Hidden 8 yrs ago 8 yrs ago Post by Mokley
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Mokley aka windyfiend

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Tin Dragon Detective Agency is accepting applications! Renowned for cracking the great Juniper Seed murder case, exposing the Order of the Laughing Sparrow for human trafficking, and for establishing trade relations with the United Treaties of Sharkwater, Tin Dragon pride ourselves on integrity, courage, wit, and curiosity. Applicants should be intelligent, headstrong, and willing to do what it takes to complete an assignment. Training will be provided; no experience necessary.


Tin Dragon

Tin Dragon, in the old days, was an alchemists' guild known for its adventurous members and historic discoveries of new plants, minerals, and mythical creatures. Eventually they expanded their specialization into trailblazing and field research, until the archaic pursuit of alchemy was all but forgotten. Members today wear a tin badge etched with an ouroboros to honor the agency's origin.

Concept

Character sheets will be filled out as applications for a position among the famous Tin Dragon Detectives, considered publicly to be the best in the field of crime-solving and trailblazing. The latest news, however, is a cryptic report of the deaths of several Tin Dragon agents, after which the help-wanted ad was published. Upon acceptance of their applications, characters will earn a percentage of client fees per completed assignment, which could range from finding missing fairies to catching serial-killers to discovering the lairs of dangerous monsters.

World




Comet-by-the-Sea: Home of most mechanical and architectural advancements, known for its astronomers, researchers, novelists, and its prosperous population of cats.

Woondaly: Named for the sound the local shorebirds make, a trading hub known for its bright colors, stage plays, experimental music and spicy cuisine.

Four Stones: Named for the four ancient boulders balanced impossibly at the town center, known for its fish, oysters, shipbuilders and weaponsmiths.

Timber Moren: A hunting and logging town known for its beer, wine, generous hospitality, silly holidays and bloody history.

The Howl: A high-security prison and asylum, rumored to be violently haunted.

The Repository: The Tin Dragon Detective Agency headquarters, which location is secret to all but its agents, built under an equally secret drop-gate in the northern hills. The ouroboros badges are the only gate keys.


Most of this continent is forested, rife with all manner of beasts and settlements and intelligent creatures. The wilderness harbors everything from sky-jellyfish to mountain-colossi, and is littered with the relics and ruins of a forgotten time.

Within the towns and cities there's a level of technology that resembles the real-world Renaissance: gears, clocks, architecture, etc. Each major location has been built around a drop-gate (noted on the map as a star-circle): ancient stone circles of unknown origin that will teleport someone to any other drop-gate when the corresponding key is inserted.

Other than the drop-gates and some unusual properties of plants and wildlife, magic is not usually readily available for human use. Some mechanical advancements have been able to incorporate certain rare stones as a power source, and certain plants are cultivated by healers and assassins for their remarkable effects, but there is no such thing as casting a spell or enchanting an object.

The Drop-Gates
Each large town is built around its own drop-gate. The drop-gates are ancient circles of astranechite (a diamond-hard mineral, violet-black marbleized with pale green, one of only three minerals known to perpetually generate energy) embedded upright in the ground. A wide stone platform has been built around each drop-gate, and two gatekeepers posted as its sentry.

Each origin gatekeeper keeps a set of keys, one for each known drop-gate. Keys are circular, about the size of the palm of a hand, and usually made of metal or stone. The surface of the key is usually embellished with the insignia of the corresponding town or city. The underside of the key is a raised delicate pattern of lines and circles, entirely unique to each drop-gate.

The gatekeeper will usually charge a fee (sometimes very high) for passage through the gate. Upon acceptance of the fee, the gatekeeper will insert the corresponding key into a circular cavity on the side of the drop-gate. The marbleized stone will hum and vibrate slightly, but there is no other indication of activation. For exactly ten seconds after the key has been inserted, anyone or anything that passes through the drop-gate will step out on the other side of the gate at the chosen destination. Those unaccustomed to gate travel will, upon stepping through, experience a sense of vertigo and falling, which may last up to a few hours after travel.

The destination gatekeeper greets incoming travelers, gives directions, and calls for a wheelchair if the "dropped" traveler is unable to stand.

