Name: Lugen Sult.
Alias/Nickname: Anvil
"Call me Anvil. Lugen reminds me of my old life. New life, new me right?"Rank: Knight (Lugen has absolutely no desire to climb the ranks, despite how long he's been with the tower)
Appearance: He stands at 5 foot 10 inches.
Age: 80
Race: Cambion
Personality: Crude, crass, and loud, Lugen doesn't have a filter. He curses, makes lewd remarks, and snickers at his own inappropriate humor. He always has a smirk or a grin on his face, as if he knows a joke you don't, even when his body is healing from horrific wounds. This doesn't change when it comes to missions, or anything that most people would expect him to be professional about.
Lugen is cheerful to everyone, even those who aren't to him. No reason for him to be an asshole, even if they are.
Biography/history: Lugen's first memory is of pain. Just enough to be agonizing, but not make him incapable of moving. It's always been that way, and it always will be that way till the day he dies. When he was younger, his mother would soothe him whispering sweet nothings about how he was destined for greatness. As a Demon of Unvaris, she would know. He was destined for great things, things that would shake the corners of the world.
Or so she kept telling him at least.
It soothed him, and made the pain seem less, made it seem like it had a
point. His mother was all he had in those early years. His father had never been around. Lugen didn't know whether or not he had ran off or never been a willing participant to begin with. Regardless, he wasn't around and no one else was either. All he had was his mother. She took care of him, and they kept largely to themselves in a city Lugen doesn't even remember anymore. They kept like this till Lugen was 12 years old. Then his mother declared that they were heading to a new city, that she had business to take care of there. So they packed up and left the home, ending up in Veilhome.
Once they had been set up in the city for a week, she told Lugen that she had some business to take care of and that she would be back before nightfall. On the 5th day Lugen went to look for her. On the seventh he was hopelessly lost, but still searching. He stopped counting after the twelfth, and stopped looking soonn after. He was only 12 and lost in a city that wasn't going to be kind to him. He managed to scrape by for four more years, when something that was both a blessing and a curse happened. He was grabbed by two strange men and dragged to what would become his home for the next 64 years. The Pit.
It was an underground fighting arena, where two unfortunate souls were thrown in and told to fight to the death. The winner got to live to fight another day. The loser was thrown into a garbage heap and disposed of. Those who didn't want to fight were killed, either by their opponents or the ones who had dragged them into the arena. So Lugen fought. He didn't want to die, and that desire to live far outweighed his reluctance to kill other people. Lugen had three advantages over all the rest of his competitors. He could heal from his wounds,any pain they could inflict on him was practically nothing to the pain that he lived with his entire life, and if they pushed him to far he could go berserk and finish them. As Lugen fought, he began to pick up a few things. If you didn't react to pain, or reacted the opposite of how they expect you to, it unnerved enemies.
So Lugen laughed. He chuckled. He sang. He did everything to show his opponents that they weren't hurting him. They weren't even coming close to hurting him. He became a legend in The Pit, a great draw of crowds. The screamed and howled, placing their bets and cheering as he killed yet another poor soul, chanting his name as he went back into his cell. That was his life for decades. Get up, kill someone, go back to the cell, stitch up those wounds he didn't want to have his healing factor waste energy on or that would take to long with the healing factor alone, repeat. It seemed like he was doomed to be down there forever, cursed by his mother's blood, till he finally fell to an opponent. Fortunately for him, whoever owned the Pit kidnapped the one person.
What they thought had been another homeless beggar was really the drunken son of a local merchant lord, lost on one of his many binges. He didn't last long in The Pit. The merchant lord found out where his son had been taken, and killed, and then contacted the Tower. He wanted the Pit destroyed, and everyone who had something to do with it killed. The Tower was all to happy to oblige. They sent a squad to the location given, and they cleaned house.
Fortunately for Lugen, they did it just as he ended his last fight. One moment he was walking back into his cell, the next he was looking around in confusion as gunfire and explosions rocked the thing that had been his home for several decades. It was being attacked by these 'Knights of the Tower' as he heard someone scream out. For a moment, he was paralyzed by surprise. Then he took his opportunity and scrambled out of the hell hole. He started running and didn't look back. Freedom at long last was his, and he wasn't going to go back into that life.
It took Lugen exactly three days to figure out that if you do something for sixty plus years, it becomes the only thing you're good at. He wasn't good at anything other than taking hits and hitting people in return. He needed a mercenary group to work for, someone that would actually pay him to do what he'd been doing his entire life. A group that wasn't filled with complete bastards. He recalled the group that had destroyed the Pit and, after some asking around, found out where they were located. Within a day, he was heading towards Angel's landing.
