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Hidden 7 yrs ago 7 yrs ago Post by Ammokkx
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I don't know, I'd certainly have an easier time participating after getting Megan somewhere and doing a thing. Just not feeling a whole lot of direction I guess.


Yeah, I figured. Which is why I tagged you originally. Talking to the GM usually helps in getting you to do stuff. Tell you what, either tell me what current event you'd like to be worked into or one location Megan would go and I can make something up.

EDIT: After some convincing from Charak: Construct to one. Superpoly too, but that's on me.
Hidden 7 yrs ago Post by Scarifar
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I was brainstorming this card for a while; what do you guys think?

Name: Nova Jester
Level: 4
Attribute: LIGHT
Monster Type(s): Fairy / Tuner
Effect: When this card is Normal or Special Summoned: You can add one "Airknight Parshath" from your Deck to your hand. If "The Sanctuary in the Sky" is on the field, you can Special Summon it instead, then reduce its Level by 1. If this effect is activated, you cannot Special Summon any monsters this turn, except Fairy-type monsters. You can only activate the effect of "Nova Jester" once per turn, and only once that turn.
ATK/DEF: 800/1400
Hidden 7 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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I was brainstorming this card for a while; what do you guys think?

Name: Nova Jester
Level: 4
Attribute: LIGHT
Monster Type(s): Fairy / Tuner
Effect: When this card is Normal or Special Summoned: You can add one "Airknight Parshath" from your Deck to your hand. If "The Sanctuary in the Sky" is on the field, you can Special Summon it instead, then reduce its Level by 1. If this effect is activated, you cannot Special Summon any monsters this turn, except Fairy-type monsters. You can only activate the effect of "Nova Jester" once per turn, and only once that turn.
ATK/DEF: 800/1400


does Nova Really need a one card Level 8?
Hidden 7 yrs ago Post by Scarifar
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<Snipped quote by Scarifar>

does Nova Really need a one card Level 8?


Technically it's 2-3, considering it does need very specific cards to achieve what it's meant to do, and Airknight Parshath doesn't have any reliable searchers to pull it out of the deck. Nova Summoner can only do that when destroyed by battle and sent to the Grave.
Hidden 7 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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<Snipped quote by 1Charak2>

Technically it's 2-3, considering it does need very specific cards to achieve what it's meant to do, and Airknight Parshath doesn't have any reliable searchers to pull it out of the deck. Nova Summoner can only do that when destroyed by battle and sent to the Grave.


Don't see why Parsath needs a normal searcher considering the Nova's are quite floaty already.
Hidden 7 yrs ago Post by Jangel13
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Honestly.... I don't like custom card system that you guys have been working on. I am starting to think that my cards won't add up to some of their abilities, my most recent loss was to a parasite custom deck. Love the creativity but it seemed to op.

Call me whatever you like but I'm just telling you my feelings on creating these op custom decks
Hidden 7 yrs ago 7 yrs ago Post by Scarifar
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<Snipped quote by Scarifar>

Don't see why Parsath needs a normal searcher considering the Nova's are quite floaty already.


Maybe the Novas can do that, but there's nothing helping Airknight Parshath. Stat-wise, he's terrible, and while I can use cards like Freya and Solidarity to help reduce that weakness, they themselves don't help in bringing him out in the first place cuz he's Level 5. He takes up so many resources just to get him on the board that it's an extreme strain on my hand, usually taking up 2-3 other cards and leaving me with few, if any, ways to even keep him on the board.

Remember that he's a Level 5 monster from the Main Deck. With 2 cards, you can pull out much stronger things like Utopia or Stardust. Airknight Parshath, he ain't like those guys.

Admittedly, maybe those two are bad examples. Still, my point remains clear. The cost right now is too high for a single Airknight Parshath.
Hidden 7 yrs ago Post by LunarStandard
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<Snipped quote by Eklispe>

Yeah, I figured. Which is why I tagged you originally. Talking to the GM usually helps in getting you to do stuff. Tell you what, either tell me what current event you'd like to be worked into or one location Megan would go and I can make something up.

EDIT: After some convincing from Charak: Construct to one. Superpoly too, but that's on me.


Why those two, out of curiosity?

I was brainstorming this card for a while; what do you guys think?

Name: Nova Jester
Level: 4
Attribute: LIGHT
Monster Type(s): Fairy / Tuner
Effect: When this card is Normal or Special Summoned: You can add one "Airknight Parshath" from your Deck to your hand. If "The Sanctuary in the Sky" is on the field, you can Special Summon it instead, then reduce its Level by 1. If this effect is activated, you cannot Special Summon any monsters this turn, except Fairy-type monsters. You can only activate the effect of "Nova Jester" once per turn, and only once that turn.
ATK/DEF: 800/1400


Now on the topic of this custom card. I get your point about Airknight Parshath being hard to toolbox, but do you really need that many ways to search him out? Airknight Parshath isn't really a key card that branches into multiple different plays like Utopia or Stardust. I mean it goes into, what? Neo-Parshath. That's about it.

Furthermore, you already made a bunch of customs for the Parshath series that search and/or draw. Maybe this one's just a tiny bit overkill.
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Hidden 7 yrs ago Post by Eklispe
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Honestly.... I don't like custom card system that you guys have been working on. I am starting to think that my cards won't add up to some of their abilities, my most recent loss was to a parasite custom deck. Love the creativity but it seemed to op.

