Very tempted to do a dancer, using this to perform and battle:
PS: about technology level. Do we have access to flintlock / Wheelock rifles? or even a revolving rifle?
Please, please, do a dancer!!! I love the entire of dancers as a form of fighting or something! I'm a huge fan of using music as magic too... so please? Dancer? Please? =3
Very tempted to do a dancer, using this to perform and battle:
PS: about technology level. Do we have access to flintlock / Wheelock rifles? or even a revolving rifle?
Black Powder weapons are in very primitive forms right now, and we already have Cuddle who has a character that is based around a rifle so i would prefer if we keep our fire arms to a minimum. I really dislike them in general.
Lol, you can be sure I will now that you said that XDDD
Plus: it'll be a female (since we have more males than females currently, and for some weird reason I don't understand, I always do characters from the gender, race or etc. that currently are the minority)
Thinking in an unarmored support / damage hybrid, focusing heavily on mobility and agility.
Ps: these are just ideas I came with, in order to resume what I am thinking in doing. Don't think of it as the final concept.
Stanza By changing her stance, she is able to support her allies with dances. Her attacks are 50% weaker while dancing and her mobility is reduced (although she can still dodge and parry attacks without breaking the dancing stance, but any other sudden movement such as running, jumping will break the stanza and the "buffs" will stop, since they are only active while she is performing.)
These dances can be either beneficial to her allies or detrimental to her enemies (although only one dance can be performed at a given time)
Bravura & Allegro – A set of animated and lively dances that bolster friendly units capabilities, buffing their attack values and defenses or restoring their stamina and health over time, depending on the dance she uses.
Tragedia & Terore – A set of darker, more chaotic dances which can debuff enemies, causing fear, lessening their attack values or even causing pain depending on which dance she uses.
Fortissimo – Using her entire body's weight and mass to build her weapon's momentum, it can deal very devastating attacks without compromising her agility. Her enemies often get surprised by the force behind her agile and fast attacks. Additionally, due to the nature of her weapon, she must use her entire body to wield it and as such cannot carry a shield, an off-hand weapon, wear any kind of armor (even boiled leather will weight her down).
Crescendo – The unique circular motions needed to wield the weapon make it easier for her to parry or redirect incoming attacks.
Accelerando – Her graceful movements hide powerful and flexible muscles which make her capable of performing very impressive acrobatic moves, giving her an uncanny agility and flexibility. Her complete lack of armor also contribute to this, making her a very difficult target to hit.
Dal Niente, Al Niente With her mobility, positioning means nothing, as she can use her speed and dance movements and footwork in a battle situation to confound her enemies, making them unable to predict where she will go or from where she will attack.
Lil' question: The dances don't need to be magic, do they? I mean, its basically like a bard. It all comes from his charisma and messing with the psychological of his allies and enemies.
Lil' question: The dances don't need to be magic, do they? I mean, its basically like a bard. It all comes from his charisma and messing with the psychological of his allies and enemies.
No your character wouldn't need magic to be an effective dancer support. But if you go that route magic could easily amplify the effect
I dont think it would make any sense to her to know any kind of magic at all, i mean, magic requires training and since she was born and raised in an itinerant troupe of actors, she probably wouldnt have anyone to teach magic to her.