Hidden 8 yrs ago 8 yrs ago Post by Mixtape Ghost N
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▶: NAVIGATION


| OVERVIEW |
INTRODUCTORY


| SETTING |


| CHARACTER TAB |


| THE IC |


| OTHER |
TBA


▶: OVERVIEW


HONORARY CO-GMS :|
GENRE :| Modern Fantasy, Urban, Superhuman, Low-Scifi, Semi-Sandbox, Character Driven, Interaction Heavy.
RECRUITMENT STATUS :| Open.
PLAYERS :| 7
CURRENTLY LOOKING FOR :| Players. lol


Welcome to Baybridge: Halcyon Days, the third part of the Baybridge saga (and fifth of the entire Verthaven/Baybridge verse) returning after a brief hiatus. Yes, it's a longrunner. Basically, the setting is a world where people are enhanced by this strange energy and have been granted superhuman abilities, dubbed "Metahumans". These Metahumans have been exposed to the world at a very early age, and have been quite integrated into the minds of the world as their acts, whether good or bad, often pop up on the news. There are mixed thoughts on Metahumans - some hate them, some love them, while the rest are on the fence. However, following an incident known only as the Verthaven disaster, they are on the rise, and people are afraid.

The story takes place three years after the fall of the Founding Family, a world-spanning cult that believed in genetic perfection. They practically ruled the world from the shadows, manipulating events in their favor, until it all came crashing down with their grand scheme. It came at a heavy price, which the world is still reeling from. Millions of people were hurt by the Founding Family, and have left heavy scars that are unlikely to fade anytime soon. New organizations are racing to take their place, as the people affected by them try to cope with their losses.

If superpowers/superheros/whatever aren't your fancy, then I suggest just closing the tab and going about your day. If it is, I promise to provide an interesting experience. A deep and complex tale of students, with a very rich and well-developed lore. Above all else: this won't be a standard superhero romp, but a character-centric look at how superpowers and whatnot would function in real life. No capes, no gimmicks. The RP will be character-driven, and somewhat sandbox-y. I will be providing a storyline, but I'll be giving people free reign on how their characters act within the storyline.

The theme of Halcyon Days will be... perseverance, and finding happiness in the face of tragedy. Many of the characters will (well, should) be broken people that strive to find some kind of closure, come to terms with what happened to them.


▶: PLOTS & TIMELINE








▶: SYNOPSIS




▶: RULES & NOTES














It's clickable.
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Mutants, Freaks, Overhumans, Gods themselves... Commonly called Meta-humans are normal humans that were afflicted with a strange condition that has given them powers that defied the laws of nature and physics. Men with super strength, women who can teleport, children who can influence and control nature itself. These powers are extremely varied. These abilities stem from a strange energy that resides deep within them. A green flowing energy that is known as the Meta-human energy. A invisible energy that is extremely hard to detect through normal means. This energy inhabits a Metahuman's entire body, from their skin, to their bones, to their very blood. The energy isn't detrimental to them, or the environment, not even in the slightest, it can even be called beneficial. What is interesting is that scientists have observed that, while the energy is the same, everyone has a slightly different form of the energy. Which is believed to be related to how no Meta-human has the same exact power.

To avoid scrutiny from the UN, and to avoid breaking the Geneva conventions, Metahumans are not allowed to join any official army, nor are they allowed to participate in warfare.


▶: METAHUMAN CODEX




▶: POWER CLASSES




▶: LOCATIONS


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After the disgrace and the subsequent rebranding of NEST, the organization was split into two new agencies: RAVEN and DOVE. Founded a year after the Verthaven Disaster, each agency are meant to be improvements on the flawed NEST system. Hoping to succeed where NEST failed. DOVE & RAVEN combined are two organizations which handle the Metahumans of America. Both agencies are better regulated than the government than NEST was, and the entire structure has been changed. Instead of a grand council reigning full control of the agency, it has been changed to a sole chairmen making all executive decisions for them. Each of the two organizations tackles a different aspect of it; DOVE's best interest is the protection, social and mental development of Metahumans, and taking steps prevent them from becoming threats in the future. RAVEN's primary objective is the investigation, apprehending, and detainment of Metahumans who have broken the law. Both organizations work hand in hand, as they are technically two sides of the same coin. Both organizations are volunteer based, long as people meet a certain set of requirements, they can apply to join either agency. However, RAVEN, due to it's rules, are stricter with their recruitment as they're higher stakes. Many people have also been formally invited to the agencies. Namely Metahumans, as the two agencies will need everything they got (along with giving Metahumans solid jobs).