Character Applications

Characters may be human or any species of your choosing. Please keep the following stipulations in mind:

  • No magic except as a power source or as an herbal supplement, no matter your species.
  • I will ask you to tone down your species advantages if they could disrupt the balance of gameplay or if they don't fit in with what is possible in the world.
  • Characters with no advantages at all are awesome, too!
  • Keep in mind that absolutely everything except the character itself will be forfeit to the GM. Any species histories or hometown descriptions or family members or mentors are not your own. My suggestion is to keep these things vague, if they must be mentioned at all.
  • Under no circumstances should any secrets be kept from the GM at any time, for any reason. This includes mysterious things about your character that you haven't decided yet.


Please fill out the below application form in-character. Your character's job application is also your character sheet. If your character feels a desperate need to divulge more information than is asked for, they are free to attach a cover letter. Post completed applications in the OOC. Upon approval, you may copy/paste into the Characters tab.





Rules

Aside from the above character rules:

  • Control nothing but your character and your character alone. NPCs, environments, and especially plot are off-limits. Make no assumptions. Of course there are exceptions where it's a matter of common sense, but always ask in the OOC before posting.
  • Read everyone's posts, or at least skim them.
  • Remain courteous, kind, and family-friendly in the OOC at all times.
  • Any grievances or problems with me or with other players should be sent to my PM box to be handled privately -- and I do make every effort to help and change things where needed. Hostile comments in the OOC, against other players or against the GM, are not tolerated.
  • I reserve the right to kick any disruptive player according to my judgment. It happens rarely, but it happens.
  • If, during the application process or during gameplay, it's clear you're expecting a different sort of RP than the one I'm planning, I will let you know. I can't cater to everyone's preferences, and I don't want to waste your time.
  • During gameplay it may become necessary to rearrange the timelines of some posts, or ignore small parts of posts entirely, in order to ensure everything flows and makes sense in the grander scene. The chain of events will be outlined in the GM post -- it's very rare you will be asked to edit your posts for the sake of the timeline.


About the GM

Hi, I'm Mok, I'm a slow poster and I don't like sharing power. (MUAHAHAHA *cough*) When a new RP starts out, posts roll fast and hard and I'll tend to respond to groups of people at a time. As things slow down and the characters start developing, my mod posts will start to focus on each individual character. A posting speed goal might be once a week or after two people have posted, whichever comes later.

I am a reactionary poster: I require some action, some decision, some prompt from your character from which to launch my post. I will take what you do and run with it. Characters who simply react to what I type and add nothing are very difficult for me to moderate. Every little thing in every mod post -- especially in this RP about investigation -- is something that your character could focus on and move forward with. If at any time you feel I haven't given you enough to act on, let me know in the OOC. I'll work with you to add to the post. My job as GM is to give you a writing prompt. If you're not inspired to write, let me know what sort of thing inspires you.
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Hidden 8 yrs ago Post by TheWendil
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TheWendil The Wendil-Sama™ / ಠ_ಠ

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I'll put up my character tomorrow.
Hidden 8 yrs ago Post by Greenie
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Greenie

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Question ^_^

Is my character allowed to have a pet? And if yes.. is it okay if it's a Mushu sized dragon that can't do much?

Hidden 8 yrs ago Post by KoL
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KoL Knight of Lorelei

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@Mokley

So, here's my CS/Application:


Hidden 8 yrs ago Post by Mokley
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Mokley aka windyfiend

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Question ^_^

Is my character allowed to have a pet? And if yes.. is it okay if it's a Mushu sized dragon that can't do much?



A hand-dragon! As long as it's got no special powers and can't talk, then sure! If the situation calls for it, I might commandeer temporary control of it (such as to point out a thing or make it react to something your character can't hear) if that's ok!

@KoL Rhea is wonderful and hilarious! Totally approved.
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Hidden 8 yrs ago Post by TheWendil
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@Mokley

I do hope you won't be taking control of main PCs now.
Hidden 8 yrs ago Post by Mokley
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Mokley aka windyfiend

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@Mokley

I do hope you won't be taking control of main PCs now.


In the character rules:

Keep in mind that absolutely everything except the character itself will be forfeit to the GM. Any species histories or hometown descriptions or family members or mentors are not your own. My suggestion is to keep these things vague, if they must be mentioned at all.


"except the character itself" is key here. ;) No worries!
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@Mokley

Thanks.
Hidden 8 yrs ago 8 yrs ago Post by deadpixel101
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deadpixel101 Still Around

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Hidden 8 yrs ago Post by Greenie
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Greenie

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<Snipped quote by Greenie>

A hand-dragon! As long as it's got no special powers and can't talk, then sure! If the situation calls for it, I might commandeer temporary control of it (such as to point out a thing or make it react to something your character can't hear) if that's ok!


