@Devil Apologies, but I probably won't be able to do this after all. Too much else going on, but I will keep an eye on this.
You're offering real money for a roleplay tournament? The salt levels will be off the damn chain. With that in mind, they say never turn a hobby into a job, so I won't be participating, but best of luck.
I have to ask though, what exactly is your definition of high tier? Reading through one of your template characters they seem to have the capacity to fire scaled up lightning bolts, both faster and presumably hotter than an actual lightning bolt in nature. Such an attack is, to my understanding, basically going to auto-connect on any character slower than the speed of light, which seems to stray out of what is commonly known as 'high tier'.
tl;dr, the gist of my concerns is that with the all-inclusiveness presented in the schedule system, one would have to be equally all-inclusive with their defensive capability, lest they want to be steamrolled out the gates by an un-reactable attack that they didn't have the appropriate innate defense against.
Ironically, this means that while one is free from the pressure of rigidly defined character regulations, it is merely exchanged for the ambigious, unpredictable threat of their opposition's capabilities - which also carries the rather severe reprecussion of competetive unviability should the player fail to take everything into account.
I strongly belive that the competition should be focused within the fight itself, without being defined to such a great degree by the character matchup itself, especially in a competetive enviroment. Nobody should be thrown into an immediately uphill battle when participating in a tournament.
EDIT: i don't mean to say that every possible attack should be capable of being dodged or blocked by a baseline, minimally versatile character of the appropriate tier; but i do insist that the exception to the rule should be in the minority and have appropriately weighed damage or effects.
Electricity is a schedule 3 because there are forces within nature or in some of the other profiles that could manage it, but the conditions necessary to actively counter it is impractical and you'd be right; however, high tier amps up the levels of every ability a character has to a degree in where electricity, even to the magnitude of Mitsu, is not only manageable but may actually be somewhat negligible unless he revved it up to their pace. Mitsu is an incredibly strong character, but there are strategies to protect yourself against projectiles that some of us in TZDL already have
vertex.wikia.com/wiki/Auto-Defense
All things considered: even without crimson lightning, electricity is fast and strong enough to be considered "high tier" but it isn't. Argryia's Serenity Redstar had no problems with Mouse's Mitsu Mazono in their exhibition in 2009 and in their quarterfinal match in TZDL2011. I defeated Mitsu Mazono in an exhibition match in 2013 and my character's attacks aren't close to the speed electricity moves. Electricity, by itself, has some gnarly properties and banning it outright isn't exactly fair and would hurt the actual diversity I went for when I made the scheduling system (which got a lot of powers and meta unbanned or deregulated significantly). Roleplaying offers an abundance dimension of craziness you can muster. Mitsu was posted because he represented the power aspect.
<Snipped quote by Devil>
Upon reading the sheet further I summarised that the user of the ability maybe underplayed their own abilities, as there was reference to 'becoming' a lightning bolt and moving at the speed of 260mph, which we both know is not how fast an actual lightning bolt moves, I assume the ability was used more like a fantasy 'magical bolt of lightning' rather than what we see in a lightning storm.
I can see how an auto-defence mechanic allows you to mitigate attacks such as the one described, I have to confess I'm not overly familiar with auto-defence as the predominant system for fighting used here is the T1 Eden Era system which involves using preps to actively attack and defend. Not to say they're not seen, but usually at the higher levels of play where gunfire and projectiles in general become borderline obsolete without sufficient energy or creativity divulged in their usage.
Ultimately, I'm not really cut out for this tier level of play anyway. I consider myself overall pretty competent at low and mid powered combat, but there is a pretty significant division from logic and real world grounding that one has to basically accept to move into the higher tier of character power. It's all just a little too abstract for me at those power levels, though I will definitely enjoy reading some of the fights that come out of this tournament if it finds its players.
Combining heavy damage with a innate requirement for additional defenses - meaning it's unreasonable to expect any conventional means of defense to worl, such as dodging - is a recipie for salt. I don't want to be burnt to a toasty crisp just because i had no faraday cage on my face, or have said face blown off by a gauss gun (which is assume is far beyond the realm of convetional firearms in terms of projectile speed) because my character isn't tougher than a battleship.
@Devil
Not contradicting: my argument is not for a complete ban of certain power categories; rather, for the degree of regulation.
Disparity is okay up untill the moment you find yourself unable to anyhow interact with your opponent's attacks other than take damage, which is seldom an entertaining thing. Dodge, block, constantly outmaneouver and stay out of their effective range - one should still be able to deal with the majority of their opponent's kit with the baseline tools, taking crippling punishment for being unable to effectively utilize the options at their disposal, not for lacking a specific option.
Shoving someone around with shockwaves out of a limited resource pool is fine; as is taking potshots at someone with a two-shot gun that'll bruise, or heavily injure only if it hits a vital point. Both have the potential to end a fight on their own, but under specific circumstances, which makes it the wielder's job to work for the kill, not the recepient's worry about having the right tool to avoid an otherwise looming doom.
Combining heavy damage with a innate requirement for additional defenses - meaning it's unreasonable to expect any conventional means of defense to worl, such as dodging - is a recipie for salt. I don't want to be burnt to a toasty crisp just because i had no faraday cage on my face, or have said face blown off by a gauss gun (which is assume is far beyond the realm of convetional firearms in terms of projectile speed) because my character isn't tougher than a battleship.
I may be misinterpreting the actual reality of this tournament's character balancing system; but then again, i feel like a Mitsu Vs Mitsu mirror match would be just like one of those wild west cowboy duels: whomever draws first and nails the other with a shot is the winner.
EDIT 2: i'm not assuming that you're completely oblivious to uch concerns or the like; rather, i am simply stating my stance and expressing my doubts reagrding the actual implementation of the concept and, most importantly, its sufficiency, to elaborate on my statement in the beggining of this post.