What it took to change the world is best forgotten, but suffice it to say you lucky few are all that's left. There's a blank void, and it's your job to fill it. You've been reborn as gods, embodiments of power that will shape this world around your wills.
You as a newly reborn god will shape this reborn world in your image - discover, create, and watch over the world the way you see fit. Will you be benevolent? Or try and rule this world with an Iron fist? You will not be alone, however - there are others who have been reborn as Gods, and not all will be friendly or help your plans...
Appearance: (Pictures are fine, and so are descriptions. You needn't be human in form, and you can feel free to make yourself something unusual or literally indescribable (such as, oh, a flying spaghetti monster for example)
Name:
Domain: (This is what your god commands. Time, thought, young love, flattery, it can be just about anything, with some exceptions. You may also feel free to take multiple domains under a common theme, if you so choose. In any case, please be clear about what this domain allows you to do. If you pick flattery for example, it's obvious that you're charismatic, but do you automatically know when someone's flattering you? Can you sense flattery anywhere in the world? Can you convince any mortal of any fact? Be very descriptive here.)
1. Nothing that lets you control another character without them being able to resist (i.e. no god of mind control)
2. Nothing that gives you an absurdly broad range of powers that aren't thematically related to one another (no God of magic, omnipotence, etc.)
3. As GM I have final digression over domains that wouldn't be acceptable, though you can feel free to PM me if you disagree with my decision.
Personality:
1. (This is really just a reminder since this is in the Guild rules anyway, but: ) The urge to do it may be strong, but no godmoding. Just 'cause you're all very powerful doesn't mean the typical etiquette of refraining from taking control of another PC doesn't apply.
2. No trolling. Jokes are fine, jokes are lovely, but don't fuck with people just for the fun of it.
3. It goes without saying, but be sure to follow all the Guild's rules. No SRP, no illicit content being posted here, etc. That stuff can be done in PMs if it needs to happen.
Domain of sin was the initial concept. Trickery and demons are sides in the event another does not take them.
I think Sin would probably give you plenty to think about/do, but please write up a character sheet since you've already got your core idea! If you'd rather submit the first draft through PM, you can, or you can put it here for public review as it were, either is perfectly fine
I think Sin would probably give you plenty to think about/do, but please write up a character sheet since you've already got your core idea! If you'd rather submit the first draft through PM, you can, or you can put it here for public review as it were, either is perfectly fine
I just posted to make sure it wouldn't be sucked up by another poster...
Alright, I finished. Gonna post here instead of just lurking in the PMs~
I do hope everything is acceptable, but I am open to changing anything possible if I need too~
"HAHAHA! HUMAN, HELLO! ALMOST DIDN'T SEE YOU THERE! I AM HRELSKININN! NO NEED TO BE AFRAID, I SHALL NOT SQUISH YOU LIKE ANT. HMMM?! IT'S HARD TO HEAR YOU FROM UP HERE - HOLD A MOMENT SQUISHY HUMAN, LET ME DO SOMETHING."
"AHAHAHA, MUCH BETTER NO? I CAN CHANGE SIZE AT WILL! WHAT? DON'T NEED TO SHOUT?! AHAHAHA, forgive, mortal! I get carried away easily. Now, what does this mortal wish of Hrelskininn, the goddess of combat? I will do my best to aid you where you need it if I am capable, mortal. What? This form doesn't suit me? I can be a pretty princess if I want! I'll be the prettiest princess!"
Appearance: Hrel typically has two appearances she is known for. The first is her true and powerful god form. A gigantic humanoid that stand a head above even the tallest of trees with the physical strength to go with it. For the most part, it looks fairly inhuman in appearance - almost as if it was made entirely out of Ice. Large fangs extend from the top of its mouth. Humans barely come up to the creatures ankles. Two large bony horns extend from beneath the ice, curling around the top of the creatures head.
The form she uses when among humans, for the most part...rather unassuming. She is still tall to be certain, standing above most men and women at five foot ten. Her body though, is lithe just as it was with her gigantic form, but on a more human level it appears more graceful, though it still has muscle. All jokes aside about it not suiting the goddess, it still retains her titanic strength and other combat abilities.
She Oddly enough she has sharp claw-like fingernails and toenails, as well as ox-like ears, as well as a pair of small horns on her head, and her teeth remain very fang-like and sharp. She doesn't really know what the word 'Clothing' means all that well yet.
