Hidden 7 yrs ago 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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Actually, it's quite funny that Atalanta, Jekyll and Saber are on this once more. Maybe this is fate, hehe.

PS: My Master character will be coming soon, no later than this Thursday. I just have to get done with my finals tomorrow, then I can spend more time RPing.
Hidden 7 yrs ago Post by FujiwaraPhoenix
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Fate? *rimshot*

But... Yeah, no problem with that. We're waiting on the other forms to roll in anyhow, so you have time.
Hidden 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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Just asking out of curiosity, since I had an interesting idea here. Can I have a Dead Apostle Master? I'm fancying a vampire idea, but it won't be fun to go ahead and do it without knowing.
Hidden 7 yrs ago Post by FujiwaraPhoenix
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@KoL: Er... Yeah, how about let's not? That causes far more issues than I'd like to deal with lol. =w=;;
Hidden 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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No worries, it just means that I scrap idea #01.

Back to the planning phase, I guess.
Hidden 7 yrs ago 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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Ok, so what about this one:


Height: 170 cm | Weight: 59kg

Name

Ascelia Vizwhurz

Age

24 years

Personality & History

Ascelia is the no nonsense head of the Vizwhurz household, a long lineage of Germanic magus hunters from Central and Northern Europe. At first they used to serve as mercenaries in employment of the Church, in an analogous manner to the famous Swiss Guard. However, once opportunities dwindled, they joined the Association, most exclusively to work as Enforcers.

As is expected of the heirs most magus families, Ascelia didn't have that much of a carefree childhood. Because of that her mindset is pretty much a heavy militaristic one. She's someone that probably wouldn't know how to behave very well outside of her usual environment. As a consequence of this Ascelia didn't even put much mind into passing on her bloodline for the time being.

Abilities

Most of Ascelia training consisted of reinforcing her body to develop enormous amounts of strength, agility and toughness (for a human). Most of her family's magic methods focus on old Runic Magic, which Ascelia uses for further reinforcement, applying them to her clothes and throwing dagger-like Mystic Codes.

When in a pinch, Ascelia can make use of self-inflicted healing and berserk curses. They can cure all but a instantly fatal blow and allow her to keep on fighting at the expense of later damage to her body and magic circuits. Adding to her abilities, Ascelia possesses a couple of notable family heirlooms. The first is a magic ring craft as a anti-magecraft talisman which provides her with the equivalent of Magic Resistance D. The second is Tyr's Hand, a Conceptual Weapon embodying the sacrifice of the old god Tyr's hand to the fearsome beast Fenrir. Due to this, Ascelia's right hand has the power to slay any Magical Beasts of Phantasmal Rank and below, as well as similar creatures like most familiars. Theoretically this allows Ascelia to harm Beasts of superior rank as well, but she's unlikely to ever survive such a fight.

Other

Hidden 7 yrs ago Post by FujiwaraPhoenix
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@KoL: I'd accept her, yeah. The only thing that's a little shaky for me is the ability to kill Phantasmal and below, but I'm going to assume that it's not instakill and is just... Well, can kill lol. The power of phrasing!

In that case, yeah, definitely good to go.
Now to wait for the last set(s) of chars. owo;;
Hidden 7 yrs ago Post by KoL
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@KoL: I'd accept her, yeah. The only thing that's a little shaky for me is the ability to kill Phantasmal and below, but I'm going to assume that it's not instakill and is just... Well, can kill lol. The power of phrasing!

In that case, yeah, definitely good to go.
Now to wait for the last set(s) of chars. owo;;


