Hidden 8 yrs ago 8 yrs ago Post by Xandrya
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@Dark Light Oh great, I've been reduced to a secretary. I'm filing a complaint with the EEOC.

But really, I was thinking maybe making her a linguist? She could translate voice communications. I'd have to tweak my CS, but as always, we'll see what the almighty @Crossfire has to say.

Also, I'm terribly sick and I have to run some errands, but I'll more than likely have something up later today.

EDIT: @Dark Light Don't tell me what to do!
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Hidden 8 yrs ago Post by Dark Light
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@Xandrya
*looks at watch and gets the whip ready*
Tick-Tock
:p
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Hidden 8 yrs ago Post by Crossfire
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@Simple Unicycle Ok sounds good! Just let us know when you're ready to join in!

@Banana Actually, between the 3 of us, we've got enough pilot skills to properly utilize the shuttles too, this could work out very nice!

@Xandrya Yeah linguist could work, especially if we ever do anything closer to espionage, with code-breaking and the like, I say go for it!

@Dark Light Yeah, the medic is MIA. I don't know if anyone else has really stepped forward to take an engineering/mechanic position? I've got SAL down there now, keeping an eye on things, but yeah, there's not a whole lot of non-combat roles to fill on the ship
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Hidden 8 yrs ago Post by Dark Light
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Yea I think I like the mechanic/technician angle.
Pulling billets out of people and mending bones is fun too.
I'll think on it some more...
Hidden 8 yrs ago Post by PlatinumSkink
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@Dark Light

... WELL!

Oh, my. Well, well. I'm amused. Your post has amused me. I'll consider what I'll post in turn. Hahaha.
Hidden 8 yrs ago Post by Dark Light
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@PlatinumSkink

Hope it's ok, I made some assumptions, then I went and just made some further stuff up and well, yea.
I'm happy to change anything if you like. It is your race after all :)
Hidden 8 yrs ago Post by Rultaos
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Finally made my post after a long delay >_<. I decided to have Benny meet up with Arex, the other cybernetically enhanced fellow on the the ship. Some time elapsed between Benny leaving the War room and fixing himself on the Med Bay, so Arex and Lataniva are free to finish whatever interaction you guys might have them do before encountering Benny.
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Hidden 8 yrs ago Post by Xandrya
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What's the current time, more or less?
Hidden 8 yrs ago Post by Crossfire
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@Xandrya
It's probably been an hour at this point, once everyone finishes up their current interactions, I'll likely jump us ahead a few hours.

In other news, the floor plan for the top 2 decks is nearly complete. Hopefully, within the hour I'll throw it up on imgur and link it for everyone to check out!
Hidden 8 yrs ago 8 yrs ago Post by Crossfire
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@Banana@PlatinumSkink@Rultaos@mackielars@Xandrya@Dark Light@BKburke

http://imgur.com/Gh3MQBB

And so, introducing part 1 (of 2) of the Revenant floorplan. Feedback? Questions? Concerns? Voice them now!

Edit: Also, for anyone who hasn't yet and needs one, claim your room number now, I'll update as I get responses and assign the NPCs as well

Current NPCs
(Stryker-Captain's Quarters)
Tibulus-Bunk in Cockpit
Sasha Belov- Room 2
Vavnr Sammn- Room 4
Hadrian Saul- Room 8

-----
Current Characters
Grayson- Room 7
SAL- (When he desires to "sleep") Room 7 or Bunk in Engine Room
Amy- Room 3
Benny- Room 5
Lataniva-
Arex- Room 1
Matija- Storage room on lower deck (right? Or will she be moving to a room?)
Tobi- (Will he be having a room?)
Hidden 8 yrs ago Post by Xandrya
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I like it, that's really *beep* detailed.
Hidden 8 yrs ago 8 yrs ago Post by Dark Light
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@Crossfire
I'll take room 1.
Plans look good but I feel every thing on the left of the crew deck is squished and the right is extremely open. The quarters should take up a third to half of that floor easy.

5 tables and (36)chairs and a kitchen bigger than 6 bedrooms.

