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@Heat ~Accepted.


When you're home @HeySeuss can you throw me your SpecOps group together for teh OP? Now it's fuuuull.

@Sundered Echo ~Accepted. So just so I can keep things clear, was Kytra transferred in to lead Thantra or did she bring Thantra with her?
Hidden 8 yrs ago Post by Gunther
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@Gunther I should point out you are now a Co-GM.

Also all that looks good, let me know when it's done with the Sappers and whatnot and I'll put it on the OP. Are you planning to put the Armour in that or keep it separate?


I'm taking my laptop to the kid's karate class this afternoon. I can throw the Sappers together quickly, but I planned on working on Commandant Tavik this afternoon.
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Transferred into the lead of.
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<Snipped quote by Sep>

I'm taking my laptop to the kid's karate class this afternoon. I can throw the Sappers together quickly, but I planned on working on Commandant Tavik this afternoon.


You don't need to do the Sappers. I was just asking if you were going to, as if not I could throw what you've done (and that I super aprpeciate) onto the OP.

I can do it before the IC kicks off tomorrow if no-one shows any interest.
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@SheriffLlama Added Black Squadron to the OP, wasn't sure what rank you wanted to put people as so I gave command ranks to the squadron leader and XO but left the others blank for now.
Hidden 8 yrs ago Post by Gunther
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@Sep I used 34 Sapper slots for this. Can we move those other 6 to the Infantry? I think we may have gone over the 100 total by four anyway.

Sapper duties
Sappers or Combat Engineers are light infantrymen who know how to blow shit up. When they aren’t performing Engineer specific tasks, they fight in the same manner as Infantrymen. Engineer specific tasks may include breaching obstacles, identifying mines, constructing obstacles (including minefields), analyzing structural integrity and identifying how to destroy pre-established structures. They are trained in demolitions as well as more common civil engineering skills.


In The above organization, the Support Team provides overwatch/covering fires while the demo team conducts their operation.
Hidden 8 yrs ago Post by POOHEAD189
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<Snipped quote by HeySeuss>
This role is how I interpreted their purpose as well. These tasks can be taken from SAS, SEALs, Rangers or LRSD.

When I think of Shock Troops, as suggested to @POOHEAD189 I think more of the role of US Marines or Royal Marines. They are the breaching element attacking ahead of the rest of the unit. These Mandalorians are wearing a heavy armor unlike their Rebel Alliance counterparts in the other two platoons.

This is exactly what I was thinking.

Hidden 8 yrs ago 8 yrs ago Post by Gunther
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Character Name: Victor Tavik
Age: 36
Species: Alderaanian
Gender: Male
Appearance: Victor stands 6'2" tall and is very slim weighing only 180 Lbs. He has sunken in hollowed cheeks and a pale complexion. His fair skin contrasts with his receding jet black hair. He wears his hair short and is often seen walking around with his hands clasped behind his back. His posture is typically rigid and appears as though he may have a sharp stick permanently inserted in his anus. His pointed narrow nose gives him a birdlike appearance and his thin almost gray lips rarely smile. He intimidates many younger soldiers with his relatively dour appearance. He always appears serious and is a thinker. He remains reticent and cerebral most of the time. He gives his opinion when he feels it is necessary. Details regarding his company are very much his opinion.

Rank: Commandant or Major
Role: Infantry Company Commander
Unit: 332nd Mobile Assault Infantry Company
Skills:
    - Small unit tactics, patrolling and leadership
    - Small arms training
    - Hand to hand combat
    - Air assault operations (LAAT)
    - Hull breaching operations
    - Military Operations in Urban Terrain (MOUT)
    - Ship clearing techniques
    - Brigade & Division Level Operations
    - Logistical Support to the Division, Brigade, Regiment & Battalion
    - Civil Engineering
    - Demolitions


Weaknesses:
    - Obsessive/Compulsive. Victor Tavik demands everything be placed in its proper place and ever item has a place. If an item is out of place, he is compelled, uncontrollably to put it back. If he cannot replace the item himself, he will instruct a subordinate to do it for him.
    - Proud. Major Tavik is very proud of his accomplishments. His “Love Me” wall in his office is heavily decorated, displaying every major accomplishment in his life. Due to his zealous pride, he finds that his position in society is such that he is above performing menial labor. He is an entitled, self-righteous pompous ass.
    - Perfectionist. Everything must be done to perfection. Any task his subordinates perform must be completed flawlessly. He can become irate if someone make a mistake. He expects corrections to take place immediate. He sets a high standard for all to live up to, yet he often falls blindly short of his own standards.
    - Idealist. The Rebellion is paramount to his goals. He obsesses over fighing against the Galactic Empire and will not wave on his conviction for ensuring the Rebellion succeeds. Although this driven idealist mentality may appear at first glance as a positive trait, it creates a certain rigidity in his demeanor that leaves little room for flexibility.