Name: Hrelskíninn
Domain: Combat, Honor, and Passion Hrel is the embodiment of personal combat, Honor, and the passion - love, that is - of basically everything. This has afforded her a rather mundane, but still fairly powerful set of abilities. She doesn't have any flashy abilities the other gods might have, but she doesn't need them to ruin their day should she desire for whatever reason.
Absolute Physical Prowess: Hrel's physical abilities leave absolutely nothing to be desired. Even for gods, her physical abilities is impressive enough to cause them to pause whenever they wish to challenge her to a physical contest. Her Physical strength are nearly unmatched, her agility and reflexes would only be rivaled by another god who's sole domain is dealing with such things. Her endurance and stamina means she could literally do this all day - hell, all week. She could destroy mountains with a single blow and cause earthquakes simply by stomping her foot. Her skin is even effective as a suit of armor in and of itself.
It is possible for her to grant a boon of physical strength to her followers, bringing them easily towards the peak of physical human strength with a little work.
Weapons Master: As the embodiment of combat, Hrel is innately familiar with all weapons, no matter their make. And if they're not a weapon, she'll automatically know the best way to use them as one. All she has to do is pick it up, and let her instincts take over. Polearm, Sword, Axe, bow, daggers, fists - it extends to everything that could possibly even be used as a weapon.
She could pass this as a blessing to a mortal to make them automatically innately familiar with a weapon of their choice, but she is unlikely to do so without a bit of convincing.
Blessing of Continued Fighting: Another inherent ability that she has, that she may pass onto her followers. In essence, this ability lets those injured in battle keep fighting unless they suffer a directly fatal wound. Stab to the heart, beheading, etc. Things like that. She can at most, bestow this blessing upon around ten or so people at once. This doesn't mean they won't suffer the consequences later of course. Once the battle ends and the blessing wears off, it all comes catching up to them. Most who receive this blessing, are destined to die in glorious battle.
Mental Fortitude & Physical fortitude: Those given this blessing will have any non-physical damage reduced in effectiveness. Essentially, it stops mental effects such as persuasion and other things from being as effective as they normally would. Any directly non-damaging magic would fall short as well. This extends to being able to shrug off certain environmental effects as well. Such as extreme cold and heat.
What do you think honor is? Keeping your agreements with others, even verbal ones that would be easy to break? Doing no harm to those who have no desire, nor will to harm you? Following a strict code of sorts? Hrel is all these things, to some degree.
Honor thy Word: Mortals will simply be more compelled to believe her, to trust her to keep her words and agreements. Even gods, would be remiss to think that she'd lie or cheat her way through something, but its mostly because of her reputation. Of course, this also has the added effect of her knowing that some less than savory sorts could very well abuse this trait of hers. Her absolute word that she would do something, is not something she hands out easily. If a mortal or god receives it - they better make sure not to waste or abuse it. If they do, you'll find out what happens when she actually gets angry.
Dishonor on your family, dishonor on your cow: Hrel will abide by no shady, underhanded tactics in her presence. Murdering an unarmed person, fighting with underhanded methods, harming those who wish to do you no harm, etc. Things such as though. Those that do, will not only earn her ire, but also suffer a rather nasty curse until they thoroughly repent. This is not something she likes doing, and is only reserved for those who commit the most heinous of dishonorable acts. This curse, is designed to sap ones physical strength - turn the mortal into a a weakling barely able to walk on their own. It won't kill them, but it's effect will be noticeable on their physical appearance as well as their psyche.
It takes some time to fully take effect, directly proportionate to the afflicted persons physical abilities at the time of branding. There could be ways to heal it, and if one took extra care to keep their physical abilities in top-shape they could ward off the effects of the curse, but its not something one should take lightly. If, by some off chance, one has a child whilst under this curse - the effects will be noticeable.
Hrel is capable of removing the curse herself, and there could very well be other methods of doing it. This is currently her most malevolent ability, and she always hesitates to use it, because it goes against everything else she believes - but rest assured, she will not hesitate should you commit a heinous, dishonorable act. The curse manifests itself as a branding on the side of ones face - clearly for all to see.
Lets have an even fight, shall we?: This is less of an ability, and more of a self-inflicted curse she uses on herself. After all, she doesn't care for winning - she only cares about having the most fun she can possibly have during a fight and there is no fun to be had when you can crush a foe with a single blow. When fighting against a mortal, this ability caps her physical strength to what could be defined as peak human physical ability, and has a lower cap of a freshly trained knight. This could be theoretically used against her in some manner if someone was crafty enough, but she can remove the curse at will so one should be careful.
