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Hidden 8 yrs ago Post by Noxious
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Noxious ᴅ ᴇ ᴀ ᴅ ish

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So it does.

But that makes no sense.

A hundred percent crit chance means you always crit. There is literally no reason and no difference to go to 300. It franky super nonsensical and now I am gonna be annoyed over it xD


Honestly, I think I did the same as you and changed it in my head to critical damage.
Hidden 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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<Snipped quote by Hellis>

Honestly, I think I did the same as you and changed it in my head to critical damage.


I still think it means either 30 percent chance to crit, or 300 percent crit damage. The latter makes sense for a sniper.
Hidden 8 yrs ago Post by Noxious
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<Snipped quote by Noxious>

I still think it means either 30 percent chance to crit, or 300 percent crit damage. The latter makes sense for a sniper.


And Archer/Sniper tomato potato as Fantasy would say.
Hidden 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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@Noxious

I am wayyyy to tired
Hidden 8 yrs ago Post by FantasyChic
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Lol let's let the GMs figure out their baby.
Hidden 8 yrs ago 8 yrs ago Post by Noxious
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<Snipped quote by Noxious>

I still think it means either 30 percent chance to crit, or 300 percent crit damage. The latter makes sense for a sniper.


Dude, it's almost 1 AM, your ass needs to get some sleep.

[edit: I quoted the wrong thing. >.<;]
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Hidden 8 yrs ago 8 yrs ago Post by icmasticc
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Okay, so I'm gonna go ahead and clear this up, regarding the battle system. I won't be going into detail because, frankly, it's not really important at this moment considering we're still early in the submission process.

The numbers you see by the classes are not arbitrarily chosen. This battle system is set up similarly to those of video game RPGs. If you've played a few of them, you know that there are many skills that grant 100% of this or 400% of that. Don't get wrapped up in the real world meaning considering that has little to do with anything. In a game, 100% damage increase for a particular attack does not mean a boss-like character will die instantly, for example - it's the same theory here. The battle system Rockette created uses a mathematical equation to calculate damage, among other categories. Rest assured, every number listed makes perfect sense within the context of this roleplay and the battle system will be explained more in depth once we get a solidified cast.

Also, I've only just gotten home myself, so I'll begin taking a look at the sheets and talking to Rockette. Stay tuned.
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Hidden 8 yrs ago 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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Okay, so I'm gonna go ahead and clear this up, regarding the battle system. I won't be going into detail because, frankly, it's not really important at this moment considering we're still early in the submission process.

The numbers you see by the classes are not arbitrarily chosen. This battle system is set up similarly to those of video game RPGs. If you've played a few of them, you know that there are many skills that grant 100% of this or 400% of that. Don't get wrapped up in the real world meaning considering that has little to do with anything. In a game, 100% damage increase for a particular attack does not mean a boss-like character will die instantly, for example - it's the same theory here. The battle system Rockette created uses a mathematical equation to calculate damage, among other categories. Rest assured, every number listed makes perfect sense within the context of this roleplay and the battle system will be explained more in depth once we get a solidified cast.

Also, I've only just gotten home myself, so I'll begin taking a look at the sheets and talking to Rockette. Stay tuned.


Math doesn't bend, it always the same, regardless of IRL or Game.

100 percent damage means double the damage. That is why a numerical variable such as 20 damage can be amplified forever by tacking on more percentage.

Critical chance means how often you hit a crit, in this case how often would be the percentage of your hits. Where hundred means all the time, every shot, 100 percent CHANCE. 300 percent then does nothing, as you are allready critting with every hit.

I was already basing of Video Gamechanics. Which is why 300% is plain wrong and super redundant but 300 percent DAMAGE makes a lot of of sense. Math doesn't bend, it always the same, regardless of IRL or Game. me/RPG

And you explained nothing xD. 300 percent crit chance Cannot and will no make any sense, unless you factor in like everything ever as a lowering variable that take away critchance from a pre-existing baseline. This is how game design works, I should know, I've studied it.

TLDR:

300 percent Crit CHANCE or DAMAGE? That is what needs clarifying.

I am really not being difficult here. I am just super confused by the reasoning behind 300 percent. And I am fairly certein you both graps Math just as well as I do. Rockette having a system ,she should be fully aware of this.

PS. I think we all understand videogame logic here xD DS.
Hidden 8 yrs ago Post by FantasyChic
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Because games and such HAVE to make sense.

Give the GMs some credit. This was the same thing in the last game, if I remember correctly.
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Hidden 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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Because games and such HAVE to make sense.

Give the GMs some credit. This was the same thing in the last game, if I remember correctly.


I am giving them all the credit. If I had not, I would not engage them as a interested party. Feedback is not nagative, when it made with constructive input. See above for said input.

If they say "it is 300 percent. Becouse we said so" I will drop it. I will be confused and think it is silly. But I won't pursue it.
Hidden 8 yrs ago Post by Noxious
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Because games and such HAVE to make sense.

Give the GMs some credit. This was the same thing in the last game, if I remember correctly.


I don't think Hellis is trying to get clarification because he expects everything on RPG to make sense. In video games 100% Critical chance is the cap. It means you will hit your target every time. Maybe 300% critical chance means that you will hit your target and are guaranteed to ricochet and also hit two other targets, which would raise other questions, like, are the other two targets guaranteed to be enemies? It's a valid question.
Hidden 8 yrs ago 8 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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ALSO, MY CS IS DONE FOR REVIEWING

---
And yes. Kain and Wit were totally THAT close
Hidden 8 yrs ago 8 yrs ago Post by FantasyChic
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If Rockette and Icmasstic have no qualms, then neither do I, and text can't convey tone properly (at least not yet...wtf technology!?!) but it just seemed to be as being overly critical and flippant about a system that seemed to take a lot of time to create. Obviously there will be issues and questions, concerns and whatnot, but there are ways to maybe not sound so condescending. At least from my point of view. If you weren't, then fire away with your questions and I am sure once Rockette gets home she can answer them.