Yeah, it's pretty much like Saber vs Dragon Slaying heroes, it hurt a lot more than a normal hit, but normally isn't a 1-hit KO. Unless it's against wolf related beasts, then she probably hurts them really well because Nordic legends and stuff.
Hidden 7 yrs ago Post by VitaVitaAR
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  • Name: Kobayakawa Yumi
  • Age: 17
  • Appearance: "I don't appreciate being snuck up on. Hmph." Yumi's pretty short.
  • Personality: Yumi is a surly and aggressive girl. Irritable and with a mind directed at success, Yumi is quick to criticize and deride others for their perceived failings. She has a domineering attitude and dislikes those who try and disobey her when she feels she as a better handle on the situation then everyone else(which is always), but can easily become flustered or embarrassed if she finds herself in any remotely awkward situation. This includes things like simply being approached too closely, which can result in a a sudden flustered, defensive switch. Yumi is extremely proud of her capabilities as a magus, her pride second only to her tempermental nature. However, she is not completely heartless even if she is a rather abrasive person. Beneath her outer shell of insults and complaints, there can be found a girl who cares deeply for those who could be considered her allies, and who detests backstabbing wholeheartedly. A magus can succeed upon their own merits, without betraying others, in her mind. A magus who feels the need to backstab others in order to find their way to success is simply a failure as a magus who cannot stand upon their own two feet.
  • Abilities: Yumi's affinity is air. As a result, she has several spells relating to this affinity. One particular nasty one can cause the explosion of an undefended target's lungs, but she's reluctant to use this spell and rarely is a target in such pressing need of death undefended from such interference. Aside from a basic ability to construct bounded fields and other such utility and offense spells, Yumi uses two chief items in the course of practicing her magecraft.
    • Familiars: Yumi utilizes a variety of familiars. Chief among these is Ichineko, the unimaginatively-named cat familiar whom she first created as a test of her usage of the Kobayakawa family's knowledge. Seemingly lazy and somewhat playful, Ichineko is swift to jump to her creator's aid whenever it is required. Ichineko is quite fast, and in either form can produce extremely sharp claws as well as eject a burst of prana from the center of her body, targeted at enemies. She has a high level of regenerative capabilities, but is easily disabled and injured. Other familiars include butterflies as scouts and a snail that has 'No practical use'.
    • Mystic Code-Hundred Lance: A set of one hundred razor sharp needles that can easily, and deeply, pierce soft targets, Yumi can control and fire these needles utilizing her affinity for air. After piercing a target, or missing, Yumi can also retrieve these needles. However, barriers and armor can easily deflect this mystic code. Still, it can function as a distraction, seeming like a hundred tiny lances suddenly homing in on a target.
  • History: Yumi was born to the Kobayakawa magus family, a family skilled in a number of different magecraft techniques, including the manufacturing and deployment of familiars. Yumi was, of course, an only child, and therefore inherited her family's crest without difficulty. She was trained in her family's arts religiously, and an early test was the creation of a familiar. Using the body of a recently deceased cat, a family pet who had died, and the soul of a young girl who had suffered from illness and death. By uniting these, Yumi produced her first personal familiar. Since then she has created several others for utility purposes, such as a set of butterflies used as scouts, but her cat has remained her chief familiar. When her family was contacted, they elected to send Yumi as a test of her capabilities as a magus.
  • Other: N/A
Hidden 7 yrs ago Post by FujiwaraPhoenix
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@VitaVitaAR: Accepted. I mean, she's the last Master you used, after all...

Now... I guess we either keep floating around waiting for people or start pairing up. idk which to choose lol.
Hidden 7 yrs ago Post by KoL
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Well, I suppose that Atalanta and Keisuke will end up paired once more. As for Ascelia, she can take either of the other three, I would have preferred a Lancer (or a Nordic Hero), but we have to work wit what we get, right?

In order of affinity, I guess that she would be more suitable to pair with: Saber first, then Ozy, and finally Jekill. Sadly Hyde isn't the same cool werewolf he used to be, otherwise her affinity with him would be the highest.
Hidden 7 yrs ago Post by Rin
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Quickly thrown together whilst I still work on a Master I guess. ^^;

  • Name: Frankenstein's Monster
  • Class: Berserker
  • Appearance: It's alive!
  • Abilities:
  • Noble Phantasms:
  • Personality: A man-made "monster" possessing poor social skills due to being abandoned by her creator. Her speech is somewhat awkward and she finds it somewhat difficult to communicate with others, although this belies the fact that she is actually highly intelligent and an almost inhumanly quick learner. The "monster" doesn't really show much expression and can be rather hard to read, although deep down her two strongest emotions are fear towards her own "monstrous" nature and a deep sense of loneliness due to being the only one of her kind. Her deepest wishes are for companionship, to find someone who understands her and who will save her from the loneliness, and to discover a way to become a true human. This isn't helped by the fact that she's a little bit misanthropic, her poor treatment in the past causing her to distrust humans despite wanting to be one herself. She's extremely mindful of energy conservation, and has a compulsive habit of switching off lights and electronic equipment when no-one else is in the room.
  • Other:
Hidden 7 yrs ago Post by Grey Star
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My friends roped me into this so reserving a spot for Oda Nobunaga, I guess. XD
Hidden 7 yrs ago Post by VitaVitaAR
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-Is one of the friends who roped her into this-

