Hidden 8 yrs ago Post by KoL
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KoL Knight of Lorelei

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At this point I guess I should have just jump started walgrave on burning everything. Also I just realized, we have a lot of fire on on our team.


Seyrun does Runes, it's just that Ansuz is the most commonly used attack Rune on Typemoon verse and the only one with a clear cannon effect meant to hurt. That's why I began with a fire attack but she can easily do a lot of other stuff. Such a shame that magi are usually idiots to disregard the clear versatily and advantages of Rune Magic.
Hidden 8 yrs ago Post by ADamnFiddle
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ADamnFiddle Dirty Deeds Done Dirt Cheap

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I'll get to posting likely tomorrow.
Hidden 8 yrs ago Post by Nanashi Ninanai
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Nanashi Ninanai Strange Bird of the Moon

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Will post after people post.
Hidden 8 yrs ago Post by Beloss
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just to be clear here before I post again, coming to life and trying to eat us is what these corpses are doing right? They're not in fact, being corrupted by vile sorcery that transforms them into a hyper efficient fertilizer that grants peace and fertility to the land right? Or makes the wishes of children come true.

Maybe we jumped the gun entirely here people.
Hidden 8 yrs ago Post by KoL
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KoL Knight of Lorelei

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just to be clear here before I post again, coming to life and trying to eat us is what these corpses are doing right? They're not in fact, being corrupted by vile sorcery that transforms them into a hyper efficient fertilizer that grants peace and fertility to the land right? Or makes the wishes of children come true.

Maybe we jumped the gun entirely here people.


Huh? They are just undead soldiers trying to kill us, as far as I'm concerned.
Hidden 8 yrs ago Post by Beloss
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Maybe these zombies just want to be friends. Or are trying to establish mutually beneficial trade agreements with us.
Hidden 8 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Kobayakawa Yumi
  • Age: 17
  • Appearance: "I don't appreciate being snuck up on. Hmph." Yumi's pretty short.
  • Personality: Yumi is a surly and aggressive girl. Irritable and with a mind directed at success, Yumi is quick to criticize and deride others for their perceived failings. She has a domineering attitude and dislikes those who try and disobey her when she feels she as a better handle on the situation then everyone else(which is always), but can easily become flustered or embarrassed if she finds herself in any remotely awkward situation. This includes things like simply being approached too closely, which can result in a a sudden flustered, defensive switch. Yumi is extremely proud of her capabilities as a magus, her pride second only to her tempermental nature. However, she is not completely heartless even if she is a rather abrasive person. Beneath her outer shell of insults and complaints, there can be found a girl who cares deeply for those who could be considered her allies, and who detests backstabbing wholeheartedly. A magus can succeed upon their own merits, without betraying others, in her mind. A magus who feels the need to backstab others in order to find their way to success is simply a failure as a magus who cannot stand upon their own two feet.
  • Abilities: Yumi's affinity is air. As a result, she has several spells relating to this affinity. One particular nasty one can cause the explosion of an undefended target's lungs, but she's reluctant to use this spell and rarely is a target in such pressing need of death undefended from such interference. Aside from a basic ability to construct bounded fields and other such utility and offense spells, Yumi uses two chief items in the course of practicing her magecraft.
    • Familiars: Yumi utilizes a variety of familiars. Chief among these is Ichineko, the unimaginatively-named cat familiar whom she first created as a test of her usage of the Kobayakawa family's knowledge. Seemingly lazy and somewhat playful, Ichineko is swift to jump to her creator's aid whenever it is required. Ichineko is quite fast, and in either form can produce extremely sharp claws as well as eject a burst of prana from the center of her body, targeted at enemies. She has a high level of regenerative capabilities, but is easily disabled and injured. Other familiars include butterflies as scouts and a snail that has 'No practical use'.
    • Mystic Code-Hundred Lance: A set of one hundred razor sharp needles that can easily, and deeply, pierce soft targets, Yumi can control and fire these needles utilizing her affinity for air. After piercing a target, or missing, Yumi can also retrieve these needles. However, barriers and armor can easily deflect this mystic code. Still, it can function as a distraction, seeming like a hundred tiny lances suddenly homing in on a target.
  • History: Yumi was born to the Kobayakawa magus family, a family skilled in a number of different magecraft techniques, including the manufacturing and deployment of familiars. Yumi was, of course, an only child, and therefore inherited her family's crest without difficulty. She was trained in her family's arts religiously, and an early test was the creation of a familiar. Using the body of a recently deceased cat, a family pet who had died, and the soul of a young girl who had suffered from illness and death. By uniting these, Yumi produced her first personal familiar. Since then she has created several others for utility purposes, such as a set of butterflies used as scouts, but her cat has remained her chief familiar. When her family was contacted, they elected to send Yumi as a test of her capabilities as a magus.
  • Other: N/A


So redoing some things. Althienna is getting replaced with this girl.
Hidden 8 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Okay, uh... Information get. This is going to be us messing around with pairings a bit.

