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Hidden 8 yrs ago Post by Little Kitsune
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@Adora Bell
Matilda, while an interesting character, is denied.
Hidden 8 yrs ago 8 yrs ago Post by Adora Bell
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Adora Bell Your adorable community member!

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May I ask why? Is there anything to improve or could be changed/reworked?

Thank you for the insight.
Hidden 8 yrs ago 8 yrs ago Post by Little Kitsune
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I wanted to clear something up to everyone so everybody is clear. Originally I had intended for this roleplay to start about a month into the outbreak, but have since obviously changed that to day 2. I understand that between the current IC date, and the information I have provided there is a time lapse.

However, I am confident, being in advanced, in our abilities to play out the world: e.g what is basically a war of pure chaos against the feral (a losing one at that), and the "in progress" state of everything-- especially the communities I have listed. What this means is that even though, say, one community is listed as having an area section off behind a junk wall, since it is only day 2 that wall would only be "in progress". It may not even be that far yet, there may just be survivors holed up trying to stabilize their little area.

Can we all do this? Because, to be honest, I'm not to keen on having to rewrite all of the settlements to reflect their uncompleted states.

---Edit
Natalie has been posted (Post #3). Bios and IC coming next.

---------Edit
Natalie has the same bone pattern protruding from her spine along her outer forearms and the back of her calves.
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Hidden 8 yrs ago Post by Little Kitsune
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Makiah and Natalie's Bio's are out (They also swapped positions.)

Next stop, the IC!
Hidden 8 yrs ago 8 yrs ago Post by Necrophage
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Very interested. I've got several ideas in mind, now to just get it all down.

You guys also have a remarkably good taste in images. Did it take you long to find them?
Hidden 8 yrs ago Post by NuttsnBolts
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Very interested. I've got several ideas in mind, now to just get it all down.

You guys also have a remarkably good taste in images. Did it take you long to find them?


Most of the time I use Pinterest, mostly cause it'll also display similar images and filters out a lot of the garbage that Deviantart and Google contain.

In terms of time, not long. However I've got a collection of a few hundred to choose from for various rps.
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Hidden 8 yrs ago Post by Necrophage
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@NuttsnBolts

Cool, I should take a look at that some time then.
Hidden 8 yrs ago 8 yrs ago Post by Necrophage
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Necrophage

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A L A N Y O U N G


M A L E - T W E N T Y F I V E - B-N E G A T I V E

Mutations:
Catalyzed Spikes-
Alan adapted a pair of new arms once he was infected. The virus aggressively and painfully gave him a stranger, larger set of limbs. They are covered in pointy black chitin and end in claws with superbly hard and sharp tips. There's a grooved hole in each palm that leads back into his forearms where new muscles not seen in normal human anatomy have grown and act as a launching mechanism for catalyzed projectiles. Since it would be unconventional to launch bones the body instead generates its own compound that can catalyze when Alan flexes a certain way, quickly compressing and creating a black crystalline spike to launch.

By appearance the spikes have the natural drippy look akin to stalagmites and stalactites. The spikes are very ceramic-like in hardness and effect and are capable of being launched roughly one hundred feet before being affected by drop. Projectile size can vary between six to twelve inches. Because they are unusual projectiles they are capable of piercing through body armor designed to block bullets like Kevlar. They have enough power to stick into solid objects but not much further than that, being unable to penetrate thick building materials. Changed and other infected creatures may sometimes have a naturalized armor coating parts of their body that direct spikes would be ineffective against.

Spike Compound-
The "holes" in Alan's hands can release some of the spike compound before it is catalyzed which quickly solidifies into a light-weight and hard ceramic-like substance. Useful for myriad of things from blocking doorways to medical emergencies and even for makeshift tools. The spike compound begins to deteriorate after a few hours. Certainly an interesting tool for an engineer to make use of.

Chitin --
The outsides of Alan's arms are covered in a thick black chitin that matches the color of the claws. The chitin offers moderate defensive capability. The exposed areas on his inner arms and around his palms exhibits a dark orange hue. Short black barbs extrude from his elbows and shoulders. Alan's arms in general are larger in size than a normal human in order to make room for the new biology.

This whole thing has Alan rather rattled. He can't help but think of himself as some kind of a monster despite how naturally the whole transformation affects him.

Appearance:
Alan has blue eyes and blond hair. He has a soft, gentle looking face with a fair complexion. He prefers high-collar jackets, no hoods. Of course any shirt he wears he will have to tear the arms off of in order to properly fit. His general attire is jeans and sneakers or similar footwear.

