Hidden 8 yrs ago Post by RomanAria
Raw

RomanAria 𝕋𝕙𝕖 𝕊𝕟𝕦𝕘𝕘𝕝𝕖 𝕊𝕚𝕟𝕘𝕦𝕝𝕒𝕣𝕚𝕥𝕪

Member Seen 2 mos ago

@The1Rolling1Boy OKAY! So. I know I'm not a co-gm so I have no authority but-

1. Asreil is basically from Undertale, let's leave him in undertale.
2. Asreil Dreammur is not a valid name under the color conventions - reminder, all RWBY OCs must be named after a color, invoke thoughts of a color, or have a name that sounds like a color.
3. A crook is another word for thief- we were asking for profession/current role.
4. A semblance is... I'm not sure how to explain it. There should be a page on the RWBY wiki to describe it better. Here, perhaps?

Of course, I'm not a co-GM so feel free to ignore me or wait for the proper GM-ish folk.
Hidden 8 yrs ago Post by RomanAria
Raw

RomanAria 𝕋𝕙𝕖 𝕊𝕟𝕦𝕘𝕘𝕝𝕖 𝕊𝕚𝕟𝕘𝕦𝕝𝕒𝕣𝕚𝕥𝕪

Member Seen 2 mos ago

And- sorry for the triple post, but actually- I'm going to withdraw from this. There's just too little knowledge of the lore and canon in several of the characters and players, which is not at all my cup of tea. Sorry, everyone.
Hidden 8 yrs ago Post by The1Rolling1Boy
Raw
Avatar of The1Rolling1Boy

The1Rolling1Boy The Rando

Member Seen 5 yrs ago

@RomanAria Well then....

I'm just going to leave now, to much confusion
Hidden 8 yrs ago Post by Vishtaspa
Raw
coGM
Avatar of Vishtaspa

Vishtaspa Also sprach Zarathustra

Member Seen 5 yrs ago

And- sorry for the triple post, but actually- I'm going to withdraw from this. There's just too little knowledge of the lore and canon in several of the characters and players, which is not at all my cup of tea. Sorry, everyone.


It's unfortunate to see you go. I bid you good luck in whatever RP you choose to participate in next.

@The1Rolling1Boy A semblance is a power unique to a character that represents their personality, or an aspect of it. It's powered by aura, which is the soul of people in RWBY.
Hidden 8 yrs ago 8 yrs ago Post by AlternateMan
Raw
Avatar of AlternateMan

AlternateMan there is calcium in my bones

Member Seen 10 days ago





Hidden 8 yrs ago 8 yrs ago Post by Blueflame
Raw
GM
Avatar of Blueflame

Blueflame Shade Weaver

Member Seen 1 day ago

@Alisdragon911 ok well ask questions if you need @The1Rolling1Boy crook (evil person like robber or murderer) semblance (a power linked to your aura like the more damage you take the more you dish out or speed or strength things like that) and you need a name like a color like mine is sunil which mean very dark blue.
@Fenris123 looks good but do you have a student already?
Hidden 8 yrs ago Post by InfiniteEmbers
Raw
Avatar of InfiniteEmbers

InfiniteEmbers

Member Seen 5 yrs ago

I've been watching RWBY to gain more knowledge. Will be posting a character sheet tomorrow.
Hidden 8 yrs ago Post by Fenris123
Raw
Avatar of Fenris123

Fenris123

Member Seen 7 yrs ago

@BlueflameWould you like me to make one quickly?
Hidden 8 yrs ago Post by Blueflame
Raw
GM
Avatar of Blueflame

Blueflame Shade Weaver

Member Seen 1 day ago

@Fenris123 yeah everyone needs to have atleast one student.
Hidden 8 yrs ago Post by AlternateMan
Raw
Avatar of AlternateMan

AlternateMan there is calcium in my bones

Member Seen 10 days ago

@Blueflame
Made two chars, a student and a huntsman.
Hidden 8 yrs ago 8 yrs ago Post by InfiniteEmbers
Raw
Avatar of InfiniteEmbers

InfiniteEmbers

Member Seen 5 yrs ago

Updated CS with sword information. History I have been thinking through and shouldn't take long to finalise.