Training is long, and grueling, but generally only takes two years to become an "Agent." Training gives recruits military grade training, and a wide set of skills. Firearm training, hand to hand, and training on how to deal with Metahumans in accordance to their respective agencies. Except, DOVEs are only given basic self-defense training (firearms, and whatnot) - their training veers more on psychology/sociology, and social work, so they can take steps to ensure the healthy development of Metahumans. The agencies, surprisingly enough, are very rooted in the military. They go off a similar ranking system to the US Army, with all Agents starting out as private (or more accurately, trainee), training until they reach the rank of officer, in which they are deployed on the field. They are given the best training, equipment, and funding, the government can apply. They are equipped with an arsenal of weapons, a fleet of vehicles (each with a RAVEN/DOVE) logo on them, and other high tech gadgets. Also, their colors are both black.

Both agencies work throughout the US, Canada, and Mexico (though in the case of the latter two, this is merely part of an initiative to encourage co-operation between the US and its neighboring law enforcement agencies). They are primarily situated in the United States. They have an outpost in every major city - they are in fact designated from a one to hundred number depending on the size of the city (e.g. New York City is 1, Los Angeles is 3, and so on). The Canadian and Mexican co-operative branches each have their own respective offices, which operate in a similar manner to an embassy, assisting local law enforcement and Metahuman management agencies in cases which link to the US. Special designations can be applied to a depending on the circumstances. Much like how it's predecessor worked, each major DOVE/RAVEN base has a Director who oversees all operations within the city. Each member of either organization works out of their home city's base. DOVE/RAVEN cities are so closely connected that, should such a threat demand it, forces can be allocated from other cities.

Much like the military DOVEs and RAVENs are often transferred from city to city, often working in another city for years before they are returned to their assigned city. Both RAVENs and DOVEs have access to DNA scanners that allow them to access the national Metahuman database merely by running it over a Metahuman.


▶: DOVE/RAVEN INFORMATION


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he Academy Program is an American organization that works in conjunction with the government in order to produce safe learning environments for young Metahumans to use their powers. They are a global organization that caters to this specific goal. There are 32 Academies based in North America. Each Academy is jam packed with the best technology and learning environments a person can have.

The students are the purpose of the Academy, for they are trained in how to use their powers in accordance to their nation's standards. The students are given real skills so they can possibly survive out in the world. The main thing the students are put through are trials, some of which are tackled in groups whilst others are faced alone. Students are scored based on how well they perform in these trials and those who score higher have a tendency to graduate at a faster rate. The Academy accepts a wide variation of student age groups, with ten years being the minimum age whilst the oldest tend to be found in their early twenties, all coming from a variety of different backgrounds. There are three types of students. "Fresh" students are the boys and girls that are brand new to the Academy. "Returning" students are those who have attended the Academy before, and didn't complete the process, or left. "Full" students are the people who choose to live on the Academy full time, either to get an education there, or because they don't have a stable home to head back to. That's one thing that the Academy Program is known for - they house Metahumans who are wards of the state, where foster parents are incapable of taking them in.

The Academies are usually staffed by Metahumans (as that's the best way to teach someone how to use their powers), but they are also staffed by regular people. Many of these empowered teachers are known as Instructors. The Instructors are Metahumans that teach the students how to use their powers in efficient, safe and practical manners. There's a large team of them, though nowhere near as many students. Each of them specializes in a different type of power. Whether it's Elemental training, or Shape-shifting and transformations. They do all they can help their students.

To say the Academy program was a massive success would be an understatement. Thousands of Metahumans attend the academies, and leave as graduates, fully prepared for society. The Academy Program has roots far back to the very start of Metahumans, as they sprung up some time after Metahumans were revealed to the world, started by one woman named Hannah Swam who pitched the idea to the US government. After the first "official" Academy, which is now known as Academy 3, was created, other academies were created across the US to provide training to young Metahumans. Following the success of the first Academy, the other thirty-two Academies were established. Despite this government support the Academy Program has become largely independent from the US government with minimal oversight beyond DOVE's involvement.