Physique-wise Alan takes care of himself. He's no stranger to hard labor in his field of work but he isn't a frequent gym attendee either. The occasional run and a little morning exercise were always enough for him. He stands at around 5'11 and comes close to dragging his claws on the ground. Alan weighs about 175 lbs.

Personality:
Alan is generous with his time and kind. This mostly comes from a solid background with a loving family. Also he's a church goer. He's a religious man who doesn't thrust his values on other individuals but nevertheless holds on to his as if his very life depended on it. If there's a debate of morals or something very wrong is about to be done he'll be the first to speak out about it. Certain things are just wrong and he will always go against them even if it doesn't make sense. Raised in this setting he has never had a sip of alcohol in his life, preferring to abstain from that and drugs to avoid needless drama and mistakes.

Though Alan is so often kind and gentle, being pushed or threatened brings out the worst in him. Alan has never taken kind to threats of any sort. Being pushed to the brink of rage has happened but he's always controlled it. Very rarely has he exuded aggressive anger that his brothers refer to as a berserker rage.

Being changed so drastically by a virus has a tendency to bend some of those rules.. Alan can't help but become conflicted with all of what's going on. He finds himself feeling monstrous and unable to tell if what's happening to him is fatal or stable. His personality will change over the course of this story. It will have to if he is to survive.

Before the Outbreak:
Alan had been out of community college for a few years now, working a successful job as an automation engineer, holding an active position in his church, dating a girl he loved named Liz. One he couldn't fess up enough to marry. Life was great, it was steady and safe. No mistakes, no debts. Alan was happy and set with high hopes for the future. There wasn't anything that could mess this up. Pfft! Right.



Equipment:
-Empty Backpack (What? It keeps your back warm and you can put stuff in it.)
-Keychain and Wallet
-Android phone.

Proficiencies:
"Know how.." Technical trade skills happen to be Alan's business. He knows how most machinery works including, cars, cranes, work lines, electrical systems and so on. He can use computers better than an average guy but he's never been good at programming or more advanced computer skills.

"The Good.." No one hates Alan, he's just a nice, friendly guy. You know, unless you hate nice guys, then it's awkward. Alan is good at earnestly getting close to people and being trustworthy. He would hate to be made a liar. He will stand as a moral pillar to stop a wrong before it happens.

"Why you little...!" Alan is a lot stronger when he's pissed. Surprisingly his anger is almost always put in the right direction. It's a good thing he grew up with a good family and values or he'd have some serious anger problems.

Limitations:
"The Bad..?" Yeah... well, sometimes being a good guy isn't helpful when you get in the way of a decision that needs to be made. The most righteous option isn't always the one that will save everyone's hide.

"Top Heavy." The rest of Alan's body hasn't yet evolved to accommodate the change in muscle mass and size. He can get off balance easily if knocked around and he's supporting the extra weight on mostly normal legs so his ability to move is below average.

"Muscle Cramp..!" Overuse of catalytic projectiles in a short amount of time could cause one of Alan's inner arm muscles to cramp and close sooner than it's supposed to, trapping a catalytic reaction inside his arm. This could involve piercing through his arm in multiple directions as the force finds its way out. This could disable his arm until the problem is fixed.

"Feel the Burn.." The catalytic compound produces acid as a byproduct that breaks down muscle, overexposure could mean the acid would eat through his arms following the flow of gravity. Ignoring these serious conditions and forcing a continued use of catalyst could cause it to burn through his body and contact vital organs which could result in organ failure and death.

"Did That Tickle..?" Spikes are ineffective against Changed armor and most other infection based protections. There may be some exceptions such as a thin layer of armor or armor that has been weakened or turned brittle by other means.

Relations:
Liz Hensley is his girlfriend, where did she go?
Eddy is his brother, the younger by four years.
Ben is his older brother, the elder by three years.
Others to be decided.
Hidden 8 yrs ago Post by NuttsnBolts
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Just a role call cause we haven't heard from you two in a while. Still joining?
@Adora Bell@OppositionJ
Hidden 8 yrs ago Post by Little Kitsune
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Disclaimer: I was tired and did not proof read.
Hidden 8 yrs ago Post by Opposition
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Opposition 𝕋𝕖𝕔𝕙𝕟𝕠𝕝𝕠𝕘𝕚𝕔𝕒𝕝 𝕊𝕚𝕟𝕘𝕦𝕝𝕒𝕣𝕚𝕥𝕪