Name: Albrecht Dwight

Age: 17

Role: Student

Gender: M

Appearance:


Personality: Albrecht is a humble soul, compassionate to those in need of help and calming. The most vivid element of Albrecht is his easy-going and laid back persona. He doesn't allow his emotions to manipulate his actions in any form, always seeming as if he has everything under control in the reins of chaos. Even in the most heated circumstances, appearing sometimes to being too laid back. Albrecht isn't persistent when it comes to helping those who decline it. He respects those who can stand strong on their own two feet and will carry most under his wing until strong enough to do so. In the terms of taunting and bickering, Albrecht knows better to let such quarrels get to him, tending to turn a blind eye or tease.

With a naturally strong moral high-ground, Albrecht adheres to and upholds a universally recognised standard of justice and goodness, judging those reasonably through their presentation. Although, he takes into consideration layers of the soul people tend to hide from others. He tends to grow closer to people with a good heart whilst keeping distance from those with arrogance and selfishness.

Albrecht is a persistent learner with a strong sense of curiosity in both people and the world around him. In his spare time Albrecht likes to read literature, expanding his knowledge of all sorts of topics important or not. He trusts his ability to carry out tasks but doesn't shy away from a helping hand from others, even though it would be his last option. Albrecht has a strong sense of independence, some may consider him a loner, sweeping in to give assistance but preferring to spend his free time alone.

Crush:TBA

What team:TBA

Weapon & Combat Attire:


Pacem In Terris (meaning "Peace on Earth"), is both the shield and sword welded together. The shield being called Terra ("Earth"), is of remarkable size. To most, Terra is considerably heavy but Albrecht can maneuver her as if feather-weight. Terra has the ability to expand two thirds of her original size, allowing him to shield himself as well as allies. In order to preform with such manner, Albrecht uses all of his might to slam the bottom quarter of Terra into the ground, acting as extra support from on-coming attacks. Depending on what dust is used, Terra can preform different offensive attacks from the mouth. Meanwhile, attacks from the shield drain Albrecht's aura quite rapidly, powerful moves open the eyelets of the shield as if awoken (Albrecht has no control over this). However, when the eyelets are open they can induce Albrecht with a large aura boost, absorbing all remaining dust to do so, losing the ability to preform attacks.

The sword called Pacem (meaning "Peace"), is a substantial two handed sword. However Albrecht can carry Pacem with ease single-handedly, yet Pacem is a slow weapon to use against agile foes. When facing such foes, Albrecht tends to use both hands to gain speed on swings. Although, this leaves Albrecht partly vulnerable without wielding Terra. On top the guard beholds a ribbed design, effective for catching blades as they collide with the guard. Two inlets a quarter below the tip are useful for preventing Pacem from obtruding too far into flesh, mainly in terms of large Grimm, acting as a kind of spearhead, disallowing flesh to be pushed past the wider portion of the blade.

Semblance: Albrecht can triple his aura in size for around five minutes, appearing as a bright white light masking his entire body. His strength and speed are doubled as a result, along with an optional large scale shield attack. Albrecht only performs this with absolute certainty of being the last result, stretching his aura to such an extent leaves him in a serious come-down, resulting in definite loss of consciousness and if done with a large scale shield attack, can kill him.

History: There once was a rural estate surrounded by many miles of lush green meadows, birds chirped in a melody from early morning to dusk. There were many servants at the estate, cooks prepared appetising meals in the kitchen, maids tended to the household and the many rooms within the manor, gardeners planted delicate flowers and trimmed the garden hedges. Every servant was well treated and paid handsomely for their duties, holding the utmost pleasure towards working for such a benevolent employer. At the estate lived a small family consisting of a father, mother and son. The estate had been passed down from generation to generation, in addition to the family company that produces farming equipment and machinery.