That's totally A-ok! That should make things even more fun. ^_^
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Hidden 8 yrs ago Post by Mokley
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@deadpixel101 After some discussion through PM, Andy is approved!

For general reference: Andy is a ghost that is trapped inside a life-size doll, able to move because of an unusually large power-source stone (I should name these) embedded in her artificial body. She lives and works in a prosthetics workshop, which also means that artificial limbs are a thing that exists (but are extremely expensive). The shop where she lives is probably one of the only places on the continent to get them.
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Hidden 8 yrs ago 8 yrs ago Post by Greenie
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Here's my character ^_^


Hidden 8 yrs ago Post by Mokley
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Mokley aka windyfiend

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@Greenie I'm getting a vibe of a culture of people (elves maybe?) who live close to nature but on friendly terms with the city folk. Am I close? x3 Pretty cool -- approved!
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Hidden 8 yrs ago Post by Greenie
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@Mokley Aye pretty much! :D I'll probably explain more in the roleplay, but you could say she's part of a ragtag elven gypsy group who've settled down for a while. They're not exactly classic elves.

Thanks for approving! I'll post her up!
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Hidden 8 yrs ago Post by DepressedSoviet
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@MokleyHere's my CS! Hope everything is alright with you.

Hidden 8 yrs ago 8 yrs ago Post by Gareth
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Gareth KingKlutz

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Write Your Name Legibly: Jacky Vic
Age: 25
Home Address: At the end of a long alleyway.
Why are you filling out this application?: I wanted something more entertaining. The Tin Dragon Detective Agency seemed like it was a good fit. It seemed like being a member there would be a puzzling experience. Being confused for a while until I sort out the puzzle pieces would be good for me, even if I might feel dizzy at first.
What do you know of the Tin Dragon Detective Agency?:That they accept every race like a 'big happy fammmmmmmilllly'... As corny as that may sound. Also Tin dragon provides training to everyone including someone as annoying as I can be.
You're investigating the death of a young nobleman at his mansion. His wife tells you he had fallen down drunk after coming home from the pub. The butler tells you he'd never gone out, and simply dropped dead after his tea. The postman tells you he'd seen the young nobleman in an argument with a fairy earlier that day. What do you do next? Why? There is no wrong answer.
Answer: I check out the area of his death which be room in the mansion. Something there like blood on the floor or an object might tell me what he was doing in the room or how the hell he died in his own house. I'd treat all the people saying different things as all liars for the moment and ignore them until I finish looking over the mansion.
The officer's son you're sworn to protect and your mother are both hanging from a cliff. You have time to save one before they fall. Which do you save?
Answer: If I didn't save mom, I wouldn't ever be able to live with myself. What's a sworn to protect to someone who gave you life?
What is your favorite tea? Green Tea I love the taste.
Extra Note: Race: A were-fox

Please fold this application into an envelope and drop into your city's Tin Dragon tip box before midnight. You will receive our response within the week.
Hidden 8 yrs ago Post by Mokley
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@DepressedSoviet There's no limit to how helpful a walking encyclopedia would be in the field, haha! Might he have some publications of his own that the Tin Dragon might have in their library? As well, because of his extensive knowledge feel free to shoot me a PM at any time during the RP if you think he should have knowledge about something specific.

Actually, that goes for everyone: if something comes up IC that you think your character has special knowledge about, PM me at that time and I might shed some light on what your character might know.

Anyway. Approved! :)
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Hidden 8 yrs ago Post by Ms Ravenwinter
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Hidden 8 yrs ago Post by Mokley
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Mokley aka windyfiend

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@Gareth As discussed through PM, Jacky is approved!

For general reference (and confirmation of what has been approved): Jacky will transform into a fox, keeping his wits and his memories, for a week after every full moon. A bite from the fox-form could potentially curse the victim with the same affliction. He also has personal connections with the Howl.

@TheWindel Also as discussed through PM, Alice is approved!

@Ms Ravenwinter Also also as discussed through PM, Rose is approved!

I'll start listing the characters in the first post of the Characters sheet. So far a few characters very possibly may know or know of one another -- feel free to make those connections if you'd like!
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