Hidden 8 yrs ago 8 yrs ago Post by Rafiel_purewing
Raw
Avatar of Rafiel_purewing

Rafiel_purewing

Member Seen 24 min ago

Name: Snow Ishida

Age: 16

role: Student

Gender: Male

Appearance:

personality: Shy and quiet, rarely ever speaks or even shows attention to himself all that much

crush: tbd

team: n/a

weapon: Weields a long staff that has the ability to change into a longsword if and when needed.

Semblance: Has the ability to jump 2X higher than normal.

Faunus: has a wolfs tail which he normally keeps hidden.
Hidden 8 yrs ago 8 yrs ago Post by Blueflame
Raw
GM
Avatar of Blueflame

Blueflame Shade Weaver

Member Seen 8 days ago


CHARACTER SHEET

Name: SUNIL Indukuri (very dark blue)

Age: 18

Role: student

Gender: male

Appearance:

Personality:quiet and collected, he is polite, will protect his friends with his life.

Crush:Tbd

What team: n/a

Weapon: a chained double edge scythe like in the picture

Semblance:speed

If Faunus what type: not a faunus
Hidden 8 yrs ago 8 yrs ago Post by RomanAria
Raw

RomanAria 𝕋𝕙𝕖 𝕊𝕟𝕦𝕘𝕘𝕝𝕖 𝕊𝕚𝕟𝕘𝕦𝕝𝕒𝕣𝕚𝕥𝕪

Member Seen 2 mos ago

--
Hidden 8 yrs ago 7 yrs ago Post by Vishtaspa
Raw
coGM
Avatar of Vishtaspa

Vishtaspa Also sprach Zarathustra

Member Seen 5 yrs ago

-
Hidden 8 yrs ago Post by Alisdragon911
Raw
Avatar of Alisdragon911

Alisdragon911

Member Seen 2 hrs ago

Name: Kaoru Kuramitsu
Age: 18
Role: Student
Gender: Female
Appearance:
Personality: TBR
Crush: TBA
Team: TBA
Weapon: Bow and arrows, dagger
Semblance: Sacred Spirited powers, enhance impact of arrow,
Hidden 8 yrs ago Post by Rex
Raw
Avatar of Rex

Rex

Member Seen 3 yrs ago




Hidden 8 yrs ago Post by Dirty Dan
Raw
Avatar of Dirty Dan

Dirty Dan boo

Member Seen 5 yrs ago



NAME:: Eden 'Daelon' Verde - Named after the peaceful, soft green Garden of Eden.
GENDER:: Male
AGE:: 17
SPECIES:: Human

TEAM:: N/A
SYMBOL:: --

SEMBLANCE:: Speed/Agility. To be more specific, Eden's semblance is him being able to adapt and process things much, much faster, along with being able to react more instinctively, with highly sharp reflexes - which all stems from one thing - speed. When activated, his speed leaves him as a black and emerald-green blur to others' eyes, while things often moves in slow motion to him in particular. This amazing speed makes him incredibly lethal in combat, and can be used to chain together fast attacks with his blades. Due to a side-effect, he often leaves behind fading, emerald-green streaks, from his eyes constantly adjusting to his speed. It's an odd side-effect, and doesn't help, nor detriment his ability. Due to his speed, Eden often needs to eat high-energy foods and drinks, which is why he often drinks Monster Energy Sodas.

WEAPON:: Exodus Zinnia is a dual-type of weapon, personally crafted by Eden himself. Thusly, it is still prone to upgrades and changes, whenever he has time for such things. Exodus Zinnia's appearance is that of two long, razor-sharp, sleek black katanas, with a dark steel and mechanical hilt, and with the razor-sharp edges of the blades being a deep emerald green - for aesthetic purposes. Deep steel, cylinder barrels are built into the bottom of the edge of the blades, connected to the hilts. The hilts are pressurized - meaning that a certain pressure on the hilt's grips will shoot high-caliber rounds from the barrel - with Eden using the recoil as an enhancement to his acrobatic combat style.

This usually means that, to aim, he simply has to point the blades at the opponent, and squeeze the hilts. However, when Exodus Zinnia is in it's blades form, he doesn't aim all that much. He is in melee range, the sharp blade cleaving through enemy after enemy, with Eden mainly shooting as an after-thought;; a commonly used tactic is the blades are pierced hilt deep into an enemy, and he squeezes the hilts, the massive recoil blasting him backwards. The monster suffers from twin deep stab wounds, and the destruction of two high-calibered, explosive sniper rounds tearing into it's body. Highly efficient at mid-to-close range. Can insert dust crystals into the hilts, to consume the blade in the crystals' respective element.