Equipment:
    - four sets of the Alderaan infantry uniform consisting of blue shirt, grey trousers, and black calf length boots.
    - black leather combat vest.
    - white helmet with black visor above the forehead.
    - DH-17 Blaster Pistol
    - A280 Blaster Rifle
    - Bayonet
    - Communicator
    - Datapad /w interface tools.
    - Map pouch for carrying tools
    - Day Pack for extended operations.


History: Victor Tavik was born to a minor noble family on Aleraan in 36BBY. He had a pampered life and received an excellent education. He is what you might call someone who feels he is entitled to the best the universe has to offer.

During the Clone Wars, Victor Tavik was a teenager and otherwise unaffected by the war raging off world. He followed closely to the news they received on Alderaan and was taken in by the Alderaan position. He has great respect for the founders of the Rebellion, Bail Organa, Mothma and Bel Iblis. He has framed photographs of all three including a few with him in the frames also on his “Love Me” wall in his office.

When he completed his education at the Alderaan Military Academy, he received an undergraduate degree in Engineering and served as a Combat Engineer officer. He is trained as a Sapper, understanding the load of various structures as well as how to use both prepared and field expedient explosives.

He spent the first five years of his career in an Engineer Battalion in the Alderaanian Army. His unit constructed airfields and other buildings to house units. His unit built any structure the Army needed.

Upon promotion to Captain, he was assigned as Company Commander of a Sapper Company in a sister battalion. He served in his capacity for three years. At the end of his command tour, he branch transferred to infantry and received training in larger operations beyond a battalion formation. This was a requirement for field grade officers. He spent several years working as either Battalion or Brigade staff and even a three year tour as a Special Staff officer on a division staff before being assigned to The Keep and receiving his first Infantry Company Command.

He has been with the 332nd for the past three months and the officers and men of the unit are still getting to know him. Several believe he is overly arrogant and nitpicks too much.

During operations on Anaxes, Commandant Tavik remained aboard one of the LAATs that survived the operation. He believed it was better to direct the operation from above rather than on the ground with the troops. Some of hte veterans of that failed operation resent him for this command decision.

Supporting Cast: 332nd Mobile Assault Infantry Company


@Sep
Hidden 8 yrs ago Post by Gunther
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Anyone RPing in the Infantry Company, we are swapping out the T-21 Light Repeating Blaster for a heavier squad machine gun that puts out more firepower. Turn in your LMGs for these big pigs: DLT-19 Heavy Blaster Rifle. Call them Light Machine Guns (LMGs) or Automatic Rifles (AR). I don't care. We called them ARs in the 1980s and then when the SAWs were issued in the 1990s, we called them SAWs. Meanwhile, our European counterparts referred to the same gun as the LMG.

@CaptainBritton@POOHEAD189@Lauder@Sep@HeySeuss

Any takers for a 34-man Sapper platoon?
Hidden 8 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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Anyone RPing in the Infantry Company, we are swapping out the T-21 Light Repeating Blaster for a heavier squad machine gun that puts out more firepower. Turn in your LMGs for these big pigs: DLT-19 Heavy Blaster Rifle. Call them Light Machine Guns (LMGs) or Automatic Rifles (AR). I don't care. We called them ARs in the 1980s and then when the SAWs were issued in the 1990s, we called them SAWs. Meanwhile, our European counterparts referred to the same gun as the LMG.

@CaptainBritton@POOHEAD189@Lauder@Sep@HeySeuss

Any takers for a 34-man Sapper platoon?


I'm good. I do have a second character though, but that's one to talk to Sep about.
Hidden 8 yrs ago Post by POOHEAD189
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@GuntherSAWs are simply a certain type of LMG to my knowledge. Though I guess there was a certain light machine gun that was previously designated as a Squad Automatic Weapon.
Hidden 8 yrs ago Post by chayden13
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Anyone RPing in the Infantry Company, we are swapping out the T-21 Light Repeating Blaster for a heavier squad machine gun that puts out more firepower. Turn in your LMGs for these big pigs: DLT-19 Heavy Blaster Rifle. Call them Light Machine Guns (LMGs) or Automatic Rifles (AR). I don't care. We called them ARs in the 1980s and then when the SAWs were issued in the 1990s, we called them SAWs. Meanwhile, our European counterparts referred to the same gun as the LMG.

@CaptainBritton@POOHEAD189@Lauder@Sep@HeySeuss

Any takers for a 34-man Sapper platoon?


Yeah that makes a lot more sense, since I know that the DLT's were used as heavy weapons in the Extended Universe comics a lot. Also, going off Star Wars Battlefront (which I'm not sure if we've established as a solid reference), T-21's have a heavy fire power but a pretty slow rate of fire, so it doesn't really fit the role of SAW's. LET's have a much greater rate of fire.
Hidden 8 yrs ago Post by SheriffLlama
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@Sep pardon if I sound completely educated, but could you define first flight and second flight for me? If so then I can fix the roster.
Hidden 8 yrs ago Post by POOHEAD189
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@Sep Still only got some minor things to add after I wake up, but I'd love your acceptance or critique of my history so I don't need to worry on that anymore haha.
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