Name: Claus Tanner
Nickname/Alias: The Lion
Gender: Presently male
Age/Apparent Age: 68 years chronologically, appearance early 20's. A young teenager in Mithras years.
Species/Race: Mithras
Species Description: *See Mithras Dominion*
Allegiance: Mithras Dominion
Home Faction: Mithras Dominion
Occupation: Freelancer Company Leader
Current Employer: Contracted by Mithras Dominion Frontier Fleet
Position: Freelancer Company Commander
Titles:
* Drone Marshal (Rated to command large drone armies)
* Freelancer
Rank: Freelancer Captain
Appearance/Description:
A young wayward Mithras out for adventure and excitement. Has taken to wearing lion-like ear and tail cyber accessories for fun, as well as convenient projectors for holograms. Stands around 5”10 tall, wears shapeshifting smartclothes that can change into multiple preprogrammed forms. Switches to exoskeleton-augmented body armor for combat and to use 3DMG.
Skills:
* 3DMG Mastery: High degree of freerunning, rapid-maneuver ability utilizing thruster packs, grappling hooks, and parkour skills inside or out of combat armor, with requisite spatial awareness and kinesthesia abilities.
* Drone Marshal: Tanner is rated and augmented to command large numbers of drones in battle, from direct control to theater level conflicts. In practice, he defers to a trusted cadre of subordinants whilst focusing on the larger picture of things.
* Biosynth Designer: Tanner's dabbled in the art of creating and customizing biosynths to his liking. While no real innovator by any means, he can make biosynths to solve specific problems or niche roles.
* Gunslinger- Tanner's no ace marksman, but hes a pretty good shot at quickdraw and close quarters to hold his own, bolstered by his preferred pair of self-aiming smartpistols.
* Space Tactician: Tanner is good at handling his ship in and out of combat. Commanding whole fleets, not so much.
Personal Merits: (What makes your character stand out above the crowd? List at least three good ones.)
* Divining Rod for Adventure: Tanner just has a knack for finding excitement, adventure, and riches. Sometimes tripping over rumors and maps, other times going on wild ventures that often pay off.
* Peak Mithras: Tanner has a range of mid-level genemods and cybermods to bring him to the absolute peak of natural Mithras physical capabilities. While far from any superhuman powers, its an impressive all around balance of abilities and attractiveness.
* Riches of the Stars: Tanner was already born into riches with his family’s lordship over a collection of gas giant extraction stations and a orbital palace, which he has since added to with discovering a dwarf planet made solely of heavy metals, discovery of new client races to the Dominion, contacts with a lot of logistics AI's, and creating his own private crew of biosynths, among other exploits of his adventures. Getting backing for his adventures is rarely an issue for him.
Personal Flaws:
* Divining Rod for Danger: Tanner is also a bit of a trouble magnet to go along with his adventurism. He's made quite a few enemies as well as friends, and quite a few people stalk him to try and grab his findings.
* Peak-Mithras Maintenance: Maintaining his peak-Mithras state does require some major upkeep. 4500 calories daily at minimum, regular electo-therapy, and periodic injections of prolong and rejoo through patches or inhalers, or monthly time in a regeneration tank. If he doesn't do so, or pushes his body too far, it can cause serious physical degradation or even severe self-inflicted wounds by over-stressing his body's limits.
* Disconnected: Tanner is losing his relation to the whole of Mithras society. He wants little part of their court politics and spends more time in space and with his biosynths and AI's than with fellow highborn. He considers himself apart from the rest of the Dominion. He's hired by them to explore, but hes out for himself and could work for other nations that hire him with the same degree of excitement if they make a good enough offer.
Personality: Cheerful, ambitious, adventure-seeking.
Is personally inclined towards biosynths and AI's over natural-born people. Most of his friends and trusted companions are AI's and biosynths he's made, befriended, or bought. He's rather possessive to his personal retinue of biosynths, and doesn't like others messing around with them.
Additional Information: WIP, ship details
History:
Claus was born into the House of Tanner, a mid-highborn house that largely concerned itself with resource extraction from a gas giant their estate orbits. Born a fourth son and sixth child of the household, Tanner stood little chance of inheriting titles or lands. While he could have easily married into idle wealth or joined the larger family efforts in the colossal task of gas giant mining, especially after the lasting damage from Sovereign Colonies rebellion creating opportunities. But instead he opted a different solution.
