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Hidden 8 yrs ago 5 yrs ago Post by Crossfire
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REVENANT


The idea behind Revenant stemmed from the phrase 'Dirty Dozen in space', but 'Suicide Squad in space' works as well. It is a science-fiction role play taking place in the year 2166, chronicling the adventurers of the crew aboard the Revenant. The crew is composed of 'degenerates': mercenaries, assassins, bounty hunters, smugglers, pirates, convicts, etc. They have been coerced (persuaded, hired, or forced) to work for the Human Alliance, who wants to use them to destabilize their rivals: the Federation. Before long, however, the crew learns of an even greater threat, one that threatens the galaxy as a whole.

Each player-character will begin with little to no backstory. The idea is for everyone to begin as a stranger. As the crew learns to work with and trust one another, they will gradually reveal more about themselves.



The Alliance knows another war with the Federation is inevitable. They seek to win the war before it even begins, and they plan to do this via Project: Revenant. Attempting to perform covert activities with their own operatives may cause a war prematurely, so the Alliance plans to use mercenaries to destabilize the Federation. In order to accomplish their tasks, these mercs have been given an former Alliance frigate now known as the Revenant.

Combat and Role Play Special Rules

Each character has certain skills and abilities of your choosing. Throughout the course of the role play, on certain missions, these skills and abilities will be needed to progress further in the story. These skills can range from pilot and engineer, to medic and demolitions expert, and even technician and robotics expert. Be creative and try to think of unique talents for your character.

In this setting, weapons are either Ballistic or Laser. Armor is either Armored or Powered (uses shielding technology). Ballistic weapons use traditional bullets and ammunition, and are good at 'shredding' Armored opponents, but is ineffective against Powered armor. Laser weapons can disrupt and weaken shielded opponents, but is ineffective against Armored opponents. Conversely, rapidly-firing weapons are more effective at draining shields, and slow, high-caliber weapons are effective at chipping away Armored targets. Some weapons overheat, and Laser weapons can be affected by EMP blasts. You need to use the right weapon with the right capabilities to succeed at combat in this role play.

In this setting, exposure to an unknown energy found throughout space has given certain individuals psionic powers. They can shield themselves with powerful force fields, push and pull opponents with their mind, blast enemies with psionic bursts, turn invisible, and more. Some powerful psionic users can even use mind control. If you would like to use psionics, and want to use a certain power, feel free to ask me if it is okay.

The Revenant

The Revenant is an early model frigate that belonged to the Alliance. It vanished in Deadzone, a lawless region of space ripe with mercenary gangs and pirates, but it was recently recovered and upgraded. As far as anyone else knows, the Revenant is still missing, so no one will suspect it to be under Alliance control. By filling the ship with mercenaries, criminals, and other thugs, the theory that it was stolen by pirates is only made stronger. It is the perfect vessel for Project: Revenant.

This particular frigate can support a crew of up to 30 individuals. It contains a sizeable cockpit, war room, crew's quarters, and cargo area. While dated, it has been upgraded by Alliance personnel and is capable of stealth operations and combat situations.

For a labelled breakdown of the ship's layout click here --> http://imgur.com/a/3yzsn
For Floorplan of the top levels of the ship click here --> http://imgur.com/Gh3MQBB
For Floorplan of the lower levels of the ship click here --> http://imgur.com/a/9E9YR
Map of the universe as we know it --> http://imgur.com/DozQMmd

Characters



Player Characters (the Crew of the Revenant)
Crossfire as Daniel Grayson "Maverick" and SAL (The Assassins)
Crossfire also as Stryker (The Captain)
Gardevoiran as Tibulass Sepitan (The Pilot)
Rultaos as Benjamin Quincy "Benny Boomer" (The Demolitions Expert)
iTem as Matija Holmström (The Dancer) and Koren Syr Ai Elanus (The Engineer)
BKburke as Tobi (The Commando) and Varrus (The Doctor)
superservo27 as Harrison Black (The Archaeologist)
TheEvanCat as Sadaet Kotayki III (The Officer)
ArkmageddonCat as ???
Silver Carrot as Taleste Jot-Anne
Vampire Stepdad as Kotze Wylk (The Patchwork) (Status Unknown)

Strange Rodent as "Henry" (The Retvvnd) (Temporary NPC)
sntabe as Ryan Rosq (The Chemist) and Mazie (The Roboticist) (Status Unknown)



Non-Playable Characters
Executor Lara - A high-ranking official in the Alliance. Technically, Lara's political and military power is shared with the other Executors, who govern the Admirals of the Alliance Fleet, and who are all commanded by the Chairman. The reality is, Lara may be the most influential and most powerful individual within Alliance command.
Captain Dawson - An officer of the Alliance Navy who works closely with Executor Lara. He's also Lara's direct contact when dealing with the Revenant crew.


