Hidden 7 yrs ago 7 yrs ago Post by Jones Sparrow
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Jones Sparrow The Patriot

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In 2030, the lonely isolate planet of Earth sent its first brave men and women to Mars, and 30 years after that, the United Nations sent a dozen more crews to the Red Planet to start colonizing. This was the birth of modern human space travel. It took them another hundred years to travel past Mars, and in 2338 humans set another milestone. They finally figured out the key to galactic travel. So, Earth embarked on the greatest and biggest expedition it has ever devised, to set out into the unknown and explore. It didn't take long for extra-terrestrial life to find and come into contact with the humans. The human race discovered an organization called the Galactic Committee; hundreds of thousands of different alien species and planets that agreed to universal law to maintain peace within the galaxy. In a matter of twenty years, humans added their influence to the galaxy by electing the first human diplomat into the Committee Council.

The year is now 2478, 120 years after humans joined the Committee. Ever since the humans entered, much more treaties, agreements and prosperity erupted. They have allies, they have exchanged technology, and it truly was the Human's Golden Age... But like every civilization, not everything was perfect. There are some alien races that have not accepted the Committee's terms and keep to themselves, other races have become intergalactic pirates. Planets will have their wars, diplomats will disagree, and crime is everywhere.

Stellar exploration has also declined in popularity. At first, the idea of going out into the unknown, charting and exploring new territories and recording them was exciting for the young and curious. When more and more expedition teams started disappearing, the morale and thought of going out quickly died out. The farther out explorers went from the known galaxy, the darker and deadlier it became in any direction. The harsh reality was that even though this was a Golden Age, there was always crime, and corruption.

The amount of volunteers to go out and explore plummeted. In desperation, the Galactic Committee formed a new law: Any criminal found guilty of any serious crime could go to jail... Or, they could sign up to be in the Expedition Force for the Committee. Many of the criminals who accepted to join died within weeks. Anyone who tried to escape the ships were killed, anyone who tried to attempt mutiny was killed, pirate raids and other complications on missions were practically suicide missions. Joining an expedition force was like going to the front of death row... But there is one team lead by a notorious fallen hero that has survived much longer than anyone ever has, and has been known to defuse galactic tension.

They are called "The Marauders." The crew is mostly composed of criminals, but some of the galaxy's best have joined the infamous group to help better the galaxy, or for the thrill of adventure. Many crew members have come and gone (mostly by death), but the commander and captain of the Marauders has survived through everything they've gone against.

The Golden Age is going strong, mostly due to the work of the Marauders. Will you accept the challenge, and become a Marauder?

BEFORE YOU APPLY FOR A POSITION, CHECK THE MARAUDERS TAB TO SEE IF ITS ALREADY TAKEN

LORE:









RULES:

1) Although I classified the five major species in the Galaxy, you don't have to be those five! You can make your own race of alien, you just have to run it by me before! And don't make it a "god race" where it is perfect and nothing can harm/kill it!

2) This RP is going to really be story driven! So please no simple sentences for posts! I prefer quality over quantity, but "He went into the room" is not a good way to keep the story going!

3) Don't be mean to each other! Respect is important here! So if you have a problem with someone, either talk it out in a PM or let me or the Co-GM's know so they can handle it as well!

4) This will have a ton of different elements in it! Romance, action, humor, adventure, drama, and more! So this isn't for the young kiddos out there! haha

5) Due to difficulties in the past, there won't be anyone with the same team position, so no Co-Doctor, pilot, etc. It limits what certain people do and how they interact with the rest of the crew.

6) SOME JOBS WILL BE MORE ACTIVE THAN OTHERS! Please keep that in mind when taking a job like "Interpreter" will be less involved in certain situations than others. It's not because no one likes you. But if you're committed, and talk to the Co/GM then i promise no one will be left out!

7) We would really like committed people to join this, people who will stick with this, because it makes it more fun for everyone! But if anything happens, or you have to leave, please let us know, it'll help the transitions

8)There will be times in the RP where we will go to stop at a port or at the Spire, this will be the time when people can leave the RP, or join, me and the Co-GM will keep everyone updated when that happens

9) If you have any questions regarding the RP me and the Co-GM's are more than willing to help out in any way!

10) if you are going to be gone for a certain amount of time, please tell us before hand! Also little status updates are helpful too! It shows us who is still interested and wants to keep moving on, or of something got in the way of you posting!

