<Snipped quote by Ammokkx>
Why those two, out of curiosity?
Ahem,
@Ammokkx@Ammokkx
Sigh* fair enough.
A call too everyone then. Any suggestions for cards or tips to win? Clearly my deck needs an overhaul if I'm going to start helping in this and future story arcs to come.
I'm tired of being the loser
Okay, I'm not too keen on just giving OOC information, but I guess you can just pass off these tips as Angelo looking them up online or something.
Anyway, I've played a good amount of Dragunities in my time, so I can give you a few pointers. Or maybe a lot of them.
First off, I'm sorry to say that Dragunities are just not suited for Turbo Duels, as the nature of Turbo Duels exclude them from using two of their best cards:
Dragon Ravine and
Dragunity Divine Lance. Even if you are adamant on using Dragunities in Turbo Duels, I still suggest you get 3 copies of those cards ASAP for your Standard Deck.
Anyway, you don't have a lot of combos in your current deck. The only thing I see that really stands out is Masked Dragon into Creature Swap, and even then that's inconsistent and also kind of rudimentary.
Anyway, here are some cards that can help both your Standard and Turbo Decks:Dragunity PhalanxThe fact that the Structure Deck does not give you this card is a crime. This card enables pretty much every major Dragunity Synchro play. Get it and keep it.
Dragunity Synchro Monsters (except Trident), but especially Vajrayana.Vajrayana, Gae Dearg, and Barcha should be top priority after Phalanx, in that order. Gae Bulg in my experience is actually the second weakest Dragunity Synchro after Trident. Vajrayana into Divine Lance into Dragunity Brandistock gives you a 5000 ATK monster that can attack twice and is immune to Trap cards. That's pretty good.
Harpie HarpistMediocre by itself, but combos really well with Dragunity Knight - Gae Dearg. It's a +1, and most importantly, it gets your Dragunity Dux, one of your regular playmakers with Phalanx.