So Rin has dropped, and after some deliberation, Rain and Vita will be swapping out their Medea/Althienna pair with a new set. Rain will also be adding a new Master to replace Rin's for Saber, so do keep that in mind.

Also, @Nanashi Ninanai and @Beloss: Since Kingman has been gone for roughly two weeks now, just have Merrodach take over as Sinfjotli's Master if you want.

Retcons have been applied accordingly, aight everyone?
(I've also reviewed all 3 forms earlier and they're all effectively accepted, so.)
Hidden 8 yrs ago Post by Raineh Daze
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Need more music:

  • Name: Honoria Sigurddottir
  • Age: 28
  • Appearance: Not your average magus.
  • Personality: "Unable to settle down" is the most accurate description you could give Honoria: any sort of consistent existence grates against her on a fundamental level and even at the calmest, she keeps rearranging things. The word "focus" is also just a word as far as she's concerned. "Tact" is another thing that seems to exist in her vocabulary only to ask what it is, as she's a pretty damn blunt person in general.
    Despite the callousness her lifestyle engenders, she can be noble enough when someone's in trouble, and charming enough if she finds someone worth the time.
  • Abilities: On the surface of things, Honoria is a pretty average magus: average circuits, average quality, and her sole affinity is for fire. Whilst her method of actually putting spells into practice is esoteric, choosing musical notes or progressions over words or runes, it's simply unusual in the grand scheme of how magecraft varies. What makes her abilities actually unusual is that she's fully aware of her origin: disruption.
    Her ability to establish bounded fields or a workshop is nil and any projection she might try may as well be a way to intentionally exhaust herself: it will barely last a second. Any spell meant to create or endure either doesn't work or fails almost immediately. The converse is that she finds it a lot easier to use magecraft to break, to confuse, to change. The mental confusion that can be caused through music is even more noticeable but this isn't her party piece.
    Honoria's biggest trick, though limited by her relative inexperience and lack of magical potency, is the ability to dismantle spells used by another magus', completed or not. Reinforcements, bounded fields, and runes all have the possibility to be torn apart with the right spell or washed away entirely, if they're weak enough. The ability to eventually conquer most defences with one skill makes her a magus killer of sorts, though her defensive abilities are lacking.
  • History: Though a long-lived family, Honoria's ancestors never rose above mediocrity and came to the startling, to them, realisation that they had as much chance of reaching the Root as they did of spontaneously turning into peacocks. One man realised that if they couldn't attain such a goal by raw talent or brute force, then each child should learn what they can be good at and strive down that path.
    This lead to a family tradition of making each and every heir aware of their origin, disposing of them if it would be inconveniently troublesome. Fortunately for Honoria, disruption isn't as negative as being worthless from the get-go and she got to live.
    Her adulthood has been marked by an inability to settle down in any way, taking the long path between places and acting as much as a musician as a magus when passing through, and visiting Japan regularly after a magus there caught her interest. Despite Honoria's regular contact with the Association, she has no official rank or position within it, simply offering her services as a freelancer should there be someone they want removed in her current destination... or if an Enforcer wants some sort of backup.
    Naturally, when she heard about something as strange as this ritual, Honoria couldn't help but join.
  • Other: Though the guitar is a Mystic Code and works perfectly fine without any actual power source, she doesn't really need it to use magic--she just prefers it. Whistling works just as well.


Need more chivalry:

  • Name: Lancelot du Lac
  • Class: Saber
  • Abilities:
    • Strength: B (A)
    • Endurance: B (A)
    • Agility: A (A+)
    • Mana: C (B)
    • Luck: B (A+)
    • N.Phantasm: A++
  • Class Skills:
    • Magic Resistance: B
    • Riding: B
  • Personal Skills:
    • Eternal Arms Mastership: A+
    • Protection of the Fairies: A
  • Noble Phantasms:
    • Arondight, Unfading Light of the Lake. A++, Anti-Unit/Anti-Army. A sword forged by the fairies and a counterpart to Excalibur, it is a holy weapon that can take any attack without receiving the slightest bit of damage and shines like the lake constantly, to boot. It's also longer than King Arthur is tall, so it's a pretty damn huge sword.
      When wielded, it increases all parameters by one rank and doubles the effectiveness of saving throws (whatever that might possibly mean), whilst being extra effective against anything with some sort of draconic attributes. Or it can just be pumped full of mana to the point a normal weapon might as well break and achieve the same effect as Caliburn. Though the weapon does have one downside: its enormous mana cost, therefore...
    • Knight of Honour, A Knight Does not Die With Empty Hands. A++, Anti-Unit. Because Lancelot once beat someone with a tree branch, he has the ability to wield anything that he can conceive as a weapon as if he'd trained with it for his entire life... and make it a D-Rank Noble Phantasm to boot. Of course, if he has someone else's weapon, he can use that just as well. Whilst constantly changing weapons is quite mana-intensive, at least it isn't Arondight.
  • Personality: As someone formerly regarded as the perfect knight, it should come as no surprise that Lancelot is actually a pretty nice, polite guy. His loyalty is without question, faithfully serving the king and keeping her secret even after being forced to leave her side, then trying to return for the final battle regardless, and still seeking penance even in death. Having finally managed to get the punishment he felt was deserved in the first place, at least some of the self loathing is gone... though for a just knight, he still has an extremely low opinion of himself.
Hidden 8 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