:D
Hidden 7 yrs ago 7 yrs ago Post by Grey Star
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Name: Oda Nobunaga
Class: Archer
Appearance: "I am the Demon King of the Sixth Heaven!"
Abilities:





Noble Phantasms:


Personality: Haughty and self-confident, she possesses a flexible way of thinking that loves new things and is not bound by conservatism and common sense. Nobunaga had worked vigorously towards the unification of the country, but her end came from the insurrection of a vassal. She shows no regret about that in itself, saying it was "something that couldn't be helped". Does not particularly have a wish for the Holy Grail, but it is very likely that, due her tendency for unusual ideas, she may use the Holy Grail itself to make some sort of mess.
Other: She hates tradition and loves cutting edge technology and shaking up the status quo. Also guns and 'works of arts'.
Hidden 7 yrs ago 7 yrs ago Post by Raineh Daze
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As I mentioned elsewhere to the GM, here's a pretty modified Nero (NP and statwise) Nero. I mean, it fixes one glaring omission in her skill list when you look at the other heroes even from the main timeline. And it fixes the shenanigans about something not being a Reality Marble despite being functionally identical and even high thaumaturgy...




  • Name: Nero Claudius Caesar Augustus Germanicus, proud owner of a stupidly long name.
  • Class: Saber
  • Appearance: Still just letting you see.
  • Abilities:
    • Strength: D
    • Endurance: B
    • Agility: A
    • Mana: B
    • Luck: B
    • Noble Phantasm: -
  • Class Skills:
    • Magic Resistance: C. Despite being a Saber, Nero boast a pitifully low magic resistance due to her own lack of interaction with the art.
  • Personal Skills:
    • Divinity: A++ (D). With the family descent from Mars, and holding a direct descent back to the founding of the family tree through her mother, Nero holds a natural level of Divinity. However, through Imperial Privilege--and specifically the Imperial Cult, which holds the dead Emperors as deities and in places and parts held select Emperors as living gods, including Nero--she has achieved the highest possible level of Divinity. Not that this does terribly much, but it's good for her ego.
    • Imperial Privilege: EX. A function of Aestus Domus Aurea, Nero's insistence that a certain ability should be the providence of the Emperor can make this a reality for a period. Such insistence is the entire basis for her class, granting the Emperor a truly impressive grasp of swordsmanship for one that would never have needed to use it, and skills in the various fields of athletics the Romans entertained (including wrestling, even if you're a lion). Such insistence gives her a truly diverse skill set despite her lack of direct combat power, from Riding through to all aspects of leading, arranging, and planning a military campaign from the tactical to the strategic level. These skills also work on the less relevant civic level--legal matters, politics, architecture and city planning; the role of an Emperor is vast. Finally, Nero's belief in her own artistic talent can be fully vindicated through the expression of this skill, whether or not it is required.
      Only in two regards does this give Nero an ability that could be considered 'supernatural': augmenting the Divinity so attributed to the Emperor, and a link to the Emperor's role as Pontifex Maximus in the guise of casting and reading various auguries. Why would an Emperor possess some power not of this world, save for the gods' favour?
    • Migraine: B. The greatest limitation on Nero's exercise of her considerable talents is, of course, the frequent recurring migraines. At least her ability to swing a sword is undiminished.
  • Thrice-Setting Sun: A. Perhaps a true sign of the divinity of the Julio-Claudian Emperors, magnified further by the ascension to godhood (or at least being a Servant) is this seeming ability to defy death itself three times over, should it be prepared for, and even if not find time for a last speech long past the point of death, as Nero once did.
  • Noble Phantasms:
    • Aestus Domus Aurea. Type: Reality Marble. The manifestation of the Emperor's unyielding belief in her own abilities and ego, even in the face of an uncooperative Senate, a coup, and even her own madness. It takes the form of the theatre that at once expresses the combination of her civic abilities in rebuilding from the fire, architectural skill, and a venue for her artistic ambitions. Passively, it grants her the ability to access skills she never learned or at a level superior to her life (see above) and justifies her position as the strongest class of Servant.
      Activated, the world created is a perfect venue for whatever the Emperor might desire--cooking or arts, gladiatorial combat or simply fighting. In the face of the Emperor's magnificence, enemies' statistics are ranked down, progressively getting more severe if the theatre is maintained for long enough, such that none may outshine the theatre's star. And of course, Nero herself is strengthened--the environment of her theatre is always going to match her desires, and within its confines the truly theatrical like a flaming sword and roses are all but guaranteed.
  • Personality: There are several words that can be used to describe Nero's attitude, but inevitably it all comes round to the obvious: if there's anyone in the world that can possibly compete with her by ego alone, then it's the King of Heroes, followed shortly thereafter by the King of Conquerors. She assumes, from the start, that she is the greatest of artists, able to rival the very gods themselves, and that everything she does must be perfect. To that end, she puts a truly vast amount of passion into everything that she does--a passion that she expects to be reciprocated, even if her subjects cannot possibly match it or understand the art produced.
    Her driving desire, besides art, is beauty (and for some reason, competing with Heracles. Given that she's a short girl, wrestling a lion might be impressive but it's a long way off), and it doesn't matter if you're male or female to that end in getting her interest. Because of this, she has little direct interest in wealth or treasure--but the trappings of it greatly appeal to her interests.
    Despite her general attitude being upbeat, she's quite easily angered by criticising her art or refusing to experience it, believing that it is something to be admired and praised even if beyond your comprehension. On the flip side, flattering her is an easy way to get into Nero's good graces and manipulate her.
Hidden 7 yrs ago Post by FujiwaraPhoenix
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*claps hands together*