Hrel is a lover of life, and this reflects in both her personality, and any mortals that so happen to spend enough time around her. Passion, is defined as 'an intense love' for something, sexual or otherwise. In the case of Hrel, its love for everything. Life in general, really. She honestly doesn't have a single malevolent bone in her body - she could very well get carried away, but she rarely does anything with the intention to harm.
Life is too good to hate: Mortals that spend enough time around Hrel will also slowly start to become more jovial and good-natured in turn. Those who find themselves down on their luck, or otherwise are feeling down, grumpy, or hostile will find comfort around her and her people. It won't change those who inherently wish to do harm, but otherwise those that spend long enough time around her will eventually start to behave more friendly and jovial. Cut loose, and have a bit of fun with life. Generally speaking, most would probably prefer to stay after experiencing this freedom.
Inspiring Presence: While Hrel may not exactly be what one may call 'eloquent', regardless her presence and words tends to have a visible effect on people. Her words can inspire mortals to do things they may otherwise have hesitations about. She can simply bring about mortals fullest potential in an area simply by bringing about their love, their passion, for something. Simply put, she is a paragon people simply feel inspired to follow simply from the passion and conviction in her words and actions.
Personality: If there is one thing one would immediately notice about Hrel, is that she is hardly ever seen wearing a frown. The jovial, friendly, Jotun hardly is ever down, sad, or upset over something. She takes everything in stride, and can easily be found laughing over most things. Even inconveniences or things that one might find bad. At all times, she keeps moving forwards, and never looks back to see where she has been. The Jotun is friendly amicable, even to her enemies and foes. She doesn't hate or get angry, she only is disappointed that people behave less then they should. She hardly ever acts out of anger or malice, and when she does it is usual righteous fury over something.
When it comes to conflict, Hrel welcomes it with open arms as she would anything. She'll run headfirst into danger alongside her comrades, or alone if she must, and she'll be the last one out.
In regards to mortals, she treats them just as she would family. While she does have a bit of an ego and thinks she is inherently better than mortals due to her godly status, she treats them the same regardless - and the quickest way to get on her good side is to give her a good, rousing battle.
Other: "AHAHA! Live each day with life, and without hesitation! Jump into things headfirst, with no regrets, even if you could get hurt! As long as you do it to your fullest, it matters not as long as you don't harm another without cause."
I'm kinda intrigued... and at the moment, all I know is I want him to have the domain of Secrets. Other considerations are Music, Nature, the Moon/Sun, or just the Sky in general, Knowledge and a few others I can't quite put a word to just yet. But so on and so forth.
@Rune_Alchemist Damn good job there, all the abilities I'd expect a good God of battle to have. No major complaints on my end, so feel free to post this in the characters tab. For reference to other folks though, I don't require this level of detail, and you're allowed to be slightly more vague about your powers if you'd prefer. It'd certainly make my life easier if everyone was this clear and explicit though!
all I know is I want him to have the domain of Secrets. Other considerations are Music, Nature, the Moon/Sun, or just the Sky in general, Knowledge and a few others I can't quite put a word to just yet.
A god of secrets seems like a great idea, but it's very important that you keep things under one thematic umbrella. We're not allowing Apollo types who are pretty much the gods of the son and every thing under it. Music, nature, the sun/moon and the sky have little to nothing to do with secrets, and a domain of knowledge isn't a part of secrets so much as secrets are a part of it. Thus, I'd appreciate it if you could narrow your domain list quite a bit.
She loves purity and commands her worshipers to strive for it as best as they could. Purity here means keeping oneself clean from filth and sin. From keeping your house clean to not engaging in an unchaste relationship, it's under her commandments. She can sense sin and filth and will punish her followers who willfully engage in such things. She has her Order of the Pure Ones, which consists of knights and paladins whose job is to protect her weaker followers for impurity and to fight against it. The Order's members would be granted the ability to detect sin and impurity around them, so it's pretty much suicide to lie to them to hide your sinful activities.
Her followers mainly use light magic and light divine miracles in general. She doesn't forbid her followers from using other type of magics as long as it's not something filthy and abominable like necromancy and blood magic. Her light magic ranges from powerful healing magic, able to heal the strongest curses and diseases as they are all impure, to holy magic that will burn all impure beings on sight.
Ability: 1. Impurity Detection She is able to detect any impurity in the world. Her more devout followers have the same ability, though with a far lesser range. This results in her territory being a place free of corruption, though outsiders might feel averse in visiting especially if they're a habitual sinner.