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Just a role call cause we haven't heard from you two in a while. Still joining?
@Adora Bell@OppositionJ


I apologize for taking your time, but I think I am going to have to back out of this one. I wish you folks a good time!
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Hidden 8 yrs ago Post by dreamingflowers
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I have a test tomorrow, but the weekend should be good for a first post.
Still need to figure out a few things for my starting location/situation too.
Hidden 8 yrs ago Post by NuttsnBolts
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@dreamingflowers That's ok, no rush. RP isn't gonna be going anywhere too fast. :)

@OppositionJ Sorry to hear, but if in the future you feel like joining in, you're more than welcome to make an app.
Hidden 8 yrs ago Post by EnterTheHero
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E Z R A L A R K
M a l e ● T w e n t y - S i x ● B - N e g a t i v e


» M U T A T I O N S

  • Fulgurkinesis- Ezra can generate electricity and plasma on a decently-sized scale, cloaking himself in an aura of bright crimson lightning, greatly increasing the threat he poses to his enemies at close range. He can also absorb electricity from outside sources, feeding his powers in that manner, rather than having to generate the energy himself. He cannot, however, focus his powers into a projectile (say, a lightning bolt) without some other medium, such as his harpoons. See “Livewires” for details.
  • Crystal Armor- Ezra has a strange, organic crystal slowly growing just beneath his skin, even protruding from beneath his skin in certain areas or outright replacing it, such as on his hands, shoulders, parts of his spine, and his shins and knees. This crystal is incredibly durable, slightly harder than concrete, acting as armor for Ezra, especially in the areas where it has supplanted his skin. The crystals glow red when he uses his fulgurkinesis.
  • Livewires- Ezra has what is effectively crystal harpoons loaded into his forearms, connected to reinforced biological cables. These harpoons can be fired with the speed of a speargun, by igniting gas in a chamber behind the harpoons. The harpoons and the bio-cables both share Ezra’s conductive properties, allowing him to channel his fulgurkinesis down them and electrocute whatever target he’s made contact with using his harpoons.

    There is a significant downside to this ability, however- he has no way of retracting the cables once they’re fired. Meaning the only way he can reload the harpoons is by ripping them out, cables and all, and letting new harpoons grow in their place. Obviously, this power is used as a last resort.

» A P P E A R A N C E
Ezra is somewhat short at 5’6”, and stockily built- as he puts it, “built like a brick shithouse.” He has cropped blond hair, once styled spiky, but now left to its own devices, as Ezra cannot be bothered with haircare during the apocalypse. His eyes were once vivid green, but are now bloody red with black sclera. Spikes of dark red crystal erupt from under his skin in various places, especially his hands and forearms, which now appear to be covered in blood-red crystal gauntlets. His shoulders, spine, and shins have similar armor plating covering them.

» P E R S O N A L I T Y
Ezra was a sarcastic son of a bitch before Day One, and sees no need to change that now that the world has ended. Ezra is, to put it in his words, “sophisticated as hell.” His language is vulgar yet erudite, profane yet elegant- he just as likely to call you an asshole as a “petulant, sanctimonious plague on my sanity.” He’s constantly cracking jokes and witty barbs as he adventures through the dark streets of New Windsor, more as a coping mechanism than anything else.

Beneath his prickly facade (har har), however, lies a very altruistic and caring individual who is troubled, shocked, mortified, etc. by the recent turn of events. Even only a day after the Outbreak, Ezra has seen and done horrible things for the sake of survival. Things that can very easily weigh on a gentle soul such as Ezra’s. At the moment, his goal is to find any uninfected and protect them from the ravenous hordes, by any means necessary.

» B I O G R A P H Y


» E Q U I P M E N T

  • Messenger Bag- Containing a half-full canteen, a bunch of granola bars, and…
  • Journal- For all the random bullshit that floats through Ezra’s head.
  • Hunting Knife- Slightly superfluous at this point, but he's not getting rid of it. Black-handled with the initials "ABL" engraved on the pommel.
  • Shark-Tooth Necklace- A gift from an old ex that Ezra's not sure why he keeps around. Especially since it makes him look like kind of a douche...