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oh hey new characters.
Hidden 8 yrs ago Post by Beloss
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holy shit, sudden burst of characters. :D

Good to see Lancelot join us, and for things to move forward.

Gonna need to make some introductions with Merrodach. @PKMNB0Y do you want to just say that Merrodach was always his Master, or should we have Amende get eaten by Zombies before he comes in as a replacement? Though, that might be hard to explain for why Merrodach was able to come back in the past after the fact.

In either case, a couple questions: 1. Does Sinfjotli get a fame boost from being nearer to his homeland now? And also, does he get a boost since his Master is now actually a good mage? Amedea was described as a third rate magus after all, while Merrodach sounds like a solid 1st rate.
Hidden 8 yrs ago Post by FujiwaraPhoenix
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@Beloss: Former.

Yes.
Possibly, depends on what Nanashi decides.
Hidden 8 yrs ago Post by Raineh Daze
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Wouldn't getting a boost from a better Master just mean that he goes from not meeting his bio's stats to being able to manage that? I don't think anyone writes the bio with the ability scores reflecting the Master they don't know they're going to get. :P
Hidden 8 yrs ago Post by Beloss
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I didn't write him with the master in mind, but those are the stats that were in play up till now with Amedea as Master, as seen with the arm wrestle.
Hidden 8 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Seeing both arguments, then, could't we have just had Sinfjotli be subpar and be as his stats are now, then?
Hidden 8 yrs ago 8 yrs ago Post by Nanashi Ninanai
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Nanashi Ninanai Strange Bird of the Moon

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>Uses that redesigned Lancelot with long hair

I love you @Raineh Daze

Also...I'll continue my discussion with Beloss regarding the new direction. I've been really out of touch with Merrodach and my plans for him, and I need to jog my memories again to get him to work.
Hidden 8 yrs ago 8 yrs ago Post by Raineh Daze
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Raineh Daze

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>Uses that redesigned Lancelot with long hair

I love you @Raineh Daze

Also...I'll continue my discussion with Beloss regarding the new direction. I've been really out of touch with Merrodach and my plans for him, and I need to jog my memories again to get him to work.


Official picture makes no sense AND has terrible face art. All his other artwork had long hair, so...

It's sad with how good the rest of the image is that the Saber art makes him look like his face was ironed flat.
Hidden 8 yrs ago Post by Nanashi Ninanai
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Nanashi Ninanai Strange Bird of the Moon

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Yeah, Shimadrill isn't the best at drawing a face that feels alive. Although, the short hair was mainly since Saber Lancelot was supposedly him in his glory days (so when he was younger, while his appearance in F/Z with long hair was when he's near his fall).

Granted, he looks 100% better with long hair.
Hidden 8 yrs ago Post by Raineh Daze
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If only that didn't require assuming every picture he'd ever had came long after said glory days.

The whole head's a write-off. Good thing someone fixed it. :T
Hidden 8 yrs ago Post by Beloss
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yeah it looks a lot better. Even disregarding the hair there is just something very... off, about the original Grand Order Lancelot's face. I think its maybe that one of his eyes seems to be going off in its own direction.

@PKMNB0Y
Seeing both arguments, then, couldn't we have just had Sinfjotli be subpar and be as his stats are now, then?


yeah that could work. We could say that his strength was B at the time regardless, and that his other stats jumped up to their current state, leaving the armwrestling match unaffected. Similar to how Arturia's strength usually stays around B regardless of whether or not her Master is Shirou or Kiritsugu, while her agility and Endurance rise.

So, Amande Sinfijotli's stats could have been something like: Strength B, Endurance: C, Agility: B, Mana D, Luck E, while his stats under Merrodach without fame boost would be current as they are now, and his stats while in Scandinavia might be something like: Strength: B, Endurance: A, Agility: A, Mana: C, Luck: D

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