11) Until we know how many people are going to be in this RP, please limit yourself to one character Unless you talk to me or the Co-GM

CHARACTER SHEET:

Name:
AKA: optional
Age:
Race: Human, Tu'Veeri, Yhei, etc. can make up your own
Appearance:
Faction: Marauder, Criminal, Bounty Hunter, Committee member/soldier, etc.
Role in Team?: Marauder only. Examples are Doctor, Mechanic, Pilot, Guns expert, etc.
Bio: Doesnt have to be long.
Personality:
Weapon(s) : optional
Star-fighter?: The Monroe is large enough to hold one-person fighter ships known as Star-Fighters, to anyone experienced enough to fly in combat. This is OPTIONAL, but if you would like to add one, insert an image, or description of what it looks like! On a side note, if your role on the team wouldn't really need one, you probably won't use it haha
Family/Relationship?: Optional
Other:

----------------

Name: Raymond Chase

AKA: Ray, Cap, Atlas, The Marauder

Age: 27

Race: Human

Appearance:

--Raymond also has a nasty, burnt scar in the shape of an "M" on the side of his neck for being on the Rock. It's the mark of a murderer.

Faction: Marauder

Role in Team?: Leader, ace fighter pilot, and his military experience has made him a jack of all trades.

Bio:


Personality: Contrary to many criminal stereotypes, Ray can be noble. He is brave, and headstrong, and a bit of a smartass, especially to the Committee. He hides his past with jokes and sarcasm, and he takes his role as a leader very seriously. Although most of his crew are criminals, he trusts them with his life, and he has a strong sense of protection-- especially towards children and mothers. Ever since he lost his squad when he served in the military he feels that every casualty taken on his crew is solely his fault, and it wears him down no matter how hard he tries to hide it. He may look like he doesn't care about certain things, or what people think about him, but deep down he does. He isn't a murderer, or a criminal. Just a guy who has had a lot of bad luck.

Weapons: An old Colt Revolver that has been modified to shoot elemental charges. It has been in the Chase family for a very long time. Raymond also has a combat glove, the knuckles equipped with G-force technology, when it makes contact with an opponent it sends a mach-speed punch, producing a large bass-y boom as well. The glove also produces an electric whip that can expand up to ten feet from his palm.

Star-Fighter:


Family/Relationships?: Has a strong and complicated relationship with the Monroe's Doctor, Luirae Driani. They have known each other since Raymond took control of the Monroe. She's the only one who knows the true story of what happened to Ray. Although most of the crew notices Ray's attraction to the doctor, his past and his sentence keeps him from saying anything to anyone.

Other: Ray loves playing old music whenever they are relaxing, or when flying Raven.
Hidden 7 yrs ago Post by Akayaofthemoon
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Going to my character here for approval and also so you can make your character first in Character Tab.

Name: Luirae Driani
AKA: Rae
Age: 25
Race: Cristallum
Appearance: http://fav.me/d5bbiav
(The crystal markings on her body are as soft as skin but in time of danger it hardens to become more of a natural armor)
Faction: Marauder, Bounty Hunter, Galactic Committee Volunteer
Role in Team?: Doctor/Medic
Bio: Rae was born on the planet of Pluvia, a world covered in ice and snow, a vast wasteland of endless white and jutted glaciers at first look. If you were trapped there, it would hold nothing but blizzards and large blocks of hail that fall from a never ending storm. The clouds only clear once every year, letting the two moons circling her home planet to shine through and light up the snow causing something special to happen. Glowing flowers called Farafell bloom, only lasting one night but it is the only time her people see the surface and sky of their home though it is not because of the frigid temperatures but because it is more pleasant to live by other means. You see, her planets true home is actually on the inside. They live in various tunnels that connect to different caves, each one very uniquely different from the last but most are covered with lush strange plant life and animals adapted to the land above as well as below. The only source of light they have are certain bugs as well as spores that the trees released at certain times every day.
The Cristallum don't keep their children past the age of 4 so most parents aren't attached to their children or share a bond. It is for this reason that Rae finds it a strange concept to have people support her or be there for her since she is not use to it from her own kind. The Cristallum species chooses your job and then you are trained till you are of age to do the job assigned. It is all very official and not a lot of emotion is put into things but that is just their way. They are not mean or cruel, just to logical and try to be kind to all they meet (which is not many) unless they are given reason to attack. None of her race ever left home since it is almost impossible for flight, in or out and everyone always has a place to belong which never gives them reason to want to leave. Rae felt she could be more and do more than what she was ordered so she took her chances by learning the technologies from the outside world and used the broken parts of fallen ships to make one of her own, leaving on the one day when the sky was clear....the festival of the blooming Farafell.
It wasn't long before she took on a job to be a bounty hunter when a officer of the law saw her defend herself from a being almost five times her size. It wasn't the perfect job and not really one she enjoyed but at least it was something since she was starting from scratch. After a few years on the job Rae was starting to feel stuck in one spot again and it was miserable to be catching people only to have them being put who knows where. Instead she switched to focusing on medicine, wanting to be able to help people and even save them. Being a bounty hunter meant always being alone which didn't pull her out of her quiet shell and lack of understanding seemed to put her in more trouble with others so the change in her life had brought about more than just her happiness but taught Rae about things she couldn't learn in class. Going to school and being around so many people where communication was necessary made her build confidence and allowed her to understand some emotions and things such as friendship though she was still lacking in many areas, at least she was more aware about the worry of upsetting others. After graduating early, she joined the Galactic Committee as a volunteer so she could explore the universe and they assigned her to the Monroe,letting her choose to a certain extent who would be on it or at least the original crew. The Committee would continue to ask her opinion now and then.Most would think her crazy, wishing to be on a ship of criminals and sent on suicide missions but to her it is the most rewarding job. She joined for her own reasons but stayed so she could help everyone on the ship even though she works for the Committee technically, her loyalty is not to them. She would never want to restrict the Marauders or write reports about every little thing they do. She wants to make sure they live on.
Personality: She isn't one to back down from a challenge and always puts her heart in everything she does. Rae can be stubborn,rash, and blunt but she is also kind and if you are lucky enough to get close to her, then she has unbreakable loyalty. She is the kind of person that would give up her life if it meant protecting others. Sometimes she can be oblivious to certain things or doesn't understand certain types of emotions but it is only because of her background where their wasn't much emotions.
Weapon(s) : Elemental dual pistols or special bow/arrows. The bow has a specially made string that can contracts into the middle when a certain button is pressed. It activates a magnet to keep the metal holder for the old string in place before activating a high powered lazer as the "new" string.
Family/Relationship?:
  • Has a strong relationship to the Captain of the ship. She isn't sure what kind of relationship but she respects him and he has her loyalty.