Edit: Again, I am NOT saying that's what was implied or what you said or how you said it. I am stating my reasoning for being on the defensive for this. If there's no issue, I will kindly shut my trap and allow for sheet reviewal to commence.
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Hidden 8 yrs ago 8 yrs ago Post by Rockette
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Rockette 𝘣𝘦𝘵𝘵𝘦𝘳 𝘵𝘩𝘢𝘯 𝘺𝘰𝘶.

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All right, I've stepped away from work to address this issue, because I'm getting a little peeved - which is a given. This system was planned months in advance, practiced and worked out to ensure the set up would be functional.

The Battle System, mind you, is for us to configure. In reality, the core value sets are just that, for us to configure battle damage and outputs in regard to enemies. Because, frankly, I like giving the opportunity for players to write without worrying about such things, as I can work about it, with the reconstructed system I've planned. When you think about it, the Core values shouldn't make or break the character, it's just a little fun thing to add on to round out the SOLDIER and to give a bit of an edge to a role play. In the end, a lot of it is being over processed.

So, allow me to nip this in the bud. The Archer Core Value, being labeled under chance, is a simple use of wording. The set chance values for SOLDIERS are rolled between a set increment, where as an Archer Value is rolled between 100-300. The resulting number, say 250, is then multiplied to the final damage output - after all values are considered and applied - why? Because, in my silly little head, I view "Archers" as being able to see critical points and exploit them to translate to damage. Thus, the wording, thus, the situation at hand.

Caster and Saboteurs relate to damage which is a set value of 200 that is multiplied to a critical roll. And example of this could be 200 literally multipled to 1 or 2, depending on the roll. All SOLDIERS originally have a 50% critical chance. Where as Archers can have 300. [I've explained why above.] 100 is already a given, so even if the roll falls low, they still critically damage an opponent based on the value given to the action.

Unless the entire battle system and configuration has to be lain out, then this should suffice.

edit.
I probably sound hostile, which is not the tone conveyed here, just to clarify. If there is any further issues or concerns, feel free to private message me.
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Hidden 8 yrs ago Post by icmasticc
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@Rockette and @icmasticc thank you for the swift responses, they have been helpful. Oh, one other thing. So Rockette did say that there are minor mutations/scars and whatnot on a given SOLDIER's body, but nothing so bad that they'd appear inhuman. Could, perhaps, ones ability make them appear inhuman during use?

Conversely, could it manifest something? Akin to a summoner calling forth things to fight for them. It's not something I'm likely to do, but I like to know the breadth of my options.


A SOLDIER's ability could indeed give them an inhuman look, but it'd be temporary and probably only during use as you've already stated.

The Aeon's power is varied to a great degree and I, personally, see no problem in one allowing its SOLDIER to summon things - dependent upon what is being summoned, however. That would obviously have to be within reason.

-----

For everyone else, Rockette has to be at work a little longer so we'll have character comments up later on tonight (I'm on the east coast US and she's central). Thank you for your patience.
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Hidden 8 yrs ago Post by Wade Wilson
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Wade Wilson bruh.

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Wow, you guys have been busy. Maybe we should have a Discord or some similar chatroom?

I'm starting work on my character, he should be done within the next few days. Hopefully before Monday.
Hidden 8 yrs ago Post by The Survivor
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The Survivor The Deviant

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@Rockette Thanks for the info, will get started on my character sheet soon.
Hidden 8 yrs ago 8 yrs ago Post by Hexaflexagon
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Hexaflexagon

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boop.

Hidden 8 yrs ago 8 yrs ago Post by The Survivor
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Hidden 8 yrs ago 8 yrs ago Post by Rockette
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Rockette 𝘣𝘦𝘵𝘵𝘦𝘳 𝘵𝘩𝘢𝘯 𝘺𝘰𝘶.

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@Hellis - I'll be honest, I was hoping for a new concept from you, but I can't deny that you've adapted Kain to the current time line and we see a place for him through this plot structure. I love, the most, that he's now a Berserker type rather than a Sentinel compared to his former origin. Just adjust your Trivia section to follow the format of your sheet and post him up.

edit. It was brought to my attention that Inner Flame might become too over powered. There needs to be an implied cap to how much damage he can take and deliver with this particular ability.

@Noxious - As always, your characters are a delight. You've adapted well the lore provided, especially with Regents, and I love the idea of the dependencies you've provided for the character. Great colour scheme and choice of aesthetic, her entire concept is well thought out and consistent, and I love seeing that. Post her up when you're able.

@Wade Wilson - Maybe. I've thought about a Discord chat. But, I don't want the ooc to be abandoned nor neglected.

@The Survivor - Splendid! I'm really looking forward to your character. You just submitted him, allow us to read and discuss. Thanks!

@Hexaflexagon - I drooled a little. I really love this character, and I'm impressed by how well you've constructed a true guardian type character. You took very well to the lore of The Fayth. I was a little worried none would, but you proved well. The entire character is a treat, and I look forward to his development and interactions with some characters. Especially with how the cast is rounding out. Post him up whenever.

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