Hmmmmm..... I've been reading up on the item rewards in the Updated Avatar Info page, and so I've a few questions...
1. What are these "crafting recipes" involving the Poor/Materials?
2. Besides EXP, what is the general level of power between Common, Rare, Epic, and Unique items?
3. What exactly separates Unique from Epic? Are they one-of-a-kind items or something, as their name suggests?
4. Does the amount of EXP converted determine the power of the items? I would assume so, but it's best to make sure.
If any of these have been answered in the past, I apologize since I've missed quite a bit.
Well, these questions haven't been so much answered as they have been glossed over, because it turned out that the item rules didn't work half as well as we'd like them to. In fact, an Arms Race involving items and vehicles almost destroyed the RP less than a semester ago. You were here for most of it, if I remember well.
That said, the answers for those questions are as follow (just don't expect them to have that much impact on the RP from now on):
1. There's no way to cover as many possibilities as everything that every player may ever want to do. When in doubt if you can do something or not, ask us, or use your common sense. Preferably both.
2. This too is very subjective. Most items are there just for show, rarely having some really decent function. Just follow the recommendations from above.
3. Is it really that hard to distinguish them both? Epics are just really good stuff, but anyone else can have the same if they want to. Unique is unique, as the name says, there can be only one of each of them. Easy, right?
4. Another subjective question. When in doubt, follow answer #01. It won't fail you.