Call me whatever you like but I'm just telling you my feelings on creating these op custom decks


The point isn't really to create an OP custom deck. Imo the point of custom cards is to either create an archetype that does something you feel isn't already expressed in yugioh as is, or make support for an archtype you feel is cool but isn't good.
Hidden 7 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Honestly.... I don't like custom card system that you guys have been working on. I am starting to think that my cards won't add up to some of their abilities, my most recent loss was to a parasite custom deck. Love the creativity but it seemed to op.

Call me whatever you like but I'm just telling you my feelings on creating these op custom decks


having actually looked at all the cards after the duel. It's not actually op just moderately strong.
Hidden 7 yrs ago 7 yrs ago Post by Scarifar
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<Snipped quote by Jangel13>

The point isn't really to create an OP custom deck. Imo the point of custom cards is to either create an archetype that does something you feel isn't already expressed in yugioh as is, or make support for an archtype you feel is cool but isn't good.
Eklispe


The latter part is exactly what I'm trying to do. My previous mistake with all the past cards I made, imo, was that I was trying to get the archetype to do things it wasn't supposed to do. This time, though, I wanna focus more on Airknight Parshath's concept, dealing damage while drawing cards, possibly even future Extra Deck Parshath monsters, if Ammokkx will ever let me consider any again.

<Snipped quote by Ammokkx>

Why those two, out of curiosity?

<Snipped quote by Scarifar>

Now on the topic of this custom card. I get your point about Airknight Parshath being hard to toolbox, but do you really need that many ways to search him out? Airknight Parshath isn't really a key card that branches into multiple different plays like Utopia or Stardust. I mean it goes into, what? Neo-Parshath. That's about it.

Furthermore, you already made a bunch of customs for the Parshath series that search and/or draw. Maybe this one's just a tiny bit overkill.


I'm sure you remember that almost all of the cards related to Nova and Parshath were deleted, leaving me with few options out there, and next to none within the Nova and Parshath archetypes themselves.
Hidden 7 yrs ago Post by Scarifar
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@1Charak2

That is a really awesome Uraraka gif, where'd you find it?
Hidden 7 yrs ago Post by Jangel13
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@1Charak2

I'm not sure if I should consider that a good thing or bad
Hidden 7 yrs ago Post by The Red Seelie
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@1Charak2

That is a really awesome Uraraka gif, where'd you find it?


Random searchs on the internet to try and find a new gif picture to replace rem. So in reality I don't remember. I just found it and liked it.
Hidden 7 yrs ago Post by Ammokkx
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Honestly.... I don't like custom card system that you guys have been working on. I am starting to think that my cards won't add up to some of their abilities, my most recent loss was to a parasite custom deck. Love the creativity but it seemed to op.

Call me whatever you like but I'm just telling you my feelings on creating these op custom decks


having actually looked at all the cards after the duel. It's not actually op just moderately strong.
1Charak2


@1Charak2

I'm not sure if I should consider that a good thing or bad


The Pahrasy deck was made to take advantage and play with counters, with the smaller cards spreading them for the big monsters. Lynde can't get off it's second effect without their archetypal trap, Slavante is the hardest level to tune for in the deck and Amearphy's best attribute is its 2700 body, not its effect.

Yes, I know the duel was a bit lopsided. I'd chalk this more up to your deck needing some upgrades as opposed to the deck's power, though.

Name: Nova Jester
Level: 4
Attribute: LIGHT
Monster Type(s): Fairy / Tuner
Effect: When this card is Normal or Special Summoned: You can add one "Airknight Parshath" from your Deck to your hand. If "The Sanctuary in the Sky" is on the field, you can Special Summon it instead, then reduce its Level by 1. If this effect is activated, you cannot Special Summon any monsters this turn, except Fairy-type monsters. You can only activate the effect of "Nova Jester" once per turn, and only once that turn.
ATK/DEF: 800/1400


Okay, so this is why I don't like the card:

It's a generic searcher and a free synchro play. I have to mimic what others asked here: Why do they need that? Parshath already has Nova Summoner and Cards from the Sky for consistency.
Hidden 7 yrs ago Post by Jangel13
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@Ammokkx

Sigh* fair enough.

A call too everyone then. Any suggestions for cards or tips to win? Clearly my deck needs an overhaul if I'm going to start helping in this and future story arcs to come.

I'm tired of being the loser
Hidden 7 yrs ago Post by Ammokkx
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A call too everyone then. Any suggestions for cards or tips to win? Clearly my deck needs an overhaul if I'm going to start helping in this and future story arcs to come.


3x Dragon Ravine ASAP. That card helps a lot with the deck's consistency and will allow you to get more plays off.
Hidden 7 yrs ago Post by Jangel13
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@Ammokkx

Ah but that doesn't work during a turbo duel
Hidden 7 yrs ago Post by Jangel13
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@Scarifar

What's that cat girl dancing gif a reference to?
Hidden 7 yrs ago Post by Ammokkx
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@Ammokkx

Ah but that doesn't work during a turbo duel


Getting a Red-Eyes Darkness Metal Dragon might help, but that's just a one-off. I admit I'm no expert on the deck, but anything that easily lets you equip and summon seems like the way to go.
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