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Hidden 8 yrs ago 8 yrs ago Post by Gemini Token
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Hidden 8 yrs ago Post by Gemini Token
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So I was wondering what kind of numbers we were dealing with for Roland's abilities. In my mind I was working off of 100 health; that being a stat that doesn't go up as we level. I could be wrong and/or the numbers aren't even that exact here to begin with. Any feedback there would be appreciated.
Hidden 8 yrs ago Post by Scarifar
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Scarifar Presto~!

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There are no exact numbers for that, really. We kinda just go by gut feeling and our ability to write quality posts for good fights.
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Hidden 8 yrs ago Post by TheWendil
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@Gemini Token

Your character is fine by me and KoL. Wait for Cypher's approval.
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Hidden 8 yrs ago Post by KoL
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@Gemini Token

Your CS feels good to me, wait for further opinions of @TheWindel and @Lucius Cypher before posting him on the CS tab.
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Hidden 8 yrs ago Post by Lucius Cypher
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@Gemini Token

You are acceptable to me as well. If you wish to engage in activities in the IC ASAP, I'm afraid that right now we're closing up a battle scene. Though since you're part of the red guild perhaps something can be done for you, since they were just attacked by the green guild. Consult the other GM's and myself if you have any further questions. I may have some use for you at some point in the future. On a whim. For lewd intentions.

Prepare thy self.
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Hidden 8 yrs ago Post by Gemini Token
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@Lucius Cypher As you command~
Hidden 8 yrs ago Post by Lucius Cypher
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Excellent. Your first order will be to look moe. Your character's real life appears to be a young boy who could mistakenly pass as female, while his avatar definitely has a bust but may or may not be packing heat underneath. I'll need you to bring your Avatar to my Avatar so we can check was under the hood and see if any parts are compatible.
Hidden 8 yrs ago Post by Flamelord
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@KoL, you've got a broken color tag in your post. As a general heads up
Hidden 8 yrs ago Post by ERode
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Seems like current roster is out of date, and 50+ CSes is a bit much. Who's active right now? Alternatively, main concept Avatar-wise is going to be a stack-based Ranger who uses ice bullets. Does that overlap with anyone else?
Hidden 8 yrs ago Post by Lord of Evil
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Lord of Evil Body of a man, heart of a Chupacabra

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Seems like current roster is out of date, and 50+ CSes is a bit much. Who's active right now? Alternatively, main concept Avatar-wise is going to be a stack-based Ranger who uses ice bullets. Does that overlap with anyone else?


We have an ice dude and a stacking guy, but neither of them shoot bullets.
Hidden 8 yrs ago Post by Lucius Cypher
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Not particularly, no. Are we talking Mei from over watch type of freeze/icicle sniper bullets it Cirno's Perfect Freeze type of bullets?
Hidden 8 yrs ago 8 yrs ago Post by KoL
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KoL Knight of Lorelei

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Ok, since it got asked and I had the time to do it, here's an updated cast list of DGO's active players:

Hidden 8 yrs ago Post by KoL
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KoL Knight of Lorelei

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PS: There's a couple or so missing, but they are my characters that I didn't updated yet. They shall be added as soon as I do so.
Hidden 8 yrs ago Post by ERode
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Dropping this as a concept first. Tell me if it's too stronk or something. Don't mind if the amount of stacks to trigger Stasis is 24 instead of 12, because attack speed and accuracy stacking would make this character insane. Also don't know what suitable cooldowns to put on those two actives.

Hidden 8 yrs ago Post by KoL
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Dropping this as a concept first. Tell me if it's too stronk or something. Don't mind if the amount of stacks to trigger Stasis is 24 instead of 12, because attack speed and accuracy stacking would make this character insane. Also don't know what suitable cooldowns to put on those two actives.



Ok, let me see about these abilities.

1st: I don't think it needs to have stacks coming slower than they are, 12 successful attacks would take a lot of time to land anyway. What it needs is clarification on the duration of the debuff, which shouldn't really be longer than 01, at most 02 rounds since it's stackable and remove the part about the Stasis being unable to be removed by status cleansing effects, I don't think this is necessary.