Influx of forms, aight. Let's see here...
@Rin: Franky is fine, though just for the sake of posterity I'm gonna point to "weekly posts unless prior notice" again. No harm, no foul, though.
@Grey Star: I recall that last iteration of the RP, I had declined a Nobu because Anti-divinity/anti-mystery was a really, really dangerous thing to be fiddling with. With a smaller cast size (and one that I actually have some leeway over), I'm probably going to be able to give her ago with... Tweaking?
As the form stands, there's too much information left unknown because it's lifted off the wiki. I'm gonna need you to put in some clarifying things just to make sure I don't overlook stuff.
1. Tenka Fubu. Is it an all around anti-divinity/mystery thing? Both in terms of taking and dealing damage, I mean. There's an important distinction to make. I'd also need a more concrete idea of how it affects their damage output... Mainly because time travel. And that means lots of enemies with those traits in question.
2. Dairokuten Maou's internal limitations (activation prereqs, ability to maintain it, any possible effect on Nobu if any) need to be expounded upon. This is like the second (well, third if we count Rain's rewrite) Reality Marble, and while I think having half the cast an RM is kinda... Dangerous, if I'm going to let it slide, I'm going to make sure each one is a super trump card that you can't chuck out willy nilly. Adding to that, I ranked down Ozy's NP ranking to compensate for nerfing his RM, so I'd recommend the same here (not like it really matters, but hey, posterity).
3. The usability of her flintlocks. Like, I know she has her sword, but as an Archer, I expect her to be using her rifles more than not... Which leads me to asking how she'll be fighting. Are you going full Mami and the "fire-and-forget" thing? Can the weapons be used by Masters/Servants/etc; other than her? Does she even create more on the fly (I assume she does)?
If more comes up, I'll say as such, but otherwise... That first.
@Raineh Daze: Okay, let's see here...
Well, I don't mind you rewriting Aestus Domus Aurea as an RM, but as before, Imperial Privilege is dangerous. Luckily, we've discussed the limitations on what you're using it for, so as long as those guidelines are stuck to, I think Nero should be fine. I'll probably let you know if other things pop up, but otherwise... Yeah.

And in any case, @KoL, yeah, I kinda wanna see that dynamic fleshed out a bit more. So that's one pair down.

Also, if @Riegal is actually poof, then literally every character save mine are female.
:thinking:
Hidden 7 yrs ago Post by Grey Star
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1) Tenka Fubu's effect goes up the higher divnity/mystery is, doing the most damage to stuff like Medusa... and doubly so if she's as a Rider because it stacks with her general anti-Rider shenanigans. Gil and Heracles would probably pump it up super high.

2) Papiyas is super rare and won't come out unless things get really bad that she needs it since it's stupidly draining. As rare as regular nerfed Saber breaking out Excalibur in FSN.

3) And she has 3000 matchlocks in stock but without using Three Thousand Worlds she can only materialize three at a time and they're all single shot. Other people can probably use them though since her thing is based around armies and she has both Charisma and Tactics B.
Hidden 7 yrs ago Post by KoL
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@PKMNB0Y Harem route for Keisuke?
Hidden 7 yrs ago Post by FujiwaraPhoenix
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@KoL: *sweatdrop*
I think that given the cast it's more likely to become a field of lilies lol.

Edit: I think that's fine, GS. Form edit gogogo.
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