Other: Her eyes have the unique trait to look through the body of others if she so chooses and see straight to the bone, organs, muscles or tendons depending on what she prefers to see. This is one of the reason she was a bounty hunter seeing as how this little gift gave her the edge of having perfect accuracy to knock out her opponent or get the upper hand in battle but on the brighter side it helps her be the good doctor she is. (She can only look through bodies, everything else appears black or dark in this mode of vision)
Rae can also regenerate but only superficial wounds will be healed rapidly. The more she has to grow back the longer it takes and not everything can be fixed if destoryed which can lead to her death. If she were to cut off a finger it would take a few weeks to grow back and cut off an arm it would take years.
Has a love for plants of all kinds but usually only keeps medically helpful ones around.
Plays music here and there. Most say the instrument sounds like an electric violin, whatever that is.Pic of instrument
Hidden 7 yrs ago Post by Forsythe
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Forsythe Graf von Kaffeetrinken

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So I'm thinking an alien from a race that has just been discovered. Or possibly that could be discovered first thing IC, if that floats ye story boat?
Hidden 7 yrs ago Post by Jones Sparrow
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Jones Sparrow The Patriot

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@Forsythe

That could work! The "discovered in the IC" might be a bit more tricky though, I don't want to leave you in a spot where you can't post because we haven't gotten there yet XD
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Well, my peeps scout ship could always jump into your area ;P I'll cook up the char first, then we'll see.
Hidden 7 yrs ago 7 yrs ago Post by Hawlin
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@Forsythe

I may have a reasoning for your ship running into The Monroe fresh out of a jump. Not sure if you'd like it, but it may open up a bit of interaction with Ray's "biggest fans". Also'd probably get your character an 'in' with Monroe, as a lone survivor.
I'd have to hear a bit about your character and ideas, but I can just message you about it, if you're willing to share.~
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Hidden 7 yrs ago 7 yrs ago Post by Hawlin
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ALSO! Kaite
Not much is new. Same stuff, just an extra mention of his records noting him as being vicious and killing out of spite...regardless of there only being one instance of him taking the life of another.
Hidden 7 yrs ago Post by Jones Sparrow
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I'm seeing familiar faces and lurkers which is good! Can't wait to get back into this :D
Hidden 7 yrs ago Post by Starlance
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Hello. I'm working on a character now. I don't know how much time I will have tomorrow, but it will definitely be done by Wednesday.
Hidden 7 yrs ago Post by Jones Sparrow
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@Starlance

Hey there!

That's no problem, we'll still be here haha
Hidden 7 yrs ago Post by Tala Avana
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Tala Avana Sharing the love of Violence!