When he slams the blades together, hilt-first, a sensor takes over, instantly transforming Exodus Zinnia into it's sniper rifle form;; a large, long, and surprisingly light-weight, high-calibered sniper rifle, combined with an enhanced-zoom scope on the top. He usually uses this for when he needs complete accuracy, and when he needs to keep his distance. He can insert Dust cartridges into the gun as well, for a variety of different effects. The gun is primarily black, like the blades form, with emerald accents. Highly efficient at long range, with some potential at close-range, depending on the user's skill level.

COLOUR:: Emerald/Verde Green.

APPEARANCE :: Eden is a lean young man, standing at around 5'11 or so, with a slim, yet defined and athletic physique that, while isn't bulky, allows him exponential speed and agility, whilst his strength itself isn't low. His skin is a tad pale, but nothing too extreme;; regardless, it goes well with his long, naturally silky black hair, which is generally tied into a ponytail at the back. His eyes themselves are a bright green, seeming almost yellow in different lightings. His general clothing consists of a black shirt, and a pair of vaguely militarized black pants, with dark boots and fingerless gloves.

His clothing has an occasional emerald highlight, with forest-green bandages wrapped around his left thigh - pinning a holster there, and along his boots. His black and forest-green, compact bacpack is generally on his back, wherever he goes, holding light-weight items only he knows about. It's fabric can apparently be turned from a steel-like hardness, into a pillow-like softness, as he uses the backpack for both resting his head on, and in emergency combat situations. Exodus Zinnia is usually in it's travel-safe form - two dark black, emerald-accented rings, on the index fingers of his left and right hand.

PERSONALITY:: Eden is seen, by others, as a cool-headed, apathetic, reserved, and rather laidback sort of character, preferring solitude and keeping to himself, rather than large groups or things such as that nature, which can even make him seem rather lazy at times. He's generally in high control of himself and his actions, his semblance having a side-effect of him being able to process and adapt to things faster than the average. While he prefers peace and quiet, he also has a razor-sharp wit, which is only enhanced by his occasional smirks or smiles. His distant coldness, however, tends to make him unapproachable at times.

His humor is a tad dry and sarcastic, but in a humorous way - he doesn't really talk all that much, but he when he feels the need to, he can crack a joke. Thing is, he just leaves that stuff up to his teammates or friends, feeling a bit more comfortable in the shadows, out of the way, watching out for other things the others may be too distracted to notice. In battle, he shows why he should be feared by the Grimm. He's not afraid of a challenge ;; rather, he loves challenges, due to his prodigal prowess in combat, and wouldn't shy away from a fight or dare.

His cool demeanor can annoy a few of the more hotheaded students, but that's just how the cookie crumbles. He's quite the studious and scholastic student, and whenever he doesn't feel like coming up with a reply to someone else, he usually just quotes a stanza or verse from a poem or speech, even if that specific verse has nothing to do with the situation at hand. That could usually make the person get angry and walk away, which was usually Eden's plan in the first place.

He is a very inquisitive person, and if something interest hims, he usually doesn't give up on sating his curiosity. This goes hand-in-hand with his bravery and persistence, which can come off as stubborn at times.

HISTORY:: Eden is a man of a very...well, not lonely past, but a solitary and risky past. Born within an orphanage in the more...shadier streets of Vale, he had always been a determined and street-savvy young boy. Stealing food from his patrons whenever they decided to hold out on the kids, and sharing it amongst the other young boys and girls, he was seen as an older-brother figure to the kids, and as he began to grow older, he began to rationalize his thieving as helping - even as he moved on from stealing from patrons, and stealing from the rich, themselves. Of course, his stint as an agile and sneaky thief caused him to get into quite a few fights on the street, which is where the rough-draft of Exodus Zinnia was created from - a pair of shabby stone sheets. When he managed to get all of the kids in the orphanage enough food to last a long time, Eden moved on, running away from the orphanage that he no longer needed, and getting into more trouble.

It was around this time, at the age of 14, when he was found by a teacher from Sanctum Combat Academy, an Academy on Mistral similar to Vale's Signal Academy. The woman having been on vacation, he had tried to pickpocket her when she walked into an alleyway, and when she turned around with a giant blade swinging towards him, instincts took over and Eden blurred behind her, sweeping her legs out from underneath her. She flipped in mid air and pulled a revolver out of the freaking alley wall, and aimed a shot at his torso. He saw the bullet moving slowly, as his eyes glowed, and Eden streaked behind her again, slamming a fist into her solar plexus. This is how he met his mentor, Viola.

