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Hidden 8 yrs ago Post by kishin asura
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kishin asura

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Name: kishin asura
Species: kishin. Maybe a bit of death God
Age: around 800

Appearance:

Abilities:

Flight: self explanatory

Regeneration: again, self explanatory. While he can regrow lost limbs and heal from nearly being cut in half, if the damage is severe enough, it could kill him

Overall difficulty in dying: asura has survived things that would kill a normal human being. Ranging from wounds that nearly split him in two, to his most notable feat of spending 800 years without food, water, or oxygen, trapped in a bag made from the skin that had been torn off of his own body, prior to having every drop of blood drained from his skinless (and still living) body. Only to emerge alive and practically unscathed.

Black blood: the substance that was injected into his body, and what revived him from his 800 year....nap... is the same thing that now flows through his veins. Not only does it provide great defense, but it is also known for making most people go crazy once it gets into their system

Madness wavelength: as a kishin, he is practically his universe's embodiment of madness. Nothing makes this clearer than his soul wavelength. An extension of his soul, and something not to be messed with. It can make people go insane, and make illusions.

Vajra: before he went insane and got sealed away in the most brutal way possible, he had a partner named vajra. Spoiler alert, vajra got eaten. Now asura can partially regurgitate his old pal and use him to fire lasers.
It's a long story.

Witch's soul: after consuming the soul of the spider witch arachne, asura turned into a giant monster. Despite not being a giant monster anymore, he could yet draw power from this

Skin scarves: those scarves aren't just for show. Asura is able to utilize them as extra arms. Also, they are made from his own skin....yeah...

Hand-to-hand: he's good at hand to hand combat.

Shield: a simple red energy shield he can materialise at a moment's notice. While it is pretty durable, a strong enough attack will break through it

Weaknesses:

Madness: he is one can short of a six pack to say the least

Fear: asura was (and still is) afraid of practically everything, even before going insane

Bio: (long story): in an attempt of better himself, the mighty lord death cast away his fear and whether or not it was intended, asura was born. As a being of immense power equal to lord death himself, asura worked under his "father" and hunted witches. However, as he was born from fear, asura was afraid of everything. In an attempt to ease those fears, lord death paired him up with a death weapon. A being with the ability to transform into a weapon . This weapon form being a golden spike also called a vajra (the more you know). What was the death weapon's name? Vajra.

Original I know.

This didn't exactly work and asura's fear persisted. Until one day he thought of an idea. Achieving ultimate power. He reasoned that in doing so, he would finally have nothing to fear.

That may have been the start of his descent into madness.

After killing a bunch of people, eating their souls, and swallowing his weapon partner, who was in weapon form, asura became a serious threat. So lord death hunted him down and sealed him away in the least PG way he could. He drained the mad god before stuffing him in a big old bag made from his own skin. Asura's skin, not lord death's. Afterwards, he anchored his soul to what would one day become death city. Spoiler alert, it was a bad idea.

Fast forward eight hundred years, everything's peachy. Until an attempt is made to free asura. Long story short, he gets free, squares off with lord death, and then flees. Lord death being unable to follow him due to the soul anchor thing.

After some time, asura secluded himself in a temple high up on a mountain, where he was found by the spider witch arachne. After nearly killing her with his skin scarves, the witch and the demon formed an alliance, and he ended up joining arachnophobia. Long story short, there was a big battle. In the midst of it, asura squared off with lord death a second time and almost killed him. After realizing his growing feelings for arachne, he flew away, went to her, removed her soul from her body, ate it, became a giant monster, and died from a punch to the face after a battle in which he survived a laser blast of certain death fired by lord death's son, death the kid.

Again, pretty original.

Some time later, asura experienced undeath, in the sense that he stopped being dead. How that happened is unknown, and perhaps it is best left that way.
Hidden 8 yrs ago Post by supertinyking
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supertinyking The Root of all Evil

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Name: Sherry, the Oni-Guard.
Age: 26
Appearance:


Powers
Regeneration- A trait common with trolls, Sherry is able to survive most any normal physical trauma, from loosing limbs, to being gutted, to being mashed. However, unlike other trolls, Sherry has managed to unlock an inner potential, his trollish body drawing upon greater powers than others. He's able to regrow limbs within ten seconds, where as other trolls could take near twenty minutes to regrow lost limbs. He is able to reattatched severed limbs via holding the severed limb to the stump. He can survive being decapitated as well, regrowing his head if need be. Only the largest part of him regrows at any given time, preventing him from splitting into many trolls. Regenerating wounds tire him, however, so given long enough, he will be unable to continue fighting. At this point, he will pass out, but continue to heal.