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Can't leave the little monster behind! No matter how hard you try!



Name: Shyr Dracosis
AKA:
Age: 19
Race: Elg'Cahl
Appearance: Fairly standard for an Elg'Cahl, with bright green eyes and rusty red fur. Stands at 3'8"
Faction: Marauder
Role in Team?: Engineer, Fighter



Personality: Shyr is a surprisingly happy and upbeat individual, curious about both people and things around her. She loves to find new things, but above all else, the one thing that makes her the happiest is the thrill of a challenge, especially if violence is involved. She is a very fast learner, notable with how fast she picked up on advanced engineering.

Weapon(s): Combat shotgun, tooth, and claw
Star-fighter?: N/A
Family/Relationship?: N/A
Other: Keeps a flask of toxic liquid on her at all times, made from metals from her homeworld. In combat, she prefers close quarters, taking a liking to shotguns in particular.
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Hidden 7 yrs ago Post by Starlance
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Hidden 7 yrs ago Post by Jones Sparrow
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@Tala Avana

Welcome back! Shut is accepted:D

@Starlance

I love the character, welcome aboard!
Hidden 7 yrs ago 7 yrs ago Post by Forsythe
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Alright, how does this look?



I'm thinking you could either run into my race on your first assignment, or it could have jsut happened before the start of IC, whatevs works really.
Hidden 7 yrs ago Post by Jones Sparrow
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I'm so sorry for the delays, guys. The Fourth of July happened and then work started up again after I may have drank too much.. and it was just a spiral from there haha

But before we accept your character, @Forsythe, we had a few questions we wanted to be clear on!

- Since we have already chosen Starlance's character as our pilot, would you be willing to change to a new position, or is that kinda a temporary one since they are a new member and not really a part of the crew yet? keep in mind we don't accept co-positions

- What do you mean as ambassador? As most newly met races would speak with the Council, not Exploration crews. At most they would inform council of a new planet and if pushed maybe deliver the person to the Spire. Or is this just a position they hold on their planet and you wanted to state that fact?

-Could you copy what you have in google docs into a hider instead? It is difficult to open on mobile devices and such.

- When you say the race is immune to all diseases, do you mean literally immune or that they have not been introduced to diseases to get sick and think they are immune?

We like the character, but we just wanna make sure we are all clear and have and understanding so this all works out in the IC :)
Hidden 7 yrs ago Post by Forsythe
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- Since we have already chosen Starlance's character as our pilot, would you be willing to change to a new position, or is that kinda a temporary one since they are a new member and not really a part of the crew yet? keep in mind we don't accept co-positions

- What do you mean as ambassador? As most newly met races would speak with the Council, not Exploration crews. At most they would inform council of a new planet and if pushed maybe deliver the person to the Spire. Or is this just a position they hold on their planet and you wanted to state that fact?

Well I had a bit fo a problem with defining Ikeia's place. She's been alive for longer than the lifespan of half of the cast, so she's been around.

Isn't everybody with a small craft a pilot by definition? :D She's only piloting the shuttle though, not a combat pilot, so if you need a drop to a planet, do a milk run back to the Spire or pick up a derelict probe of interest on the other side of the system, you call her rather than the fighters that have no cargo holds... *shrug*

The Faira will be cold towards the idea of overarching galactic ruling body, they would preffer to make separate deals, at least in the beginning, and choose themselves whom to interact with, given their still fragile state and the power that could be brought to end them if the powers that be so desired. So anyone who will interact with other species will have an ambassadorial role by default, with her main task to evaluate the oter species - even if they are not the most representative individual of them, they could provide insight to their histories etc. It's more of a possible worldbuilding thing really.

She's mostly going to be valued for her Mind-space related abilities I guess, like shielding a ground team or jumping the Monroe to safety if the drives give out and being a small scale AWACS.

-Could you copy what you have in google docs into a hider instead? It is difficult to open on mobile devices and such.

Will do, forgot about mobile.

- When you say the race is immune to all diseases, do you mean literally immune or that they have not been introduced to diseases to get sick and think they are immune?