On that note, the Academy Program works very closely with DOVE - as the latter group often sends Metahumans to Academies to socially and academically develop in a safe learning environment, and come back with knowledge of how to properly apply their powers. Many students who attend the Academies find employment with RAVEN or DOVE and because of the deal between the Academy Program and the US government, there's always a few members of DOVE on hand at each Academy, though RAVEN is also known to make a presence when necessary.

The Academy Program is a four-year program in which students train under the Academy's staff. After graduating from the Academy, students leave with a "Certificate" in which they are deemed fully trained by the Academy staff. Along with leaving the academy with a greater deal of control over their abilities. This can be helpful as they transfer into DOVE, RAVEN, or similar programs. It takes the place of a school, offering the students a solid and sound education. The Academies offer top of the line educational Programs. Some are more like training facilities that have less of a focus on education (Camp ThinkerRock being the foremost example), and others are the inverse.

However, due to the high demand for Academies, not everyone has an opportunity to get in. Programs differ as some are free, while others are expensive. Many of the free Academies are more invitational, rather than applicable. To be invited, young Metahumans have to stand out to the Academy. Make news as a new and unexplored Metahuman. Or, be a troubled youth that was sent to the Academy by DOVE because they have nowhere else to go, or have been arrested, and forced to attend. It is possible to apply to the Academy program, but it is a very difficult process. Possibly requiring a tie to someone or two.


▶: ACADEMIES OF NOTE


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LOCATION :| Washington
POPULATION :| 522,920
SIZE :| 110.11mi²
CRIME :| Moderate





Baybridge started out as several smaller towns in close proximity to each other in a seemingly isolated part of Washington state. Due to it's unique geography, it was quite difficult to get to the land. Sandwiched between a massive mountain, and a massive lake, seemingly the only way to get to the land was by crossing the lake, or going around the lake. After an explorer wanted to find out what was on the other side, he took a team with him, and then discovered a wide track of undisturbed fertile land. He moved in with a group of people, and built a settlement. This was the first of Baybridge's founding towns, Prince Ed-Field, as the settler (named Edward) tried to declare that this land belonged to him. However, that became difficult when other people started moving in to claim the new land. Forming the four other towns would eventually become Baybridge, Silver Hills towards the north (closer to the mountain), Hedgemount towards the east, Roseview towards the south, and White Coast to the west - which was built around the lake.

As time passed, a bridge was built over the lake, and then the city began to see much more activity, and began to boom during the early 1900's after World War II. The five towns began developing into cities which grew and expanded over time until eventually they began to overlap a bit, making it incredibly difficult to set boundaries. However, in 1950, it was decided that the five towns would be unified into one city: which was named Baybridge - named after the bridge that caused the city to become a metropolis. Fast forward to central times, Baybridge is a massive metropolis in north-west Washington. Each of the former towns are their own part of the larger city - they can be called different sections of the city. They're somewhat spaced out from each other, being nothing more than a long walks away from each other. The best way to describe them now is "Districts," since they're different communities of the city with their own distinct characteristics. Each of the people in each of these former towns regards themselves as their own communities.

Baybridge is east of Seattle, though the city is much alike it (though some areas can also be compared to Spokane, or Bellingham). It's technically much larger than Seattle, but much of Baybridge's arces of land consist of miles and miles of woodland, farmlands, and etc. Not every inch of Baybridge consists of a sprawling concrete jungle. The five towns are where most of the population is. Baybridge isn't that much different from other major cities in the US. It has tall skyscrapers, booming businesses, and whatnot. The city has a little bit of everything. It's not particularly known for it's tourist attractions, nor it's large boom of tourists. However, Baybridge is known for it's rather diverse population. While Caucasians make up a large majority of the city's population, Baybridge is also known for its relatively large Asian community, which makes up the second largest ethnic group - leading to Asian stores being a common sight. Filipinos have the highest population, followed by Chinese, Korean, Vietnamese, and Japanese coming in dead last. African-Americans are the third main ethic group, followed by Latinos, Native Americans, and Pacific Islanders. Because of this diversity, Baybridge is known for it's variety of different stories, and buildings.

Recently, Baybridge received a boom in population as people moved towards it in the aftermath of the Verthaven disaster. Most notably, Baybridge was selected to be the headquarters of the newly formed RAVEN/DOVE branch of the government which drew their Agents, and Metahumans to the city. This increase in population gave Baybridge an economic boost, and more or less turned Baybridge into one of the many Metahuman hotspots. Even following the terrorist attacks from the Founding Family several years ago, the city has managed to maintain this status as the 'hub' of Metahuman politics on the West Coast.