2. Cleansing Touch She can heal any disease or curse that ails someone as they count as impurities. However, she cannot cleanse the mind of a sinner as corruption in the mind is beyond her. Besides, she respects free will and she knows that even the purest human will still have dirty, unclean thoughts, no matter how small. As long as they don't act on it however, she doesn't mind. Like before, she grants this ability to her followers as well, turning some of them into masterful healers.
3. Protection From Impurity She can erect a barrier that protects one from outside impurity, ranging from curses to a succubus' unnaturally seductive charms. It also protects from other mind-altering magic like berserk or confusion. Like before, this ability is shared to her followers.
4. Light of Purity She can summon a light beam that will burn all impure objects into dust. The more impure the target is, the more effective it will be. Her followers can cast it as well but their light doesn't compare to her own, which can annihilate a corrupted city in one strike.
5. Purity Enhancement She can bless various weapons, armors, and trinkets with her power, making them grant power to its wearer as long as the wearer is pure. The purer the wearer is, the stronger the effect will be. On the other hand, a sinful person will feel weakened or even pained when they wear them.
6. Relic of Purification She can create relics that would generate a barrier that will clean and ward off impurities in a certain range. Its effects range from warding off diseases to making the temptation of doing sinful things more manageable. It also has a calming effect on her believers, while doing the opposite to sinful folks, making them feel more nervous and paranoid.
Personality: Serious and addresses her followers with an impassionate expression. Reasonable, but can be ruthless to those she deems not worthy of her mercy. As long as you follow her commandments, she will never abandon you. Has a sharp gaze that seems to drill into the head of anyone she looks at. Sometimes makes a small joke here and there but thanks to her followers being all serious and thinking that she doesn't tolerate any tomfoolery, usually no one will react to it or even think that she's saying it for real, which just annoys her since explaining the joke ruins it.
Appearance (He's the guy on the left with white hair.)
Name: Revelus
Domain: Hedonism, Debauchery, and Partying All The Damn Time. As the god of these domains, Revelus' power revolves around them. Some of his many powers include compelling mortals to engage in debauched activities, spreading raucous revelry everywhere he goes, inspiring hedonistic desires in all but the most austere of beings. As well as revolving around these 3 domains, Revelus' power also draws strength from them. Every time the amount of hedonism, debauchery, and constant partying increases or decreases, so does Revelus' power and influence.
Personality: Revelus is 1 of the more laid back gods. He asks of his worshipers only 1 thing: Party all the time. Revelus finds anyone who actively resists the activities he patronizes to be boring and uninteresting. This usually leads to him attempting to make said offenders submit to the temptations of pleasure and eternal revelry or subjecting them to all sorts of divinely imposed setbacks. Needless to say, he loves messing with Lux and her worshipers at every given opportunity.
@Hammerman It seems you've put a lot of thought into this, and there's a great deal of information that's great to have. However, I'd appreciate it if you could go onto more detail about her powers, format it more specifically to the character sheet, and possibly remove the light domain since it seems to not really fit. Please do keep in all the background stuff! Just keep in mind that we're going to be literally starting in a blank void so she'll need to create that order herself.
@rush99999 Seems great! Though if you could go into a little more detail on what power he gains from revelry, I'd appreciate that.
Given the presence of a character that neatly overlaps with mine, I don't really have anything to offer, nor have further interest in the roleplay. Good luck.
And I ended up making a sheet before even stating my interest again... Old habits die hard. Anyway, I made a fairly diversified character this time but hopefully not enough for being considered as having a broad range of powers. Tell me your thoughts, @Man Jack Frost.
"Thou art surely courageous, young maiden, selfishly invading my lair, standing upright in front of my godly self and pleading in the hopes of finding the means of saving thy people... Very well. This deity shall bless thine people with mercy."
"In exchange for your company, that is. This deity has been fairly lonely for the last centuries."
Appearance: Aldr has two main forms known amongst mortals. His main form seems to be that of a ridiculously huge Dragon with a body seemingly made of a molten rock and lava flowing through his veins - or what he calls as veins. He is said to have an an overall fearsome appearance, with sharp spikes all over his body, glowing red orbs for eyes and a jaw filled by teeth as big as normal houses, Aldr is a being often described as monstrous to the point that he brings destruction even when simply walking.
His human-like form, though, seems to be far from being as monstrous as his other forms, being that of a handsome and lean young man with Crimson red hair and a single green eye - with his right eye assuming the form of a red gem and normally being hidden under an eyepatch. He seems to have a few inhuman qualities though, such as the previously mentioned fiery red gem/eye and dark scales occasionally growing to cover part of his torso, back and neck, going as far as to cover his cheeks in some situations.