Oni-Guard Training- Sherry has been trained in a combination of martial art, and priestly magic during his travel to a lost kingdom. This training mirrors the training of the Sumo, leading Sherry to become large, yet agile, and exceptionally strong. He is able to lift well over several tons, picking up things like castle gates, and boulders with ease. He knows how to wield many types of mace, great hammers, and fist weapons, such as knuckle dusters, and cestus. He is able to maintain his mobility in heavy plate armor, and in heavy plate armor, is recorded for marching nearly ten hours, without rest. He has also learned many fighting techniques, most involving strikes, grabs, and moving oneself, and your foe.

Magic- Sherry knows only one spell, and two rituals.
Chi-Strike: The only spell in Sherry's book, this allows him to enhance his strikes with his natural energies, allowing him to strike at ethereal or incorporeal creatures, such as ghosts, or magi using a mist form spell.

Purifying Circle: Using salt, and some form of alcoholic substance, Sherry is able to create a circle that repels evil spirits, and undead creatures fueled by evil powers. This circle also helps the natural healing processes, increasing his own regenerative powers, and granting others a rather minor regenerative factor. This circle also weakens poisons, toxins, hexes, curses, diseases, and parasites within it.

Resonating Strike: Thrusting a palm into his enemy's chest, Sherry channels an echo of his own chi into his foe. To those who are balanced within, those without internal conflict, to those who are at peace with themselves, this merely tingles gently, a bell near a resonating sound. However, to those with discord within themselves, they find it a horrific experience, one trying of will power, and fortitude. Their flaws, their doubts, their conflict is brought forth in their mind, and put on display for both them, and Sherry. This can mentally cripple magi, and make warriors weak, and bring them to their knees. However, is Sherry uses this while he himself has discord within himself, it will also try on his will power, and bring it to the forefront of his mind. However, many times, he uses this to overcome that which has brought about disharmony within his soul, and other can do the same, should they find the will to overcome that which has brought up this disharmony.

Will of the Mountain: Even within the order of the Oni-Guard, a group of disciplined warriors, Sherry's will is nigh unmatched. Against most magic, he has an innate resistance that allows him to shrug off most mental affecting spells. A notable feat of this, when during a fit of absolute rage, Sherry walked though a gout of fire summoned by a pyromancer, unscathed. This fire was said to burn even the scales of a red dragon, a dragon said to be immune to the normal fires of the world.

Weaknesses
Fire & Acid: A trolls natural enemies, acid and fire deal wounds a troll cannot regenerate. Even Sherry cannot resist this, and weapons enchanted with fire, or acid, deal damage he cannot heal. However, for example, cutting off his hand with a acid knife would keep his hand from regrowing. However, if he then ripped that arm off, the whole arm would grow back, hand included.

Trusting: Sherry is quick to make friends, and is quick to go to the ends of the earth for them. Those with a manipulative streak will be able to get Sherry to stumble headlong into danger. While he will attempt to not preform evil actions, he may be deceived into doing so, which would cause him inner conflict.

Average Intellect: Sherry is smart for a troll, but that's only just average for a human. Those with far more intelligence than Sherry will find him a dullard that can be easily outwitted. He is clever, however, so do not expect this to be nigh crippling....