Baybridge is also known for it's two unique geographical features. First, the massive lake known as Lake Fair Cove, which stands on the east of Baybridge. This lake is large enough to separate Baybridge from the outside world, necessitating a bridge to cross to it, or the roads that go around it. This lake isn't directly connected to any major rivers or oceans, so there's little traffic going through it, which makes it great for people to rent boats and go out on it to fish. However, many have found that it's surprisingly deep. The other main feature of Baybridge is the Ever Reaching Mountains. A very tall mountain range that forms a crescent around Baybridge. It's very difficult to get past the mountain - however there are a few resorts set up on it. Because of these features, the only way to get in and out of Baybridge realistically was by crossing the lake on a boat, or going on a long trek around the lake. Now, the Brave Water Bridge provides easy way in, along with the roads alongside Lake Fair Cove.

The weather in Baybridge is quite fair. It's not known to get hot, but it can get quite cold during the winter months. Baybridge is known to be a very rainy city. During the fall and winter months, Baybridge gets much rain - though it can be rainy in the summer. Baybridge also gets snow, at least eight inches during the winter.


▶: BAYBRIDGE'S TOWNS & DISTRICTS


Hidden 8 yrs ago 7 yrs ago Post by Mixtape Ghost N
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Hidden 8 yrs ago Post by Dioxide
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Hi guys! Glad to be on board. I do have to say though, to everyone: I live in Hong Kong so right now it's 1:05 am. I will have obvious delays in my responses but I will deliver promptly, short of any life happenstances.
Hidden 8 yrs ago Post by Oliver
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After briefly scanning things over, this sounds awesome. I'm definitely in, if there's room for me.
Allow me some time to read everything thoroughly and write up a decent CS.
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Hidden 8 yrs ago Post by ThirdHourIII
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I just finished reading up on pretty much everything, I'll be creating a CS in the next few days.
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Hidden 8 yrs ago 8 yrs ago Post by Spoopy Scary
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Hidden 8 yrs ago Post by Mixtape Ghost N
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@Spoopy Scary Very good.

... Just switch the sheet format to the one for Baybridge.
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I was gonna, but then it seemed like too much work.
Hidden 8 yrs ago Post by Mixtape Ghost N
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I was gonna, but then it seemed like too much work.


Well, guess what, scrublord?

In this RP there is no such thing as "too much work."
Hidden 8 yrs ago 8 yrs ago Post by Oliver
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Fuck, I can't come up with a power. I've toyed with a couple of different ideas, but either they don't fit or they just push everything into a really cliché territory.
Also I hate writing biographies, but I think I have a few ideas for that part.
Anyway, expect my CS sometime in the middle of the week. I'm trying not to rush it.

Sorry if this is a dumb question, @Mr Allen J, but is it okay to post WIPs? I know a few GMS who don't allow it, so I wanted to ask before needlessly annoying you.
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@Oliver I'd just like it if you PM'd it to me.
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@Oliver I'd just like it if you PM'd it to me.


Okay, you should have it in a bit. I have to go eat, then I'll send you what I've got so far.
Hidden 8 yrs ago Post by Zombiedude101
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Fuck, I can't come up with a power. I've toyed with a couple of different ideas, but either they don't fit or they just push everything into a really cliché territory.
Also I hate writing biographies, but I think I have a few ideas for that part.
Anyway, expect my CS sometime in the middle of the week. I'm trying not to rush it.

Sorry if this is a dumb question, @Mr Allen J, but is it okay to post WIPs? I know a few GMS who don't allow it, so I wanted to ask before needlessly annoying you.


To be honest your bio doesn't need to be lengthy, just short but nonthelesa concise if it gets the point across. The only reason my bios have been in-depth in the past is because I'm a stickler for flavour text.

As for ideas for the power, come up with the character then devise a power for them - I've done it with one or two of mine in the past.
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Hidden 8 yrs ago Post by ThirdHourIII
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Or even spice it up sometimes and use a random power generator, that's what I did, it's a fun challenge. @Oliver
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Hidden 8 yrs ago Post by Mixtape Ghost N
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Guess what scrublords?

I started the NPC list! I got the formatting together, and even revamped the NPC sheet. If you want to see it for yourself, mosey on over to the NPC List.

I'll be adding more NPCs.... I was just converting the NPCs from the last thread.
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