Viola, after the scuffle, had sensed something in the street-rat, and grabbed him before he could run. After a conversation, in which he agreed to go to Sanctum Combat Academy, Viola continued with her shopping, and met up with Eden later that day, at their designated meeting spot - The Vale Fountain. That was the start of the second part of his life... Sanctum Combat Academy. There, he got into quite a few fights, but began to find a niche he enjoyed - hunting. He excelled in combat, with his street-smart instincts, natural fighting ability, and his semblance. Exodus Zinnia, originally a failed project, came into fruition, with the help of a couple of other teachers. Before he knew it, he was going to Haven.

OTHER:: Ready.
Hidden 8 yrs ago Post by Fenris123
Raw
Avatar of Fenris123

Fenris123

Member Seen 7 yrs ago

Name: Rass Aureolin

Age: 27

Role: Teacher, Grim fighting

Gender: Male

Appearance:



Rass is a tall, 79 inches tall, fuanus with long blondeish red hair and a pair of rust colored deer ears. Some would call him a brute with his lean muscles and oblivious look, at times he looks like a goof,. He is never seen without his blade and shield slug at his side and back and his goldish brass breast plate like that of a greek hopilite. A scar on his right cheek is noticeable and is from a Beowolf attack when he was young.

Personality: Rass is a calm and gentle hunter. Intelligent, kind, and a bit naive at times, but extremely loyal to those he cares about. A bit flirtatious and a man of Chivalry Rass tries to be mentor and friend to his students.

Crush: None as of now.

What team: JRDC, his old team in Vacou

Weapon: άκρη χορευτή or Dancer's edge is Rass's pride and joy. It is a gladius style short sword or a spear when in melee mode and a re-curve bow in range. The weapon utilizes burn dust on the tip and edges of the blade allowing a much hotter blade and wind dust in the pommel/ butt for quicker movement or high velocity when thrown in spear mode.
Rass also uses a traditional spartan round shield of the same metal as his sword. The shield is a keepsake from his mother and has her symbol glazed in it's center.

Semblance: Lugh's brilliance is his semblance. Imagine the boss fight with Helios from God of war 3. To those who don't know Helios lets out a bright blinding light to try and stop you from attacking him. Rass can let out a much lesser version allowing him to blind his enemies. However this takes a lot out of the big guy and can if used wrong leave him drained of his energy and vulnerable.

If Faunus what type: Deer
Other notes: A Vacuoian by birth, Rass was introduced to Vale when he was 6 and wander away from his family into the Forever Fall forest. it was in this forest Rass got his scar, it stretches from under his right eye down to his collar bone, and met his first huntsman. It was that day he decide his path and even though he was scheduled to attend Shade he fought his way to attend Beacon.
Hidden 8 yrs ago Post by AlternateMan
Raw
Avatar of AlternateMan

AlternateMan there is calcium in my bones

Member Seen 17 days ago





Hidden 8 yrs ago Post by Fenris123
Raw
Avatar of Fenris123

Fenris123

Member Seen 7 yrs ago


Hidden 8 yrs ago 8 yrs ago Post by Raining
Raw
Avatar of Raining

Raining It's Always

Member Seen 6 yrs ago

Name: Misha Montgomery

Age: 17

Role: Student

Gender: Female

Appearance:

Misha is a girl of average height, standing at 5'5", with dyed lavender hair and a set of violet eyes. She has round, soft features, and a smirk that seems to always be in place.
Her clothing primarily consists of flashy, bright colors, a bit of a play with a harajuku like fashion-sense.

Personality: Loud, boisterous, and active. Misha Montgomery is a wild child who does what she pleases with very little care of the consequences. Those who grow close to her will find a fierce companion, though she teases quite a bit, she remains loyal and very rarely, she shows a softer side. Many often assume that her intelligence is subpar, but surprisingly, the young girl is quite smart, more so than she leads on.
Coming from a family of tinkerers and scientists, Misha often enjoys playing and messing with different sorts of weaponry and technology - though some find her curiosity a bit overwhelming, and sadly the girl has yet to find her limits. Spacial bubbles don't exist to her, and her volume is always amped up to 'annoying'.

Crush: None at the moment

What team: N/A

Weapon: (In character picture) The young girl's weapon is a strange mechanical tail, each segment floats freely from one another, lacking joints to keep them all in place - they do however, retain their shape and are seemingly connected through some sort of magnetism. The tail is able to follow mental commands of Misha herself, and can grip, toss, hit, or hang. The weapon itself is rather worn, likely a family heirloom of sorts, but vandalized by the young girl's creative mind(The metal exterior is painted pink).
The tail is connected to her physically in some odd way, which is inexplicable, but none seem to question why the tail remains on her form.
There is no real name for her weapon, but she refers to it as 'bungee cord' if asked(ex. "Oh? This, yeah - it's uh, like my bungee cord or somethin' like that.")