Bio: Shelly was born into a fantasy world much like that of Dungeon and Dragons. He was born to two parents, a rock troll, and a normal troll. His father was the rock troll, where as his mother was the female troll. This lead to him being slightly stronger than the average troll, but luckily without the inherit weakness to sunlight rock trolls have. His tribe, a group of trolls having taken over a motte and bailey, and having maintained their hold on it, had a ritual for young trolls.
This troll society decided that their young, in order to prevent their home from being flooded with the new population, must head out upon reaching adolescence, into the world. In order to return they must become strong enough to kill the current Chief and if they fail, they are killed. Most trolls headed North, South, and West, for to the east there was an expanse of desert that seemed to kill any who ventured though it. Shelly, when it was time for him to venture forth decided to test himself, and head east. He gathered up all the water skins he could, some preserved food, and a wagon that he pulled, and ventured forth.
For three years, he ventured though the dusty expanse, alone and struggling. He found a trail of oases that lead him further and further, until he came upon a sea within the very center of the barren desert. With a few changes, filling his currently empty water skins with air, he turned his wagon into a boat and sailed forwards. On the end of the third year, he found an island kingdom within the sea. This place had created the sea with powerful magic, that contained all of the water due to a magical spell cast to win a war long forgotten. In this place, he discovered a strange group of people fighting what seemed to be a dragon of some sort. After aiding these warriors, seeing the dragon as a great fight, he was in a way allowed into their society.
After seven years of training, he became an Oni-guard, a member of a group of warriors who take on the physical form of demons via specific training, and diets. Of course, he then felt strong enough to return home, and he had learned from them the ways of good. After traveling though the desert in a mere day, rather than three years as before, Sherry returned home.
However, he returned to find his home destroyed. He found only one survivor, a infant troll. A girl, who was badly hurt, an unknown poison leaking from the tear in her skin. Moving swiftly, he ventured home, where the girl was placed into intense medical care, but the poison turned out to be from a great and evil man. Known as the Ragged Man, he was a being held together with sickening stitches. He had plagued the world before, and this act revealed his return.
Now, seeking a cure to this poison, Sherry has thrown himself to the multiverse, finding a wizard willing to toss him on the cosmic winds so he may seek out a cure to this poison. So far, those he's asked have no way of curing the girl, but he is now determined to find the cure, and kill the Ragged Man. He will raise the girl, the last of his family, before rebuilding. But first he must do this, and he must do it quickly.

Theme Song: Tristam- Mountain Top
Hidden 8 yrs ago Post by Tyki
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Tyki The Mad Hatter

Member Seen 7 yrs ago

Name: B-00F also known as "Emperor" or "Father"
Age: varies depending on what metric you wish to measure it by
Appearance: A vaugely humanoid, bipedal reptillian creature tall of stature and broad of shoulder. This creature ripples with muscle and is roughly equivalent to a reptillian giant by humanoid standards, though is a runt by his own species' metrics. Pure black scales serve as the main coloration though he does have a creme-colored underbelly as is normal for his species. His fingers are tipped with lethaly sharp claws. His head is more akin to that of a raptor than a human's, or perhaps a dragon depending on your familiarity with the beasts
Powers:

Gene-forging: B-00F is capable of manipulating his own genetic structure as well of those of lesser species or the willing to better suit the needs and wants placed on them, this is the source of the rest of his powers and is due to a symbiotic relationship with a parasitic life-form known as "B-00" while the host body is known as Frojund. Do note, this can also be used to heal himself similar to a regenerative factor, however it's not the sort of thing where he'll come back from a single drop of blood. Generally he has to still be alive to regenerate.

Infest: B-00F is able to infest people with either the A-strain of parasite, rendering them powerful albeit mindless and under his control via forcing it into their mouth most commonly or through a large wound so as to allow it to burrow into the would-be host, devour a large portion of their spinal column and brain so as to take of the corpse and all it's functions, mutating it to whatever task is required. However, it should be noted that he can also choose to infest those he deems worthy and deserving with the B strain of parasite through similar methods, though it devours the throat and most of the digestive tract instead, taking of the functions of the organs, and leaving the hosts alive and sentient. However their consciousness fuses with that of the parasite, leaving them naturally inclined towards service to B-00F though not to the level of reprogramming, however it can undo reprogramming and can come with a slightly different conciousness than before. This also allows those infested with B strains similar albeit weaker powers which depend on the strain they've been infested with which is normally determined via personal and genetic factors, to B-00F along with only gifting them one as opposed to all at once.

Arc-Warden: combining the production of supernaturally large amounts of bio-electricity along with the vaugely-psionic properties the parasite has given him, B00F is capable of what equates to "electrokenesis" and can show up in certain persons infested with a parasite.

Cryokinesis: while not normally utilized due to his reptilian nature, he does have it and it can show up in those he's infested. However he has much less practice with it, meaning it's not going to be the most potent of his assorted psionic abilities.

Pyrokinesis: controls fire rather than ice or lightning, though the same things stated with cryokinesis apply here.

Telekinesis: While he, himself, is not genetically pre-disposed towards this ability, he does have it to a small degree which can boost his strength and speed if he's angry enough, it's more likely that it'll show up in greater power to those he's infested. Otherwise he can't actually, actively use it outside of barriers against magic and low-caliber weaponry.

Psionic link: Rather than rely on primitive pheremone trails, B-00F and all of his people are connected via a psionic network and are thus able to perform tactical maneuvers with almost perfect precision and without having to wait to be ordered. This also comes with the massive benefit of no in-fighting. Once someone's infested they have no way to have ill-will towards other infested peoples, preventing uprisings and other morale dampenings just simply via existing. Also, they have a real fucking good economy because of this... albeit a benevolent dictatorship means coinage is entirely used for trading with foreign parties rather than each other, but i digress.