They are as far as I can tell the only silicone based speices here, with vastly different biology (There IS a reason for that, but I don't want to spoil much, especially since even the faira don't know themselves). The bottom line is to think of them as organic semiconductor computers rather than life as we know it - Even their "genetic" information is kept as a wave function rather than chemical compound like DNA, so viruses are SOL, and carbon based bacteria and parasites just wouldn't survive in their organism. their homeworld was pretty much barren, with he Faira being one fo the few species to exist there in symbiosis with the rest, so no natural diseases to carry over form homeworld either. The Yhei probablz have the technology to develop some organism that oculd cause them trouble, but there are farmore effective ways to kill them all at this point

As far as any "Sole survivor" situations go... Anyone who kills a faira will have the rest of them set on a course to burn their homeworld and eliminate the threat. They are kinda bitter about that what with most of their kind being blown up by an exploding star xD I'd preffer the careful first contact scenario, at least initially.
Hidden 7 yrs ago 7 yrs ago Post by Hawlin
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They are as far as I can tell the only silicone based speices here, with vastly different biology (There IS a reason for that, but I don't want to spoil much, especially since even the faira don't know themselves). The bottom line is to think of them as organic semiconductor computers rather than life as we know it - Even their "genetic" information is kept as a wave function rather than chemical compound like DNA, so viruses are SOL, and carbon based bacteria and parasites just wouldn't survive in their organism. their homeworld was pretty much barren, with he Faira being one fo the few species to exist there in symbiosis with the rest, so no natural diseases to carry over form homeworld either. The Yhei probablz have the technology to develop some organism that oculd cause them trouble, but there are farmore effective ways to kill them all at this point.


The galaxy is vast and the 'unexpected' is fairly commonplace. The Monroe is an exploration vessel operating under the command of The Committee and therefore is issued commands and missions based on the combined knowledge of numerous races. There wouldn't be any sense in sending the crew off to a known lethally hostile planet since worse people have worked on the ship than the current crew; people who should have had a bullet in their head instead of being offered a second chance.
This in mind, who is to say that an unexplored planet may be comprised of petrified wood and heavy metals with the silicate and less robust lifeforms having been eaten away by a form of stone-eating bacteria? Seems like something that could constitute as a 'disease'.
However, I'm just making examples for the sake of playing "devil's advocate". Sooo... 'Immune to known diseases' or 'immune to biological diseases' would make more sense, since nobody can be absolutely ready for everything, not even evolution in the middle of a barren wasteland.

As far as any "Sole survivor" situations go... Anyone who kills a faira will have the rest of them set on a course to burn their homeworld and eliminate the threat. They are kinda bitter about that what with most of their kind being blown up by an exploding star xD I'd preffer the careful first contact scenario, at least initially.


And the Aylvic Legion of Thirteen Winters is bitter about their race being made by humans for the sole purpose of serving as ration supplements, slave labor, medical experimentation and god knows what else that could take place behind closed doors and in the ashes of burnt documents. They have no home planet due to The Committee and The Humanis Coalition's efforts to kill them and destroy evidence of their crimes against nature as fast as they can.

Bandits come from all walks of life, and most bandit ships consist of a conglomerate of races working together for the sake of personal gain. The Faira running around and scorching worlds because they wandered into the wrong neighborhood and got miffed when a handful of jackasses stepped on their toes would very quickly put them in the same boat as the Aylvs...who are honorable but territorial, especially honorable towards non-humans.

As far as your individual character is concerned, I still have absolutely no clue what they do, much less do I have the faintest of notions where they are at the start of the RP and how to integrate them into the rp because of your missing 'backstory' section.
Sorry, but listing bulletpoints for their education and service record doesn't quite paint the picture I'm trying to see.

Yes, I know I take a long time to say nothing. Trying my best to understand characters for the sake of having everyone included.
>_<;
Hidden 7 yrs ago Post by Mistress Dizzy
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-skids in- guess who forgot to check a thread! I'm getting on it right now!
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Hidden 7 yrs ago Post by Jones Sparrow
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@Forsythe

Thanks for the clarification! As far as being immune to diseases, I think @Hawlin's suggestion of them being immune to "biological diseases" would work! and later on down the road there could be that special "virus" that could do some harm to the Faira... It'd be a fun little story arc XD

The only two concerns that I have now is a little backstory for your personal character (if you'd like to write it out somehow in the IC, we can work with that, but we'd love to see what your character is about :D)

And lastly, the role on the team, the only problem I have with you being the shuttle pilot is that your character might not get a lot of action, or may have to be on "standby" while waiting for others to post. Maybe later in the RP, as your character kinda gets comfortable with working with the team, they could get another position on the side, just so you aren't stuck just being our taxi driver XD

The GM's and I are more than willing to try and find a way for your character to join in, we just needed these clarifications :)

We were thinking of starting the RP with the Marauders going to their first mission (which will be explained in detail)... We were also planning a pirate ambush on the way there, and that could leave room for us to find a solution?
Hidden 7 yrs ago Post by Mistress Dizzy
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With all the above, should I maybe hold off on making space therapist mermaid?
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