Semblance: Misha's semblance is odd, and uniquely fitting to her. Her semblance allows gravity around her to shift, weight either increases or decreases allowing harder hits or an easier time to move around rough terrain. People/objects who enter her field of gravity (within 30 ft) experience the effects of her gravity shifts. For example, with Misha's tail-like weapon, she is able to manipulate her semblance so that she is able to turn in the air freely, and smash the weapon down once gravity increases drastically.

If Faunus what type: Misha is a horned Faunus. Underneath the hood of her colorful coat lies two protruding horns on her forehead, one can compare this to an 'oni'.
Hidden 8 yrs ago Post by InfiniteEmbers
Raw
Avatar of InfiniteEmbers

InfiniteEmbers

Member Seen 5 yrs ago

Name: Albrecht Dwight

Age: 17

Role: Student

Gender: M

Appearance:


Personality: Albrecht is a humble soul, compassionate to those in need of help and calming. The most vivid element of Albrecht is his easy-going and laid back persona. He doesn't allow his emotions to manipulate his actions in any form, always seeming as if he has everything under control in the reins of chaos. Even in the most heated circumstances, appearing sometimes to being too laid back. Albrecht isn't persistent when it comes to helping those who decline it. He respects those who can stand strong on their own two feet and will carry most under his wing until strong enough to do so. In the terms of taunting and bickering, Albrecht knows better to let such quarrels get to him, tending to turn a blind eye or tease.

With a naturally strong moral high-ground, Albrecht adheres to and upholds a universally recognised standard of justice and goodness, judging those reasonably through their presentation. Although, he takes into consideration layers of the soul people tend to hide from others. He tends to grow closer to people with a good heart whilst keeping distance from those with arrogance and selfishness.

Albrecht is a persistent learner with a strong sense of curiosity in both people and the world around him. In his spare time Albrecht likes to read literature, expanding his knowledge of all sorts of topics important or not. He trusts his ability to carry out tasks but doesn't shy away from a helping hand from others, even though it would be his last option. Albrecht has a strong sense of independence, some may consider him a loner, sweeping in to give assistance but preferring to spend his free time alone.

Crush:TBA

What team:TBA

Weapon & Combat Attire:


Pacem In Terris (meaning "Peace on Earth"), is both the shield and sword welded together. The shield being called Terra ("Earth"), is of remarkable size. To most, Terra is considerably heavy but Albrecht can maneuver her as if feather-weight. Terra has the ability to expand two thirds of her original size, allowing him to shield himself as well as allies. In order to preform with such manner, Albrecht uses all of his might to slam the bottom quarter of Terra into the ground, acting as extra support from on-coming attacks. Depending on what dust is used, Terra can preform different offensive attacks from the mouth. Meanwhile, attacks from the shield drain Albrecht's aura quite rapidly, powerful moves open the eyelets of the shield as if awoken (Albrecht has no control over this). However, when the eyelets are open they can induce Albrecht with a large aura boost, absorbing all remaining dust to do so, losing the ability to preform attacks.

The sword called Pacem (meaning "Peace"), is a substantial two handed sword. However Albrecht can carry Pacem with ease single-handedly, yet Pacem is a slow weapon to use against agile foes. When facing such foes, Albrecht tends to use both hands to gain speed on swings. Although, this leaves Albrecht partly vulnerable without wielding Terra. On top the guard beholds a ribbed design, effective for catching blades as they collide with the guard. Two inlets a quarter below the tip are useful for preventing Pacem from obtruding too far into flesh, mainly in terms of large Grimm, acting as a kind of spearhead, disallowing flesh to be pushed past the wider portion of the blade.

Semblance: Albrecht can triple his aura in size for around five minutes, appearing as a bright white light masking his entire body. His strength and speed are doubled as a result, along with an optional large scale shield attack. Albrecht only performs this with absolute certainty of being the last result, stretching his aura to such an extent leaves him in a serious come-down, resulting in definite loss of consciousness and if done with a large scale shield attack, can kill him.

History: There once was a rural estate surrounded by many miles of lush green meadows, birds chirped in a melody from early morning to dusk. There were many servants at the estate, cooks prepared appetising meals in the kitchen, maids tended to the household and the many rooms within the manor, gardeners planted delicate flowers and trimmed the garden hedges. Every servant was well treated and paid handsomely for their duties, holding the utmost pleasure towards working for such a benevolent employer. At the estate lived a small family consisting of a father, mother and son. The estate had been passed down from generation to generation, in addition to the family company that produces farming equipment and machinery.