It didn't take much effort to get into the Tower. He simply informed them that he could take almost anything they threw at him and get back up from it, especially if they gave him training and equipment to increase that toughness. After a few demonstrations, he was allowed in.
That was ten years ago, and since then Lugen has had absolutely no desire to climb the ranks. He knows what he's good at and what he isn't. He's good at punching things and keeping enemy off of his teammates, and not much else. He's not good at giving commands and being in charge. Leave that to some other poor bastard.
Reason for recruitment: He wanted to get paid for what he did best.
Strength of Will: Greater
Magic: Lugen's magic is fueled by his pain. The more pain Lugen feels, the more magic he can cast. The stronger the pain, the stronger the spells. Too strong of pain, however, results in him going into a berserk rage.
Lugen is skilled in two types of magic, and has a spell or two in a couple others.
AbjurationShield Creation- Lugen can raise a magical shield wall at a max of 36 feet high, 30 feet long or create a small curved shield dome in front of him as small as six feet high and five feet across.
Shield Dome- Lugen can create a magical dome that is at it's highest 10 feet and 6 feet wide.
Body Shield- Lugen can cover his body in a shield of magical energy, increasing his already impressive durability.
Impenetrable Shield- Lugen surrounds someone in a shield of energy that is nigh invincible. The downside is that it immobilizes whoever he casts it on. Used primarily to protect injured or downed allies.
Healing factor- Lugen has a natural healing factor, allowing him to recover from serious injures fast enough to get back in the fight. What should take months takes minutes. This is done in the most agonizing fashion, of course.
Pain Transference- Lugen can take on the pain be it (emotional, physical, or psychological) another is feeling, freeing them of it for a time.
Wound Transference- Lugen is extremely reluctant to use this spell, as it necessitates that whoever he casts it on shares in the agony he feels every waking moment, but he can take on the wounds someone else has. It leaves them completely healed, and him with their previous wounds.
ConjurationSpirits of Protection- Lugen summon up to three spirits that can cover his allies with energy shields.
Elementals- Lugen can summon a minor elemental of any of the elements. These elementals are of the humanoid variety, though of very low power and highly annoying to most people. They like Lugen because he puts up with them, and he often bribes them with things they like so that they'll help. He exclusively uses them for utilities such as scouting, lighting a fire on a wet day, illuminating a pitch black room, etc etc.
Spirit of Empowerment- Lugen can summon a spirit that converts his pain into energy and power for his allies.
Watchful Eyes- Lugen can create three
creatures (without any weapons). They're primarily for companionship and screaming very loudly and terrifyingly if someone not pre-approved by Lugen or his group (Like a fellow knight or paladin, for example) approaches the campsite. They have a 360 degree 'sensing aura' thus making it almost impossible to sneak up on them without magical aid.
Spirit of Transferance- Lugen can summon a spirit that can transfer his physical attributes to an ally, at the cost of leaving him with that lessened trait. He can make an ally stronger, faster, tougher, better eyesight, etc etc, but leave himself weaker, slower, more easily damaged, or with worse eyesight.
Pain Constructs- When Lugen is driven berserk by pain, he can use all the agony he has to create weapons, extra limbs, armor, whatever he needs to destroy whomever happens to be his current target.
IllusionAggro Channeling- A passive spell Lugen activates whenever entering combat, all of Lugen's enemies find themselves with an insistent and strong desire to focus their attacks on him and no one else.
ForcePain Rage- When Lugen reaches the extremely high limit of pain he can take (almost exclusively reached in severe combat situations where he has already been 'killed' several times), he goes into a berserk rage. In this rage, his speed, strength, and reflexes triple. His body simply can't keep up with this, however, his bones break and shatter, his muscles rip and tear, and his body generally breaks down at an alarming rate, even as he throws himself heedlessly at the enemy. His nanomachines and natural healing factor keep him from dying every time this happens, but not by much. He can only keep the rage up for two minutes at most, then he collapses and slowly recovers, barely able to walk.
God relations: Lugen, when he bothers to think about it, is confused on exactly who he should worship. On the one hand, his mother is a Demon of Unvaris. So his powers come directly from it. However, he hates his mother (which, he supposes, is another thing that connects him to Unvaris) and laughs a lot and enjoys life (mostly to spite the pain he deals with) which is a tenant of Seyardil. But since it's only to spite pain, is it really truly following it? He doesn't know, and prefers not to think about his connections to Gods.
Tech: In addition to his cybernetic arm and eye, Lugen has a few other interesting toys.