Hidden 8 yrs ago 8 yrs ago Post by Metronome
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Name: Sasha Belov
Age/Race/Gender: 35/ Human/ Male

Occupation: Mercenary

Weapons:

Combat knife: A bigass fighting knife.

Pocket knife: Used as more of a tool than anything.

Wrist mounted laser pistol: A nifty little gun that sits on the forearm and wires into his spinal prosthesis for hands free firing. It takes small cartridges that have lots of rounds, but not a lot of umph.

Duel ballistic machine gun and pistol: When carrying a bag of medical supplies around, compact weapons are a must. This gun was made with that in mind. The machine gun is pretty standard, but it harbors a pistol in the handle that can be pulled out for one handed use.

Armor: He prefers old fashion armor designed to defend against ballistic weapons. This is mostly due to his spinal prosthesis being an older model, and the powered armor interfering with it.

Items:
Spinal prosthesis: Sasha is, technically, a paraplegic. He relies on his bionic spine to keep the use and feeling in his legs. After taking a several rounds from an assault rifle in the back, his natural spine was fucked. He didn't have insurance, so he had to get what he could afford, which was an older model of prosthetic that has long since become obsolete. It has external hardware that runs along his vertebral column. This hardware can be interfered with by powered armor or point blank EMPs. EMPs further than 20 feet will have less of an effect.

Field medicine kit: Contains three small bottle of lidocaine, several rolls of gauze and Ace bandage wrap, a small chest tube kit, splints, needles and syringes of several sizes, tourniquets, foil emergency blanket, sterile gloves, sterile cloths, providone-iodine, scalpels, saline flushes, clamps, scissors that cut through just about anything, cauterizing pen, suture kit, smelling salts, and a few other things that I may be forgetting.

Skills:

Battlefield Nurse: After a particularly brutal fight that left one of the men in his unit severely wounded, Sasha decided that he needed a certified medic on the team. Since no one else volunteered, he, as usual, took charge and sent himself to nursing school. He has been a certified RN for about five years, and he specializes in working in the field, with minimal supplies and under fire.

Leadership: Sasha has led several mercenary units over the years. Even when he doesn't want to lead, it always seems to happen somehow. Understandably, he has no interest in leading this particular unit.

Linguist: Having been born in Russia, Sasha's first language is Russian. He can also speak English, Spanish, some French, and a few other European languages. He doesn't know anything outside of human languages, but he's smart enough to learn simple phrases fairly quick if he studies them.

Powers: N/A

Other: He speaks with a Russian accent

Appearance: Sasha is a very large man. He stands five inches short of seven feet tall, solidly built and muscular. He has pale skin and dirty blonde hair that is kept in a neat buzz cut. His eyes are a gray-ish blue and steely. He wears mostly old military pants and shirts, in drab green and tans.

Hidden 8 yrs ago Post by rush99999
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rush99999 Professional Oddball

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Would it be ok if I played as the ship's somewhat homicidal AI?
Hidden 8 yrs ago Post by iTem
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may i copy paste my old character here with some additions and edits maybe?
Hidden 8 yrs ago 8 yrs ago Post by Rultaos
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I mainly copied my old CS (since the framework is the same as before anyway). I just changed the reference image for his rifle, made him a bit older, and some of the weapon characteristics that may be worth looking over first. Also, should I include a personality segment or will that just be revealed later? Because Metronome included a personality part in their CS. On another note, please let me know if my guy is too overpowered for the setting you have in mind for the roleplay. In the previous roleplay of this, the other characters were jacked up to some high levels of power so I scaled my character to be on somewhat equal level, but if that's too strong for this setting then just notify me and I'll make the changes as soon as I can.