The family spend many day's and night's filled with joy and laughter, content with life and one another's loving embrace. The Father mostly resided at home due to having employee's running the business whilst he could live a labourless life with the ones he held dearest, though he was not a work-shy individual, he would accompany his servants through tasks around the estate and manor, gaining much respect from those who worked for him.

When the boy was old enough, his Father would take him horse riding around the estate until they could gallop side by side, teaching him many other commodities such as fencing, fishing and a general skill set to becoming an independent young man. The boy's mother would call them both in for dinner as if they were the same age, watching them both from time to time with a graceful smile as their bond seemed unbreakable, but little did they know that true happiness can be broken, sometimes into a thousand scattered pieces.

The management grew bitter towards their boss, envious of his life and all that he owned, bickering to one another about how they had to carry the weight of the company whilst he lived a somewhat fairy tale. The management collectively decided to snake their way behind his back, knowing full well their boss was unaware of the ins and outs of the company unless informed otherwise. They decided to seal a deal with a shady organisation offering a lump sum in return for a substantial amount of dust, believing they'd create a handsome profit to pocket, in return putting back the amount of the lump sum. Although, once the first deal came through successfully and the profits were made, the management became greedy, craving enough to purchase a manor of their own and more. The second deal was soon organised, however all did not go to plan. A few members of management were held hostage and forced to give information on the source of their money. It didn't take long until one of them fessed to the whereabouts of the estate.

A group of henchmen came in the night, they dragged everyone out of their beds and into the courtyard huddled together in terror. They'd brung a few servants with them to find their way to the master bedroom, killing those who didn't show them correctly. The Father was already on the other side of the door as they swung it open, a sharp fencing sword in his hand, his wife behind him on the bed screaming as he was shot down faster than he could swing. Meanwhile a servant that had hid from the henchmen found his way into the boy's bedroom. They both hid until the henchmen were gone, the boy holding back his weeping and the servant trying their best to keep him silent. The minutes seemed like hours, screams and gunfire turned into complete silence. The last noises heard from the engines distancing away from the manor until mute.

Crawling out from their hiding spot, what was witnessed next was nothing less than true horror. Broken glass and debris blanketed the floor, furniture toppled over during the chaos or as if they were searching for something. There wasn't a single room without a corpse and worse of all, the corpse of the boy's Father was found laying lifeless, the boy's Mother nowhere to be seen, later presumed taken by the henchmen for an unknown reason. The boy squirmed over his Father's body, his heart feeling as if it were burning inside his chest, his first taste of true bitterness. Only yesterday was his life filled with a sweet sense of happiness and content, now all that remain is too little to describe.

A few years later the same boy had grown past that eventful day that led him wanting to become a huntsman. Becoming the next in line over ownership of the company, he decided to sell it off in order to fund his efforts towards becoming the best huntsman he can possibly be. Spending on some of the best mentors money can buy as well as payment for his equipment and armour. All of his time and money were well spent as soon he will be enrolling to Vale Academy to fulfil his quest to becoming a huntsmen.

If Faunus what type:N/A
Hidden 8 yrs ago 8 yrs ago Post by InfiniteEmbers
Raw
Avatar of InfiniteEmbers

InfiniteEmbers

Member Seen 5 yrs ago

Needs deleting
Hidden 8 yrs ago Post by Sodium
Raw
Avatar of Sodium

Sodium nanananananananananananananananananananananaSODIUM

Member Seen 6 mos ago

Name: Zanahoria Cheshire



Age: 17

Role: Student

Gender: Female

Personality: Hot-headed, hot-blooded, and ready to rumble. Zana is always up for a challenge, be it a friendly competition or a life-or-death trial. She's very curious and views the world as a wonder.

Crush: TBD

What team: TBD

Weapon: The Red Queens - A pair of variable-length, single-edged swords. A rifle is built into the non-bladed side, and the grips are at an angle to the blades for ease of shooting (think Count Dooku's lightsaber). They can connect to the ribbons hanging from Zana's sleeves and thrown to be used like Blake's Gambol Shroud. Despite the name, they're orange; the name refers to the heart and diamond emblems on the blades.

Semblance: Writing Desk - Zana's shadow acts as an extension of her body, allowing her to double-jump, push or grab from a distance, and fly (with training). She is also able to make her shadow smaller or larger, and she can move it at will.

If Faunus what type: Cat (She keeps her extra ears tucked into her hair)
↑ Top
© 2007-2024
BBCode Cheatsheet