Abhuman strength/speed: while much stronger and faster than a human his abilities are basically slightly above that of what can be aquired via a normal human, though this can be augemented if given time and a reason to do so.

Bio-weaponry: while his claws normally serve him just fine, via infesting small, medium, or even large creatures with the A parasite, B-00F is capable of completely morphing them into something more akin to guns, optimized mounts, siege weaponry, buildings and even mass transport/space-faring vehicles for excessively large creatures. He can also do this with multiple animals or creatures which would serve as the "base" for whatever thing is needed. It should also be noted that he can do this with any organic matter such as plants, it's just much easier to manipulate something if it's been infest by an A series parasite.

Weaknesses:

Refuses to parasite-rape people: while it might not seem like a weakness, this largely means that without someone's consent (unless it's a form of execution when it comes to A series parasites) he will not infest them with a parasite and could not bring himself to order his generals to do so... however, they might not have the same qualms if they're already pre-disposed to being a dick but i digress.

intended as a commander: again, might not seem that much of a downside if he can get the ball rolling on the whole "infestation" thing, compaired to pretty much every other character i've seen so far he's actually kinda under-powered without planning, a bit of intelligence work, and/or some peeps to back him up.

Starts alone: he has no underlings and has been banished from his home-colony due to his scale color (before people shout "racist" it has to do with tradition more so than race, basically black-scales are cursed... which is heavilly over-simplifying but i don't feel like writing out his bio at current) leaving most of his power-base not-yet useful.

Is from a technologically... strange home universe: while his home universe could be identified as modern, after a great calamity much of it was lost, leaving most people in a strange cross between pre-historic tribal life and fucking warp-gates and laser spears.

Bio: (will write on and add to over time)

Theme Song:
Hidden 8 yrs ago Post by Wraithblade6
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Wraithblade6 Interrogator Chaplain

Member Seen 4 yrs ago

Mithias





    Age: Unknown - Over 1000 Earth years.

    Powers:

    • Psychic Ward - Mithias can CHOOSE to deny his mind to the perceptions and manipulations of others who would normally have such influence.
    • Pyrokinesis - Can generate, sustain, and extinguish heat and flames from an area in space or an object.
    • Telekinesis - Force blast, force shield, lift things, fly.
    • Undying - Does not age. Does not lose consciousness if not breathing. Will heal back from anything like a perpetual if not completely destroyed.
    • Perfect Human - Alive, flawless features, immune to disease, fast healing, super senses and reflexes, speed, strength, has overcome vampirism.
    • Star of Hope - Mithias has consumed the Star of Hope and now has indomitable will.
    • Telepathy - Psychic communication abilities.
    • Mind Reading - As stated.
    • Mind Control - As stated, resistible. Fortunately, Mithias is morally against using it.
    • Slice Dimension - A martial technique formerly known as the Jiguntou. Allows ability to cut through anything that exists in or between dimensions. This includes magic, armor, daemon, planets.... Also allows teleportation and travel between universes.
    • Summoned Dual Blades - Two single-edged longswords formed from solidified energy. Can be created or dismissed at will.
    • Soul Sight - Awareness of all ensouled beings within radius, and can see them perfectly through any cover.


    Weaknesses:

    • Limited - Any power level stronger than his can overcome or negate his abilities.
    • One Soul - Mithias is only one being with one spirit that must reside within an intact body. Otherwise it is free and vulnerable.
    • Obliteration - Damage sufficient to tear apart or burn up his corporeal form will destroy him or free his soul.
    • Claimed - Mithias' soul may or may not be claimed by another being.
    • Ancient Loyalty - There are certain beings Mithias would never defy.
    • Nociception - Cannot avoid feeling pain.
    • Electrocution - Can be stunned.


    Bio: Mithias is an ancient traveler of the multiverse. He has battled Yamcha from DBZ, been turned into a hellish spawn of chaos, was enslaved to demigods, fought ice dragons, drank the blood of vampire kings, and made and lost countless allies and enemies over the ages. And now, he remembers it all. He seeks truth, balance, and justice for any world he enters.

    Theme Song: (TBD)


Hidden 8 yrs ago 8 yrs ago Post by Masterkeun
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Masterkeun

Member Seen 5 yrs ago

Name: Asha (Brood Knight)

Age: 16

Appearance:




Hidden 8 yrs ago Post by jeroukoo
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jeroukoo Coolest Cat on the Block

Member Seen 8 mos ago

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