Please stop discussing it and wait for Penguin and I to address the matter. Thank you.
And I was just gonna have him able to pull towards himself at first, not even fully lift until he has more practice. I would limit the range to 20 meters but can't use it if the item is closer than 10 meters. As the RP progresses, he'll slowly get stronger with it. As for exhaustion, it tires him out twice as much as if he were pulling with physical strength. Plus, how I planned to make him, most of the deadly stuff he could do is stuff he wouldn't do as it's against his morals.
@Penguin Alright. Instead of the generalized telekinesis, how about umbrakinesis? No physical uses, only able to conceal himself and blind others temporarily.
I don't remember discussing how a power might or might not work being against the rules, but whatever...
It's already been said it would be weak telekinesis. Using it creatively is the reason we RP in the first place. If you can bring a house down realistically with the amount of ability you're allowed, that deserves kudos, not condemnation. You seem to forget there isn't any "winning" at RP. There's no reason to cheat. That's why I don't get why everyone is all up in a tizzy about people being "overpowered". If the GM allows a power, just deal with it. It's not unfair because we aren't competing.
I don't remember discussing how a power might or might not work being against the rules, but whatever...
@Sanctus Spooki
That comment wasn't meant specifically at you. I'm often frustrated at people who raise a fuss about certain powers, and a bit of that slipped into the discussion.
@Penguin I see most of the physical mutations as boring and very limited to how they work. While there are multiple ways to apply enhanced strength, even the weakest of non-physical powers have more applications. That doesn't mean I don't like them or won't use one, just that I'll need help choosing one.
The character I was thinking of would be a great leader, very strategic, kind-hearted, but willing to defend anyone against a threat. I was thinking of telekinesis at first because he would start oƒ barely able to do anything with it until he practiced enough, which would take a long time. The umbrakinesis to scout ahead and allow for an easy retreat of his allies. I can't think of a physical mutation that would match him.
If you have any ideas, I'll listen. I will say no to strength because that would turn him into a brute and that's not what I want. And I'd prefer no animal mutations unless he could get wings and fly.
Penguin has stated her rules clearly. Please listen to her and what her decisions are. If you are unhappy, please maturely discuss it with her via PM. The only person who decides what goes or not is her and is not up for anyone else to discuss.
Thank you! :)
Happy posting everyone. I look forward to the posts.
@Bleu Flacon - I liked your post. Your character would make great friends with Iris who is a huge animal lover. Maybe the three of us could meet up? I'm [Iris] with Saint right now.
@Potter
Perhaps so, Vivi isn't particularly friendly but she does make the occasional exception. She is headed to town though.
@Potter @Penguin [@Bleu Falcon]
Got my post up, sorry potter, but after Bleu had her do rip one of the attacker's throat out, I couldn't really think of a way for HIram to just decide they were the good guys off the bat
Since Vivi normally trades with the town though, I suppose he might actually recognize her, after given a few seconds to collect himself.