The family spend many day's and night's filled with joy and laughter, content with life and one another's loving embrace. The Father mostly resided at home due to having employee's running the business whilst he could live a labourless life with the ones he held dearest, though he was not a work-shy individual, he would accompany his servants through tasks around the estate and manor, gaining much respect from those who worked for him.

When the boy was old enough, his Father would take him horse riding around the estate until they could gallop side by side, teaching him many other commodities such as fencing, fishing and a general skill set to becoming an independent young man. The boy's mother would call them both in for dinner as if they were the same age, watching them both from time to time with a graceful smile as their bond seemed unbreakable, but little did they know that true happiness can be broken, sometimes into a thousand scattered pieces.

The management grew bitter towards their boss, envious of his life and all that he owned, bickering to one another about how they had to carry the weight of the company whilst he lived a somewhat fairy tale. The management collectively decided to snake their way behind his back, knowing full well their boss was unaware of the ins and outs of the company unless informed otherwise. They decided to seal a deal with a shady organisation offering a lump sum in return for a substantial amount of dust, believing they'd create a handsome profit to pocket, in return putting back the amount of the lump sum. Although, once the first deal came through successfully and the profits were made, the management became greedy, craving enough to purchase a manor of their own and more. The second deal was soon organised, however all did not go to plan. A few members of management were held hostage and forced to give information on the source of their money. It didn't take long until one of them fessed to the whereabouts of the estate.

A group of henchmen came in the night, they dragged everyone out of their beds and into the courtyard huddled together in terror. They'd brung a few servants with them to find their way to the master bedroom, killing those who didn't show them correctly. The Father was already on the other side of the door as they swung it open, a sharp fencing sword in his hand, his wife behind him on the bed screaming as he was shot down faster than he could swing. Meanwhile a servant that had hid from the henchmen found his way into the boy's bedroom. They both hid until the henchmen were gone, the boy holding back his weeping and the servant trying their best to keep him silent. The minutes seemed like hours, screams and gunfire turned into complete silence. The last noises heard from the engines distancing away from the manor until mute.

Crawling out from their hiding spot, what was witnessed next was nothing less than true horror. Broken glass and debris blanketed the floor, furniture toppled over during the chaos or as if they were searching for something. There wasn't a single room without a corpse and worse of all, the corpse of the boy's Father was found laying lifeless, the boy's Mother nowhere to be seen, later presumed taken by the henchmen for an unknown reason. The boy squirmed over his Father's body, his heart feeling as if it were burning inside his chest, his first taste of true bitterness. Only yesterday was his life filled with a sweet sense of happiness and content, now all that remain is too little to describe.

A few years later the same boy had grown past that eventful day that led him wanting to become a huntsman. Becoming the next in line over ownership of the company, he decided to sell it off in order to fund his efforts towards becoming the best huntsman he can possibly be. Spending on some of the best mentors money can buy as well as payment for his equipment and armour. All of his time and money were well spent as soon he will be enrolling to Vale Academy to fulfil his quest to becoming a huntsmen.

If Faunus what type:N/A
Hidden 8 yrs ago Post by Rafiel_purewing
Raw
Avatar of Rafiel_purewing

Rafiel_purewing

Member Seen 1 hr ago

@Blueflame things seem to be going down hill with this roleplay...with people coming and then going..
Hidden 8 yrs ago 8 yrs ago Post by Fenris123
Raw
Avatar of Fenris123

Fenris123

Member Seen 7 yrs ago



Hidden 8 yrs ago Post by Blueflame
Raw
GM
Avatar of Blueflame

Blueflame Shade Weaver

Member Seen 1 day ago

Has everyone gotten atleast one student up?
Hidden 8 yrs ago Post by AlternateMan
Raw
Avatar of AlternateMan

AlternateMan there is calcium in my bones

Member Seen 10 days ago

@Blueflame
Should I post my CS in the CS section now?
Hidden 8 yrs ago Post by Blueflame
Raw
GM
Avatar of Blueflame