He seems to personally favour dark clothing, normally with silver embroidery, and seems to consider scarfs specially comfortable, often wearing them. He also seems to like wearing basic jewellery to a certain extent, often using silver for his earrings and rings.
Name: Aldrnari Ignus
Domain: Fire, Life (Rebirth) and Natural Disasters (Specifically Volcanism). Aldr is the embodiment of fire - one of the primordial elements - Life - Specifically the act of giving a new life to formerly deceased beings - and Natural Disasters, taking various abilities and gifts from these domains.
As the deity who rules over Fire, Aldr is said to embody the multiple aspects of fire, with a range that varies from things such as the warmth of a campfire, that protects those around it from the cold to the destructive nature of a fire that burns a city to ashes.
Embodiment of Fire: As the God who embodies this element, Aldr can freely generate, shape and extinguish fire in any possible environment, being capable of freely manipulating its temperature and characteristics to suit his needs and being naturally immune to any harmful aspect of this element. His control over this element goes to the point where doing things such as raining fire over those who defy his godly self and burning entire cities until nothing other than ashes remain is easily done with a snap of his fingers, making him one of the gods with the highest destructive potential.
His existence is such that every single source of fire counts as part of his domain, making him able to project his counciousness into any source of fire to project his image and guide his followers, as well as directly use sources of fire to observe the situation in the mortal realms.
For the same reason, he's regarded as the patron deity of all the fire mages as well as the source of their power, being able to gift part of his control to those under him to produce specially powerful fire mages.
Rebirth from Ashes: As the patron deity of Fire, it's virtually impossible to kill Aldr without extinguishing all the flames across the worlds, as every single source of fire counts as part of his being as he can easily reconstruct his physical body apart from these aspects of himself - fact that made the flames start to be regarded as a symbol of life and rebirth.
This ability can be passed to his followers in the form of the ability of choosing to bath in flames to receive his favour, being reborn as creatures directly aligned to the element embodied by the deity.
Purifying Flames: Being the deity of Fire and Rebirth, Aldr naturally has the ability of using flames to cleanse beings from any external influence, guiding them towards a pure rebirth. This ability seems to be passed to his followers in the form of the ability to purify items and even some beings (Such as golems and undeads) into a pure state - without any influence, be it good or evil - removing any blessings and curses from the target.
Natural Disaster Inducement: As a patron deity of Natural Disasters, Aldr is capable of directly influentiating certain areas into suffering from natural disasters such as the birth new Volcanoes, giving him the ability of inducing things such as earthquakes, creating geisers of lava and ash clouds as well as the formation of volcanic fields - areas prone to suffer from intense volcanic activity. No need to say that he can also use his abilities to stop natural disasters from happening, shielding certain areas from natural disasters in despite of their natural disposition towards suffering from mother nature's wrath.
While this ability doesn't seem to be shared with his mortal followers, it seems to be present in some creatures blessed by him - such as some kinds of dragons and other primordial beings.
Personality: Aldr is quite the controversial being when it comes to personality, being depicted as both, a warm and gentle deity who helps mortals and provides comfort for them and a tyrannical beast who brings destruction to everything in his path. This is, as one may imagine, a result of the dual nature of his domain, that often influentiates him into assuming different personalities through his seemingly endless life - often displaying controversial stances according to the dominant aspect of fire in the current time period - and of the changes his appearance to suit the current dominant aspect of his domain.
Aldr as an anthropomorphic deity, though, seems to maintain a fairly stable personality, being mostly seem as a person with a warm personality and passionate attitude, easily relating with mortals and deities alike - having an attitude regarded as excessively friendly by most - and passing the overall impression of a gentle older brother, deeply caring those who gather around him yet not being afraid of using discipline to correct their mistakes. He is often said to have a deep affection for courageous people and heroes, being a deity known in many tales for indirectly helping heroes in their quests - albeit equally often depicted as the main objective of the quest of some past heroes, that ought to pacify his burning rage in order to save their countries. That being said, even the human form of Aldr has a fiery side, being known for his burning hate towards those who defy the cicle of life - such as necromancers who trap souls and use them to fulfil their purposes, disturbing the cicle of death and rebirth - and tendency of directly sending punishment in the form of erupting volcanoes and earthquakes.
Other: - While he doesn't represent these domains, Aldr is often regarded as a secondary patron deity by Dragons, Craftsmen and Metalworkers.