Name: Xavier Ainsworth
Gender: Male
Age: 21
Personality: Quite intelligent, educated and possessing fine manners, yet also humble and soft-spoken. Xavier enjoys simplicity and efficiency above all else, and will always strive to solve his problems in the quickest and simplest way possible, even if continuing to work his way around loopholes would’ve been easier. Despite his wealthy upbringing, he’s not one for extravagance or flaunting his wealth on the less fortunate. While he enjoys expensive suits, he could just as easily dress casually if it proves more efficient in a situation. He is also a terrible liar, since he believes it’s simpler to just say the truth; If he finds you boring, he will tell you with no restraint or hesitation. The only thing he’s ever dishonest about is his “curse”, and even that stems more from his desire to protect others from himself.
Biography: Xavier Ainsworth showed much promise as a successor-in-the-making and was heralded as a child prodigy, particularly displaying a natural talent in the family’s specialty - the displacement magecraft known as Flash Air - that became apparent even during the earliest stages of his training as a fledgling magus. Tragedy struck the Ainsworth household when the head of the family - Xavier’s father - committed suicide after being driven mad by the “Ainsworth curse”. With no other living relatives capable of succeeding him, Xavier became one of the youngest heads in the Ainsworth family’s extensive history, at age 16. Unfortunately, the moment he became the head of the family, he also found out first-hand what being afflicted by the “Ainsworth curse” really felt like; Xavier’s appearance would change into that of Darius Ainsworth - the first head of the family - and his demeanor changed from a polite, good-intentioned individual into a bipolar, maniacal, evil genius.
However, the young magus refused to let even such a twisted curse set him back. Knowing that he would eventually be afflicted by the same curse as his predecessors, Xavier had created an anti-magic serum in advance, which allowed him to suppress the curse and live life as his normal self, provided that he would continue to inject himself with the substance on a regular basis. The downside to this makeshift solution was that the serum also suppressed Xavier’s own innate magical talent, which degraded him from a brilliant prodigy among his peers, to a mostly unnoteworthy, kind of lackluster magus. However, if it meant keeping his own personality, that was a sacrifice the Ainsworth heir was more than willing to make… at least until a better, more permanent solution to his problem was found.
And a solution did indeed come to him, or rather an opportunity presented itself: The Holy Grail War. While participating in such a crude sport full of backstabbing and foul play felt pretty quaint, Xavier was a man of efficiency above all else; The omnipotent wish-granting capability of the Holy Grail was without a doubt a simple, straight-forward, yet also surefire way to get rid of his family’s dreadful curse once and for all. And so, the young Ainsworth head took off for Fuyuki City, Japan, determined to finally put an end to the curse that caused his father to take his own life.
Family History: Unlike their counterparts from
another World, this version of the Ainsworth family never developed Class Cards or counterfeit Noble Phantasms, nor did they ever have a premonition of “the World’s collapse”. Instead, they peacefully kept practicing their magecraft and keeping their bloodline going, like most mage families do. The AInsworth family has a long and extensive history, its foundation dating back nearly a thousand years. Their work seems to be mostly focused on the all too common goal of reaching The Root, however the selfish aspirations of the family’s founder - whose “ghost” continues to haunt the Ainsworth family’s heads to this day - can often become a hindrance towards that goal.
Origin: Change
Elemental Affinity: Wind
Number of Magic Circuits: B
Quality of Magic Circuits: A
Od: C
Magecraft:
- General Magecraft: Everything listed in the OP.
- Flash Air: The type of displacement magecraft that the Ainsworth family have been practicing for nearly a thousand years. Displacing a portion of space can place hostile projectiles behind the enemy, allow for their own projectiles to change trajectory by shifting space, allow for them to have their limbs appear anywhere, and make their enemy's own attacks hit them from behind. By changing door and window relations, one can even rearrange entire building layouts with this technique, while even displacing the soul and consciousness of others into a different body is possible. However, because those last two spells would require much higher concentration, cast time and Mana expenditure, they’re all but useless in a combat situation.
- Conceptual Replacement: A curse placed upon all successors of the Ainsworth family by the first head of the family, Darius Ainsworth. Once active, the accursed will gain Darius Ainsworth’s physical appearance and psychotic personality. Even though they will address themselves as “Darius Ainsworth”, they still retain their own knowledge and memories. Xavier is normally able to suppress that curse by frequently injecting himself with an anti-magic serum of his own design. However, the serum also limits his own capability as a magus, weakening his Flash Air and other types of magecraft. Should the curse be reactivated, Xavier’s magecraft will become stronger, at the cost of him turning into a raving, diabolical, child-spanking psychopath.
- Wind Magecraft: Basic wind manipulation and wind-based magics. Xavier can create miniature tornadoes or spherical gusts of wind, which he can then send at many different directions at once thanks to his Flash Air magecraft.
- Reinforcement: Xavier can apply Reinforcement to weapons or other inanimate objects, as well as his own body - such as strengthening his body to withstand attacks, or Reinforcing his eyes to receive a pseudo-Clairvoyance level of perception, though obviously much lower than a Servant’s. Cannot Reinforce living beings other than himself.
- Healing Magecraft: Allows for much quicker healing of wounds or ailments than through normal means by accelerating the body’s healing factor and the regeneration of cells and tissues. May heal statuses such as Poison. Time and Mana expenditure needed are based on the severity of the wound or ailment.
Equipment:
- Mystic Code - Darius’ Ring: The Mystic Code passed down from one head of the Ainsworth family to the next. It is a silver ring with a skull on it, originally worn by the family’s founder, Darius Ainsworth. While worn on one’s finger, it acts as an Amplifier to their Flash Air magecraft, thus making up somewhat for Xavier’s voluntary weakening of the skill. Much like Darius has put a curse on all of his descendants, his Ring too is cursed; A strange kind of persistent displacement curse will cause the Ring to teleport back to its owner, even if they had thrown it away, tossed it in the ocean, or otherwise misplaced it or attempted to get rid of it.
- A week’s supply of syringes containing his homebrewed anti-magic serum for his personal use, along with the ingredients to produce more should the need arise.
- Enough funds to live lavishly throughout the entirety of the War. The Ainsworth’s are an illustrious family, after all. Luckily, Xavier is quite the modest spender, so it’s unlikely that he would unwittingly betray his status as a wealthy magus by drawing too much attention to his monetary status.
- Various sets of clothes, ranging from fine suits, to more casual wear (for when he wants to draw less attention to himself).
- Various books on magecraft, as well as study materials pertaining to the Holy Grail War (common information, such as how the Summoning ritual works, how Servant contracts work, etc, no information on the War’s “true purpose”).
- A map of Fuyuki City, along with a small Japanese dictionary of basic terms to be able to communicate with the locals to some degree.
Skills: Less-than-average cook, surprisingly efficient at cleaning and other housekeeping duties, basic education in non-magi subjects, above-average intelligence, great at memorizing information, fast learner, some knowledge of chemistry that he applied when inventing his anti-magic serum.