Blueflame Shade Weaver

Member Seen 1 day ago

Hidden 8 yrs ago Post by Blueflame
Raw
GM
Avatar of Blueflame

Blueflame Shade Weaver

Member Seen 1 day ago

@Fenris123 put it up in the character tab
Hidden 8 yrs ago Post by InfiniteEmbers
Raw
Avatar of InfiniteEmbers

InfiniteEmbers

Member Seen 5 yrs ago

CS is completed. Am I accepted?
Hidden 8 yrs ago 8 yrs ago Post by Raining
Raw
Avatar of Raining

Raining It's Always

Member Seen 6 yrs ago

Name: Misha Montgomery

Age: 17

Role: Student

Gender: Female

Appearance:

Misha is a girl of average height, standing at 5'5", with dyed lavender hair and a set of violet eyes. She has round, soft features, and a smirk that seems to always be in place.
Her clothing primarily consists of flashy, bright colors, a bit of a play with a harajuku like fashion-sense.

Personality: Loud, boisterous, and active. Misha Montgomery is a wild child who does what she pleases with very little care of the consequences. Those who grow close to her will find a fierce companion, though she teases quite a bit, she remains loyal and very rarely, she shows a softer side. Many often assume that her intelligence is subpar, but surprisingly, the young girl is quite smart, more so than she leads on.
Coming from a family of tinkerers and scientists, Misha often enjoys playing and messing with different sorts of weaponry and technology - though some find her curiosity a bit overwhelming, and sadly the girl has yet to find her limits. Spacial bubbles don't exist to her, and her volume is always amped up to 'annoying'.

Crush: None at the moment

What team: N/A

Weapon: The young girl's weapon is a strange mechanical tail, each segment floats freely from one another, lacking joints to keep them all in place - they do however, retain their shape and are seemingly connected through some sort of magnetism. The tail is able to follow mental commands of Misha herself, and can grip, toss, hit, or hang. The weapon itself is rather worn, likely a family heirloom of sorts, but vandalized by the young girl's creative mind(The metal exterior is painted pink).
The tail is connected to her physically in some odd way, which is inexplicable, but none seem to question why the tail remains on her form.
There is no real name for her weapon, but she refers to it as 'bungee cord' if asked(ex. "Oh? This, yeah - it's uh, like my bungee cord or somethin' like that.")

Semblance: Misha's semblance is odd, and uniquely fitting to her. Her semblance allows gravity around her to shift, weight either increases or decreases allowing harder hits or an easier time to move around rough terrain. People/objects who enter her field of gravity (within 30 ft) experience the effects of her gravity shifts. For example, with Misha's tail-like weapon, she is able to manipulate her semblance so that she is able to turn in the air freely, and smash the weapon down once gravity increases drastically.

If Faunus what type: Misha is a horned Faunus. Underneath the hood of her colorful coat lies two protruding horns on her forehead, one can compare this to an 'oni'.
Hidden 8 yrs ago Post by Lavender
Raw
Avatar of Lavender

Lavender Aesthetically Pleasing

Member Seen 7 yrs ago

Name: Fěn Chao

Age: 18

Role: Student

Gender: Female

Appearance:


Personality: She shows an outward sweetness and want to be kind to others, however any and all actions she takes will be most likely to fulfill her own ends. She uses her stature to her advantage, to gain some kind of pity or hesitation from enemies during a battle. She's not afraid to throw others under the bus to get herself out of trouble, either.

Crush: To be discovered

What team: N/A

Weapon: Fěn wields two chain blades, miniature scythes with chains hooked at both ends. It's functional for both close and long ranged attacks. Not to mention it makes a very nice grappling hooks as well.

Semblance: Fěn's semblance causes enemies around her to become irritated, wanting to rush in and fight her, causing the chance of making mistakes to increase.

If Faunus what type: N/A
↑ Top
© 2007-2024
BBCode Cheatsheet