» P R O F I C I E N C I E S

  • ”I’m going on an adventure!”- Ezra is good at turning a bad situation into… well, still a bad situation, but much funnier. Ezra seems basically unflappable, gliding through the apocalypse with wit, sarcasm, and linguistic flair. While this makes him great for dealing with high-stress situations, and can be inspiring to his allies, it does have its drawbacks- see Limitations for more.
  • ”UNLIMITED POOOWWAAAAHHH!!”- Ezra can absorb massive amounts of electricity before needed to expend his charge, making him a living third rail. While he does still have limits (see Limitations), they’re set so high as to make such risks negligible in most situations. He’s also, therefore, highly resistant to any electrical attacks brought to bear against him.
  • ”Your Kung Fu is no good!”- Ezra is a scrappy gentleman, having learned to fight from a young age. Recently, he even started learning actual martial arts in the form of Krav Maga, and though he’s nowhere near a master of the craft, he knows enough to make someone very sorry they picked a fight with him. Especially because...
  • ”You think I can’t take a hit?!”- The crystal beneath Ezra’s skin is incredibly durable, reinforcing his body and effectively making it so that he’s wearing full-body Kevlar at all times. He’s especially durable in the areas where the crystal has supplanted his skin, his fists, in particular.
  • ”I punch, you suffer. Got it?”- Speaking of his fists, Ezra’s most potent weapon is his newly-armored extremities. Without having to worry about self-injury like most normal humans- at least, not to the same extent- Ezra can bring relatively monstrous strength to bear on whatever his target is, even being able to tear through metal and solid walls with enough effort.

» L I M I T A T I O N S

  • ”I’m givin’ ‘er all she’s got, Cap’n!”- Ezra has limits to how much electricity he can absorb before he is required to expend his accumulated charge. Attempting to take in anymore beyond that limit will either flat-out not work, or even cause Ezra severe-to-lethal injury due to overcharge. Same principle goes for using too much of his powers at any one time. Using his powers causes a strain on his body, even if he’s just expending gathered charge from his surroundings. Discharging too much at once, or for too long, can cause muscle spasms, mild seizures, and even cardiac arrhythmia or arrest if he pushes it too far.
  • ”LOOOUUUD NOISES!!”- Certain sound frequencies resonate with Ezra’s crystals, which can cause serious pain, like a full-body migraine, to the poor mutant. Louder noises of such resonance frequencies can even cause his crystals to shatter and splinter, which can cause serious damage to the rest of Ezra’s body.
  • ”Don’t go in the water.”- Logical weakness- if Ezra gets wet while using his powers, or tries to use his powers while wet, he shorts out or could even electrocute himself. And that would be an awful way to go.
  • ”I’M GETTING HUNGRY, HOMBRE!!”- Use of his powers is a massive drain on Ezra’s energy, and will require him to eat large quantities of food or absorb large amounts of electricity to offset his massive resource burn, or else go into a torpor.
  • ”It only hurts when I laugh…”- Ezra’s mutations hurt. All the time. It’s crystal growing beneath and through his skin, what did you expect? It’s not intense pain- a full-body dull, throbbing ache- but it’s sufficient enough to be quite distracting.
  • ”This is fine…”- One of Ezra’s greatest strengths is also one of his greatest weaknesses. While his ability to deflect the tragedy around him with humor and wit is impressive, it’s ultimately only a stopgap measure. Eventually, if he chooses not to confront his issues, the weight of them will end up crushing him, causing him to potentially go catatonic with shock, at most likely the worst possible time.

» R E L A T I O N S

  • Rebecca Lark- Ezra’s younger sister, lost somewhere in the chaos of New Windsor. His primary goal at the moment is to find and rescue her.


Hidden 8 yrs ago Post by BayRat
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Man am I glad I stumbled upon this. After reading the premise and character sheets i feel pretty motivated to create a character to add to this disaster of a supernatural zombie-esq outbreak
I'll brew up a character sheet later today.

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Hidden 8 yrs ago Post by EnterTheHero
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EnterTheHero Heir to the Throne of the Roaming Rhullo

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Ow, my wrists.
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Hidden 8 yrs ago Post by Little Kitsune
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Borg is the first person to add his flavor to the world, in a small way. Added "heavy vehicles" to the sector description to match what he said in the IC.

The Army boys at JFK (Sector Q13) now have big vehicles with big guns. I guess they're going to have an easier time of things now, I hope they say thank you Borg. :)
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Hidden 8 yrs ago Post by NuttsnBolts
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Just a message for everyone to keep in mind, but as we progress there will probably be some interactions between yourself and other players. Just make sure that you mention to the ones you wish to interact with, or even make an OOC post and tag them, so they don't miss out your post.

Thought simply arrived as I had to read 3 posts yesterday and due to the depth I wondered what would happen if either I missed something, or forgot which character requested the interaction.
Hidden 8 yrs ago Post by Necrophage
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I'll wring out a good post here soon.
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