2nd: Switch the effects around, we really don't allow PC auto-killing, this is unfairly powerful. Also, reduce the damage to something more reasonable like like 400% or so. 1200% is just too much. Say that it consumes the debuff as well, for fairness sake, otherwise you still could cheap shot people to death with ease. A cool down of 03 to 05 rounds would be fair here, I think.

3rd: I didn't understood the second part of this ability, the first one seems ok, I think, but the second feels a bit confused, so I cannot judge it well. A clarification would be good before I can place an opinion.
Hidden 8 yrs ago Post by ERode
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@KoL
1st: I don't think it needs to have stacks coming slower than they are, 12 successful attacks would take a lot of time to land anyway. What it needs is clarification on the duration of the debuff, which shouldn't really be longer than 01, at most 02 rounds since it's stackable and remove the part about the Stasis being unable to be removed by status cleansing effects, I don't think this is necessary.

Yeah, was thinking that it'd have a limitation of 1-2 rounds in terms of duration due to how retarded an all-encompassing speed debuff is. However, I personally do think that Stasis being unremovable is necessary, because it takes a long time to land AND is her only source of actual damage. The slow part can already be removed, so making Stasis removeable when it's so difficult to reach against a half-decent healer is sorta like, wow, why even live lol. It's a passive that can't be toggled off, after all, so if someone can just remove her slow every turn with Esuna or whatever, she'd actually be useless.

2nd: Switch the effects around, we really don't allow PC auto-killing, this is unfairly powerful. Also, reduce the damage to something more reasonable like like 400% or so. 1200% is just too much. Say that it consumes the debuff as well, for fairness sake, otherwise you still could cheap shot people to death with ease. A cool down of 03 to 05 rounds would be fair here, I think.

I mainly came up with things such as 'auto kill' and '1200%' because it requires 12 stacks. And 12 stacks = 12 hits. Sorta operating under the assumption that if you got hit twelve times, you SHOULD be dead. I'm fine with consuming the debuff though. Was going to assume that because debuffs don't matter when you're dead. Perhaps we can have it be a percentage damage thing, where if there's a disrepancy in levels, it effects how much damage is done? Like, if they're equal levels, it can kill them from 100% HP, but if there is a level difference of 5, it only does 40% of their HP?

Seriously though, 400% is pretty small, considering how a level 3 Feat allows you to do 200% in a single blow in your first attack, instead of taking 12 hits before you can do 400%.

3rd: I didn't understood the second part of this ability, the first one seems ok, I think, but the second feels a bit confused, so I cannot judge it well. A clarification would be good before I can place an opinion.

Essentially, Thirteenth Hour is supposed to serve as a 'Finisher'. You sacrifice all your HP except for 1%, and then you go ham for a single round. After that, you are debuffed to prevent you from 'erasing' your sacrifice by having your allies heal you, or it'd just be a ridiculous adrenaline boost that doesn't actually have a downside. If the enemy survives Thirteenth Hour, you're gonna have to fight them for five rounds in a situation where you literally would die if you got scratched.
Hidden 8 yrs ago Post by TheWendil
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@ERode

For the second Ability, is that 12 consecutive hits?

The third Ability is very similar to one possessed by an already existing character. Not that it's bad, just very interesting.
Hidden 8 yrs ago Post by KoL
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@ERode

I guess you can keep the first as is, considering everything.

In the case of the second, just increase some of the damage. How about 200% x Level? I'm sure that most people will reckon that they'll die when hit by that, anyway.

For the third, I guess you can keep it as is, then. A cooldown of at least 05 Rounds would be the least to expect of such an ability. But, for me, something like 10 would be more fitting, given that the debuff from it lasts 05 Rounds.
Hidden 8 yrs ago Post by ERode
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@TheWindel
Are you talking about the barrage of attacks that happens upon activation? It's more like...instantaneous? Basically what happens after someone gets Za Warudo'd.

Which character is it? Main idea for mine was just an ability that gave me more Actions, so if I can get away with adding on even more extra Actions, I'm down for that. :3

@KoL
So at Lvl 3, it'd be 600% auto-crit defense-piercing? And at Lvl 8, it'd be 1600% auto-crit defense-piercing? Sure. Is that same damage thing applied to Dissolutions, or is it auto-kill in that case?

And yeah, I'm fine with making it 10 rounds for the cooldown.
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