I'm going to be offline for a little until I get my apartment squared away. I'll let you know when I come back on line. Just have him scout or something or whatever can work
@13org Oh the topic of Isis however... In this world I want you to think of your bow like the bow from Crisis 3 if you've played it. True it's a bow, but it's like... a HIGH-TECH bow. And one that can fire a bunch of special arrows that our resident inventor will be able to make from scavenged Wild World stuff.
Loved the idea!
PS: you forgot Bastet again. I wont let you get away easily this time!
@13org Don't you dare... I like this little event and while the crew of the Treehouse are about to hate Isis and her damn beast, Jake is gonna see this as kinda cute, but more importantly... Did she just break out of her cage? Why did we even put her in a cage to begin with if she can just break out of it! Dammit Isis...
So for those of you who want to start making your own monsters... Here is the WIP of the Monster Codex as well as the monster template. Feel free to start making things up!
Monster Codex
The Monster Codex is broken up into two sections. The first being Type, which is broken into Reaver, Breaker, Swarm, Occultic, Command, and Leviathan. Reavers are monsters who are usually quick and attack with sharp attacks like claws, teeth, and blades. Breakers are monsters who usually are very large, durable, and slow; fighting with blunt and powerful attacks like crushing fists, heavy stomps, and bony tails. Swarm monsters are monsters that move in hordes, swarms, or deal with nests and hives and attack in massive numbers to make up for their often smaller size. Occultic monsters are monsters who have a great connection to The Other and always have magical properties. Command monsters are leader grade monsters that can have subordinates in the other types, yet to qualify for this type the monster in question must have noticeable differences from their lesser counter parts. Finally Leviathans, which have to Categories as they all follow the same level of danger and are great beasts with a very wide variety of strength and powers.
Next section is the Danger Category that has six levels. Category 1, monster is docile and poses no threat or danger to others. Often cowers and feels when presented with danger. Category 2, docile and peaceful, but dangerous when provoked. Category 3 is hostile and low threat. Category 4 is hostile and medium threat, meaning they are a challenge to beat and shouldn't be fucked with. Category 5 is hostile and serious threat, which means these guys are a danger that should be treated with the utmost care and dealt with by a team when the monster is isolated and with heavy weapons that include rocket launchers and heavy machine guns. Category 6 is hostile and unsafe threat. This category is the one you pray you never see as they are the worst of the worst with dense natural armor, great speed, and vicious attacks. If you engage a Category 6 you'd best have a tank and even then still hope that it doesn't reach you as it could probably open that tank up like a tin can.
Name: Duvari Description: Duvari are six legged cats that are about the size of horses with clawed paws and sharp teeth. They have short fur that covers the entirety of their bodies that usually follows a top and under belly coat pattern that can be almost any color. Having long tails that can reach up to eight feet in length. Fast and dexterous these monsters are nimble and quick, moving with almost unrivaled agility when unladen. Wild Duvari form packs that travel and roam the Wild World being lead by a strong alpha, though the alpha Duvari have no special qualities from normal Duvari. Average Size: Standing height of 5-6 feet and a length that can range from 8-16 feet. Weapons: Clawed paws that are used to rend and shred aggressors as well as sharp teeth that can easily tear into unarmored foes. Occultic Properties: None. Durability: 4/25 Speed: 17/25 Strength: 8/25 Special Properties: Climbing claws and long tails help the Duvari scale and traverse tough and rugged land with ease, even letting them climb up trees with a good bit of effort.
Monster Template
Name: Monster's Name Description: 4-10 sentence description talking of the monster and it's capabilities. As well as notes on it's behavior. Average Size: Average size of the creature Weapons: Brief summary of the weapons and attacks the monster has such as sharp claws, sharp teeth, crushing strength, etc. Occultic Properties: If the monster has magical or otherworldly porperties as well as a connection to The Other. Durability: 1 to 25 scale of the monster's Durability. Humans have a Durability rating of 4 for reference. Speed: 1 to 25 scale of the monster's Speed. Humans have a Speed rating of 4 for reference. Strength: 1 to 25 scale of the monster's Speed. Humans have a Strength rating of 4 for reference. Special Properties: Special properties of the monster such as bio-luminescence, weakness to something, or a special capability such as climbing prowess or the ability to carry great loads of weight.
As a heads up to all present I'm opening the RP back for applications, so should another individual be brave enough to put up with my shit like these poor folks PLEASE put an application in this column!
Operational Status: Online Might as well try another roleplay. :) The Wrath of Darkness is neat and nice. I'll probably have to think on the strategy of the character build. Even though I've been playing female characters a lot lately. lol