B.E.S.S- Lugen's gun, BESS (an abbreviation of Lugen's title for it; Big Explosive Shit Shooter), is a heavy ordinance weapon. It has two firing modes. A mode for firing armor piercing explosive .50 caliber rounds, fully automatic, for when Lugen needs to shoot things without blowing himself up. A mode for firing RPGs, for every other occasion.
P.A.M- Lugen's AI. The
Predictive Aiming Module is connected both to Lugen's robotic eye and his nanomachines. She (for Lugen insisted upon having a female orientated AI), controls and dictates where his nanomachines go and gives him predictions on where enemy attacks are going to land so he can adapt accordingly, enabling him to react faster in battle. She can also have the Nanomachines forcible freeze his body in place, should he start to turn on allies while in a berserk rage.
Nanomachines- Lugen's body is filled nanomachines that are intimately connected to his physiology. Their only purpose is to keep him in the fight longer and get him back on his feet faster. This, coupled with his natural healing factor, is what makes him so hard to put down. With his Nanomachines, Lugen can recover from wounds that would kill most other mortals. They can even reattach severed limbs, though regrowing a new one is beyond them (as evidenced by his robotic arm). All of their healing is done in the most agonizing fashion, of course. PAM can flood them to the surface of his skin, hardening and making it extremely difficult to pierce his skin or armor. This, unfortunately, stops all healing on his body while active, as the flesh simply refuses to be moved back into place.
Penance Armor- Lugen's Armor. It is of the highest quality, able to resist a huge variety of attacks, both magical and technological, with ease. It is sealed against outside threats (such as poisonous gas, radiation, EMP, etc etc) and is connected to Lugen's Nanomachines, allowing them to repair it when damage does get done to it. It is also connected to his nervous system, meaning Lugen feels pain whenever it gets hit or damaged.
Doubling his physical attributes (speed, strength, reflexes, etc etc), it has 3 inch spiked knuckles that Lugen can use to their full vicious potential. On it's right wrist it has a harpoon that can shoot up to 300 yards. On it's left wrist it has a very similar set up, the only difference being instead of a spike on the end of the harpoon it has a claw that tightly grasps whatever it comes in contact with.
Possessions/items/property: Lugen owns an arena on the outskirts of Angel's Landing. The product of ten years worth of missions funds and hard work, he uses it as a legitimate version of The Pit. Volunteer fighters go in and get a portion of the proceeds from the betting. There are healers on standby, and one simple rule of no killing. It's become quite popular in the slums as a way to make quick cash (either by fighting or betting) and have a sporting even to watch your favorite fighters go toe to toe. Lugen diverts part of the proceeds to Kirane's animal clinic, a place he visits often.
Aside from that, Lugen lives at the tower and keeps most of his items on him.
Skills:Tank: Lugen's entire combat strategy and skills revolve around getting the enemy's attention, and then shrugging off or getting back up from any and all attacks thrown at him. He can take almost any damage and get back up, laughing.
Nanomachines, son: Lugen, when necessary, can control and direct the nanomachines in his body, even if they leave his body, albeit far less effectively than his AI.
Defensive Mage: Lugen is skilled at defending both himself and his allies, keeping himself and them alive in the face of horrendous damage.
Brawler: Lugen has been in hundreds of fist fights, but calling him skilled would be a stretch. He simply keeps going until either his enemy or he can't keep going.
Battlefield Medic: After decades of patching himself up, Lugen is skilled at fixing injures that occur over the course of a battle. Just don't expect him to do any surgery beyond 'dig the bullet or blade tip out', 'reset the bone', and 'amputate the limb'.
Misc:Lugen is followed by a bowling ball sized animal he has named '
Scruffy'. Scruffy started following him a couple years ago, despite Lugen's best attempts to shoo him away or at least keep him locked at home with the other animals, and has been his stalwart travelling companion ever since. Lugen suspects he has magical abilities, as Scruffy is never seen by any enemies or hurt by any combat or dangerous situation he's in, always reappearing when they've stopped for the night and imperiously taking place in Lugen's lap.
LimitationsThe Best offense is a good defense- Lugen is incredibly tough to put down and keep down. His healing factor, coupled with his nanomachines, make him get up in seconds from things that should have killed him. That being said, he's severely lacking in offensive capabilities. He can shoot BESS and punch things, but unless he purposefully damages himself as much as possible (thus activating his berserk rage), he's not going to be taking out stronger opponents. He's good at taking hits, not dishing them out.
Fueled by Pain- Lugen's magic comes from his pain. If you get the sufficiently large amount of chemicals or magic into him to numb him completely you take away his magic entirely. Even if you don't get the right amount, you still weaken his magic considerably if you lessen his capacity to feel pain.