Name: Janet Howell
Age: 14
Age (Before Magical Girl): 68
Gender: Female
Gender (Before Magical Girl): Male
Appearance:
Specialization: Water
Weapon: Fist - Janet is a street brawler and is not afraid to fight dirty. Any advantage in a pinch could decide the outcome. Her technique is not graceful but effective. Her experience comes from her former life in an environment where if you don't fight, you die.
Melee (Dual Weapon) - The Vial Blade, aside from being a terrible pun, is a blade that forms from the magic water contained inside a small round vial. It is exceptionally sharp but not as rigid as other blades. Impacts can deform the sword relatively easily. What it lacks in impact resistance it makes up for in being able to rapidly reform and change shape. The form it takes is limited by the amount of water held in the vial, so no giant weapons. Still it is versatile whough limited by her own knowledge of weaponry.
Power: Tentacles - Forms with a jellyfish bell around her flowing dress she wears when transformed. Made of water they are thin jellyfish like strands are covered in tiny spines that can cling to surfaces. While not exceptionally long they can stretch out a few feet to trip and grab. Despite looking like jellyfish tentacles they are not poisonous in any way.
Perks:
Combat:
Enhanced Weapon - Her strikes are swift and precise beyond even her own experience. This allows her to compete with foes who may be physically stronger by landing solids hits more often.
Healing Artifact - A
Mermaid Pendant she keeps in her Big Backpack. The gem in the center must be placed against the target for healing. She uses this sparingly for obvious reasons.
Dual Weapon (Gold Coin) - Gains the melee weapon Vial Blade. It comes in the form of a vial that holds magic water and forms into a weapon. She is able to manipulate its shape.
Gifted (Gold Coin) - Ever Mist. Able to disperse water vapor into the air she can create a thick mist to hide and confuse those around her. It is called Even Mist because it is difficult to be blown or burned away. Being held in place by her gift it has a limited ten yard radius and will move with her. She is aware of those in the mist.
Support:
Incognito - People tend to miss that she is even there. This is helpful for sneaking up on an enemy or slipping out of her parent's place unnoticed. And given her past could be seen as somewhat of a blessing. She may be doing good, but she tries to fly under the radar when she can.
Big Backpack - Holds the Vial Blade and her Healing Artifact. Comes with all the standard items outlined in the Perk's description. Still more space for other items.
Absolute Direction - Able to inexplicably locate things so long as she has a solid concept of what it is.
Fake Parents (from Patron) - Robert and Heather Howell. Janet finds being treated like a child uncomfortable but she's not really able to do much about it. They are however leagues better than her former parents.
Patron: The Beacon
Patron Benefits:
Perfect Life - Pretty self explanatory, but this new life is like a dream come true. Well, aside from becoming a little girl. But that's a small price to pay.
Spark - Empowered to resist attempts to alter her mind or body.
Patron Drawbacks:
Vow - She has taken a vow of charity.
Excommunication - She cannot kill other Beacon girls, cooperate with Horrors, among other things. Breaking the rules means that her standing declines and could potentially be a target and even lose her benefits.
Universal Benefit:
Genki Girl - A ball of energy. She doesn't tire like normal people which is a big deal when you're a physical fighter. Janet does find it somewhat cumbersome though, not really able to sit still for extended periods of time.
Universal Drawback:
Big Brother - Her parton is always watching her it seems. Definitely keeping an eye on her to be sure she doesn't break the rules or her vow. Especially considering her criminal background.
Fighting Style: A fist and melee fighter. Her knowledge of improvised combat and just above average strength for her age makes her a feisty one even normally. Transformed her strength and vitality jump significantly and her near tireless energy allow her to physically fight for extended periods so long as her body can keep up.
The ability to manipulate water combine with her weapon and power give her defensive and offensive capabilities. Able to fire jets of water she can push others away or off balance. With sweeping motions she can make standing water flow in any given direction. While it does not have much power to injure it is effective at distracting and disruption. Possessing a magical weapon of water and her power to form tentacles make her a formidable individual that is difficult to fight up close. The tentacles being made up of water allow her quick switching and fine control of one at a time. Getting near her could result in getting grabbed and pulled into a punch or stab.
When faced with overwhelming odds or emergency circumstances she can release Ever Mist to hide and move about. In the mist her Incognito is particularly effective and allows her to move freely with most having difficulty locating her. The mist can also be used to hide others or as an escape technique.
Stats (Untransformed):
STR: +4 (Gifted)
AGI: +3
VIT: +3
MAG: +3
LCK: +3
Stats (Transformed):
STR: +13 (Gifted, 2 Bronze)
AGI: +6
VIT: +10 (1 Silver, 1 Bronze)
MAG: +10 (2 Silver, 1 Bronze)
LCK: +4
Personality: Her personality is greatly affected by her new life and abilities. An endless source of energy, her youth drives her to act very differently to how she would before. Taking on a positive outlook on life she tends to think the best of others and will go out of her way to help when able. Advanced in years though she isn't ignorant. She understands the value of friends and allies and will strive to build those bonds. Behind the jovial exterior is a calculative mind. Once used to harm others her mental faculties are now focused on protecting humanity and her fellow magical girls. Unsurprisingly she can be a real tomboy what with her background and all.
History: Once a monster in his own rite. Before becoming a magical girl the man was a criminal. Theft, aggravated assault, and murder were three things on a list of crimes he committed. Sentenced to a lifetime in prison his days of freedom looked to be over. Forced to learn to survive in a constantly dangerous where alliances mean everything and friends may stab you in the back. Regret would not begin to describe the feeling that weighed on his shoulders. Having spent more than thirty years behind bars he resolved to make the best of the situation and be a model prisoner. The years have not been kind to him but he persisted nonetheless.
And then came an unusual creature, something called a Beacon. Visiting the cell he had been noticed for his genuine turn in life. However what good does that good will do locked up? Offering to make a contract the man was given a chance to make a real difference in the world. Taking the offer without needing much thought the details did not really matter. He was given some coins and then everything changed. Finding his body twisting and shrinking he was rapidly turned from an old man into a teenage girl.
Incantation:
"Let the water than gives life and wears down mountains be my strength."Additional Info: Having a real hard time adjusting to the change. Tends to forget she is a she and appears much younger to everyone.