Taking an offer by the Empress intended to further the Dominion’s frontiers by granting the idle nobility starships and star charts of unexplored frontier sectors, Claus Tanner took up one such starship and a offered crew of biosynths and robots to go out and explore the unknown frontier. To take the black, and perhaps risk never coming back.
Eighteen months later, Tanner returned with one hell of a story to tell. Of clashes with a remnant Sovereign Colonies fleet and its pirate queen, an encounter with a crystalline entity the size of a planet, discovering a dwarf planet made solely of heavy elements, and of discovering how many other emerging races were rising on the frontier of the Dominion.
Not one to rest on his laurels, Tanner invested as much as he could into his ship and crew and went out into the black as often as he could. While few of his later exploits were as eventful as his first voyage, he’s made a name for himself amongst the courts and galas of the Dominion. But he cares less and less for what others think of him each time he goes into the black and returns with scars and riches alike. Tanner could have retired a rich man years ago if it weren’t for his generosity towards his crew and his own insatiable thirst for adventure, which can’t be quenched by mere coin. And not even the prospect of galactic war or peril will make Tanner give up his desire to see every one of the Unexplored Stars himself or die trying.
* * * * * * *
Name: *Wolfhound
Nickname/Alias: N/A
Gender: Feminine Programming
Age/Apparent Age: 75 Years
Species/Race: Mithran Synthetic Intelligence
Species Description:
Allegiance: Tanner's Freelancers
Home Faction: Mithran Dominion
Occupation: Bodyguard, heavy combat bot
Current Employer: Claus Tanner
Position: Servant, Bodyguard
Titles: N/A
Rank: N/A
Appearance/Description:
Hunter Chassis
Biosynth Body
Skills:
* High Level marksmanship- *Wolfhound is a very good shot with her 40mm railgun or any form of battlemech weaponry.
* Mid-level Parkour (Not an easy thing to do, being a 14-foot robot, but jump-jets and high articulation help)
* Combat Veteran- *Wolfhound is a veteran of the Sovereign Colonies war, of brutal no holds barred combat across a dozen different battlefields and campaigns. Between advanced combat skills and the ability to transfer shell-bodies, *Wolfhound has accumulated a massive repertoire of experience and combat skill both against other machines or organics.
Personal Merits:
* Hunter Chassis- The Hunter light chassis is built for very high-maneuverability combat in urban or rough terrain. It is notably fast with multiple clustered dash thrusters and multi-joint articulation to allow for giant robot sized parkour and high-speed combat. Commonly wields a 40mm railgun with retractable wrist blades.
* Matrix Transfer: *Wolfhound is capable of flash-downloading her main core into a different chassis mid-battle to avoid fatal damage or to adapt to changing conditions on the battlefield. As last resort, can also download herself into an orbiting ship if no platforms are available.
* Guardian (Tanner): *Wolfhound is sworn to protect her master Claus Tanner, and years of exploring and fighting alongside him have made the duo a lethal pair fighting back to back, with *Wolfhound being exceptionally proactive in defending her master and able in maneuvering to do so.
Personal Flaws:
* Hunter Chassis- The Hunter is lightly armored and more reliant on maneuverability to avoid fire rather than tanking it directly. Its personal kinetic barriers and armor plating arn’t very strong.
* Poor Self-Preservation: Being a respawning robot doesn't do well for *Wolfhound's sense of self-preservation. The ability to rapidly transfer to other compatible platforms mid-battle means *Wolfhound considers everything material expendable, including herself. This can lead to excessive risk-taking.
* Warbot Personality: Wolfhound was built for combat and combat alone. She is seriously out of her element in non-combat scenarios or outside of her usual hunter chassis, such as the biosynth body Tanner has her use off-duty. This makes her abrasive, blunt, and usually unsociable.
Personality:
* Wolfhound is a aggressive warmachine, just waiting to be let off the leash to fight and kill and fulfill objectives to please her commander. However she is not a mindless berserker, there is a ruthless intelligence behind her combat ability.
Outside of combat though, *Wolfhound is very much out of her element, especially when out of her mech body and in a biosynth platform. She’s usually blunt and unsociable in public, but still retains a major protective streak for Claus.
Additional Information: WIP
History: (Describe in as much length as you desire. However, it is a MUST that you at least give a reason why your character is in their current postion, and at least give an idea what they might be doing when your character enters the RP.)