Don't get me wrong it is awesome and I can live with it. I'm just being picky when I suggest pushing the common room to the right of the kitchen (or both across) and bringing the toiletries to the other side of the elevator, giving more room for the quarters and letting you narrow that hallway.

Edit: Or.. remove rooms 10 & 11 so that the dorms don't connect to the toilets, instead creating 2 new hallways to them. Lengthen the rooms to the same depth as the elevator/stairwell and extend the top dorms further out to the right. ( if you shrink the kitchen and move the common are over you could place a few rooms next to the elevator leaving just enough space for a hallway.)
Hidden 8 yrs ago Post by Rultaos
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@Crossfire Benny will take Room 5. Also the floor plan looks REALLY good. Though Dark Light makes some good points about space adjustment that could make it better if needed
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Hidden 8 yrs ago Post by Crossfire
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@Dark Light Extremely fair point. Part of the problem there I completely underestimated how much space was on the right, especially once the elevator was placed down. I figured the elevator needed to be consistent across the decks, once it was placed I realized, I was already on the left edge of the graph and couldn't extend it further, so I worked with the space I had, the common area is meant to be extremely large, considering that the average crew when it was an Alliance warship would've been 25 at the minimum. I didn't realize in the moment, but viewing it now, it seems like the perspective is a bit skewed on both decks, things get larger the further right you go, so with that taken into account, I guess the quarters/bathrooms are larger than the floorplan would imply, given that, from the outside, the crew deck appears slightly longer than the command deck. Thankfully for us all, I'm not an architect irl. I'd go in to fix it up a bit, maybe even reposition the elevator/stairway ahead a bit, but, genius that I am, I didn't save the raw file, just the jpeg image, and I don't think I can import it back onto the floor planner.
Hidden 8 yrs ago Post by Dark Light
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@Crossfire
Lol, ok as long as our rooms are actually bigger than a closet.
:p
Hidden 8 yrs ago Post by Crossfire
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@Dark Light@Rultaos Yeah, they're still a little cozy, considering 2 bunks and a desk take up a fair amount of floor space, but they're still roughly 10 feet wide/15 deep each.
Hidden 8 yrs ago Post by PlatinumSkink
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@Crossfire Lataniva's basically just going to find an empty bed when she's sleepy and the day after move out along with all signs that she slept there. Then, if she in the middle of the night finds that her neighbor snores or she finds it otherwise uncomfortable, she might just slip out and find another empty bed in another room. She's not picky. ... If someone has a trouble with that then they're going to have to voice it to her, haha. And, of course, if it turns out most beds are filled then Lataniva will find her choices are more limited. But, yes. 2 bunks means someone without room-mate might suddenly find Lataniva sleeping in the other bed because it suited her fancy that day.

Though, eventually she will likely get preferences depending on where she gets particularly well-rested. She'll like top bunks. Yupp.
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Hidden 8 yrs ago Post by iTem
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@Crossfire i just realized that i have yet to respond to this. but yeah, Matija is in one of the storage rooms. Took some stuff from the other rooms to make herself cozy so some rooms may not have pillow/s, blanket/s, mattresses, etc.
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Hidden 8 yrs ago Post by Crossfire
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@PlatinumSkink So basically what you're sayin' is "lock those doors if you really don't want a bed intruder." I mean that's just good advice in general, good on ya for teaching the crew this important lesson . And we'll see about gettin' her a top bunk. Right now the rooms are in their standard 2 adjacent bunks configuration, but they're equipped to be outfitted with top bunks in the case the crew size swells exponentially.

@mackielars Guess Stryker will need to put in a requisition to replace the "missing" objects
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Hidden 8 yrs ago Post by Crossfire
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And so, the final piece of the puzzle is complete! We now have a full floorplan of the Revenant. You all can review the lower decks below, and same as last time, any feedback or questions- fire away!

One thing I'll address quickly because I forgot to label it- the 'door' at the top of the engine room is a hatch leading to a maintenance shaft for ease of repairing sections of the engine further up than the deck allows.

http://imgur.com/a/9E9YR
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