Name: Benjamin Quincy/”Benny Boomer”
Age/Race/Gender: 28 – Human (Scottish) - Male
Appearance: A young Caucasian male with short messy black hair (often made blacker with soot and explosive residue). Has wide blue eyes and rough skin that’s often gets riddled with bruises, burns, and explosive powder (whenever he decides a bath isn’t important). Face is mostly clean shaven but with the shadow of a beard starting to grow on it
Occupation: Mercenary (Demolitions expert, Professional heister, Ship raider) and Freelance hacker

Weapons:

- RWC-BR7 Modular Battle Rifle (“The Boomstick”): A versatile weapon designed by the Rovik Weapons Corporation. It is a fully-automatic ballistic rifle with multiple firing modes (semi-auto, 3-shot burst, and full-auto) and a 30 round magazine. It can utilize both a reflex sight and adjustable scope as used by most common firearms. The BR7 was made for use in mid-range fire support. It is usually carried by designated marksmen in conventional Special Forces units. The barrel of the gun can carry a single interchangeable attachment for the fulfillment of different purposes

- Grenade launcher RWC-BR7 attachment: Can fire a variety of different grenades meant for use in many other grenade launcher models. Can hold up to 2 grenades at a time before being reloaded.

- Compact Shotgun RWC-BR7 attachment: Fires shotgun pellets in a spread with enough force to send most unarmored targets staggering backwards and fires independently of the main rifle. Used for close-quarter engagements.

- Laser-cutter RWC-BR7 attachment: Generally used for slicing through hardened surfaces, it can also be used as an emergency weapon against shielded targets, though it is prone to overheating from sustained fire.

- L32-PDD arm-mounted laser pistol: A small personal defense device worn on the arm like a gauntlet by Las-32 Enterprises that functions much like a standard automatic laser pistol (firing small bursts of laser energy) though it overheats faster than most laser-based weapons due to its small size. The trigger is located on the arm, behind the gun itself and is pressed downwards to fire. It can fire 10 shots in full automatic before needing a cool down. The rechargeable magazine installed into the weapon can fire a 100 shots before being completely drained and requiring a long recharge time from power stations. In emergency situations, the battery can be solar-charged, but it takes 10 minutes of exposure to charge a single shot.

- A bionic arm (See Items)
- Removable scope with adjustable zoom (4x minimum - 12x maximum)
- Fragmentation grenades
- Tear Gas grenades
- Sleeping Gas grenades
- EMP grenades (for disabling systems, weapons, and shields)
- Incendiary grenades
- Cluster grenades (breaks apart into smaller less potent frag grenades, poor at breaking through armor but lethal to soft targets)
- Frag and Incendiary Tripmines (sticks to surfaces and detonates when internal sensors detect movement)
- Remote Explosive charges
- Acid Bomb (device meant for melting through hardened surfaces but can double as a bioweapon)

Obviously he doesn't carry all these explosives at the same time, but he chooses the ones he believe might be necessary for his job.

Armor: (Armored)

Produced by Bulwark Defensive Technologies, it is a sealed environmental helmet complete with a heads-up display and vision modes that include Night vision and Thermal Imaging. Designed for use in hazardous environments by both soldiers and civilian militia


Sealable suit made by Bulwark Defensive Technologies as an engineer/technician suit that doubles as civilian ballistic body armor for use in violent or lawless zones. Contains various pockets and compartments for carrying gear, as well as magnetized sections for attaching large objects such as rifles.

Items:
- Bionic Arm (“Ol’ Skelly”): Used as a powerful throwing arm for grenades, a general melee combat weapon. It also contains the “Skeleton Key” software designed by Benny that allows him to interface with almost any known computer device or electronic system to manually hack into their functions using a holographic display projected by a device just underneath the arm’s surface.
- Box of spare parts: A small box containing bits and pieces of scrap either collected from the field or salvaged from failed devices and/or experiments. Kept around in case he needs to jury rig something on the fly
- Jade turtle keychain: Carried out of sentiment

Skills: Knowledge in almost every form of explosive device and software system in Alliance space, and then some.
- Is aware of the various utilizations and blast radii of any explosive
- Can hack into nearly any electronic system known to man (Time and level of success varies depending on security measures)
- Has moderate skills in repairing and maintaining weaponry
- Can create improvised explosives with scrap as long as he has the right parts.
- High IQ and the ability to quickly analyze and multitask because of his ADHD
- Due to his ADHD, his brain pumps out an abnormally large amount of adrenaline which increases his pain tolerance to high levels.

Powers: Was considered to be screened for Psionic potential but left the educational system before tests could be taken. Has not exhibited further signs so far.
Other: Behavior is incredibly unpredictable and borderline insane, but should not be mistaken for incompetence if his criminal record is anything to go by.
Hidden 8 yrs ago Post by Gardevoiran
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*runs in*

Don't forget the produce section! I am interested here!

Can I be a skeleton though, is the real question.
Hidden 8 yrs ago Post by Crossfire
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@Metronome From the CS format:
Other: Any additional information you want to add? Remember, do not reveal to much about your personality or backstory.

The level of detail you put in is excellent, but you've revealed a little bit too much to start off, I'd recommend taking that section out and saving it elsewhere to refer back to, the idea is to let the character's personality and backstory come out through the course of the story. As for your weapons, I can definitely help out with that, just shoot me a PM with some basic ideas of what you want him to use!

@rush99999 I don't see a problem with it, as long as they have a physical form to take part in missions, looking forward to seeing what you come up with!

@mackielars Yes of course!

@Rultaos You can definitely leave everything as is! Personality and all that stuff will come out in the rp itself, so no need to reveal it here! Great to have ya aboard

@Banana If that's what ya wanna do, go right ahead! Just make up a short description of the alien race they'd be a part of!
Hidden 8 yrs ago 8 yrs ago Post by Gardevoiran
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@Crossfire
Can I create my own, or do I have to find one on the internet?

Edit: Assuming I can make my own. Will post a CS shortly.
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@Banana Yeah make your own, but you're already doing that, so carry on then!
Hidden 8 yrs ago Post by Gardevoiran
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Hidden 8 yrs ago 8 yrs ago Post by AstroLu
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Oh man this reminds me so much about SWN. Great game. That and Eclipse Phase stuff.
Hidden 8 yrs ago 8 yrs ago Post by iTem
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here's my girl. ;)

Hidden 8 yrs ago Post by iTem
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i love that we have a banana here.

A L L H A I L B A N A N ! ! !
Hidden 8 yrs ago Post by Metronome
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Whatever you have for the picture, it doesn't appear to work.
Hidden 8 yrs ago Post by iTem
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@Metronome fixed. :)
Hidden 8 yrs ago Post by PlatinumSkink
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Hiiii. I kind of wanted to join some form of space-roleplay, and this looks interesting. Then, I kind of got this surge of inspiration when I read about the existence of psionics, and, well, I made something built on that. I might have gotten a little excessively excited making this character, but hey, I got excited.

As many things were left vague about the details, I went ahead and did something with it. I am fully prepared that I might have done something that needs to be heavily modified, so, yes. I wanted to try to make this kind of character, because I wanted to. I'd be willing to hear how I did and what I might need to change. I could scrap the entire character and go for something a bit less extreme, haha, but I wanted to try my luck first. How did I do?

So, for clarification, I shouldn't even have an idea of what her past might be when we're starting? Or should I have something basic written up that I'm keeping to myself? I've not been able to help but have some idea to start out from in order to make the sheet, but, yeah, mostly now the sheet is about the race rather than the character. I'm wondering if I should be intentionally not writing the backstory, even for myself, or if I should have that thought-out and just not revealed. Yeah.


Hidden 8 yrs ago 8 yrs ago Post by Rultaos
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@PlatinumSkink Personally I suggest having the character's backstory prepared, but kept to yourself. Because a character's history is a large reason for their personality and motivations. It would be a good way of keeping your character's actions consistent with the way they've dealt with their experiences and whatever their current agenda is (other than not getting killed by the Alliance, since I'm guessing they were brought along on this crew against their will because of their criminal record )
Hidden 8 yrs ago Post by Gardevoiran
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@mackielars
I know right? I love myself too.

H A I L B A N A N ! ! !

1x Laugh Laugh
Hidden 8 yrs ago Post by Hannibal
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I will get mine up tomorrow probably. The muscle is inbound
Hidden 8 yrs ago Post by Andreyich
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Sorry, too many RPs, dropping out.
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